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Final Fantasy IX

aka: FF9, FFIX, Finalnaja Fantazija 9, Zuizhong Huanxiang 9
Moby ID: 3556
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Special Edition

Description official descriptions

Final Fantasy IX tells the story of Zidane, the member of a team of theater actors who also happen to be a gang of thieves, and Garnet, the princess of Alexandria. Zidane and his buddies first plan to kidnap Garnet from her mother's palace. But shortly after the kidnapping, they realize the queen of Alexandria is up to something evil. Zidane, the princess, and other characters they encounter on their journey decide to join forces and find out what can possibly drive the queen to commit her cruel deeds.

The game's visual style is similar to the previous entry in the Final Fantasy series, with 3D character models, world map, and battle stages, pre-rendered backgrounds in individual locations, and CG cutscenes that advance the story. However, from the point of view of overall atmosphere and gameplay, the game tends to resemble older installments more. Like in Final Fantasy IV, each character belongs to a specific class (e.g. thief, black mage, summoner, etc.) which cannot be changed, having his or her own unique abilities. Combat utilizes the series' trademark ATB (active-time battle) system. Battles allow for the participation of four player-controlled characters. The player is able to choose these from a larger amount of available characters during later parts of the game.

Character abilities (magic spells, immunity to certain status changes, etc.) are contained within weapons and armor. Each of these allows the player to learn one or more abilities by equipping the item on a character and continuously participating in battles. Ability points are awarded after battles along with experience points, gradually filling the ability bar of the equipped part. Once the bar is full, the ability can be used by the character even after the equipment that allowed him or her to learn it has been removed.

The card mini-game from the previous installment is now called Tetra Master and is featured more prominently. Cards are now placed on a 4x4 grid and can attack other cards on diagonals as well as cardinal directions. Cards no longer have set stats, and instead have a range of values and arrow positions, making every card unique. Regional rule variations are gone, but at the start of every match one to five positions on the grid will be blacked out, changing the player's offensive and defensive strategies with every game.

Spellings

  • ăƒ•ă‚ąă‚€ăƒŠăƒ«ăƒ•ă‚Ąăƒłă‚żă‚žăƒŒïŒ©ïŒž - Japanese spelling
  • 最终ćč»æƒł9 - Chinese spelling (traditional & simplified)

Groups +

Screenshots

Promos

Credits (PlayStation version)

638 People (549 developers, 89 thanks) · View all

Localization Specialists
Producer
Producer
Producer
Producer
Producer
Producer
Producer
Executive Producer
Director
Director
Director
Editors
Art Director
Localization Assistant
Localization Manager
Music
QA Senior Manager
Senior Lead Analyst
Lead Analyst
Assistant Lead Analysts
[ full credits ]

Reviews

Critics

Average score: 90% (based on 72 ratings)

Players

Average score: 4.3 out of 5 (based on 222 ratings with 8 reviews)

An Unforgettable Epic Adventure!

The Good
FF9 was my first traditional, console RPG and the start of my interest in story-driven games. I remember when my cousin had borrowed it to me one day a few years back and I was a little reluctant to give it play. When I started to play, I couldn’t put it down. It was unlike anything I had ever played before.

Graphics: First you thing you’ll notice when you start this gem up is the beauty of the FMVs. Characters are cartoon-styled (not that I’m complaining, they still look neat) but the environments are quite believable. Same goes for the in-game graphics. I guarantee that FF9 is one of the most visually impressive games on the console available. There is detail that is well implemented in both characters and areas. The way the graphics are is full-polygonal characters in pre-rendered environments, which I may add are truly works of art.

Gameplay: The game involves exploring environments, interacting with NPCs, creating weapons/equipment, building up your characters (by combat), and engaging in turn-based combat for leisure or to advance the story. Plus there are some mini-games here and there that give you items. Some of them are optional while others like combat are used to advance the story. Did I mention you get to fly airships in the overworld map? It’s truly fun and offers a change of pace from traveling on foot instead. You really get that sense of soaring through the skies!

Story: This was the game’s strongest point. It was what hooked me into it the first place. Both the story and its memorable cast of characters was what made the game magical. The dialogue between them was enjoyable and well-written. The story goes at a solid pace and there’s constantly something unexpected happening. That’s another great thing about this epic story
the unexpected twists and turns. A lot of mysteries to encounter here folks! But don’t worry, questions are answered and this epic tale comes to a powerful close which will leave you satisfied. Plus there’s a bit of philosophy implemented into the story’s themes and characters. Some people may think they were just put in to make the game seem intelligent, but to be honest it does just that. The themes are well implemented and complement the story and its characters well. The themes include powerful ones like courage, love, existence, and corruption.

Music: Ahhhh
the music! Its’ so well done that you’d probably wouldn’t mind owning the soundtrack. There is a huge variety of musical themes that fit well with the scenes. The tracks range from ones that are comical, emotional, dramatic, action-packed, or just plain evil sounding.


The Bad
Alright that’s enough praising this gem and time for the negatives. Actually to be more specific, I only found two negatives with this game. First is the battle system. It was enjoyable but you don’t really get to control your attacks on the enemy. It would’ve been neat if they had put in attack options instead like Chrono Cross. Second are the random encounters, they tend to get annoying at times but that’s something I overlooked.

The Bottom Line
If you’re looking to get into the console RPG genre then give this gem a rent! If you’re the cautious type then rent to see if it’s to your liking. Above all if you’re looking for a game with an engaging epic story/characters, beautiful visuals/audio, plenty of places to explore, and long length, then this is a dream come true for you.

PlayStation · by Ocram (7) · 2004

Simply Unforgettable for all Reasons.

The Good
I haven't played many FF games but I was kind of amazed at how you could have 4 people in your party. I found it quite interesting. What I also found interesting are the stories they tell. (Gaia, Eidolons etc.) They are truly fascinating. This game is also humorous. I haven't seen much humor in FF games in a long time. The characters are amazing and they have some pretty cool background stories. They all look very neat and clean and they all have interesting names I just kept saying in my head over and over and over. One enemy in particular is very interesting. He seems very nice and all of the sudden he blows up a city or 2. That took me by surprise.

The Bad
While the characters do look neat and stuff, they all look like little children. Garnet is supposedly 16 but she looks more like a 12 year old. When I first put in this game, I said "Oh my gosh...they're all little kids!" I would've stayed with that too until they said Garnet was 16 so then I assumed they had to be teenagers. Now to some of my other problems with this game. This game is fun and all but it doesn't have a realistic touch like the other ones. In fact, this one is like those old cartoons where one person runs right pass another person and the person who was just ran by spins around in circles. That happens a lot in this game.

The Bottom Line
This is a very fun game to play. Go out and try to get the game.

PlayStation · by Rey Mysterio (23) · 2004

Roll for initiative, monkey boy!

The Good
Born in an age of technical limitations, Final Fantasy borrowed elements of classic Western RPGs of its time and turned their slightly repetitive epic deeds into more personal affairs with players feeling attached to their avatars through more than their stats and gear. Its often soap-operatic quality aside, the drama that shone through even in the earliest instalments has persisted, mixing it with humour and the spirit of adventure, but never quite belying its video game roots. Final Fantasy IX came after the first two PlayStation instalments which not only marked the series’ change to a new hardware generation allowing for a much more cinematic story experience. Final Fantasy VII and VIII also veered drastically from their predecessors’ plots and settings by being darker and more futuristic. However, instead of trying to top the modernism of VII and the graphic realism of VIII, IX makes an almost 180° turn and celebrates everything that was quaint (and corny) about the classics 8 and 16-bit Fantasies. Its renewal of time-honoured traditions, game mechanics and also clichĂ©s feels strangely fresh and series creator Hironobu Sakaguchi’s guts to create such an anachronistic game must be admired, especially considering IX was originally meant to be a ‘gaiden’ spin-off to the main series. However, a return to what first made the series great in this case doesn’t mean a degeneration of an early 21st century game to gameplay and characters from two decades ago.

Final Fantasy IX is set in a medieval fantasy world in which colourful monsters still roam the countryside freely. It even allows for some mild technological advances from other ages, such as steam power, to add plot elements to the upcoming adventure. So far, so classic. The graphics are as in the preceding games a combination of real-time rendered 3D characters and animated, pre-rendered backgrounds. The overall art style is colourful, whimsical and cartoony, populated by people with slightly over-sized heads (perhaps a nod to the 2D sprite graphics of the series) and the odd anthropomorphic animals wandering around as ordinary citizens. (Not to mention series staples like moogles and chocobos!) Pre-rendered FMVs tell especially dramatic events and don’t fall short of the technical quality of the cutscenes in Final Fantasy VIII. The adventure starts when a band of roguish bandits under the name of Tantalus gets hired to kidnap princess Garnet Til Alexandros of Alexandria. Already some changes to past formulas are noticeable because the kidnappers’ field agent isn’t a run-off-the-mill adventurer or moody mercenary. One Zidane Tribal by (default) name, players are instead introduced to an impish boy with a monkey tail and the bravado of a teenage Errol Flynn. As if that wasn’t enough, the plot takes off on an unusually humorous note as Tantalus bumble their way through the kidnapping under the cover of a courtly theatre festival. All eventually comes to an end when not only the princess unexpectedly request her kidnappers to whisk her away while her comically fussy protector, Adelbert Steiner, tries to intervene. Her wrath incurred, Alexandria’s vile-looking queen Brahne tries to stop the getaway of the involved in a way demonstrating a startling disregard for her daughter’s safety. One airship crash-landing later, bandits, princess, knight protector and an innocent black mage bystander who got dragged along find themselves trapped in a magical forest. It is there that after the vibrant prelude the classic RPG mechanics fully take off: party formation, exploration and combat. Final Fantasy IX strays from the previous two games’ convention by allowing players to field four party members at a time instead of three. Combat plays out using the series’ innovative ATB system in which enemies and party members take it in turns to act once their individual time gauges are filled. Instead of allowing character customisation through classes or jobs, Final Fantasy IX establishes well-imagined personalities whose defining abilities adhere to their backstories and advances during the story. It is, however, possible to outfit them not only with the standard RPG gear of weapons, armour and assorted stat-boosting trinkets. Similar to the job system of Final Fantasy V, most equipped gear grants the characters special abilities which can be learned to be wielded indefinitely over time.

The continuative story turns of Final Fantasy IX are perhaps not the most original in the series, revolving around queen Brahne’s attempts to conquer her neighbouring kingdoms with the help of an effeminate arms dealer named Kuja. True to Final Fantasy tradition and clichĂ©, however, the person who seems to be the root of all evil is seldom more than a puppet behind who an even more powerful mastermind eventually manifests. Apart from its pleasantly whimsical world, Final Fantasy IX derives a great deal of its appeal from the main characters’ personalities. Almost all have deeper motivations and dilemmas they are facing which are well balanced with the funnier aspects of their characters: Zidane, a thief by profession, is boisterously boyish and philandering, yet has problems admitting his deeper feelings for his leading lady Garnet. Garnet, a white mage, struggles with the huge responsibilities of her future rule and being the last of the summoners known as espers. Her guardian Steiner is duteous and stubborn to a fault but must ask himself whether his sometimes misguided sense of responsibility is the only trait defining his character. The party’s painfully shy and clumsy black mage Vivi makes some startling discoveries about his origins and questions the very purpose of his existence while the dragoon Freia’s search for her missing lover and loss of her people’s home at the hands of villains she can’t fight make her question the worth of her knightly lifestyle. The team roster is completed by gluttonous blue mage Quina, taciturn bounty hunter Amarant and Eiko, a cheeky six-year old with mystic powers not unlike Garnet’s. Although the various characters aren’t always deep by themselves, there’s an undeniable chemistry between them, be it Steiner’s obsequiousness towards Garnet and Vivi and his disdain for Zidane or Eiko’s crush on Zidane and bossy attitude towards an easily intimidated Vivi.

The Bad
Ironically true to its concept of ‘back to the roots’, the problems Final Fantasy IX has have plagued the series since its beginnings - and by extension the whole JRPG genre. Like most Final Fantasies and spin-offs, IX is an almost thoroughly linear affair with little character customisation, side quests or important, plot-altering decisions the player can make. Whoever dislikes random battles won’t be too pleased with the game, either, but such people are generally not advised to play console role-playing games. On top of that, however, the battles in IX feel a little more sluggish than in other parts of the series. Time gauges fill up slowly and the game takes almost over ten seconds to switch to its battle screen. That’s ten seconds wasted waiting before every encounter. Levelling isn’t hampered too much by this as the XP rewards are adequate. On that note, it seems odd that defeating boss enemies doesn’t give the party any experience points at all. Although the cities players can visit are full of people going about their daily business, most prolonged stays can bring the game to a halt as some time may be spent searching for manipulable hot spots or approaching people to hear them spout single-sentence inanities about their personal lives or giving useless advice. Although the game’s characters are one of its definite highlights, not all are brilliant. The thoroughly weird Quina features interesting blue mage abilities but in the story is little more than a comic relief. Girly girl Eiko can be a little grating and Amarant seems like a character haphazardly written into the plot so someone could fill the traditional gambler/ninja class. Many fans’ main gripe is with the villain Kuja, and for a reason. The almost painfully androgynous, swaggering pretty-boy appears to channel the most obnoxious qualities of the JRPG genre’s youthfully arrogant antagonists. Being the mere compilation of stereotypes and bad clichĂ©s that he is, it’s hard to take him too seriously in spite of his ruthless deeds.

The Bottom Line
I admit to having an ambiguous relationship with the Final Fantasy series. As a video game phenomenon I find it deeply interesting even though I find many of its core mechanics simplistic or downright annoying. All in all it must be acknowledged that several of its concepts have been of an unmistakable gain to video games as a storytelling medium. Final Fantasy IX plays like a revue of past things positive and negative of the series, yet with the enhanced technology of the newer console generations. It is whimsical and light-hearted, perhaps not as appealing as Square gem Chrono Trigger but overall in the same line. Having played I, II, IV, V, VI and X, I can honestly say IX is my personal favourite. It is refreshingly free of overly lofty heroes or simplistic game mechanics that get artificially complicated (e.g. junctioning or the sphere grid), yet gaudy and sometimes even trite in an amiable, nostalgic way.

PlayStation · by Kit Simmons (249) · 2009

[ View all 8 player reviews ]

Trivia

1001 Video Games

The PS1 version of Final Fantasy IX appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled PC port

Final Fantasy IX, like FFVII, and FFVIII, was to be ported to the PC. However due to poor sales, of Final Fantasy VIII for the PC, the PC version was aborted.

References

  • During a visit to one of the villages is a store. When you walk in there should be a boy talking about a huge blade being used by someone with blond hair. Brief mention of Cloud right there!

  • The name of the main character, rendered as Zidane in the English translated version, is another reference (along with Citan Uzuki from Xenogears) to Dr. Gitanes, the protagonist of Square's very first game, The Death Trap.

Zidane

Because "Zidane" is the name of the most famous french soccer player at the time, the "Zidane" character has been renamed "Djidane" in the French version.

Awards

  • Game Informer
    • August 2001 (issue 100) - #43 in the "Top 100 Games of All Time" poll

Information also contributed by MasterMegid, PCGamer77, Rey Mysterio, Unicorn Lynx

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • Hint file for FF9
    Question and answer format will help you solve the game.
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy IX.
  • Something Awful review
    A humorous review on Something Awful (PlayStation version)
  • Wikipedia: Final Fantasy IX
    Information about Final Fantasy IX at Wikipedia

Identifiers +

  • MobyGames ID: 3556
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Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Grant McLellan.

Xbox One added by Cantillon. PSP, PlayStation 3 added by Caelestis. PlayStation 4 added by mars_rulez. iPhone, PS Vita, iPad, Android added by GTramp. Nintendo Switch added by Kam1Kaz3NL77. Windows, PlayStation Now added by Sciere. Windows Apps added by Kabushi.

Additional contributors: MAT, Xa4, Unicorn Lynx, Indra was here, Jeanne, DreinIX, —-, Patrick Bregger, Thomas Thompson, MobyReed, FatherJack.

Game added April 2, 2001. Last modified March 25, 2024.