Conker's Bad Fur Day

aka: Conker's BFD, Conker's Quest, Twelve Tales: Conker 64
Moby ID: 3622
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Description official descriptions

Conker the Squirrel has had a really bad day. Too much partying, too much booze - and the result is predictable: a terrible hangover. What is less predictable, however, is the fact that Conker has no idea where he is. All he wants is to go home to his girlfriend Berri, but it seems that an unknown force has thrown him into another world. The ruler of said world, the dumb, but vicious Panther King, is having a serious problem: he has been just drinking milk when he discovered that the table in his throne room is missing one of its legs. Unable to solve the problem by himself, the enraged monarch sends for the mad weasel scientist, Professor Von Kriplespac, who suggests a red squirrel as a replacement for the table's lost leg. The Panther King sends his minions after Conker, who has to explore the bizarre world, deal with its eccentric characters, stay alive, and find a way to return home.

Conker's Bad Fur Day is a grotesque counterpart to Rare's own cheerful, child-oriented 3D action platformers (such as for example Banjo-Kazooie). Intense swearing, violence, and instances of "toilet humor" co-exist with cute animals and a brightly colorful fantasy world. The game also contains segments that parody famous movies, such as The Matrix, Terminator, and others.

The core of the gameplay is 3D platform action. Conker can jump, climb, swim, and attack enemies with various weapons (the default one being a frying pan). Conker can also collect money, which is sometimes needed to advance to a new area. The game world is reasonably open, containing an overworld from which the player can access large levels that take a while to explore. Talking to characters and performing tasks offered by them is one of the main devices used to advance the plot and unlock a different area.

A multiplayer mode is also included, allowing 4 players to battle it out in many different styles of multiplayer gameplay, including a deathmatch, a race, a "capture the flag"-like mini-game, etc.

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Credits (Nintendo 64 version)

61 People (43 developers, 18 thanks) · View all

Project Leader
Game Design
Gameplay Software Engineer
Music composed and performed by
Lead Artist
Character Design
Technical Software Engineers
Audio Software Engineer
Task and Camera Software Engineer
Visual Effects Software Engineer
Multiplayer and Front End Software
Background and Layout Artists
Cutscene Artists
3-D Animators
Sound Design
Additional Game Design
[ full credits ]

Reviews

Critics

Average score: 89% (based on 40 ratings)

Players

Average score: 4.0 out of 5 (based on 93 ratings with 6 reviews)

A pretty cool game

The Good
Great scenarios like the Matrix level and the War scenario. Multiplayer is a blast. Also there's a lot of very sick, twisted humour!!!

The Bad
All the stuff about getting drunk and pissing on enemies, and other low brow humour that is funny at first but quickly gets old... and they keep doing it!

The Bottom Line
It's definitely worth your gaming dollar. The multiplayer alone is loads of fun, and the single player is cool too. The game packs a lot of fun into one cartridge!

Nintendo 64 · by Ben Fahy (92) · 2001

Hey guys, guess who wrote the only negative review again!

The Good
- Graphics are the best you are going to find on the Nintendo 64.

  • The music is quite entertaining.

  • The game is fully voice-acted and I must say that it's done quite professionally.

    The Bad
    - Controls like a brick.

  • Incredibly poor gameplay.

  • Repetitive and childish humor.

  • I genuinely don't want to play this.

    The Bottom Line
    Yes, I am doing the review in this style again. Partly because I have too little to work with and partly because I just got done moving an entire house full of laminate to the recycling-center. That aside though, "Conker's Bad Fur Day" is probably the game I have received the most requests for since I started reviewing games, but due to the price of the original cartridge (which tends to go for freaking 60 euros), I kept holding it back. Now that I have finally caved in, let's talk about the game and why I didn't like it.

The game actually started off pretty well, Conker the Squirrel wakes up in the middle of nowhere and has to find a way back home. The problems however become very obvious, very soon. After talking with a character I had to jump across a few platforms to reach a bridge, it seemed like no big deal to me because I am used to platforming, but Conker controls unlike anything I have ever experienced before. To jump you have to hold Z and then press the A-button, but at the exact right height you need to press A again to activate his hover (you won't get anywhere without that hover). It took me more than an hour to get used to this and when I looked up a Let's Play of other people trying it, they seemed to have the same problem regardless of whether they had played it before or not.

Controls are a constant problem in Conker and there always seems to be something buggering me about them. In the very first level you need to scale a giant tower at one point, in the same fashion as the carnival level from Banjo & Kazooie, but you always either let go, slip off or just miss the ladder altogether. Since Conker has no method of saving himself from falls (Kazooie's wing, Mario's ground-pound, Link's roll and etc.) this means you die instantly. Falls are also really weird, at one point I fell of a roof and took no damage, but after getting slightly higher on the roof and falling again I died instantly.

Okay, so the controls are terrible, but poor controls do not always mean that the gameplay itself is poor as well. Sadly, this time around it totally does. The first level of a game is supposed to draw players in and show off what they can expect later, therefore the first level is often not very difficult and involves little to no annoying mechanics. Mumbo's Mountain from Rare's true magnum opus comes to mind in this case. However, the farm-level that starts of Conker's Bad Fur Day is beyond tedious, the only thing you can do at the start is deal with a rat that is harassing some people. How do you do this? By walking halfway across the map to get some cheese for him, not spectacular, but not bad either. The problem? You have to do this roughly 3-4 times without dying in between!

That alone is simply retarded! Why would you start off your game with demanding that the player crosses the same obstacle course multiple times with no changes made to it? I was willing to forgive this by assuming that it was merely a way to open up the rest of the level and finally get the open-world effect that made other Rare games at the time so memorable, but once again this was not the case. What followed up after this aggravating fetch-quest was yet another one where I had to find 5-6 swarms of bees scattered across the map, this wouldn't be too bad, if they weren't placed at the most inconvenient points that make sure you die instantly when falling.

Writing all this down has made me realize that when people talk about this game, it is always about the humor (will get back to that later), but when you ask about controls and gameplay the conversation usually moves on. In some rare cases though, people praised the context-sensitivity buttons for been innovative tools that create variety in the gameplay. I can see where this is coming from, it's indeed clever that you can stand on a platform and press a button to get a new gameplay mechanic just for that moment. It makes sure that Rare didn't have to integrate a dozen or so actions in the standard control-scheme and indeed create any scenario they wanted without fear of restrictions.

What is my problem with them then? My problem is that they ruin any sense of thought, the second you walk into a new area and see that button, you have already figured out the puzzle. Let's just say you arrive in a room full of ghosts and see a context-sensitivity platform, the second you step on it and click the button you receive a flashlight. Would you, for even a second, doubt that the solution to navigating the room was using the flashlight on the ghosts? Now let's take the same scenario, but make the flashlight part of your basic equipment, along with several other tools and gadgets. The flashlight still seems like a logical solution, but if the other tools also relate to ghosts, you'd have to spend some time experimenting and maybe different ghosts react to different tools, meaning you'd have to switch and plan your moves.

Moving on to the humor... seriously guys? This is what caused hundreds of recommendations over the years? I don't mean to insult anybody, but this is a perfect case of liking something for the sole reason of it standing out, the same could be said about the insane praise given to Braid for been very artsy. Back on the Nintendo 64 violence and sex were very scarce and if they were in the game, they were very underplayed (no blood, no corpses and no openly stating that somebody was dead), so when a game like Conker comes out, everybody praises it for not doing this.

I would forgive this if Conker was genuinely clever, but frankly I must say that the humor will feel to most as repetitive and childish. Hearing a cartoon character swear or watching them get drunk may get a smile out of you once, but after a while it will lose all effect and become something that is just kind of there, to the point of it becoming awkward. Even more awkward is the constant vomiting and flatulence-jokes that show up everywhere all the time. Characters randomly release gas, there is an entire level early on dedicated to human and animal feces and even the intro shows characters vomiting. You'd have to be very young to get any enjoyment out of this.

While I would be willing to accept this all as merely the humor not been my thing, there is on flaw that genuinely affects the experience regardless of your age. This flaw is Conker's inconsistent behavior. Conker is at times downright psychotic, blatantly murdering anybody that he meets for no other reason than "because he can". Let's call this the Duke Nukem side of his behavior. I am sure some people would like this, but at various points in the plot Conker suddenly comes over as a genuinely sympathetic character. What kind of character does this leave you with? One moment he is using duct-tape to save the life of a wooden character he had met just an hour ago and a few moments later he is making jokes about the brutal murder on a baby dinosaur that accepted him as a mother he is about to commit. This behavior in turn results that Conker becomes a non-character, one that the player simply can't love due to the lack of any kind of characteristics. When Conker kills or at least witnesses the death of other main characters, all I could think of was how much rather I would have played as them.

So there you have it folks: a game that doesn't play well, isn't funny, requires no thought and is frankly obnoxious to sit through. I admit not always been immune to the powers of nostalgia, but to circle around a game whose only perk is that it stood out for been inappropriate for children at the time it was released is just downright silly. If they had worked more on making the game play more fluently and been less tedious, then perhaps Conker would fit right in with all the other high-quality puzzle/platformers from the 90's that people still love today, a status that while not as unique as it turned out, is at least a million times more admirable and rewarding.

Nintendo 64 · by Asinine (957) · 2012

Rares magnum opus and a stunning finale for the N64

The Good
Anyone who ever owned a N64 will regard it as more than a game system, it was a labour of love by a pioneer of the industry, that love manifested by the genius mind of producer/designer Shigeru Miyamoto. The story of the N64 was a story that began in 1996 with the revolution spun by Super Mario 64 and Goldeneye, continued with The Legend of Zelda: Ocarina of time, Donkey kong 64, Banjo Kazooie, Super Smash Bros before coming to a close with Perfect Dark and finally its most under appreciated master piece …. Conkers Bad Fur Day.

Before the release of Conkers Bad Fur Day, Nintendo maintained a strict policy of ensuring that all its material would be inoffensive to families. This policy resulted in the development of several kiddy games,cementing nintendos image as a “kiddy” company in face of competitors like Sega and Sony (Sega capitalized on this with its “Sega does what Nintendont” campaign for the Mega Drive console). It was also notorious for allowing Nintendo to foolishly censor violent video games like Wolfenstein 3D , Mortal Kombat and Doom, removing most of the bloody gore that made those games so appealing. With that in mind, no one should be surprised if they walked into sony playstation fan and described the concept of Conkers Bad Fur Day before being laughed at.

At the time in the year 2001 nothing like Conkers Bad Fur Day had ever been achieved and nothing quite like it ever came since, not even its graphically superior Xbox port/remake Conker: Live and Reloaded. The basic concept of Conkers Bad Fur Day is this: Conker is a red squirrel who recounts the events of a day which he started out in a hangover, far from home and how he reluctantly finished the night by becoming king. Along the way he meets a drunken scarecrow, deals with a steaming pile of operatic singing feaces, encounters big chested babes, brutally maimes and slaughters several adorable animals, and lets out several swear words. Oh and by the way theres a plot by a Panther king to use him as a replacement for one of the legs on his stool and there are several parodies of iconic movie scenes.

Even gameplay wise: Conkers was then an unrivalled beast of a platformer. Sure it kept the basic 3d platforming elements laid out by Super Mario 64 which were run, jump and explore but it added a rather distinguishing feature- the context sensitive buttons which populated Conkers world. These buttons allowed Conker to perform actions that can solve the problem that would be presented in his current surroundings. Press a context sensitive button near Birdy the Scarecrow and Conker will give him a bottle of beer. If you press a context sensitive button during the War levels Conker will pull out two guns and be ready shoot. The presence of context sensitive buttons in Conkers Bad Fur Day not only made the game more accessible and reduced the need for the tutorials that plagued the likes of Banjo Kazooie, but it allowed for each level to stand on its own. One level features Conker hoverboarding with a bunch of thieves who have stolen his money. Another features Conker fighting off a bunch of Gladiators by hypnotising a dinosaur and towards the end he pulls off a shootout that parodies the now legendary lobby scene from The Matrix.

What set Conker even further apart from its peers was how it avoided becoming a collect-a –fest. Unlike Super Mario 64 or Banjo Kazooie where the player was required to search out every nook and cranny so they could collect as many stars or jigsaw pieces as possible to progress. Conker required that players collect money, but the importance of the money was de-emphasized by having it conveniently put in easy to spot places that would not require Sherlock Holmes to find. As such the money was perceived by players not as an important must have item but a mere mc guffen that served as an excuse to drive the plot.

Perhaps the games most famous aspect was the toilet humor that occupied much of the dialogue and physical actions. In what was to become one of the most legendary boss battles ever, Conker is faced with the wrath of the Great Mighty Poo, a baritone voiced, corn eating, opera singing mountain of poo who sings about how he’d love to ram Conker “up my butt”. Gameplay wise the scenario is a generic bossfight,but the fact that The Mighty Poo sings in this fight elevates it to a level of comedic gold and disgust.

Conkers Bad Fur Day was also a technological marvel for the N64 and was one of the first games to really bring its characters to life with lip synching. What really deserves a special mention here is the effort that Rare put in to store a full over soundtrack within the limits of a 100mb Nintendo 64 cartridge. The Voice acting itself was and still is outstanding especially considering the limited number of voice actors hired. It was a surprise to hear that Chris Seavor, the games creator and voice of Conker voices nearly single character in the game except for the females. What Rare achieved with the voice acting was a rare feat that sadly occurred at the end of N64s life.



The Bad
Despite all the praise I have for this game, there was one criticism that I believe i must mention. Much of its relevance will be lost on future generations. When Conkers first came out, it came out in a time when mascot platform characters such as Mario, Sonic, Crash were dominant belonged to a particular system and rivalled eachother. Crash and Sonic have become platform agnostic and Mario and Sonic now share cameos in their games. These days 3d platformers are hardly the craze that they were at Conkers release. Much of Conkers shock value has also died as well. In 2001, it was shocking to think that a video game character could swear. In the post GTAIII world of 2009 its almost normal.

Despite these criticisms the game design is still quite solid and holds up on its own.

The Bottom Line
A wildly twisted take on the cute Nintendo and Rare were famous for. Buy it if you can find it .

Nintendo 64 · by Gravesy (46) · 2009

[ View all 6 player reviews ]

Trivia

Development

Conker's Bad Fur Day was originally announced way back in 1997 as Conker's Quest. It was then changed to Twelve Tales: Conker 64. Then Rare decided it was too much like all other 3D platformers and decided to go with the whole mature feel with Bad Fur Day. Conker in his original cutesy form can be seen on the Game Boy game Conker's Pocket Tales.

References: movies

  • The Matrix:The lobby scene complete with bullet dodging and slow motion moves. Almost exactly as done in the film.
  • Saving Private Ryan: The beach scene done almost identical to the film with limbless man looking for severed arm and the underwater scene walking up the beach.
  • Jaws: Two parodies here. One parodying the girl being pulled around from the opening sequence and the chasing up the pier sequence.
  • Bram Stoker's Dracula: The whole Dracula sequence. "Aah the children of the Night, vat sweet music they make".
  • Terminator: The Terminator ending part with the eye and the terminator coming out of the flames. "Buff you asshole!"
  • A Clockwork Orange: The opening sequence with Conker on the throne
  • Eye's Wide Shut: Password from club same as in the movie
  • Indiana Jones: The rolling boulder
  • Wizard of Oz: When you flush The Great Mighty Poo, he says almost the same thing that the witch says when Dorothy dumps water on her., ''something something.. what a world, what a world''
  • Star Wars: The name of the caveman Bunga the Knut (like Jabba the Hut)
  • Jurassic Park: Raptor Eating the cave man just like in the movie
  • Lost in Space: The chase seen where the spider mines chase him down the hall and one gets his leg cut off when the door closes.
  • Conan the Barbarian: Whole opening sequence like Conan
  • The Untouchables: Weasel boss beating one of his cronies to death with a baseball bat
  • Blair Witch Project: Bloody handprints on the walls in Conkula's castle.
  • Gladiator: The whole gladiator colliseum fight scene
  • Reservoir Dogs: In the multiplayer game. "here are your names......mr. red, mr blue etc etc.
  • Exorcist: The little girl twisting her head
  • Dr. Strangelove: The scientist character is almost exactly like the title character from that movie. In a wheelchair, slightly German accent, motorized mechanism on wheelchair that occasionally acts up...
  • Aliens: The final battle is taken from the climax of the movie, complete with the hydraulic suit and the line, "Get away from her, you bitch!"

References

  • When Conker gets bored he takes out a Game Boy and plays Killer Instinct.
  • In the option room/file select you can see a Banjo head from Banjo-Kazooie. There is also a Kazooie umbrella.

Information also contributed by lechuck13 and Tiago Jacques

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Matthew Bailey, skl, Ben K, DreinIX, Patrick Bregger, ryanbus84, MrScottyPieey.

Game added April 3, 2001. Last modified April 8, 2024.