Full Throttle

aka: Full Throttle: L'aventure plein tube, Vollgas
Moby ID: 940
DOS Specs
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Description official descriptions

Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.

Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.

As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.

Spellings

  • Полный газ - Russian spelling

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Screenshots

Promos

Credits (DOS version)

270 People (196 developers, 74 thanks) · View all

Reviews

Critics

Average score: 82% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 324 ratings with 13 reviews)

Another Gem From LucasArts

The Good
In the genre of point n' click, graphic adventure games, LucasArts has demonstrated its cool, creative and mastery time and time again. In 'Full Throttle', these masters of adventure gaming weave a sci-fi biker tale that is amazingly touching, without losing any of the mystery, suspense, humor, in-jokes and social satire that have become trademarks of other LucasArts adventure games.

The Bad
My complaints are few and, largely, minor. However, each one is worth noting.

The game is a bit too short for die hard LucasArts adventure fans with the prospect of sequels seeming more and more unlikely in an era where adventure gaming has become something of a lost art within the industry.

The arcade battle sequences with the various bikers is a bit of a challenge, for what is mostly a thinking and exploring adventure game. As a kindness, you have unlimited lives and the ability to save your progress. However, their are a couple times during these arcade sequences where my level of frustration rose more then I would have liked.

Last, but not least, their were a few problems with the storyline that are never fully explained. For example, a photo may imply that Mo's Uncle was a transvestite, not that their is anything wrong with that. But, its never developed any further beyond a vague hint. Another example would be the central storyline that Malcolm Corley would have shunned his daugher because she was bed out of wedlock. Are we to really believe that in the future, their would be a significant prejudice against illegitimate children, within the biker community? I doubt it.

Most of these story problems could have been fixed with a longer game or, better yet, a proper sequel.

The Bottom Line
'Full Throttle' was released in 1995, when point and click CD-ROM graphic adventure games were still considered popular enough to warrent the high degree of creative development, talent and wit seen in this game.

The 1980s - late 1990s was a great era for these types of games, with LucasArts leading the way. Sadly, Full Throttel was not given a proper sequel or the chance to develop into a franchise as the overall trend has been away from making these type of adventure games.

Windows · by ETJB (428) · 2010

Great experience; poor adventure game

The Good
An interesting game world with amazing characters. Superb voice acting, music, sound and graphics that even today hold on

The Bad
Short. Annoying action sequences that you cannot skip. Some puzzles are disgracefully easy, while others are not intuitive and feel more like a desperate attempt to lengthen the game.

The Bottom Line
I actually played Full Throttle when it came out, almost 20 years ago, but never finished it. My friend was the one who had a copy of the game and we played it together on his PC till he had to return it, as he also did not own the game. Let me remind you that we're talking about 1995, a period where games required the installation CD to run, not as an authentication method but simply because the hard-drives were too small to contain an entire disc.

When I saw Tim Schafer play Full Throttle in the DoubleFine YouTube channel, I just had to play it from beginning to end, to finally fill that gap from 1995. So I stopped watching Tim so not to spoil the game for me, grabbed a copy and installed it on my PC.

In my memories, Full Throttle is an amazing piece of work and if I had to write a review strictly based on what I remember it'll probably be filled with compliments and phrases such as "the greatest game I ever played".

But the truth is - Full Throttle is not that great. It is quite an experience, with memorable characters, plot and atmosphere, but it fails as an adventure game. It's puzzles are simply sub-par. Most are extremely easy, and a lot of them consist of kicking stuff (one of the action verbs is kick). Only a few are smart and shine out with Tim's greatness.

Some of the puzzles, while not hard, are simply not intuitive. For example, and without spoiling too much, at one point in the game you need to have a quantity of one of the items in your inventory. However, after you picked up that item and placed it in your inventory, you can only pick it again after you used the one you already have, and while it is possible to use a copy of the item each time - it is not the solution. All items need be used at the same time to resolve the puzzle.

So how do you overcome it? You use the item, so it'll be removed from your inventory, but once you've used it, you pick it up again. You will now have in your inventory what the item contained, which is actually what you needed in the first place, and the item itself will be generated again and be available for pick up. Yes, this is the puzzle solution and not a bug in the game.

Other then that, there are action sequences peppered throughout the game. Their biggest problem is that the controls are poor and unresponsive, they're not fun at all and if they do have some sort of strategy in them then I've missed it, as I managed to pass them all by mashing buttons. And the worst is that you cannot skip them!

Tim mentioned in his play through that in order to make the protagonist believable as a tough biker guy, he had to kick stuff, including people, and that's the reason for having them in the first place. I don't think that an adventure game should force on it's players, who would've purchased an action title if they wanted, action sequences that cannot be skipped.

Along with Sam and Max, Day of the Tentacle and Monkey Island, Full Throttle has that LucasArts charm which was so prominent in the mid 90's. It's story is compelling and the settings and characters are truly superb. Even today, it's cartoon like presentation looks great, not to mention it's rock soundtrack and excellent voice acting.

However, in the end, Full Throttle is an adventure game, and as one it should present challenging and interesting puzzles, and not rely on action sequences or odd puzzles to squeeze the (very) short gaming experience.

Windows · by Scytale (41) · 2014

Full Throttle is a masterpiece, and one of my all time favourite games.

The Good
Gamers come in many varieties, and every gamer who has ever said "I want a game that will puzzle my brain" has likely played and enjoyed a good ol' point and click adventure game, and there was no better era for point and click adventure titles than the golden era of Lucas Arts. Everything their brilliant team came out with was a golden, seemingly flawless gem. From Maniac Mansion to Indiana Jones and the Fate of Atlantis (Arguably the best and only good Indiana Jones game) this truly was the greatest era for adventure games. Although I pretty much love 'em all, there are two that standout and rank on my top 5 games of all time list: Sam & Max Hit The Road (Review coming soon, along with reviews of the new 1s) and Full Throttle. If you haven't already guessed, we are talking about the latter game today.

Full Throttle comes from the mind of Tim Schafer, one of the most brilliant game designers ever. It tells the story of Ben, the leader of a motorcycle gang known as The Polecats, in a time when motorbikes are being outdated due to the revolution of the hover car and the fact that wheels are no longer needed. Only one corporation still makes motorbikes: Corley motors, owned by the old and dying Malcolm Corley, who loves the thrills and danger of the wild life, and wants to pass the torch to someone young and exciting and it just so happens that Ben catches his eye. However, Malcolm's partner, Adrian Ripburger isn't too pleased with Malcolm's decision as he desperately wants the throne.

The story is very well written, a trademark of adventure games and especially Lucas Arts adventure games. The cast in the game is top notch, every voice actor gives a convincing performance and brings their characters to life. Mark Hamill appears in the game, and provides a standout performance as the villain, Adrian Ripburger, really making him a creepy and genuinely intimidating villain. The only fault I have with the voice acting is that sometimes Roy Conrad (Ben) is a little deadpan at times, but he still does a good job overall. The music is also great, coming from a kickass metal band known as The Gone Jackals; specifically their album "Bone to Pick." Its sad they didn't really go anywhere, they were quite good.

The graphics are great, while they do suffer from pixelization at times, the animation is top notch and stylish, and the CG used also looks very good for the time and looks great. I would love to see this digitally enhanced, with no more pixelation. The animation is great, almost movie quality.

The puzzles are all well thought out, but at the same time they aren't too complex and they can make the game easy to play for newcomers to the genre, while still providing a challenge.

The game also has a good sense of humour, the game isn't meant to be a comedy, but there's a fair amount of humour and charm put into the game coming straight from Tim Schafer's twisted brilliance. One can't help but laugh when sending an army of robotic pink bunnies to their doom in a minefield, as "Ride of the Valkyries" plays in the background.

The Bad
As good as the sound design is when regarding the music and voice acting, the sample quality is low, and it can sound tinny and sometimes muffled playing on modern speakers. This is another part that I would love to see remastered, as the sample quality just hasn't aged well, although the overall effort and quality of the actual sounds themselves are great.

There's also a section later in the game that relies on combat, and the combat isn't really that good. It plays out something like Road Rash, but the controls seem delayed and its often frustrating how if you tilt the mouse just one inch towards the end of the screen, Ben burns out and crashes, even if he didn't touch the wall. It also seems that you can hit someone forever and they won't die, yet you can be downed in one or two hits, unless you have the chainsaw.

Sadly, the game is also somewhat short, but that doesn't really end up being too big a problem since either way, the game is very satisfying.

The Bottom Line
When it comes to adventure games, "Full Throttle" is as good as they come. It's accessible to newbies and features a great interface, but it will still provide a challenge for veterans of the genre. Full Throttle is full of wit and charm, while telling a great story in every respect. You don't even have to like motorbikes or heavy metal to enjoy the story because of its overall quality, although if you do have a fondness for motorbikes, the open road, and metal as I do, then it will only make it more entertaining.

Full Throttle may not be a game that is immediately replayable, but it does have a great replay value, its much like your favourite movie, every so often you get the urge to watch it again and you will always cherish it.

If you have not played Full Throttle and enjoy point and click games, then what are you waiting for? Go out and find a copy of this wonderful, timeless classic. You will thank me for it. Rock on, Tim.

DOS · by Kaddy B. (777) · 2009

[ View all 13 player reviews ]

Discussion

Subject By Date
Full Throttle/Dark Forces Demo CD-ROM Edwin Drost (9295) Jan 22, 2017
Patch? RJ Pieper Oct 23, 2008
dog in junkyard s c May 26, 2008

Trivia

1001 Video Games

Full Throttle appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

A 3D sequel was in development, called Full Throttle: Hell On Wheels, but it was officially canned on 7th August 2003. A brief statement from LucasArts president Simon Jeffery said: "We do not want to disappoint the many fans of Full Throttle and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can."

Development

In addition to the SCUMM engine, lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.

The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continuous game world.

Full Throttle uses 3 engines: SCUMM, INSANE and iMUSE.

Mini game

Following what Lucasarts had begun with Sam & Max (mini-games inside the game), Full Throttle has one special 'game' in it. If you wanna play what Emmet is playing in the Kickstand (that is, after you leave the town where you first meet Maureen and the police set up roadblocks) all you gotta do is ask him several times (and I DO mean several times) using the "I can do that" dialogue option. You won't get any prize if you succeed in using the knife without cutting your hand but, hey, you won't lose anything by chopping it up either!

References

  • At one point in the game, Miranda, the reporter says "Help me Ben, You're my only hope!" This is, of course, a reference to Star Wars.
  • The Cavefish's suits are of course based on the Tusken Raiders (or Sand People) that you see in A New Hope.
  • Emmett the trucker has an Imperial logo tattoo on his right arm.
  • Some of the Vultures are named Razor, Wendy, and Sid - all names of characters in Lucasarts' Maniac Mansion.
  • When you've stalled the blue car in the demolition derby, run over to the box seats. Max's head (from Sam & Max) should be one of the posters on the wall.
  • The sequence near the game's end (with Ben and Ripburger fighting in a plane that's teetering on the edge of a cliff) is a parody of a similar scene in the 60s heist movie The Italian Job.

Soundtrack

The soundtrack to the game is basically its own CD, available at many record stores around the country. A San Fransisco biker band called the Gone Jackals did most of the "biker" music for the game. Their CD Bone to Pick features almost every song from the game, along with many other songs. It became the best-selling item in the LUCAS mail order catalog.

Also included is a non-Gone Jackals song: Increased Chances.

Awards

  • Computer Gaming World
    • June 1996 (Issue #143) – Adventure Game of the Year (Readers' Vote)
    • November 1996 (15th anniversary issue) – #9 Most Memorable Game Hero (Ben Whatsisname)
    • November 1996 (15th anniversary issue) – #5 Most Memorable Game Villain (Adrian Ripburger)
    • November 1996 (15th anniversary issue) – #10 Most Rewarding Ending of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #89 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Apogee IV, Itay Shahar, James1, Macintrash, Maw, Mitch Kocen, n-n, Swordmaster, Tiago Jacques and Zovni

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Related Sites +

  • Full Throttle - FAQs & Guides
    A collection of walkthroughs and hints by members of GameFaqs.com
  • Hints for Full Throttle
    These hints give you just the nudges you need so you can solve this great game yourself.
  • ScummVM
    Get Full Throttle to run on modern systems by using ScummVM, a legal freeware program.
  • The Kickstand
    The largest Full Throttle site, with features like biker haiku, movie casting call, and a listing of in-jokes
  • The rise and fall of Full Throttle
    an interview with Bill Tiller about the game, as well as the canned sequel, on Adventure Classic Gaming (29th August 2008)

Identifiers +

  • MobyGames ID: 940
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Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by MAT.

Antstream added by lights out party. Macintosh added by Jason Savage.

Additional contributors: Trixter, Terok Nor, Mickey Gabel, Kasey Chang, Jeanne, Apogee IV, Sciere, jean-louis, Patrick Bregger, FatherJack, Zhuzha.

Game added February 29, 2000. Last modified January 23, 2024.