Terra Nova: Strike Force Centauri

aka: Free Fall
Moby ID: 516
DOS Specs
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Description official descriptions

Strike Force Centauri, the premier Strike Team on Alpha Centauri, was founded to combat pirates. As Nikola ap Io, you'll be leading them into combat. But the pirates are, too, well-armed, and the Terran Hegemony may be involved. When the covert action turns overt and a full-out assault is mounted by the Hegemony upon Alpha Centauri, all that stands in the way is SFC.

Terra Nova: Strike Force Centauri is a first-person sci-fi combat sim featuring realistic sci-fi weapons with true 3D terrain. You control a power-suit with arm-mounted weapons: just aim (with mouse) and shoot, while moving completely independently (using the keyboard).

You can choose from multiple types of suits (scout, regular, heavy), multiple types of weapons (everything from simple lasers to railguns to missile launchers), multiple assistance modules (from mine layer to auto-doc), and up to three squadmates that'll follow your orders. You are pitted against enemies from pirates to tanks and mechs, even psycho clones and armed drones. Missions vary from attack and recon to rescue and defend, across three different planets in a variety of weather and terrain.

Similarly to Wing Commander III, the game features full-motion video sequences.

Spellings

  • Terranova: Strike Force Centauri - Common misspelling
  • טרה נובה - Hebrew spelling

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Credits (DOS version)

147 People (133 developers, 14 thanks) · View all

Reviews

Critics

Average score: 84% (based on 20 ratings)

Players

Average score: 4.0 out of 5 (based on 47 ratings with 6 reviews)

One of the forgotten classics...

The Good
Great outdoor environment, wide variety of missions, plenty of surprises (not all the missions are as straight-forward as the briefing would lead you to believe), plenty of weapons and gadgets, lots of commands for your squadmates.

The Bad
No multiplayer (time when Duke and Quake offers them), some missions ridiculously hard (the pacing isn't quite right), not enough ammo for the ammo-based weapons.

The Bottom Line
Terra Nova: Strike Force Centauri is the "mech" game that manages to provide as immersive experience as the more famous mech games, like Mechwarrior 2.

The video briefings are decent and the cutscenes are quite good, as Wing Commander 3.

The textured terrain and such, with the low-res engine, is a bit weak when others are using cleaner-looking but high-res graphics. The actual enemy units are sprites. At least the explosions look rather decent (if a bit bitmap-ish). When you destroy an enemy unit the pieces litter the landscape. Few programs do that... (they tend to disappear after a while).

There are features that simply cannot be found on ANY mech game. With 3 multi-function displays, you can actually get a true-360 view of your surroundings (with the main screen as "front"). NO OTHER GAME offer you this feature. There's also use of repair modules, demolition modules, and such that much be managed by you, which adds to the strategic considerations.

The lack of multiplayer in the times of Duke and Quake, however, prevented the game from receiving the audience that it should.

DOS · by Kasey Chang (4598) · 2001

Classic Sci-Fi Fun

The Good
There's so much to like about this game. The missions were great (I especially love the covert ops mission), the graphics were great, and the sound was good, too. Back in 1996, the game used QSound to do some positional sound. It was a great feeling back then to blast up some foliage and hear the sound go through you as you walked through its remains. The CG was, and still is pretty great. The intro to the game was spectacular in its day, and still fun to watch today.

The one great design decision I remember about this game was its loading screen. Rather than give a static "Loading..." message, the game displayed an outfitting message. Rather than traditional mechs, you played with "powered battle armor." When loading the next mission, it would say something like "Preparing SFC Squad for Mission." It would then list PBA loading info about each squad member. For example:

N. ap Io Cold Fusion Plant Started Warming up Weapons ... SFC PBA Ready

It would then move on to the other people in your squad. Back when I played it, this method made the loading times very transparent, even when missions took a few minutes to load (load times varied from zero to a few minutes).

The Bad
While the FMV plot development was technically well pulled off, the story was pretty bad. Think B movie sci-fi.

The Bottom Line
A well-designed romp in a creative mech-alike game.

DOS · by Adam Baratz (1431) · 2000

Out in the open air

The Good
What the team behind 'System Shock' did next, this was a late addition to the wave of 'walking around in a metal suit' games that sprang up at the time, although this time the suit is just slightly larger than you. Unjustly ignored, the game's P75-punishing graphics engine produced some fantastic visuals (the open-air vistas stretched away for miles), and there were some intriguing missions, including a couple in low-gravity environments.

The Bad
The gameplay itself was only so-so. There was only so much strategy involved in running backwards whilst firing constantly, and a couple of the missions were much too hard, in an unfair, 'X-Wing' way. The between-mission FMV sequences are just as bad as all other between-mission FMV sequences. It didn't take very long to finish, either, and you probably won't get it to run on modern machines.

The Bottom Line
An unjustly ignored Mechwarrior-esque FPS with remarkable visuals.

DOS · by Ashley Pomeroy (225) · 2000

[ View all 6 player reviews ]

Trivia

Cancelled Add-on

A multiplayer add-on was planned ("Terra Nova Multi-Player Pack Coming." was written in the middle of the back of the CD booklet), although never released.

Demos

Two demos were released for Terra Nova. An early 1-mission demo with lots of missing features and a full-featured 3-mission demo later on. Interestingly enough, the 4 missions themselves do not appear in the full game and are exclusive for the demos.

Development

The development team was known as "Team Schmitty."

Ending

Upon completion of the campaign, you're shown some interesting statistics: the repair cost for your armor suit (i.e. how much damage you sustained), and the number of trees you destroyed.

Legacy

Reportedly what Looking Glass (technologies at the time) wanted to do with this game was to create an outdoors engine to complement System Shock's indoor engine and, hopefully, merge them on a third game. Was that game to be Thief: The Dark Project? Who knows...

Origin

Terra Nova apparently started out as an adaptation of Robert A. Heinlein's classic sci-fi novel, Starship Troopers. However, Looking Glass were unable to get the license, so came up with their own story and intricate universe, instead. The year after Terra Nova's release, Paul Verhoeven's film version of Starship Troopers hit the cinemas.

Practical Tips

The readme file suggests (just as the bartender in the FMV does) that "mixing alcaps and water makes a great imitation martini."

Sales

Although critically acclaimed, Terra Nova was a huge commercial flop. This (together with the equally unsuccessful project of 1997, British Open Championship Golf) plunged Looking Glass in a financial crisis from which the company never recovered. Ultimately, Looking Glass had to close its doors in June 2000. (That, and Eidos was dumping $25 million into Ion Storm at the time --Ed.)

Technology

  • While the game didn't officially support VR headsets, the option was available anyway. If you had a pair of Virtual IO i-glasses!, a Forte VFX1 Headgear, or a VictorMaxx CyberMaxx, you could use it to do rudimentary head tracking.
  • It is one of the few games that supported the 320x400 alternate resolution mode. The terrain looks MUCH better in this mode.

Tom Downey

Tom Downey, the actor of Nikola ap Io, seems to stay loyal to his acting-style and had only little roles in several less know Movies like Dracula's Curse, Frankenstein Reborn and Shapeshifter but has also small appearances in That 70's Show and the computer game Code Blue.

Awards

  • Gamespot
    • One of "The top ten games you never played"


Information also contributed by Adam Baratz, Boston George, nullnullnull, Kasey Chang, Roedie, Sam Jeffreys and Zovni

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Contributors to this Entry

Game added by robotriot.

Macintosh, Linux, Windows added by Sciere.

Additional contributors: nullnullnull, Terok Nor, -Chris, Kasey Chang, Adam Baratz, cafeine, Solid Flamingo, Patrick Bregger.

Game added December 3, 1999. Last modified January 29, 2024.