Silent Hill 2: Restless Dreams
Description official descriptions
Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.
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- Silent Hill 2: ęęć®č©© - Japanese spelling
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Credits (Xbox version)
115 People (93 developers, 22 thanks) · View all
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Reviews
Critics
Average score: 81% (based on 41 ratings)
Players
Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)
A psycho-sexual drama that is disturbing, scary, and beautiful at the same time.
The Good
"Silent Hill 2" is a rare game. While the entire series has plenty of spooks and disturbing psychological scares, nothing in the series can compare to this gem. Yet at the same time, this isn't just the greatest horror game, it is easily one of the greatest games ever made. A masterwork of fiction, terror, and gameplay. While the game may not have as many "jump out" moments as is typical of the genre, the game makes up by digging so deep under your skin it can feel your bone marrow. The fog in Silent Hill is thick, and monsters often resemble shapeless shadows in the fog, and just like in the first game the accursed radio that clues you into a baddies location adds a layer of suspense and fear. The panic that sets in allows for confusion, and the monsters will have an easy time sneaking up on you.
Not only that, the monsters designs are disturbing. What makes them so disturbing isn't how much blood they have splattered on them or how strange their shape is (Although that adds to it) but their movement and most all their meaning. Every twisted visage has a meaning to it. They are metaphors. Deep fears and sins manifested into flesh. One of the most common enemies, the Straight Jackets represent helplessness to help others, and at the same time, they represent people who lost their way in the town and never came out. Living up to their name, they appear to he constricted human beings, struggling to break free. The infamous nurses represent the way James, the main character, would harass the nurses in the hospital where his wife died. The even more infamous Pyramid Head, is more than just a butcher or a 'rapist' like most people think he is; he is a punisher, an executioner, and agent of justice. Nigh on each monster succeeds in being even more disturbing because of their sexual implications, combining the social taboos of things such as harassment, rape, objectification of men and women, with strange shapes, gore, and mutations only makes these baddies more disturbing. The most disturbing monster, in my opinion, is by far the "Doorman," a creature born from the mind of a young woman who was assaulted by her father, the shape of the creature looking much like a larger figure raping a smaller figure that is constantly struggling. Its disturbing, and sickening, but its what makes these monstrosities true monsters. The way they animate is brilliant, each monster animates differently, yet their motions are equally frightening and strange. The way the straight jackets struggle, the way the nurses twitch and crack their limbs, the way Pyramid Head drags his sword and spear, and even the way the few human characters animate are all perfect. The animation is incredible, some of the best ever seen in a horror game.
The story is, in my opinion, the greatest ever told in a video game. While it's not for someone who can't think outside the box, as like the monsters it relies on metaphors and intelligent thought, is an emotionally charged story of "The beast within," revenge, and ultimately, redemption. You play James Sunderland. 3 years ago, your young wife Mary died of a disease. Before her death, you promised to take her to your "special place," a hotel on an island in Silent Hill, where you spent your honeymoon together. You get a letter from her, saying she is waiting there. Despite the fact that you know ghosts can't write a letter, you go to Silent Hill, seeking her out. The mystery that unravels will not only shock you, but by the ending, it will even make you truly feel for the characters. This was the first game to ever make me cry. Despite some occasionally deadpan acting, everything falls into place emotionally, and it will tug every emotion from fear, to disgust, to sadness. Its a truly brilliant tale, and it blends with the games frightening images and sounds perfectly.
The atmosphere is so thick you can cut it with a knife. The sounds of the monsters are just as freaky as their looks, the infamous radio crackles will send shivers, the music is both beautiful yet eerie and creepy at the same time, the fog and layers of darkness add a shroud of mystery, and it all lends an atmosphere that will keep you on your toes and suck you in. This gives the game time to truly work with you, and make you remember the images you see and hear, as well as feed the story at a leisurely pace. Its hard to put the game down.
The puzzles are good, in many ways they feel like something from a point 'n' click adventure game (That's a good thing) and they are all thought out. In some ways, you could maybe call this a point 'n' click adventure game but with joystick or keyboard (Though a controller is preferred in a third person game like this) control of your character. This is once again, a good comparison.
The graphics have aged surprisingly well. Sure, they do not look like FarCry 2 or Resident Evil 5, hell, they obviously don't look as good as the most recent Silent Hill game, Homecoming; Although that game sucks, so who cares? Despite this, the game looked great when it was released, and it looks great now. I've already mentioned how good the animation is, but the effects are great as well, the lighting and shadows are still incredible (Much like Doom 3, but before it was released....) as is the lighting system in general. The character models still carry a detail, blood spurts and leaves a trail, the flesh on monsters has an eerie glisten, your light flares in the camera, and some of the more deranged environments still look freaky and organic, like a mixture of H.R. Geiger and David Lynch.
The Bad
There's not much negative to say, but since it wouldn't be a balanced review, here are a few negatives.
First off, the combat is relatively poor. Locking on is troublesome, and sometimes James swings or shoots even if you haven't pulled the trigger, and sometimes makes himself vulnerable. Oddly enough, there are a few ridiculously large weapons one can find easily, namely the chainsaw and Pyramid Heads sword (To be fair, Pyramid Heads sword is slightly 'hidden' but its still easy to find if you look around the right corner.) which makes combat way too easy and removes the feeling of being vulnerable, something that is important to Survival Horror.
Although most of the games multiple endings are satisfying, I will admit that there are a couple that do not add a truly satisfying resolution. I truly feel that there is only one true ending to the game, but its would be a spoiler to tell you what happens, and at the same time, its hard to tell you what threshold gets you the ending.
The voice acting, although at times decent, can be somewhat deadpan and bland, at one point, even corny.
The layout of some levels may also breed repetition, and some may not like some of the more obtuse puzzles, as they can lead to frustration.
The Bottom Line
Silent Hill 2 isn't a game for kids, or those with a closed mind. It deserves its M rating (Although why wasn't "Mature Sexual Themes" added in the content descriptor?!?!? I consider rape, harassment, and a monster that is basically a lump of flesh with female genitalia to be "Mature Sexual Themes.") and it knows how to deliver the scares and disturbing scenes and themes. If you like a good scare, and don't mind the games content, then you will find a true masterpiece. Silent Hill 2 can be summed up as "Disturbing," but at the same time it can also be called a "Drama," and what a good drama it is. I recommend it to anyone who enjoys their horror with a side order of intelligence and a heaping helping of story.
Windows · by Kaddy B. (777) · 2009
The Good
Try playing this game at night with all the lights out no friends or family members and surround sound should give you the feeling like you are in the game. It will have you running up to the bathroom every five seconds or have you sitting in bed with a shot-gun. Yeah you are probably thinking I am trying to scare you, but this is no joke. This is by far the scariest game on X-box. It gives you the feeling like one of the monsters is lurking up behind you. When I played this game for the first time I didn't think it was all that scary.Things started to get eerie at the first apartment. It was pitch black till I got my flashlight, but I kept playing. Then at the hospital I was screaming my head off at every little noise and shadow. When I found an unlocked door, I didn't want to open it. When I did go in rooms I paused the game to listen for my radio. Yeah it IS that scary. So when you want a scare inviter friends over. Turn out the lights, and prepare to scream. This game should NOT be played by little kids. They WILL have nightmares.I have to admit there is a few flaws, but still a "Hall of Fame" game
The Bad
I didn't like having to return to the same place to find things that you may have missed.
The Bottom Line
Perfect for parties or sleepovers. Scarier than any game or horror movie.
Xbox · by bob harrison (2) · 2004
No, I donāt want to stick my hand in the toilet!
The Good
Iāve never really understood horror games or the horror genre in general. I always thought it was strange to willingly subject oneself to feelings of fear and stress. Yet for some reason I always end up playing games like Silent Hill 2 and Eternal Darkness. Okay, Iāll admit it; Iām a bit of a wuss. Years ago, the Resident Evil remake gave my teenaged self nightmares. I guess I find greater reward in a game that I have to force myself through. Enough self-reflecting though, because the latest game I forced myself through has been one of the best games Iāve ever surmounted.
Silent Hill 2ās premise starts simply enough, James Sunderland gets a letter from his wife, telling him to meet her in the town of Silent Hill. The kicker is, sheās been dead for three years, yet for some reason, James still decides to search for her. It doesnāt take long for things to get spooky. James finds Silent Hill to be buried in fog, and almost completely deserted, that is, except for numerous monsters that stalk the streets.
The storyline is easily Silent Hill 2ās greatest asset. It starts off mysteriously enough to get you hooked, and things just continue to get more and more intriguing as you continue. The story is told through sometimes awkward cut scenes, but also through imagery and documents you come across. What I find most fascinating is how the game leaves it to the players to draw their own conclusions. There are a lot of things in Silent Hill 2 that arenāt clearly defined. There are even a number of endings, none of them claiming to be the true ending. Itās really engaging, and it makes you think for yourself.
The story is really original and interesting. On the surface, Silent Hill 2 appears to be an almost clichĆ© survival horror game, but as things drag on, you realize itās anything but. Despite its horrific setting, the gameās story is completely centered on James. Itās an introversive character analysis that not only gives you a glimpse into Jamesā head, but also gets into your head as well. Itās a welcome change from the industryās norm of two dimensional characters, which normally lack human flaws.
Another thing that Silent Hill 2 does exceedingly well is atmosphere. Your field of vision is always obscured by fog or darkness from which a monster could shamble out of at any moment. Itās all very oppressive and gives you the feeling of everything working against you. Silent Hill 2ās strange music just adds to it all, without becoming too intrusive. It always keeps you on your toes, even if you know youāre probably safe for the moment.
The game is almost artsy in its approach. But they manage to pull it off without all the pretentiousness that most artsy games seem to trip over. It seems fully aware that itās just a game and never takes itself too seriously. It also avoids feeling too campy or silly. Its charm is almost intangible and difficult to explain.
The Bad
It amazes me that a game that is so intelligent in its presentation can screw up the gameplay so bad. Itās like the game was made by a group of the greatest storytellers and artists in the industry, but no one thought to hire a designer. Itās hard for me to think of a single thing I enjoyed about Silent Hill 2ās gameplay. Silent Hill 2ās biggest flaws are the twin demons of stubborn camera and clumsy combat. They work together, you see, to ruin your fun.
Whenever you walk into a new room, thereās a good chance that the camera will be pointed directly at you, while a monster sits slightly off screen. You can manually place the camera behind your back, sometimes, when the game is in a good mood, but thereās no guarantee that it will stay put. By the time you finish fiddling with the camera, a monster may have already bitten your face off. The camera also has an odd tendency to twist to strange angles in an almost sickening manner. It might be the developers attempt to make the game have a more picturesque look to it, but it just gets in the way.
Combat, on the other hand, is easily one of the least immersive systems Iāve seen in a game. They totally missed the feel of combat. Itās all really bland and unnatural. Thereās no strategy to it either, you just flail at something until it falls to the ground, and then you stomp on it. Unless you use guns, but I never bothered with them, except on bosses. In fact, I used guns so rarely that I ended the game with enough leftover ammo to supply a small army. I had over 360 rounds of pistol ammo. The frigging Doom guy could only carry 200 pistol rounds without a backpack.
I can understand that some of these problems are likely added for effect. Knowing an enemy is just off screen is pretty unnerving, but I thought that was what the fog and darkness were for. I also realize that James is supposed to be an average everyday guy, but surely heās not THIS incompetent. Now that I think of it, Silent Hill 2ās combat is completely unnecessary. Why didnāt they scrap the whole thing and just make you run to avoid combat? Maybe they could have allowed you to throw rocks at enemies so theyād stop chasing you. Now that would be scary.
Why is it that terrible voice acting and scripting seems to be a staple of survival horror genre? Itās a good thing that a lot of the story is told outside of these cutscenes, because theyāre pretty awful. Everyoneās delivery is either flat or over the top. Everyone also pauses after every sentence or so and they all move slowly and awkwardly. Even the main characterās performance is terribly stiff and lifeless. It doesnāt prevent you from getting into his head and the cutscenes donāt ruin the overall plot, but my god, think of what the game would have been like if the cutscenes were up to par with the rest of the game.
Lastly, Silent Hill 2 is extremely rigid with how you play it. Basically, the only decision they leave to the player is whether or not you choose to explore. Let me give you an example: James walks up to this hole and tells me that he canāt see the bottom. The game then asks me if I want to jump down. No, Silent Hill 2, that sounds like a genuinely stupid idea. For all I know, thereās no bottom to it, or no way out once I get down there. Since thereās no other way to progress through the game, though, Iām kind of wondering why the fuck you asked?
The Bottom Line
I might as well note that Iām not an established fan of the Silent Hill series, and that this was the first one I played. Therefore, I donāt know how well it stacks up to the other Silent Hill titles. As it stands, though, I think Silent Hill 2 is a strange and wonderful game. Itās completely rotten at its core, but everything else about it is so charming and original. Itās almost like a delicious meal comprised mostly of sandpaper and shards of glass, you know somethingās not right about it, but you canāt stop eating it. Iām sure Silent Hill 2 isnāt for everyone, but most people should at least try it. Itās different, and intelligent in everything except its core gameplay. Even despite all the negatives, I still think Silent Hill 2 is an OUTSTANDING game.
Windows · by Adzuken (836) · 2009
Discussion
Subject | By | Date |
---|---|---|
Pending correction | Corn Popper (69027) | Jan 14, 2011 |
Very well done | Joe Price | Apr 30, 2009 |
Best survival horror game? | Donatello (466) | May 24, 2007 |
Trivia
The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.
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Related Sites +
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Hints for Silent Hill 2 for Windows
Questions and answers to help you solve the game. -
official homepage
Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language. -
official website
"Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.
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Contributors to this Entry
Game added by Jak Din.
Xbox added by Brian Hirt. Windows added by John Chaser.
Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.
Game added October 4, 2001. Last modified January 27, 2024.