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Wing Commander: Privateer

aka: Trade Commander
Moby ID: 611
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Description official descriptions

On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.

Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.

The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.

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Credits (DOS version)

58 People (44 developers, 14 thanks) · View all

Reviews

Critics

Average score: 80% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 83 ratings with 14 reviews)

Over all the game rocks

The Good
I like the way that you did not have to stay within the story line, you can go off and just have fun with the game, and when you got into the story line it was very nice and fun to see what you would come up to next.. The only prob. that I had with the game was at the end, I realy could not make it no matter what I did, so as for the ending I do not know what happens. Overall I wish that they would make games like this a lot more Privateer2 was not even close to privteer in my book, but it was ok in the long run..

The Bad
The bloody ending, could not get through it, even in god mode I could not.. that is all that I found that I did not like about the game.. The only prob that I have with it at this time is that I can not get it to run with my win.98se, I cannot get the dos config right.. I am not a programer...

The Bottom Line
Over all I have been playing a lot of games all the way back from the old com.64 to the ne stuff, and I have found that This game is one of the top 5 games that I would like to play more then most, even some of the new stuff like Half-Life..

DOS · by Lord Dragon (2) · 2001

This one is a blast and a good way to explore the Wing Commander universe.

The Good
The two things I loved the most was the ability to break away from the plot to explore around and run random missions, and upgrading/buying your ship. It was always nice to make a bunch for bounty hunter runs or a little pirating to gain some extra credits without sacrificing the plot; you could pick it up where you left off. Also, being able to buy better equipment, weapons, and such for your ship gave a lot of incentive for making those extra runs. It also made flying a "hunk of junk" a little more interesting in the beginning.

The Bad
There were a few silly missions you had to complete for the plot to continue. The most annoying one was the dash you made from the alien ship to a confed base with the egg chasing you through the various asteroid fields. It was obviously doable, but annoying all the same to be running full speed through asteroid field through asteroid field.

The Bottom Line
It's an excellent diversion from the Wing Commander game without leaving the universe. You can follow the plot or go off and be a merchant, pirate, and/or bounty hunter......or do any combination thereof whenever you wanted to. You still have the Kilrathi to contend with from time to time while you are working your way through the plot. I felt it was a very refreshing perspective of the WC universe.

DOS · by Spectre (126) · 2000

A must-see game

The Good
This game is very much like a space-combat RPG. You have no limits as to where you can go, no limits to what you can do, and you can intereact with virtually every little detail. The ports are immersive, and the gameplay is fun. Smuggling, pirating, hunting, blatant anti-social tendencies, you name it, you can do it.

The Bad
While fun, space combat was so-so. This was obviously not one of the best space combat engines provided by Origin. To top it off, the ships one can fly, although great in their own right, are far too limited (number: 4 out of a good 15 ships in the game).

The Bottom Line
A definite must see and must get.

DOS · by Patrick McCarron (6) · 2000

[ View all 14 player reviews ]

Discussion

Subject By Date
disk 5 John Sheehy Dec 17, 2007

Trivia

Ending

When you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!

Hidden game

There is a hidden text adventure. Information on how to access it can be found in the hint section.

Manual

Although Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.

Player character

According to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.

System requirements

On the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.

Awards

  • GameStar (Germany)
    • Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Benjamin Dunham, Kasey Chang, xcorn1602 and Zovni

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Related Games

Wing Commander: Privateer - CD-ROM Edition
Released 1994 on DOS, 2011 on Windows, 2012 on Macintosh
Wing Commander
Released 1990 on DOS, 1992 on SNES, Amiga...
Wing Commander: Privateer - Gemini Gold
Released 2005 on Linux, Windows, Macintosh
Wing Commander 1+2
Released 2011 on Windows, 2012 on Macintosh
Wing Commander Academy
Released 1993 on DOS, 2013 on Windows
Privateer: Righteous Fire
Released 1994 on DOS
Wing Commander: Prophecy
Released 1997 on Windows, 2003 on Game Boy Advance

Related Sites +

  • Privateer entry on Old Skool PC - Classics Reunited
    Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors.

Identifiers +

  • MobyGames ID: 611
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Contributors to this Entry

Game added by IJan.

Additional contributors: Terok Nor, test test, Zeikman, Patrick Bregger.

Game added February 19, 2020. Last modified January 19, 2024.