Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 239 ratings with 19 reviews)

A true masterpiece

The Good
Being the FF title in next gen I was skeptical like everyone else about how it would out. Final Fantasy X is a timeless classic with a deep storyline relatable characters and conflict rivaling Final Fantasy VII. New changes include a sphere grid leveling system and turn-based strategy like Xenosaga. Both welcome changes to the usual grinding of leveling up via experience points. The graphics engine also push the PS2 to the limit. The environment feels so alive and CGI really makes Final Fantasy games what they are today. But what really makes or breaks games are emotion, attachment to the characters and music above all else and thats when you bring in Nobue Uematsu. He has complied possibly the greatest soundtrack of all-time in Final Fantasy X. And lets not forget about the story, with so many plot twists and turns and depth into everybody's backstories makes it so hard not to love (almost) everyone.

The Bad
I know every main character can't be a hard ass like Cloud or Squall but Tidus was a little too whiny through the first 1/3 of the game for my taste but he tends to grow on you. The difficulty level in Final Fantasy X also worried me. It seems with the new Sphere Grid system the game is a little too easy until about the second battle with Seymour. Every RPG has to have puzzles I know ut the Cloister of Trials was just laughable. It felt more like a choir than a brainteaser, especially in Bevelle. Every RPG also has to have mini-games and side quests and most of those were just stupid like blitzball or chocobo riding. Blitzball may have been more fun from a first person view perhaps? I know these things lead to bigger and better aspects of the game, but it just feels forced upon you. I know all these things are small but can scare some people away.

The Bottom Line
Minor quibbles aside, this game came out seven years and is still one of the best games I've ever played and most definitely the best RPG. Since the PS3 isn't backwards compatible or never had a PS2 in the first place I suggest picking one up cheap on ebay because this the single best reason to pick one up.

PlayStation 2 · by Jacob Gens (1115) · 2008

A game that never ends (like we want it to)

The Good
1. Graphics, I nearly fainted when I saw this, a world away from the cartoon style of FF IX (9).
2. Side quests, in all Final Fantasy games it would not be complete without free roam of the map to explore and find hidden treasures.
3. Battle tutorials, I like to make the characters argue by dong the wrong thing. Lulu gets miffed easily.
4. The sphere grid system, this way you can power up your characters any way you want, it's great. (tip: send all through Auron's bit, there are more strength increase spheres than you can shake a stick at)
5. They talk, yay no more reading though loads of text, that's what put me off FF8, though they do go on a bit.
6. Changing characters in the middle of battle, I love this feature, it allows nearly dead characters to be replaced with fresh characters, or to put a weak one out first, replace with stronger one but they still get experience points.

The Bad
1. Hours and hours of gameplay, but when you save and come back and can't remember where you are there are few hints.
2. They play a ball game underwater, I hate it with vengeance, It's called Blitzball. But it's the only way to get secret items, you only need to play one match in the storyline though. The control is horrible to get to grips with.
3. Nothing else.

The Bottom Line
Classic RPG adventure thrills, spills, laughs and a bit of romance. Battling is fun. Collecting translations orbs is great so by the end of the game you understand Al Bhed, the funny in-game language.

PlayStation 2 · by Gemmalah (6) · 2003

One good example of NOT killing a franchise

The Good
The most noticeable aspect of the game, right from the start, is just how beautiful the game looks. The project took years to finish, and you can tell a good part of the time was spent polishing the character models and making the world feel real. Then again, ever since the games moved to 3D graphics they have always had a very real feel to them... it's something to expect when the name "Final Fantasy" is put on the label. Don't forget how great the video clips are, too.

It is also important to note that, while it has already had nine games before it, not including the handheld incarnations or Tactics, Final Fantasy X still maintains a very fresh and fun feel. Most other franchises that have managed to hit the tenth game have all failed in this aspect considerably, Might and Magic 10 gets an (dis?)honorable mention here. For example, instead of making miniscule or NO changes to game play, Square ditched the Active Time Battle system it has had for the longest time and used a turn-based system instead.

While on the topic of the new battle system it is important to point out that I did not welcome the idea of a turn-based battle system from the start. "Turn-based? How lame!" Instead of being a boring and simple system, it's very well thought out and fun. You also have monsters that have weaknesses to specific characters and while you can only have three characters active in battle, the game allows you to swap an active character with one of the ones that are sitting out. As for the summoned creatures this time around, they're called "Aeons" and instead of existing as flashy versions of spells they are actual controllable characters during battles complete with spells and abilities.

The characters in this game are also characters that you grow to care about as the story progresses. They have depth, the voice-actors who portray them do an excellent job most of the time, and you rarely have difficulty believing the characters would do/say what they do. This is a nice change from Final Fantasy 9, where the only character I could say I grew attached to was Vivi. As far as experience levels and making your characters more powerful goes, the old experience system has been changed slightly. Now you gain "ability points" and at certain amounts of AP you gain "sphere levels." With each sphere level you gain, you get to move the character along a grid and activate abilities as you go. It sounds restrictive, but there are several ways you can hop on to a different grid or activate "hidden" abilities.

The story is also enjoyable and keeps you interested, although it could have used a little more fleshing out and back-story.

The Bad
The thing at the top of the "don't like" list is the very small amount of side-quests in the game. Those side quests themselves are small, or consist of doing very tedious things... like dodging 200 lightning bolts to get a special item. A lot of those tasks also don't have any clues giving you reason to do them, and I only know to do them because of playonline.com, Square's online strategy guide.

Resulting partially from the lack of several side quests, the game is also incredibly short. When you get to the final battle after only 40 hours it is sort of disappointing... not to mention the final battle is totally anti-climatic. Meaning, so easy it is impossible to lose. Fortunately you have plenty of difficult ones just before it.

The musical score gets a minus as well in this game, because there are a lot of themes that any Final Fantasy fan will recognize as simple remixes of previous games' music. Some songs were original, but enough of the music was remixed to make me disappointed.

Another minus, although it's not a big one, is that when you finally get the airship, the way you fly anywhere is by selecting the destination from a list. There's no soaring through the air with fun music going on in the background in this Final Fantasy... although I get a feeling it could primarily be because of budget and time constraints more than design.

The Bottom Line
This is one of the many RPGs any RPG fan will want to add to a collection. Final Fantasy fans will not be disappointed either. It has enough of the old mixed with the new to make existing fans happy and to create new ones. The voice acting is above average, everything is very pretty, and it rarely gets boring.

You can expect to see the same recurring names as in the previous games, familiar monsters, Shiva (who has never looked better!), and a multitude of other things fans like me will be looking for. These familiar things are combined with enough new things to keep Final Fantasy alive and kicking, unlike most other franchises that hit the double-digits.

Go get it, play it, and get ready for the next one... because if the next one is going to look any better I can't wait to see it.

PlayStation 2 · by Weston Wedding (61) · 2002

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.