Black & White 2

aka: Hei yu Bai 2
Moby ID: 19486
Windows Specs
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Description official descriptions

The sequel to Lionhead's open-ended god game, Black & White, attempts to offer more focused gameplay and larger scale. The player assumes yet again the role of a God and chooses if he will be Good, Evil or something in between.

As a deity that interferes directly with mortal affairs, the player will help his followers, the Greeks, survive and prosper in a mythical land. A good god will improve the city of his followers and eventually attract the inhabitants of neighbouring hamlets, be they neutral or even hostile. An evil god will recruit armies and conquer them.

The player once again has an animal avatar of his choice (between Lion, Ape, Wolf and Cow) which can be trained or left to its own devices. Its A.I. is much more advanced now and revolves around "lessons" learned. Each action it considers to do can be encouraged or discouraged by the player (by slapping or petting) so that a creature does something always/frequently, occasionally, rarely or never. The Creature can harvest, build, entertain, fight, specialize in one of these fields or just wander aimlessly, eat rocks and trees, gag and poop randomly. Depending on its alignment it will also eat or help villagers accordingly.

The divine being can also summon Miracles powered, as always, by faith. The ultimate goal is defeating the ruthless Aztecs by conquering or befriending the other two races (Norse and Japanese). The player also discovers three kinds of scrolls in the game. Gold ones are those that advance the plot, Silver ones are optional quests granting Tribute points which can be invested in buying new features and Bronze ones are tutorial scrolls.

Spellings

  • 黑与白2 - Simplified Chinese spelling

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Credits (Windows version)

490 People (413 developers, 77 thanks) · View all

European Certification Manager
Compliance Division Supervisor
Technical Compliance Specialists
Senior Technical Compliance Testers
Functional Division Supervisor
Project Leads
Senior Testers
ECG Test Team
Lead Designers
[ full credits ]

Reviews

Critics

Average score: 74% (based on 49 ratings)

Players

Average score: 3.8 out of 5 (based on 27 ratings with 4 reviews)

Not as good as 1, but still fun

The Good
I like how you get your creature right away and even get more choices at the start. Two game mechanics I really like are the ability to change the time of day (I prefer playing the game in day) and God building. God building can get things built faster and that's good when you're expanding.

The Bad
The tutorial was long and not spread out like it was in the first game. Miracles were puzzling and not as easy to power as Black & White. Also it felt like you were forced to do a lot of stuff, while it was more open in the first game.

The Bottom Line
Black and White 2 is the sequel to the game I consider the best of all time Black & White. It's got more strategy and is a bit more complex, but it's worth the play. If you beat Black & White, and Creature Isle, you may want to check this game out and try it for yourself.

Windows · by Kiara Cunningham (13) · 2015

Sick of the guy upstairs not answering? Make a house call!

The Good
Simply put. BE GOD. I said it, and most people would say it's either been done or isnt a good idea. WRONG. You people are the ones who dont play and judge. I've played, im judging, keep quiet and read. This game lets you do... anything. Model the landscape to your heart's content, make disciples, build cool buildings and miracles, grow a massive army, and take over another god's village. Almost anything you can think of, you can do... within reason of course. The best part is the alignment system. Will you be a benelovent benefactor, or epitome of evil? You decide.

The Bad
Well, they dont support most forms of GFX cards, and sometimes the boundaries can get a bit annoying, but it's all part of the game. My old card couldnt support it, and I bought a new one just to play it, and i couldnt be happier. Never, ever alt-tab out of it. Also, enemie's AI when controlling their troops is a little simple-minded and repetitive.

The Bottom Line
A definate buy for any tycoonist or gamer who likes to think. Buy it, or watch some videos first.

Windows · by Kain Ceverus (30) · 2007

I'm sure it wasn't the developer's fault...

The Good
Although I have the habit of committing overkill when a game is "that bad", I will refrain that tradition due to the respect I have for Black and White 1 and especially the Lionhead Studios development team...and I don't give that credit very often.

Something went terribly wrong in this game. Oddly enough, if you've played Black & White 1, explored some forums and FAQ surrounding it, you'll probably get an odd feeling you know what happened that evolved to become Black and White 2.

Honestly, if asked is the game better than Black and White 1, that would be quite a difficult question to answer. There's certainly a whole lot more...you've got armies now, mass battles, army units, new buildings...but when asked is it better? I painfully must say. No. Even more painfully, it got worse.

The thing is, all those things you wished for during BW1 exists in BW2. Remember how irritated you get about controlling your creature? Now you have COMPLETE control over it. Like you can teach anything you want, when you want and how you want to your creature. But somehow, it didn't make it quite fun anymore. The element of surprise, trial and error is gone. You creature is just a dang robot.

You also have armies, wow! That would be great in BW 1. Oddly enough, it didn't work very well in this version.

It's quite difficult to separate the good and the bad of this game, and I am certainly overlapping its borders here, but based on what I've written, you'll probably understand that the developers "tried" to fulfill what the popular demand wanted. Unfortunately in this rare case, the fans were the idiots! (me included). The only good thing ironically it that the developers had it right the first time around. Kinda reminds me of the movie Robocop. It was a hit, but since it got so popular, the sequel became corny as hell since it was trying to "please the masses".

Probably the same thing happened here...

The Bad
Well, since I already overlapped some of the bad stuff in the good section, in this section I left for the REALLY BAD STUFF of the game.

First, the graphics. Egad man, what happened! It is me or why are all these 3D graphics getting worse. BW 1 had better graphics, how odd? What's even more odd, is that if you increase the detail level, the graphics get worse. A lot of needless detail that actually prevents you from seeing thing (eg. your units, those little help signs, etc.) What in the hell happened here? I don't think its because of my graphic card either. Additionally, your villagers don't look cute anymore. They all look serious (probably because of the war element). BW 1 was a fun game. Everyone was cute and funny, even if you through them around to their deaths. In BW 2 they all look like those zombies you meet going to work. They don't even dance anymore! What happened to all the fun in the game?

Secondly, game control. Oh boy, the more I played the game, the more I had the feeling this game was SERIOUSLY RUSHED. Lionhead in BW 1 created the MOST PERFECT game control system I've ever encountered. In BW 2 there are of controls that just don't work very well. The hand gestures don't work very well if not don't work at all. It's nightmare trying to pick the right villager you want. Its hell when you want to build those dang walls since they never end up where you want them to be.

Third. Concept. The biggest failure of them all is what they did with the god. Guess what, you (god) can build! Yipee! Not really. Why? If you can build, collect resources, kill enemies, THEN WHY IN THE HELL DO YOU NEED VILLAGERS ANYWAY? Oh, by the way, you circle of influence is no longer decided by the number of villagers, but by the number of BUILDINGS! Helloooooooo...sense something wrong here? Did they (referring to some idiot calling the shots) fire the philosophers who came up with the idea of Black and White or just told them to shut up? Build here, build there, to hell with the villagers, they're useless. They gather resources when you don't want them to. Many reviews of BW 1 stated that the people were to dependent on your commands, now they're all independent, you don't have to tell them anything. Even more irritating is now you have an overabundance of resources! Forests grow rabbits in BW2. In BW1 you had to nurture forests so that you don't run out of wood due to over deforesting, in BW2 it's almost impossible to cut down a whole forest! Then you have limited resources of iron ore...ayayayayay, this is too much...

There is also a lot more minor bad stuff I left out, but basically all the major bases were covered. Black and White 2 is technically a major disaster. The level of challenges, creativity and intelligence was degraded to a minimal in this game. Sad to say, me thinks the there won't be any more Black and Whites after this...

The Bottom Line
Uh, don't play it if you've played BW 1.

Windows · by Indra was here (20756) · 2005

[ View all 4 player reviews ]

Trivia

Development

Peter Molyneux says in the readme.txt of Black White 2 that the development of the game began on 12/02/2002 and it ended 1.254 days later (and more than 20,000 take away dinners later).

Awards

  • Computer Games
    • March 2006 - #5 Worst Game of the Year 2005

Information also contributed by PCGamer77

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  • MobyGames ID: 19486
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Contributors to this Entry

Game added by Silverblade.

Macintosh added by Zeppin.

Additional contributors: Unicorn Lynx, DarkDante, Zeppin, Patrick Bregger.

Game added October 13, 2005. Last modified March 6, 2024.