Star Wars: Jedi Knight II - Jedi Outcast
Description official descriptions
In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.
Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.
Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.
Spellings
- スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
- 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling
Groups +
- 3D Engine: id Tech 3 (Quake III: Arena)
- Force Powers-themed games
- Games with official modding tools
- Games with officially released source code
- LucasArts Classic / Collectors Series / Collection releases
- Middleware: Bink Video
- Setting: Space station / Spaceship
- Star Wars licensees
- Star Wars: Dark Forces / Jedi Knight series
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Videos
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Credits (Windows version)
185 People (167 developers, 18 thanks) · View all
Project Leads | |
Raven Studio Head | |
Director of Product Development | |
Lead Programmer | |
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Multiplayer Lead | |
Multiplayer Programmer | |
Lead Designer | |
Game Concepts | |
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Lead Artist | |
Artists | |
[ full credits ] |
Reviews
Critics
Average score: 85% (based on 66 ratings)
Players
Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)
The Good
It's an improvement from the last sequel in almost every sense, more specifically in the technical aspects. The game engine is better; the graphics are more realistic and nice looking; the gameplay is more sophisticated and challenging; the AI and dynamics of the characters is sometimes incredible; the puzzles are interesting and creative; the level design is often clever and with a strong Star Wars feeling into them; the sound effects are very sharp and effective... I also found the the rhythm of the game to be fast and engaging: it is very addictive. There are nice cameos of Lando and Luke and some other familiar faces.
The Bad
The story is not so good, it's formulaic; and it didn't really hooked me, it doesn't have an epic feeling. The main villain is an overgrown lizard like grumpy dinosaur, a tad lame and pathetic. The levels are a little anemic and the missions are not very distinctive. The game can be ridiculously and annoyingly hard with some enemies and in some places, which frustrates the player. There are some odd bugs and gameplay inconsistencies too.
The Bottom Line
Overall, a worthy sequel if you liked the previous Dark Forces games.
Windows · by Czar Husk Qi (27) · 2008
Very good, this game is. Play you must.
The Good
I can't help but say how happy I am that Raven developed JO. They really have captured the Star Wars style perfectly, like no other title has since the last in this series, Jedi Knight: Dark Forces II. The characters, themes, artwork. Everything fits in with the world we have all come to enjoy for so many years now.
The lightsaber takes up most of my time, for obvious reasons. It's amazing to watch Kyle swing it around and see the sparks fly when it deflects blaster fire or marks the walls and floors. Combat itself against the many Sith in the game isn't all that difficult to master. You'll soon find yourself, like me, trying to re-create scenes from the movies with mates on the multiplayer maps.
Speaking of which, although the single player campaign is very rewarding, including a strong storyline which this series has become well known for, it's the multiplayer modes that gets the most attention. Raven has built upon their past titles (Soldier of Fortune, Elite Forces, etc.) to develop a wide range of play modes such as the usual deathmatch, team deathmatch and capture the flag. But what makes them more unique then other 1st person shooter is the use of the lightsaber to develop some amazing duels and battles. Sure, playing sniper with the Wookiee bowcaster is fun, but nothing is as good as playing 12 people in a rounded room, jumping around like Obi-Wan and Darth Maul in TPM !!
Did I mention that JO has plenty of options for the mod world? It really increases the lastability of the product when they ship development tools or at least allow for new maps and characters to easily be added to the existing software. Raven has done this here, so expect plenty of great ideas to roll in from the many mod makers out there.
The Bad
There isn't much to dislike about JO. Yeah, the cut-scenes may not be perfect, and at times the lightsaber cuts its way through Kyle, but they are very minor bugs that do not disturb the gameplay in any way.
I suppose some added new music here and there would have been nice, but you can't have everything.
The Bottom Line
Always two there are, no more, no less. A master and an apprentice. Welcome Raven with open arms, and hope that they stick around longer than Darth Maul. A classic title that returns the Star Wars PC community to high ground. Let's hope EPII does the same for the movie world.
Windows · by Kartanym (12418) · 2006
The Good
My hats off to the developers for taking great inspiration from the preceding Jedi Knight game. The immense structures were breathtaking and stylish. The sound was without issues and the graphics were top notch.
The Light saber play was really fun. A great feature to add upon in the game, adding challenge and specialized attacks. I took special pleasure in whipping my light saber through a crowd of storm troopers, watching as they literally fell to pieces.
I really liked the story. It felt slightly contrived, but not so strained to break the feeling of being in the Star Wars Universe.
And driving the Walker was very cool...
The Bad
The numerous jumping puzzles that required a fair amount of keyboard agility created some annoying play.
I was less than crazy about the jungle level and I really didn't like the underground training level either. The starting levels were slow and really tough.
The Bottom Line
Its too cool to set aside because of a couple rough areas. A great sequel. A lot of saber action...
Windows · by Scott Monster (986) · 2006
Trivia
1001 Video Games
Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cutscenes
Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).
This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.
Information also contributed by WildKard
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Related Sites +
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Fight the Dark Side
An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002). -
Jedi Knight 2 files
Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files. -
NZMac Review
A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).
Identifiers +
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Contributors to this Entry
Game added by Alexander Schaefer.
Macintosh added by Corn Popper. PlayStation 4, Nintendo Switch added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.
Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.
Game added March 31, 2002. Last modified January 22, 2024.