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Star Wars: Shadows of the Empire

aka: Star Wars: Teikoku no Kage
Moby ID: 3105
Nintendo 64 Specs
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Description official descriptions

Set between The Empire Strikes Back and Return of the Jedi, Star Wars: Shadows of the Empire tells the story of Prince Xizor's quest to replace Darth Vader as the leader of the Sith, and wipe out the Rebels' chances of victory. The only man that can stop him is the interstellar bounty hunter Dash Rendar. The game is based on the novel of the same name, with locations including ice planet Hoth, Mos Eisley and the sewers of Imperial City, all in full 3D.

Levels each have very different objectives, ranging from piloting snowspeeders on Hoth and racing speeder bikes on Tatooine to shooting stormtroopers and droids on foot throughout the galaxy. Dash primarily uses a blaster with unlimited ammo, but can also find more powerful weapons with limited ammunition. Each level has optional "challenge points" that are hidden throughout the level, and finding all of them will unlock a cheat dependent on which difficulty setting the save file is on.

Spellings

  • スター・ウォーズ 帝国の影 - Japanese spelling

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Credits (Nintendo 64 version)

139 People (88 developers, 51 thanks) · View all

Game Designer
Lead Artist
Lead Animator
Project Leader
Senior Programmer
Technical Lead/Programmer
Programmer/Lycanthrope
Aesthetic Technology/Robin's Dad
Level Designers
3D Artists
3D Animator
Texture Artist
3D/Background Artist
Storyboard Artist
Music Editor/Sound Quality Control
Sound Designers
Composers
Lead Tester
Production Manager
[ full credits ]

Reviews

Critics

Average score: 76% (based on 51 ratings)

Players

Average score: 3.6 out of 5 (based on 76 ratings with 11 reviews)

The game now lives in shadows

The Good
Ok I got this game after seeing people play it at a store in some demo thing that had been made. The demo was playing the very good battle of Hoth level at the start. I later ate my words but we will gat back to this later. Firstly the good things about this game was, the Battle of Hoth level, The final level and the speeder bike level. Why? Apart from all of the other levels that were either on rails or boring TPS levels the game had little else that was fun. The shooting parts of the game were fun, once. The levels were ok in design but a little too blocky in my tastes. The lasers were also rectangles. The bad guys were ok in modeling but were pretty dumb. The weapons were ok as well but you often over hoarded all the guns untill you got to a big boss at the end.

The Bad
The game play was only fun once. The character had this lightweight feel about him when you jumped and it just did not feel right. Other problems was that the bosses were almost too hard to beat and some parts were too boring.

The Bottom Line
The first and last levels were good, the rest of the game can wait till you are either on drugs or drunk.

Nintendo 64 · by Sam Hardy (80) · 2001

The Force is strong with this one…for the first level.

The Good
The best thing about Shadows of the Empire (SOTE) is that it is set in the “Star Wars” universe. Familiar characters and locations, like Han Solo and the ice planet of Hoth, help tie the new Shadows storyline in with the original trilogy. And, of course, SOTE would not be a real Star Wars game if it did not include the famous Star Wars sound effects and musical themes. Both are here, and they are delightful as always.

SOTE reels you in immediately by throwing you right into the midst of the spectacular Hoth battle scene we saw near the beginning of “The Empire Strikes Back.” As if it weren’t cool enough that you get to blast AT-STs and AT-ATs with your snowspeeder’s guns, you also get the chance to launch your tow cable and trip up those big bad Imperial Walkers, just like they did in the movie! It’s one of those things you have to see and do before you can understand how thrilling it really is – for Star Wars fans, anyway.

The Bad
The main problem with SOTE is that the game peaks with the very first level. Once you get past the Hoth battle, the action consists of nothing but average first/third person shooter stuff, with some arcade-like space battle sequences thrown in for good measure. It’s a classic bait-and-switch, and big disappointment.

While the Nintendo 64 has plenty of good FPS titles, SOTE is sadly not one of them. Our hero, Dash Rendar, plods along slowly and clumsily when you move the analog stick. The stick is a pain to use, too. It’s too bad they didn’t implement the control scheme from Turok, which feels much smoother and more intuitive. Dash doesn’t get many different kinds of weapons to play with, either. I love the old Star Wars laser blasters as much as anybody, but surely we deserve something more for our money here.

It’s bad enough that the post-Hoth sequences aren’t that much fun, but I’ll just add that they don’t seem all that important, either. Once you’ve stopped recreating that big scene from “Empire,” there just isn’t enough to motivate the player to push through it. If you are really interested in the Shadows story, then I recommend you read the book. As for the music, well, you could always buy the soundtrack…

The Bottom Line
Really fun for the first level, and then mediocre the rest of the way, SOTE was more about clever marketing than brilliant game design. Still, it’s probably worth playing once just for the Hoth battle.

Nintendo 64 · by PCGamer77 (3158) · 2013

A guilty pleasure

The Good

  • Successfully conveys the Star Wars feel
  • Nostalgically reminds me of the (far superior) Dark Forces series
  • Nice variety in level types
  • Cool story and cut-scenes


**The Bad**
  • Limited control over the camera
  • Some very bland and empty levels
  • Badly thought out level bosses


**The Bottom Line**
At the time of this game's release my PC did not live up to the minimum requirements. So even though I was quite a Star Wars fan I had to let this title slip by. I did have the chance to play the first level at a friend, but it stayed at that. Until 2010 when I finally got around playing this game. Interestingly for an early Windows 95 game it installed without any problems whatsoever on my Windows XP machine. I could just jump straight into the action. Unfortunately I was staying at my parents where I did not have a gamepad at my disposal, so I was forced to play the game with mouse and keyboard. I must say that I preferred playing it with just the keyboard. Except for the boss fights where quick circle strafing seemed to be the dominant strategy. More on this later. The game sucks you in immediately with splendid Star Wars music and sound effects. The menu interface is obviously designed for consoles, but hey we're kind of used to that in 2010. Might have been a shock at the time. The first mission is immediately one of the best. It's a re-imagining of the Battle of Hoth from Star Wars Episode V. The player controls a Snow Speeder and has to take out Probe Droids, ATSTs and ATATs (2 legged and 4 legged walking tanks). The controls are very easy and very arcade like. And even with the keyboard it's quite easy to aim at your targets even with the lack of a cross-hair. The Snow Speeder scene is the only level in which you get to fly on land. There are some other missions where you fight in space, but most of the missions are third person shooter levels. Although the camera is configurable. It is also possible to play in first person, top-down or with a stationary camera. But even though I'm a big fan of first person perspectives I found that 3rd person works best for this game. Mainly because you can't look up and down. Dark Forces and its sequel Dark Forces II: Jedi Knight count themselves as some of my favourite games of all time. And I think that in the end those games are the reason I started liking this game. Because in reality it is far inferior to those two games. Continuously throughout the game I was welcomed by warm nostalgia. Textures and 3D models that were reused in Jedi Knight, rooms which had a very similar layout to rooms in Dark Forces and other similarities forced my mouth into a smiley at a regular interval. But while there was a lot of recognition and the art was quite good for the time, there's not much positive to be said about the actual level design. Most levels are very straight forward and plain to look at. There are some interesting levels that try to do something completely different. For example a train level in which you need to jump onto passing cargo trains. And some levels feature slightly more elaborate switch puzzles. But nothing to tease the mind. The controls for the third person sequences work, but pale in comparison to Quake, which was released some months earlier. The fact that you can't look up can be annoying, because often levels can be quite vertical. The vertical aspect is further explored in some of the levels where you have a jet pack to your disposal. This jet pack seems like a lot of fun at first, but soon turns out to be a chore. The reason for this is again that you can't look down or up. So you can't really see where you are going. The story of the game is pretty cool. It follows the story of the book and graphic novel of the same name and ties in nicely with the films. In-game the story is told in high quality rendered full motion videos which are quite a reward for finishing a level. The worst part of the game is arguably the level bosses. There's quite a few of them, but most battles don't seem very well thought out. Take the ATST for example. This mini-boss has to be defeated several time. The ATST has 1000 hit points and hitting it with the laser pistol does 1 damage. When circle strafing around the ATST it's impossible for it to hit the player. But it takes a couple minutes before your damage adds up to a thousand. The game usually assumes you still have some missiles left which do more damage, but that's not always the case. Often I missed a few of my missiles and got the ATST to 500 hit points. leaving me to circle strafe for two minutes before it would collapse. Many of the other bosses can be killed in the same way. They will never be able to hit you. Others can fly and you need to use your jet pack to get to the same height first. Which is again annoying due to the poor camera system. The final boss can be killed in three hits because at that time you find some really powerful weapon. The game sees re-playability through its different difficulty levels and the challenge points which can be found in each level. Frankly I didn't bother with them. The game is great for a single run-through, but doesn't really invite for a second play-through. The game is remarkably short. I finished it in roughly four hours. By no means is this a really good game. And quite frankly I think that people with no relationship with Star Wars will not find any satisfaction in this game. The main elements that make this game fun is how it reminds of Star Wars and Dark Forces similarly to the way Outlaws reminds of Dark Forces (compare the sewer levels for example). Hence the guilty pleasure. I had a lot of fun this weekend with this game even though there are so many better games around.

Windows · by vedder (70762) · 2010

[ View all 11 player reviews ]

Trivia

Dash Rendar

Dash Rendar is the only character developed from the Star Wars franchise that actually made it "back" to the movies. You can see his modified starship, the Outrider YT-2400 lifting up and taking off from Mos Eisley as Luke and his gang enter the city in the new revised sequence featured on the Star Wars: Special Edition. Also, Dash Rendar in the Nintendo 64 cutscenes looked more like a brown-haired, younger and rougher George Lucas with a rough shave instead of a beard. In the PC edition, he looks more like the original concept art for the character.

Rogue Squadron inspiration

In the first level of the game, where you fly a snowspeeder in the Battle of Hoth, was the inspiration for Rogue Squadron.

Version differences

The PC version is a revised edition of the N64 version (the major difference between the two versions being 3D cutscenes for the PC).

Awards

  • Electronic Gaming Monthly
  • March 1997 (Issue 92) - N64 Game of the Year runner-up + Best Music runner-up + Action Game of the Year (Readers' Choice) + Best Music (Readers' Choice)

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Apogee IV, chirinea, Joshua J. Slone, Alaka, LepricahnsGold, vedder.

Game added January 21, 2001. Last modified March 9, 2024.