Metal Gear Solid

aka: Hejin Zhuangbei, MGS, Metal Gear 3
Moby ID: 2511
PlayStation Specs
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Description official descriptions

Metal Gear Solid is a sequel to Metal Gear 2: Solid Snake. After the tragic confrontation with Big Boss, the hero, special agent Solid Snake, decided to retire and has since then lived in a secluded region in Alaska. But the US government recruits him once again for a dangerous mission. The members of Foxhound, a renegade special forces unit, threaten to use a devastating nuclear weapon if the government doesn't hand them the mortal remains of Big Boss, their former commander. Foxhound is now led by a talented, ambitious young man with the codename Liquid Snake. Knowing that the visual resemblance between this new terrorist mastermind and himself can not be coincidental, Solid Snake agrees to infiltrate the new Foxhound base, destroy the unknown nuclear weapon, and find the truth about his own identity.

The gameplay in Metal Gear Solid follows the prototype established in the two earlier Metal Gear games. Solid Snake has a limited arsenal of weapons and cannot allow himself to pave his way to the goal by killing all the enemies. He has to stay unnoticed, hide, crawl, wait for the right moment, sneak, and use various gadgets that will prevent him from alerting the enemy. Boss battles and some other sequences are played out as action-oriented set pieces, with the player having to figure out the weakness of the enemy in order to succeed.

The game utilizes a traditional top-down view, but the graphics in this installment are real 3D. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it.

Spellings

  • メタルギアソリッド - Japanese spelling
  • 合金装备 - Chinese spelling (simplified)
  • 特攻神諜 - Chinese spelling (traditional)

Groups +

Screenshots

Promos

Credits (PlayStation version)

173 People (148 developers, 25 thanks) · View all

Solid Snake
Liquid Snake
Meryl Silverburgh
Naomi Hunter
Hal Emmerich
Roy Campbell
Mei Ling
Gray Fox (Ninja)
Nastasha Romanenko
Revolver Ocelot
Vulcan Raven
Psycho Mantis
Sniper Wolf
Donald Anderson
Kenneth Baker
Jim Houseman
Genome Soldier A
Genome Soldier B
Johnny Sasaki
Enemy Soldier
Computer Voice
European package design
[ full credits ]

Reviews

Critics

Average score: 94% (based on 33 ratings)

Players

Average score: 4.1 out of 5 (based on 235 ratings with 11 reviews)

The definitive PSX experience.

The Good
Usually, when the term "movielike" is applied to a game, it's not a compliment. FMV watchfests like Wing Commander III or Dragon's Lair, while good games in their own rights, just don't seem to pull you in to their plots, and there's not enough game in the experience to make you happy.

But with Metal Gear Solid, calling it movielike is a tribute to the amazing job pulled off by Hideo Kojima and Konami in making a masterpiece that furthers the argument for videogames as an art form.

The well-developed plot puts you in the role of Solid Snake, a retired ex-member of the underground government group Fox-Hound. He is called back into service when the members of Fox-Hound suddenly seize a military base in Alaska, and threaten to launch a nuclear weapon unless the government turns over the remains of legendary soldier Big Boss within 24 hours. The plot easily matches those of most RPGs for complexity and depth, and manages (most of the time) to avoid being too cheesy. And expect a few curveballs along the way.

When you get right down to the gameplay, it'll be familiar to anyone who has played the NES incarnations of Metal Gear. You operate mostly from an overhead view, though there are a few scenes where Resident Evil-style camerawork is used for dramatic effect. Your job is to go from section to section of the base, rescuing the two hostages and eventually trying to stop a nuclear launch. Stealth is emphasized heavily; you have to sneak past the guards when their backs are turned, and you can employ a variety of techniques, including tapping on the walls to lure them away, throwing chaff grenades to confuse surveillance cameras, and even hiding inside a cardboard box. Of course, you can't always stay hidden, and like all good action heroes, Snake winds up using pretty much an entire arsenal over the course of the game. With so many different playstyles possible, the gameplay doesn't get boring easily. The boss battles are each unique, and you'll have to play through them a couple of times before you figure out the "trick" to beating each boss. Top-notch gameplay.

The graphics are also choice. At its heart, the gameplay is 2D, but everything in MGS is rendered using the game's versatile 3D engine, right down to the maggots in a prison cell. The graphic design also pays insane attention to detail; you can see breath vapor in the cold outdoors, and Snake will leave footprints in the snow that become covered up over time. Some nifty effects are also used during flashbacks and whenever a mysterious Ninja appears onscreen.

The sound has to be heard to be believed. Unlike RPGs, which sometimes read like a novel, every word in MGS is spoken by top-notch voice acting that tops even the Legacy of Kain series. Konami really went nuts on the CD format here. The soundtrack is great too, with dramatic orchestral arrangements during battles, and soulful tunes during dramatic turns in the story.

All in all, never have the fun of video games and artfulness of cinema blended so well. Five stars!

The Bad
Fine, make me nitpick.

  • The graphic design, as I mentioned is great, but the engine itself ain't all that hot. Low-res textures give everything a very pixelated look, and since the cut-scenes all play out using the in-game engine, the character's faces are static. Snake himself doesn't really have much of face.

  • While the in-game cut scenes are almost all terrific, the Codec screen (Snake talking to his backup, usually used as a hint and summary system) is not. 2D still faces here, people, like listening to a radio play. And the Codec sequences can run a little long, and there's to real way to skip them.

  • The game itself will only give you about 20 hours of play. While you are encouraged to play through it twice to get both endings, that's it. 40 hours is all ya got. Still, at $20, you get your money's worth. Definitely a better deal than spending one quarter as much to see a two-hour movie.

    The Bottom Line
    MGS may not have the best graphics, or the most consistent gameplay, and the delicate balance between game and movie is still a little skewed towards the movie. But folks, that movie ain't half-bad, and this is by far the most engrossing, detailed, immersive, and above all ENTERTAINING experience on the little grey box.

PlayStation · by Anatole (58) · 2001

Almost perfect

The Good
The graphics, cut scenes, voice acting, music are amazingly good.

The Bad
The control are a little bit slick, and the radio dialogue are unnecessarily long.

The Bottom Line
"Stealth"

PlayStation · by Raihan Lazuardi (3) · 2016

Megalomaniac arcade game with verbal diarrhea

The Good
Metal Gear Solid is a belated installment in an old series originating with an interesting game that attempted to focus on stealth a bit more rigorously than the sub-genre's granddad Castle Wolfenstein (with mixed results). Often hailed for what it decidedly never was (a serious game with a rich story), Metal Gear Solid drew the ire of some hardcore players, who dismissed it as a typical representation of console gaming with its cheap effects and shallow content.

The above evaluation is, in fact, quite accurate: the game is, in essence, a glossy 3D recreation of a decade-old title, translating its once-intriguing gameplay ideas into the new technology with the addition of unbearable, monstrously overbloated soap opera interpolations.

That is not to say there is no fun to be had here. The gameplay is unabashedly gimmicky, yet some of the setpieces are entertaining. The boss battles, for example, are all completely different, and the action can get quite tense sometimes. At one point you'll have to deactivate lasers (there are three different solutions to this problem); in another place you'll guide a remote-controlled missile through narrow corridors to blast security system; yet another part requires you to blow up walls to find a secret opening. Even though most of the locations look pretty similar to each other, there is enough variety to ensure a smooth ride.

The Bad
You don't need to be a sharp-witted intellectual in order to realize how bad the story is. As always in those cases, it's not really the story itself, but the way it is told and presented. With infantile pretentiousness the game tries to turn its corny B-movie-like plot into some sort of a grand philosophical-political commentary, failing miserably. Cheesy, inappropriate, overwritten dialogue and lame attempts at humor utterly ruin supposedly dramatic moments. At the same time, the story takes itself way too seriously, trying to inject genuine emotions into interactions between anime freaks with zero credibility.

The lack of any stylistic coherence has something to do with Hideo Kojima's general approach to narrative, which he often simply abuses for throwing in bit after bit of boring and clueless moralizing or "educational" material. Ridiculously long-winded expositions and tacky, bombastic scenes loaded with fake sentimentality abound. This is truly Japanese storytelling at its worst.

Much of the dialogue is embarrassingly bad. Often characters would stop talking with each other and instead start addressing the player. Typically for Japanese games, the characters have the stupid and annoying habit of repeating the last word or phrase they have just heard. You've undoubtedly heard and seen it in many other games, but Metal Gear Solid almost breaks a record here. Also quite typically, the dialogue is crammed with overused "scientific" mumbo-jumbo.

But who cares for the story - it's the gameplay that matters, right? Indeed, if the weak story just took a backseat, restricting itself to a few remarks here and there and perhaps a couple of skippable cutscenes, there would be no problem. Instead, the story, suffering from delusions of grandeur, interferes constantly with the already clunky, segmented gameplay portions. After every few rooms, the narrative jerks you out of the gameplay and forces you to sit through inane cutscenes or radio conversations. This would have been a serious flaw even if those were actually good. Coupled with the actual quality of those scenes, the constant jarring interruptions are positively infuriating.

What remains are short, linear, and rather disjointed portions of old arcade-style gameplay that fails to exhibit a coherent concept, yet alone realism. The whole "tactical espionage action" label leads you to believe that we are dealing with dedicated stealth gameplay, while in reality it's just a modification of an utterly unrealistic style of its simplistic top-down arcade-like progenitor. Furthermore, the all too faithful transition to 3D revealed many more weaknesses and inconsistencies we readily overlooked in the old 8-bit days but cannot quite ignore in a supposedly much more advanced title. The top-down view, totally unsuitable for the much closer perspective, turns much of the game into blind radar-reliant crawling, occasionally exploiting the dubious AI and the many limitations of the engine. Comparing this game to Thief can only confirm the gap between serious entertainment and a collection of reflex-based minigames interspersed with trashy narrative.

The Bottom Line
Ultimately, Metal Gear Solid collapses under the aspirations of its author, who preferred to choke gimmicky, outdated, but at least somewhat nostalgically sympathetic gameplay with a blatantly intrusive, overblown mess of a story. Throw a quick glance at the impressive visuals and go play Thief if stealth is indeed your game.

PlayStation · by Unicorn Lynx (181780) · 2016

[ View all 11 player reviews ]

Discussion

Subject By Date
Zovni's (really old) review for this is great! Simoneer (29) Oct 5, 2010

Trivia

Action figures

For the US release of Metal Gear Solid, McFarlane Toys was entrusted with the sculpting of an action figure line based on the game by Konami. Consisting of one series, the lineup includes: Solid Snake, Meryl Silverburgh, Ninja, Revolver Ocelot, Psycho Mantis, Sniper Wolf, Vulcan Raven, Liquid Snake and a limited edition Psycho Mantis repaint. This series has been re-released several times (later in double-packs).

Copy protection

It is rather important to keep the box for the PlayStation version of the game, since it features a frequency for the CODEC communicator thay you will need to progress through the game in one of the screenshots.

Emulation

One of three games to be emulated on the short-lived bleemcast! PlayStation emulator for Dreamcast.

References

Members of the development team hid images of themselves throughout the game. These images or 'ghosts' as they are referred to are only visible by taking photographs of certain areas in the game with the camera item.

References to the game

This game is referenced in the Eiffel 65 song, My Console.

Rumors

There were untrue rumors about Greg Eagles, the actor who voiced Grey Fox, being dead. In fact, he was mistaken for Kaneto Shiozawa, the actor who voiced the same character in the Japanese version of the game, dead in 2000.

Voice acting

Due to union regulations, the voice cast (with the exceptions of David Hayter and Doug Stone) used pseudonyms during the recording sessions, and were credited that way. Here's a list with the voice actors names and their respective pseudonyms: Cam Clarke (James Flinders), Debi Mae West (Mae Zadler), Jennifer Hale (Carren Learning), Christopher Randolph (Christopher Fritz), Paul Eiding (Paul Otis), Kim Mai Guest (Kim Nguyen), Greg Eagles (Greg Byrd), Renée Raudman (Renee Collette), Patric Zimmerman (Patric Laine), Peter Lurie (Chuck Farley), Tasia Valenza (Julie Monroe), Allan Lurie (Bert Stewart) and William Bassett (Frederick Bloggs).

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #12 out of 200 of the "Greatest Games of Their Time" list
  • Game Informer
    • August 2001 (Issue #100) - #17 in the "Top 100 Games of All Time" poll
    • October 2004 (Issue #200) - #12 on the "Greatest Games of Their Time" list
  • GameSpy
    • 2001 – #32 Top Game of All Time
  • Retro Gamer
    • September 2004 (Issue #8) – #70 Best Game Of All Time (Readers' Vote)

Information also contributed by Ace of Sevens, Big John WV, chirinea, Evil-Jim, Grant McLellan, Indra was here, J. Michael Botorff, PCGamer77 and Zovni

Analytics

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Related Games

Metal Gear Solid 2: Sons of Liberty
Released 2001 on PlayStation 2
Metal Gear Solid 3: Snake Eater
Released 2004 on PlayStation 2
Metal Gear Solid 3: Subsistence
Released 2005 on PlayStation 2, 2011 on PlayStation 3, 2012 on PS Vita
Metal Gear Solid: VR Missions
Released 1999 on PlayStation, 2013 on PS Vita, PlayStation 3
LittleBigPlanet: Metal Gear Solid Solid Snake Costume
Released 2008 on PlayStation 3, 2014 on PlayStation 4
LittleBigPlanet: Metal Gear Solid Meryl Costume
Released 2008 on PlayStation 3, 2014 on PlayStation 4
LittleBigPlanet: Metal Gear Solid Raiden Costume
Released 2008 on PlayStation 3, PlayStation 4
LittleBigPlanet: Metal Gear Solid Level Kit
Released 2008 on PlayStation 3, 2014 on PlayStation 4

Related Sites +

  • Hints for Metal Gear Solid
    The solutions are revealed one tip at a time to give you just the help you need. If you're stuck, these hints will help you.
  • JUNKER HQ
    This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.
  • Metal Gear Solid PC
    Official Site
  • Metal Gear Solid: The Unofficial Site
    A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.
  • Wikipedia: Metal Gear Solid
    Information about Metal Gear Solid at Wikipedia

Identifiers +

  • MobyGames ID: 2511
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Kartanym.

PS Vita added by GTramp. PSP, PlayStation 3 added by Foxhack. PlayStation added by Grant McLellan.

Additional contributors: woods01, Unicorn Lynx, Jeanne, tlm, tarmo888, DreinIX, —-, Paulus18950, Caelestis, Patrick Bregger, yenruoj_tsegnol_eht (!!ihsoy).

Game added October 19, 2000. Last modified March 8, 2024.