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The Longest Journey

aka: Den lengste reisen, Den längsta resan, TLJ, The Longest Journey: D'un monde à l'autre, The Longest Journey: Najdłuższa Podróż, The Longest Journey: Remastered
Moby ID: 1439
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Description official descriptions

April Ryan is a struggling student artist in the year 2209, recently arrived in the big city of Newport. Lately she has been seeing strange, life-like dreams. Somewhere in the mountains, a mysterious white dragon talks to April, calling her the "mother of the future". When April wakes up, she dismisses the vision as a nightmare. However, an old enigmatic man named Cortez, whom April has spotted near her house before, unexpectedly tells her that she must face the reality in her dreams. Soon April learns that our reality is but one facet of a universe that consists of two parallel worlds: Stark, the world of science and technology, and Arcadia, the world of magic. Though raised in Stark, April possesses the ability of shifting between the two worlds, and must restore the balance in both of them before it is too late.

The Longest Journey is a third-person puzzle-solving adventure game. The player navigates April over pre-rendered backgrounds with fixed camera angles, interacting with people and objects through a simple point-and-click interface. The gameplay follows the traditional template introduced in LucasArts adventures, relying mostly on inventory-based puzzles and multiple-choice dialogues to advance the story. To help keep track of things, the game includes a diary, where April records her thoughts about important events, and a conversation log that records the text of every conversation.

Spellings

  • Бесконечное Путешествие - Russian spelling
  • 無盡的旅程 - Traditional Chinese spelling

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Credits (Windows version)

199 People (193 developers, 6 thanks) · View all

Reviews

Critics

Average score: 88% (based on 52 ratings)

Players

Average score: 4.2 out of 5 (based on 213 ratings with 17 reviews)

One of the most original adventure games ever made

The Good
Well, everything: the plot, the music, the atmosphere, the puzzles, the voice acting (at least on the original, Norwegian version which I played) - it's all done so well that its downstraight impossible for me to complain!

The Bad
No complaints, sire!

The Bottom Line
After that you have played the game, you are left with the feeling of wanting more; not becouse of dissatisfaction, but becouse it was such a great adventure it seemed more of an experience then a game - which I wish it was.

This is not a game - but a rare interactive artwork. If you are an adventure gaming as myself: this game is your cup of tea.

"The Longest Journey" has pushed the envelope of adventure gaming further, and is one of those rare and unique games that will leave a lasting impression.

In my book: this is the best adventure game ever made, and I heartly recomend it if you are an adventure gamer looking for a game with splendid plot, excellent atmosphere and top-notch everything.

Windows · by Stargazer (99) · 2003

Great game, tough far from perfect

The Good
Gee, where to start? The Longest Journey is a great game, its overflowing with creativity and originality, its got a great epic storyline and it's got tremendous production values. Graphically speaking the game is stunning, even on a 16-bit video card the game looks amazing, with some gorgeously drawn backgrounds with very well blended polygonal characters on top. Great sound and music complement the artwork, and the fmv cut scenes are no slouches either (tough the character animation there is somewhat awkward).

Technically the game is great, but it's the creative side of things that make it a winner. The story is great, rivaling the "epicness" of the Final Fantasy games, and without the need to add cheap melodramas. But the characters are outstanding, the entire cast is excellently developed and backed by a superb voice acting , especially April. And speaking of April, she has got to be the best female character ever to grace a videogame, bar none. She's neither the kick-ass babe/femme fatale type that is so popular nowadays on PC games (Tanya, Lara, etc.) nor the "Touching" type so popular in console games (Square, hello??). She's a complex yet down to earth and genuinely interesting character, with a very cynical personality. In fact, she's almost like a more humbler, less-stereotyped version of Daria, and I found myself laughing and smirking at April's sarcastic and often feminist remarks and observations. A feat I am unable to perform when watching MTV's snobbish/ stereotyped female star.

The interface too is refined with a nice pop-up menu for actions and a feature that makes your pointer blink whenever the action you want to perform (with an item) is possible, saving you the hassle of going through those annoying "can't do this" messages.

A great story and characters coupled with tremendous production values! You couldn't possibly go wrong here, could you?? well...

The Bad
I have a series of gripes with this game, first of all it's buggy, something which I cannot understand given the "on-tracks" linear nature of adventure games, seriously, I suffered it all on this game, even the dreaded Police Station bug (tough thankfully there's a patch for this one).

Second and more important: dialogue. Oh god the dialogue! it's so good, and so well acted....yet it's made sooooo utterly looong and booooring. You watch the characters talk and talk from the same static faaaaaar view every single time. Why was this made so? couldn't they at least make some close-ups pop up with a generic background? I'm not expecting a cinematic treatment like in Gabriel Knight 3, since there is no 3D environment here, but c'mon! Plus it's made more boring by the lack of interaction, Planescape: Torment is a game with at least twice as much dialogue as this one (and not voiced-over mind you) but it's never made boring because the dialogue is selected by YOU, even if to just say ok, or a-ha. On TLJ you select your dialogue too, but just the starting subject/query, so you click on an option and Wham! 1-2 minutes of conversation go by without any involvement of your part at all.

This has a bigger impact on game play than you think, since a lot of the puzzles in the game are simply talked trough. That's right, you'll find as you advance the game that the ratio of item/logic-puzzles vs. talking "puzzles" goes down, and hits an all time low on say...the Alatien village. Picture this: you have to prove to a guard that you are the "Windbringer" and to do so you must prove your knowledge of 4 ancient stories. What do you do? you embark on a quest to find the stories? you face a deduction puzzle were you have to make up the stories? nope. You just go around the village and ask the villagers to tell you the stories. yup. And yes, they are LOOOOOOOOONG, and you must listen through 5 minutes each (at least, tough they seem like 30-40 minutes each actually) just so you get the right options to answer when you are questioned by the guard.

This also brings me to another thing: the game's too easy. Period. The few puzzles around are rather easy to figure and most of the time involve Fed-Ex puzzles, and as you can see from the example above much of the game's bulk is made of knowing when to talk to the right person.

The Bottom Line
Essentially The Longest Journey is a tremendous gaming experience, but not a memorable adventure game. When I think of TLJ in terms of the story and characters, I think of it as a masterpiece of creativity, but when I think of it as a game all I can think of is of an easy adventure which required a LOT of stamina to endure.

Windows · by Zovni (10504) · 2001

Stunning. Absolutely brilliant.

The Good
I just finished TLJ, so I'm writing this with a very vivid memory of the game. And the conclusion? The Longest Journey is one of the most beautiful, immersive, spectacular games I've ever played.

The thing that strikes most about TLJ is its unique story; I'll admit I haven't read all that many books in my day, but I've yet to meet a story that's quite as... esoteric as that of TLJ. Somewhat reminiscent of an old favorite of mine, a movie called Flight of Dragons, TLJ manages to beautifully combine a classic fantasy world and a dark, futuristic yet contemporary Earth. The beauty of TLJ is how the writers managed to handle the distinction: Stark and Arcadia, the world of Logic and the world of Magic. The game is absolutely immersive: the open landscape and auspicious landmarks of Arcadia, next to the dark, claustrophobic Stark. Where in Arcadia I felt enthralled and free, in Stark the atmosphere is dark, brooding - as if evil is rampant on every corner... not once did I nearly jump from my seat, not because something surprising happened on the screen, but because the creepy atmosphere made me so nervous a creak or footstep in the house would freak me out.

Add to this the astounding artwork, the variety of settings (futuristic post-industrial world, a fantastic town, underwater city, deserted island and middle-of-center-of-everywhere realm) that are so beautifully thought out and drawn you can almost feel like you're there, spectacular background stories and depth of the game universe, and terrific voice acting to boot - and you've got yourself one of the deepest, most immersive games I've played since Star Control 2.

If that's not enough, this game has what is quite possibly the single best soundtrack ever to be featured in a computer game, written and perfected by Bjorn Arve Lagim. The soundtrack alone is worth the purchase, take my word for it.

The Bad
Unfortunately TLJ is not without its flaws, two serious and one minor. To begin with, the game is plagued with bugs. On my machine (AMD Athlon 1GHz, A7V133 and GeForce2GTS) -- and, to my understanding, on most NVidia-based video cards -- the game crashes whenever I try to enter the police station through the front door. Luckily there's another way of doing this, but that's hardly an excuse. Moreover, the game refuses to run at 32 bits per pixel on my machine, resulting in very dithered animation, thereby detracting from the beautiful graphics. And, to top it off, whenever I switch tasks (using Win2k), the 3D textures and alpha become corrupt and I have to restart the game.

That isn't a big deal, but worse is the fact that at least three or four times throughout the game I got stuck because I failed my pixel-searching (specifically, I didn't locate the valve on the machine next to the Boarding House, the light switch in the police station toilettes and another something I can't remember offhand). Also, being a linear game (which, so long as not blatantly obvious a la Max Payne, is not necessarily a bad thing) it happened once or twice that I didn't realize I had to do something before another event occured (for example [spoiler alert]: giving the map to Flipper before the pizza appears in the trashcan). That is the only reason I had to use a walkthrough, and I hate using walkthroughs.

The third problem is the fact that towards the end of the game (starting from the sixth episode or so where it's not as apparent, becoming a much bigger issue towards the tenth episode) some puzzles get much, much easier; for example, killing the snapjaw and finding the talisman isn't even a puzzle; neither is getting rid of the Chaos Vortex and helping Adrian fend off Gordon. The fact that monsters like The Gribbler and the mutant at the end don't even give you a run for your money is both good and bad: good because it means you can't die and won't have to reload, bad because it emphasizes the linearity of the game (or rather shouts it out loud).

Finally I'd just like to say that while the above detracts from the game, it by no means makes it unplayable -- just be prepared for an occasional grunting.

The Bottom Line
An incredible game with a deep storyline, great graphics and incredible music. Recommended for anyone who loves adventures.

Windows · by Tomer Gabel (4538) · 2001

[ View all 17 player reviews ]

Discussion

Subject By Date
remake? hvrsd hvrsd (1) Jul 11, 2007

Trivia

1001 Video Games

The Longest Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

April Ryan

The publisher of The Longest Journey, Egmont Interactive, actually tried to turn April Ryan into a pop icon to match Lara Croft. To that end, they cast a real-life model for April -- 23 years old psychology student Katja Koopmann of Bremen, Germany -- and toured the major magazine and newspaper offices with her, dressed up like April and sputtering lines like “I find April sympathetic” with a somewhat forced smile. Once the PR machine runs, even mediocre game sales can’t stop it. On her way to media star, the virtual April next recorded a song -- a dance remix of the 80’s Depeche Mode tune The Balance -- and Katja lend her voice. Egmont spiced April’s image up with exceptionally stupid PR blurb like “I want everything! Above all, I want to show the people of your world something of the life here!” Generally ignored by the public, the song entered the stores on April 14th ‘00, and stayed there. The corresponding video clip was never played on the music channels, the song didn’t appear in the radio shows, and nobody bought the CD.

Dreamweb

The main character's name is April Ryan, just like Ryan in the game Dreamweb, also published by Empire Interactive Entertainment. And the plots of both games have some things in common (the hero who suffers from nightmares and must save a world he/she didn't even know existed in the first place).

References

  • A reference to the Monkey Island series: April's pet toy is called Constable Guybrush. And yes, it's a monkey.
  • There are lots of references to sci-fi movies and fantasy themes. Most prominent are the references to Brazil, for instance, which takes place on a red tape-clogged insensitive world much like stark. Take a look at the lobby of the Church of Voltec, it's an exact replica of the Information Retrieval building on Brazil. Also the whole repairmen puzzle where they refuse to work on the grounds that it would require a specific form for them to do so is a spoof of the "Central Services" sequence in the movie. They are even dressed in the same way! There are many more, some more subtle than others.
  • Want Star Wars references? check out that strange metal ball on the entrance to The Fringe Café. It says "Death Star" click on it and April will spout famous lines related to it, like "Let's blow this thing and go home!" and she even tries to imitate the voices!

Sales

The Longest Journey was originally made only to be released in Scandinavia, but it then grew with the sales to cover Europe and the U.S. By June of 2001, The Longest Journey had sold 250,000 copies worldwide, 90,000 of which were in America.

Version differences

In order to preserve his foreigner condition, Cortez had his nationality changed from Spanish to French and was renamed "Corthez" in the Spanish version.

Voice acting

  • The character Marcus, who only appears in the first chapter near the Fringe cafè, and only has two lines, was voiced by Ragnar Tørnquist, the director/lead designer of the game for the English release.
  • In the German pre-release demo version, April was voiced by German pop singer T-Seven known from the, at the time, successful Eurodance group Mr. President. In the final game, April was voiced by Stephanie Kindermann.

Awards

  • Computer Gaming World
    • April 2000 (Issue #201) - Adventure Game of the Year
  • Gamespy
    • 2000 - Adventure Game of the Year
  • PC Gamer
    • 2000 - Adventure Game of the Year

Information also contributed by -Chris, Agent 5, jeremy strope, Karthik KANE, kelmer, Stargazer and Zovni

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Contributors to this Entry

Game added by andyhat.

iPhone, iPad added by MrMamen.

Additional contributors: n-n, Robin Lionheart, curacao, Jeanne, JRK, Dec Ryan, Kabushi, Stratege, Zeppin, Laverne, Paulus18950, Patrick Bregger, MrMamen, FatherJack.

Game added May 14, 2000. Last modified April 22, 2024.