Circle of Blood

aka: BS1, Baphomets Fluch, Broken Sword: Il Segreto dei Templari, Broken Sword: La leyenda de los Templarios, Broken Sword: The Shadow of the Templars, Les Chevaliers de Baphomet, Slomannyj Mech: Ten' Tamplierov
Moby ID: 499
Windows Specs
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Description official descriptions

George Stobbart is an American tourist spending his autumn vacation in Paris. He barely escapes a bombing of a café and decides to investigate the clues left behind by the killer. This eventually leads him to a mystery dating back to the legend of the Knights Templar.

Circle of Blood is the first part in the Broken Sword series. It is a third-person puzzle-solving point-and-click adventure game with 2D cartoon-like graphics. The player moves the character around using the mouse, examines the environment, talks to other people and collects items stored in an inventory. These items need to be used or combined with other items to solve puzzles. George gets help from Nicole Collard, a French journalist. The story is divided into eleven chapters and takes place in locations such as Paris, Ireland, Syria, and others.

Spellings

  • Сломанный Меч: Тень Тамплиеров - Russian spelling
  • 断剑:圣殿骑士的阴影 - Simplified Chinese spelling

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Credits (DOS version)

115 People (112 developers, 3 thanks) · View all

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Sprite Animation
[ full credits ]

Reviews

Critics

Average score: 83% (based on 71 ratings)

Players

Average score: 4.0 out of 5 (based on 334 ratings with 13 reviews)

Jones!? You've got some nerve...

The Good
| Where's My Hat & Whip? |
Well, this isn't Indiana Jones game, but close enough. You've been assigned a role of George Stobbart, an american in Paris. Holiday, vacation, job, he doesn't give them much of a distinction, but when a bomb blew out the café bar he was spending a pleasant evening in (it was actually noon or morning, but sounds better for the review), he took that a bit personal. And ever since, he's bound to find the trouble. So, what would a normal fellow do? Perhaps thanking God he's still alive. But not our George, he picked up his remains and set off after the phantom (again, it was clown, but sounds more interesting this way, vbg). Due to game's further progress, you'll visit locales all around the world and will see how one may confuse George for Indy... he's restless, he'c charming, and he's always where the trouble is. Only he doesn't seem to be interested in the relics, though.

| Upper Cup of His Personality |
Well, I remember playing this game first as it got out. I had some semi-version of it without voice-acting (that was actually a good thing in this case scenario, but we'll come to that later), and after playing the game for some time I officially decided I don't like it not one bit. And the whole clown charade was waaaay out of my point of interest (can't really see what people see in circuses, I can't stand them, unless perhaps Guybrush is performing his cannonball act). However, as I got this game years later, it all started to change slowly, and I realised that George has one helluva personality... and we had some great things in common. For starters, we both really don't like clowns and mimes ;)) Well, as I started to like him, playing started to grow easier and by now it's one of the finest adventure game franchise I've came across (not the finest, but great nonetheless, at least this original is).

| Adventure Away! |
Good riddance smaller companies didn't all gave up on the adventure genre when LucasArts withdraw in his corner. By the time this game came out, I gotta admit that adventure games were scarce (or maybe I got so much used to see LucasArts adventures every year out that I felt like some link was missing) and as hardware became more powerful and soon after 3d graphic accelerator cards came out, the more real-time action was able to infiltrate our games. Still, somewhere behind, companies kept developing adventures, and this one was using it in style, using high color SVGA graphic (hm, actually, it's 8-bit color, but it looks much better) yet remaining on fully hand-drawn art, in a 2d point-and-click style using 3rd person perspective (my favorite genre even now). The graphic art is really beautiful (mark the word beautiful, I'm not referring to technical marvel, but something that is really sightfully pleasing) and everything, from background to sprite animation was great. Of course, it was nothing new, we got used to such quality with LucasArts, but they were no longer leading the genre so we had to look elsewhere for the results. Particularly neat touch are cartoonish animations every now and then (short but sweet), so it kinda adds a feeling like you're in some well done cartoon, and Scooby will pop-out anytime now.

The Bad
| And Revolution Software Created Woman |
Well, as much as this sounds great in theory, on the screen it was a big cast aside. Nico (probably Nicollete, lol), the reporter, the most annoying creature in the game. Yes, she is good looking, and yes it's nice to have a sidekick or someone to call at your side, but the voice-acting they used for her ruined 99% of this game. I don't mind the french accent, but... well, something's really weird about it to say the least. LucasArts never ever used bad voice-acting in any of their games, and they used several different accents to emphasize certain characters. It's not the quality of sound in this game, it's the voice itself. It's like she's mocking at you all the time, and with that bad attitude, I really wonder why George put up with her for so long. I mean, she's a reporter for Pete's sake, can it get any worse than that?

The Bottom Line
| The Sum of All Fears |
Nothing to fear from this game as long as you can turn your head the other way whenever Nico's doing all the talking. Aside from that, this game is a real adventure in a true sense of that word. You won't be fighting your way out like Indy does most of the times, but you'll be handshaking to Mr. Death on a regular basis. The story gets interesting, but in the end, it's not the final revelation that counts here, it's the journey itself. You get to visit many different places, meet interesting characters (and animals), and start to appreciate the effort put in this game altogether. And if interested enough, even better, the trilogy's out there as we speak.

Windows · by MAT (240793) · 2012

One of the last true adventures of the 90s

The Good
When i played the Broken Sword demo (Circle of Blood in america) i felt that this game had something in special... Some time passed and i made of my own a copy of that game, joining George Stobbart in his adventures was a great pleasure, really great animations with an adult-cartoon feel, great atmospheric music and tons of ironic humor by our 'american hero' Stobbart. We will travel to a lot of locations (something i always liked in a game) and meet some charismatic characters, some of them will help you and some of them are just waiting for the moment to bring you down, very neat in overall.

The Bad
I really felt annoyed by the bloody disc swapping system, when you had to travel from a location to another one that 'insert disc' screen showed up, maybe having divided the game in two parts (CD1 and CD2) would have been more comfortable. There is a little inconvenient i found, maybe there is too much content in the dialogues and that can become boring in some situations.

The Bottom Line
If you like games like Gabriel Knight or other mystery/investigation games you should try Broken Sword, a masterpiece.

Windows · by Depth Lord (934) · 2004

One word.....BRILLIANT!!!!!!!!!!!!!!!

The Good
Broken Sword is one of those games that can be compared to the games of Lucasarts. Sure Broken Sword shares many similarites with say, the Monkey Island games, but what makes it different is the control system. The game uses the same control method that was used in "Beneath A Steel Sky only better. The characters in the game are well animated, in fact they give Disney a run for their money!. The music is well used in the game, it is even composed by Barrington Pheloung (who did the music for the popular UK TV series "Inspecter Morse")



The Bad
Some of the puzzles are a bit hard and can take quite a while to figure out. Other than that there's really not much to say about what makes this game bad.

The Bottom Line
A Brilliant game that needs to be in any gamers collection, adventure game fans will enjoy this a lot.

Windows · by Grant McLellan (584) · 2001

[ View all 13 player reviews ]

Trivia

1001 Video Games

Broken Sword: The Shadow of the Templars appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Animation

The game's animations and artwork were done by former animators and artists from Bluth Studios, makers of The Secret of NIMH, An American Tale, The Land Before Time, and the Dragon's Lair and Space Ace interactive arcade laser games.

Engine

The Game Boy Advance version does not use the Virtual Theatre game engine.

Extras

Some versions of the game came with the Knights Templar book Savage Warrior written by Steve Jackson.

Installation

The DOS/Windows installation program instead of showing a progress bar during the copying phase runs a Breakout variant. The paddle is controlled with the mouse.

Music

The game contains over two hours of original music from Britain’s composer Barrington Pheloung, also known for his TV theme music on Central Independent Television’s renowned Inspector Morse detective series starring John Thaw and Kevin Whately.

Information also contributed by Garcia, Rola and Sciere

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Contributors to this Entry

Game added by Ummagumma.

Game Boy Advance added by Kartanym. Windows Mobile added by Sciere. Palm OS added by Kabushi. Macintosh added by Scaryfun. PlayStation added by Grant McLellan. DOS added by MAT.

Additional contributors: Trixter, robotriot, Shane k, Unicorn Lynx, Jeanne, Apogee IV, anneso, Sciere, Kohler 86, Ghost Pirate, CaesarZX, Patrick Bregger, FatherJack.

Game added November 30, 1999. Last modified March 19, 2024.