Super Castlevania IV
Description official descriptions
Super Castlevania IV is, story-wise, a remake of the first game in the series. Set in the year 1691, the game casts the player in the role of Simon Belmont, a vampire hunter armed with a powerful whip, on a quest to defeat the evil Count Dracula in his castle. Despite the identical plot, the six castle stages have different layouts and themes; also, five initial stages that depict Simon's advancement towards the castle through various environments have been added.
The gameplay consists of traversing timed, linear platform stages, defeating enemies with the whip or sub-weapons that require collecting hearts and can be found by destroying parts of the scenery. Simon's stand-out ability in this installment are eight-directional attacks with his whip, which allow him, among others, to damage enemies standing below and above him. Holding out the whip will block enemy attacks. Simon can also latch his whip on special grappling points to swing over pits and obstacles. Game progression is saved by passwords given to the player after a stage has been completed.
Visually, the game uses hardware "Mode 7" effects such as parallax scrolling, rotating rooms, and pseudo-3D objects in some locations.
Spellings
- æȘéćăă©ăă„ă© - Japanese spelling
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Promos
Credits (SNES version)
15 People (14 developers, 1 thanks)
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Reviews
Critics
Average score: 88% (based on 44 ratings)
Players
Average score: 4.1 out of 5 (based on 143 ratings with 7 reviews)
The Good
As one of the first SNES games, Castlevania 4 is also considered one of the finest. Even though it was released fresh into the SNES's life, CV4 is undeniably one of the best-looking games on the system. Some of the game's detail reaches the level of PS1 classic Symphony of the Night, and quite frankly blows away the muddy look of fellow SNES 'Vania Dracula X.
And the sound... in terms of music, CV4 is the most atmospheric of the entire series. The music for each respective level fits the environment like a glove. From a slow piano and flute accompanying a drippy cave to dense bongos and a low-toned piano for a intimidating dungeon, the music was made for the level's look and feel extremely well, and vice-versa.
The controls are a HUGE improvement over the NES Castlevania's scheme. Simon can swing his whip in any direction you wish- up, down, left, right, and diagonally. While jumping, you can move Simon freely through the air, and a new crouch-walk maneuver makes it easy to dodge enemy attacks while creeping up for multiple attacks.
Almost TOO easy, in fact. In terms of challenge, CV4 is considerably easier compared to the NES installments. This is undoubtedly due to the big control improvement. If CV4 didn't have the improved controls it has, it would be just as difficult as Castlevania 3 for NES, if not much harder. The game's more forgiving difficulty may be considered a good thing.
The Bad
The one thing I didn't like about CV4 was how it lacked the multiple path option of CV3, but being a retelling of sorts for the first Castlevania, this minor complaint is understandable.
The Bottom Line
All-in-all, Castlevania 4 is simply one of the best games in the series, and for the SNES. You shouldn't have much problem tracking this game down, since it only runs for about $10 on eBay, and is also available for download on the Wii's Virtual Console service for $8. So go out and experience this masterpiece in game design, and thank Treasure (the same company responsible for Gunstar Heroes and Wario World) for making this beautiful land-mark in the Castlevania series.
SNES · by Brad Shead (5) · 2007
The best old-school Castlevania game in the series.
The Good
For years now, fans of the Castlevania series have stood and argued their corner for what they feel is the greatest triumph of the series. For me, and for many others, it is surely Castlevania IV.
The game is a masterclass of music, environment and atmosphere. This game in the series inspires an almost macabre emotion within the gamer, a sense of spine-tingling dark excitementâemotion we use to bolster and enthuse our hero, Simon Belmont, that his diminutive strength overcome the many dark denizens and perils of the night.
Almost from the go youâll encounter garishly drawn backgrounds, use of dark colours such as purples and greysâdismal tones indeedâthe game establishing its setting through an impressive gloomy palette. Graphics appear at times insipid and tasteless, flawed, yet therein lies perfection in capturing setting, locality and feel. In Castlevania IV the experience of the game is everything. Landscapes are anxious, small crumbling towers decay in the backdrop, fell fogs roll in and out, the moon remains vacant in the night sky.
Musical compositions go a long way to assisting the immersive quality of the game. Youâll quickly come to realise this: the sinister introduction sequence is particularly effective through the use of a disquieting piece of music. You will literally feel your spine shudder. Even this is followed up with an eerie title display and music vaguely reminiscent of a Hammer Horror. Orchestral value is significant, with use of strings, cello, flute, and many moreâthe instruments frequently (and very comfortably) lying atop bass. Compositions are generally short, but take nothing away from them: each is a masterpiece; the collection a remarkable feat of instrument sound engineering and programming.
Castlevania IV doesnât disappoint with the gameplay. Itâs the only 2D game in the series to let Simon cast his whip around at any angle, let if freely dangle as a means of protection, or use it to swing off objects. Thereâs nothing more satisfying than whipping and dispatching an enemy with a downward forty-five degree angle assault, or making two or three successive whip swings and jumps to a rewarding platter of fowl (yum). There are eleven levels in the game, so itâs by no means small, and the levels vary significantly in feel and design.
The Bad
Admittedly, the game isnât too difficult, and being able to flick the whip out at angles makes it easy to kill some enemies above you, for example, without becoming embroiled in direct hand-to-hand. The main character, Simon Belmont, is a little slow and sluggish, occasionally unresponsive. That said, when you get into the game, and become more adept at controlling the character and his whip, the fun will begin.
The Bottom Line
The game doesnât have the depth of Symphony of the Night, the wealth of collectables, the size of the castle, etc. It more than makes up for this however with atmospheric action. Rondo of Blood is often argued a better game, although I think this depends on whether you like its anime style or not. Castlevania IV is infinitely darker, more mature, for the Hammer Horror in you.
SNES · by The Silverlord (3) · 2003
One of the best games for the SNES and of the entire Castlevania series
The Good
In this fourth installment of Konami's Castlevania series, the first for the Super NES (With the first three being for the NES which I haven't played) you play the role of Simon Belmont who comes from a family of vampire slayers who have passed down the knowledge from generation to generation and swore to keep the evil powers of Dracula from taking hold through the centuries. Every 100 years Dracula mysteriously regains his power and must be vanquished. This game is actually a remake of the first Castlevania released on the NES but at the same time is very different from the original.
Released in 1991, Super Castlevania IV is a visually stunning and musically historical 2D platform action game even to this day. It showcased the many graphical capabilities of the new Super NES with parallax scrolling, Mode-7 effects such as rotating and spinning rooms that were so convincing it gave some players motion sickness, and some level bosses that were as large as the screen! The graphics are extremely detailed and remains some of the best seen on the Super NES. The music in the game remains one of the best Castlevania soundtracks to this day and does very well in setting the eerie horror driven atmosphere of the game. Sound effects are well done from the sounds of bricks cracking, bones bursting or wolves howling, they're very well done and highly utilize the stereo functionality of the Super NES. Speaking of atmosphere, this game has plenty of it for your enjoyment. The combination of the creepy background graphics and colour palette and mesmerizingly haunting soundtrack and sound effects suck you in and edge you on until you finally vanquish the irrepressible Dracula.
Gameplay-wise it is very fluid and Simon can now whip in 8 directions (The first and only game in the series to date that features this). You also can collect sub-weapons throughout the game such as the axe, boomerang, fire bomb, knife or stop watch which freezes time. You collect hearts throughout the game which are stored in candles which you must whip in order to release them. Each time you use a sub-weapon, it depletes some of your hearts (Separate from your health meter). Difficulty is moderate with the game being enjoyable with the first few levels being relatively easy with progressing difficulty. Some higher levels can get a bit tedious but the atmosphere of the game makes you want to keep going to see more of it in the levels to come.
As far as replayability goes, you are able to play the game on a harder difficulty once you beat it and while you may not want to play it again right away, you can record your password and come back to it in a few weeks to enjoy all over again. This game has no battery-backed memory, so it uses the mentioned password continue system to allow you to continue your game later where you left off.
The Bad
There are times when the game has noticeable slow-down especially when there are many enemies on the screen or when you whip a couple of skeletons and all of their bones go flying around the screen. It can be annoying at times but rarely would cause you to lose a life.
Other than that, I can't think of much else I disliked about this game.
The Bottom Line
This is an example of a Castlevania game at it's finest. A 2D action side-scrolling platformer where your quest to kill Dracula, while not an overly original plot, makes for a delicious gameplay experience which is highly addictive. Definitely a classic. If you have a Super NES it is well worth checking out. Many hours of haunting enjoyment await you.
SNES · by Xantheous (1495) · 2005
Discussion
Subject | By | Date |
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Also released May 2019, part of Anniversary Collection, including a Windows version. | Andrew Fisher (697) | Jun 23, 2023 |
Odd resolution | Mobygamesisreanimated (11069) | Jul 12, 2007 |
Trivia
1001 Video Games
The SNES version of Super Castlevania IV appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Boss names
There are some interesting and quirky boss names in this game. The level 4 mid-boss "Puwexil", the skull with the lashing tongue, when spelled backwards is "Lix Ew Up". The level 4 end boss, a huge rock monster named "Koronot", when spelled backwards is "Ton O Rok". The level 6 end boss, the dancing spectres "Fred Askare & Paula Abgoul" is an obvious and very quirky play on names for Fred Astaire & Paula Abdul.
Version differences
There are differences between the US and Japanese releases of Super Castlevania IV. In Japan, the game is simply known as Akumajo Dracula. The cross on the tombstone at the beginning of the game was removed, for fear that people would be offended by lightning destroying the icon. Also, the name "Dracura" is visible in the Japanese version, but is merely a smudge in the American one.
There was also another censorship issue...the statues in level 6 were originally topless, but a toga was added for American release (why they changed this and not the nude Medusa is unclear). The font used in menus and the status bar is entirely different.
Then there is the gore. The opening logo drips blood. All of that green slime in level 8 was original red, and even bits of gore were cleaned off the spikes in the English release. Cryptically enough, the tears of the crying eyeball thing are still red.
Awards
- Electronic Gaming Monthly
- November 1997 (Issue 100) - ranked #20 (Best 100 Games of All Time)
- Retro Gamer Magazine
- (Issue 37) - voted #19 in the "Top 25 Platformers of All Time" poll
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Related Sites +
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Mr. P's Castlevania Realm
A comprehensive hosted fan "shrine" site dedicated to everything and anything related to Castlevania including Super Castlevania IV. Tips, cheats, walkthroughs, enemy lists, backstories, collectors collections, the Castlevania timeline and more. -
OC ReMix Game Profile
Fan remixes of music from Super Castlevania IV. -
Super Castlevania IV is Hard
Alex explains why he thinks Super Castlevania IV is too hard -
The Castlevania Dungeon
A hosted fan "shrine" site devoted to all the games of the Castlevania series, including the SNES game Super Castlevania IV. Content includes game info/descriptions, plot summaries, various kinds of media (images, MP3s, etc.) and links to other Castlevania-related sites. -
The Castlevania Treasury
A fan "shrine" site dedicated to all the games in the Castlevania series including Super Castlevania IV. Includes music from the games, backstories, walkthroughs, trivia details and much more. -
Video review of the Castlevania series (WARNING: Language)
The Angry Video Game Nerd, James Rolfe, reviews games in the Castlevania series. In part 3, he reviews Super Castlevania IV and Castlevania: Dracula X, both on SNES as well as Castlevania on Nintendo 64. He mentions Castlevania: Legacy of Darkness but does not review it.
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Contributors to this Entry
Game added by PCGamer77.
Wii added by Corn Popper. Wii U, New Nintendo 3DS added by Michael Cassidy.
Additional contributors: Xantheous, Satoshi Kunsai, Alaka, CaptainCanuck, ĐггО ĐŃŃгД, LepricahnsGold, Thomas Thompson, FatherJack, A.J. Maciejewski.
Game added June 7, 2002. Last modified April 8, 2024.