Silent Hill

aka: Jijing Ling, SH1
Moby ID: 3564
PlayStation Specs
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Description official descriptions

Harry Mason, an average man, is driving to the town of Silent Hill with his daughter. Upon approaching the town, a cop speeds by on a motorcycle. When Harry gets closer to town, he sees that same motorcycle sprawled in the middle of the road. Harry also spots a woman standing in the road, but due to the dense fog, he can't stop in time, so he swerves to avoid her, crashing into a railing, knocking him unconscious.

When Harry wakes up, his daughter, Cheryl, is missing. Sensing that she would head to the town to seek help, Harry sets out on a journey, not knowing what to expect from this eerie town, enshrouded with fog.

You play Harry Mason, a normal man, with no powers or training of any kind. You must search through the town of Silent Hill, looking for your daughter. You will come across many people, some friendly, some not. You must visit many different areas, such as the school, and the church.

Will Harry find his daughter and safely get out, or is there more to this town than a simple fog layer?

Spellings

  • サイレントヒル - Japanese spelling
  • 寂静岭 - Simplified Chinese spelling

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Credits (PlayStation version)

93 People (81 developers, 12 thanks) · View all

Director of Marketing
Product Manager
Producer
Assistant Producer
Customer Support
Packaging and Manual
Executive Producer
Director
Game System Programmer
Graphic System Programmer
Character System Programmer
Enemy Programmer
Event Programmer
Background Designer
[ full credits ]

Reviews

Critics

Average score: 87% (based on 34 ratings)

Players

Average score: 4.1 out of 5 (based on 191 ratings with 15 reviews)

The fear of blood tends to create fear for the flesh

The Good
It's clear that Silent Hill is not a simple game. I'd say that this is one of the most scariest games in a long time. Game design is disturbing and the sound's unique, featuring a scary story deep enough to create spin offs, sequels and a lot of things (like comics, novels and many more).

Let's proceed step by step. Silent Hill was released as a Survival Horror Game, an alternative for Capcom's Resident Evil. Soon, the players realized that comparing this game with Resident Evil is a big mistake. We don't fight zombies and we're not facing a classic horror story. Silent Hill was conceived as an original game, and that's what it is. This game is the perfect one for those who love psychological horror, the kind of horror from movies like Jacob's ladder, more focused in the atmosphere than in concrete terrible frights. Something more ethereal.

Story is deeper than anyone could tell. Besides the main creepy story the game has many details and secondary stories (Lisa Garland's is my favourite one, a melancholic story in a world of darkness and terrible creatures that will give you a strange feeling, so sad). Everything's connected to Alessa's minds and fears, each creature has a reason to be there and to be like it is, all extracted from Alessa's pain and suffering: The fear of the dogs, the bullying suffered in the school or the creatures from the fairy tales that she used to read. Everything's about Alessa's world, the world that overcame the town of Silent Hill when Alessa suffered her terrible fate.

The main story is as deep as good and the player must take the time to explore all the town and to understand every part of the story, which is not a simple task. You don't have to go everywhere in the town to complete the game, but if you want to know what's happening you should. Even if you take a look at every location in the game many questions aren't answered, so, you'll read a lot of different interpretations of the same thing if you search for more information.

Talking about gameplay, the game works as Resident Evil and that's why it's a Survival Horror Game (that's why people compare it with Resident Evil, but the game has nothing to do with it). We carry different weapons that we aim to the creatures and shoot as well as many puzzles to progress with Harry's searching for his daughter. Of course the puzzles that we'll find are related with Alessa's mind, for example, there's one featuring characters from Alice in Wonderland, one of the tales that Alessa read. It looks like it's out of place, but when you understand the story you won't feel it. To sum up, different puzzles related with the main story and not just mysteries in a mansion without a concrete sense, you know.

When we start the game we'll pick a flashlight and a radio. The radio is necessary because it will make a strange noise when we're near a creature. About the flashlight, you'll need it to go on in the darkest areas of the game (which are a lot), the problem is that its light will attract the monsters around you. We'll find many maps in our quest, and Harry will take notes there about anything, like closed doors, broken doors, places that he had visited or puzzles. You need your flashlight to look at the map, so, as if we were there, if you want to avoid monsters you'll have to search for a room that has none of them, and then take a look at the map and see where you want to go, turn off your flashlight, get out of the room and go there (of course walking, unless you want to be noticed because of your footsteps while you're running). Of course you can kill every creature that you find, but ammo is limited.

Controls are simple too, the classic configuration for a Survival Horror Game, a button to aim and another to shoot, the button to examine and the one for running. You'll have also a status screen to heal you if you need it. There are two buttons, the L1 and R1 that are useless. If you press your running button and one of those they became more useful but it's an annoying way to move, or maybe that's just that we're not used to that.

The camera is different from Resident Evil, we don't have static cameras in the rooms, the camera will follow us in our adventure and what's more, it's part of that scary feeling and atmosphere in the game. Sometimes the camera won't show you what's further. This is a good example about using a camera properly if you want to make a scary game like this.

Graphics aren't special at all, but they're good. Light effects are the best thing about graphics,but the game's not the best out there because of its graphics. The design and the deep story are above all the other aspects of the game. There's something curious about graphics, they're not perfect but that helps with the atmosphere of the game, I mean, if you can't see clearly what you're shooting at it becomes more scary, you're shooting to something and you don't even know what it is.

The music and the FX deserve an entire review. Akira Yamaoka's work in all the games of the series is a before-and-after in videogames. There are some Silent Hill games which aren't as good as they should, but the music was always good, no matter the game. The first Silent Hill has an industrial style all over the game, the music of Yamaoka suits with the rusted world of Alessa where you can smell the oxide at any time. Yamaoka composed a noisy soundtrack for the game, with metallic sounds and strange noises that makes the atmosphere even more claustrophobic. Besides that compositions, Yamaoka included some melancholic tracks for concrete parts of the game, and when you listen to them in the middle of this world, when everything's just noise, they really work as I never thought in a Survival Horror game. Songs like "She", "Tears of..." or the main Silent Hill theme are masterpieces.

You can play the game many times because it has many different endings as well as unlockable weapons, like the Katana, the chainsaw or the Hyper Blaster. Our decisions during the game will influence the story in some ways, specially in the end.

To finish with, there's something that I really like about the game. You don't need to complete the game fast to get a good score at the end. The score depends on the items that you've taken, the good/poor aim that you had, the enemies killed and other things. Silent Hill is a game to be enjoyed little by little because of its depth. Put all your senses on the game and you'll love it.

The Bad
The game has no important bad things to remark but there are some things that aren't perfect. There are some movements that are useless as I said, and the fact that you need to finish the game many times to unlock all the weapons available.

The camera as I said is another scary element that helps with the atmosphere of the game because it won't show us what's there many times. That's perfect for the atmosphere, but not for the gameplay because many times we will walk in the direction of the camera and we cannot see what's further, so, it's possible (in fact it happens a lot) that a creature appears and attacks Harry when you didn't notice it because the camera didn't show you. There's a button to center the view, but it doesn't work as we want sometimes.

Wait, did I say that the game has no remarkable bad things? I forgot about something. The voices are disastrous. The voice acting is boring, soporific and all the bad adjectives that you could imagine. It's not like they're talking when they do, it's like they're reading the script without any feeling and with a large pause between each sentence. Wake up Harry! Your daughter's on big troubles, I think that you should be more interested in what you say. I really love this game and I don't like talking about the bad things on it, so, I'd say that the voice acting is like that just because they're been consumed by the town itself and the darkness on it, and it helps the atmosphere of the game, but the fact is that the voice acting is intolerable.

Another bad thing that depends on how the player plays the game is that you may not want to explore the whole town, only focus in the main story and finish the game as soon as possible. If you do that you won't experience a shocking game and you'll feel like this is just a normal game and nothing unique, specially if you get the bad ending which is a bit frustrating (it's the bad ending, what were you waiting for?).

The Bottom Line
One of the scariest experiences in videogames history with a perfect design and story harmonized by an unforgettable music. There's nothing to reproach in the game (besides voice acting), maybe only the fact that it set very high standards and now it's difficult to make a game as good as this. The game defies the imagination, even Alessa's.

PlayStation · by NeoJ (398) · 2010

"Dahlia Gillespie!"

The Good
After over five years, Horror games finally got their due. As the genre became more and more prevalent, a slew of the games hit the gaming world, one of the best of the early Japanese horror invasion, Silent Hill, was a little late, as it did not hit the PS ’till 1999, when the console was practically dead.

In Silent Hill, you are Harry Mason, a widower, and struggling writer, whom often takes vacations to the isolated Silent Hill, with his daughter. After a wreaking his car when he swerves to avoid someone in the road. And upon regaining consciousness, Harry cannot find his daughter. This leads him around the city, as he searches, the plot thickens as he learns the city is changing, and he meets others, including the strange Dahlia Gillespie.

Apparently the small village, like something from Lovecraft, is being devoured by an ancient evil. Will Harry be able to survive long enough to find his daughter, and get the hell out of Silent Hill?

Silent Hill, thankfully does not play like the more popular and crappier Resident Evil. It has some similarities, but there are many improvement as well. For instance, you are not stuck in a clichéd “scary” mansion the whole game. You can explore most of the town, of course there are barriers, and places you simply cannot go, but there are also optional places that can be entered.

The item management is also handled better. There is no limit to the items you can carry, and no annoying go and find a magic box and swap out items crap. Puzzles are often less obtuse, with a few exceptions, ahem, the piano puzzle. ( I guess Konami, expected us to be concert pianists.)

The combat is not a good a some other horror games, such as D2, or the more recent Call Of Cthulhu, but better than the clunky Resident Evil, and Parasite Eve. Either with melee or guns you take aim and fight the monsters that range from freaky to corny. And melee combat actually works unlike RE.

The Graphics are good for Playstation, but hardly good otherwise. The game makes use of full 3D, and not pre-rendered, as was the tradition during these days of horror games. Constant fog hides the view distance problems, which are thanks to the PS’ low RAM.

The Sound Department is more of a mixed bag. The music and sound effects are quite good, however the voice acting is atrocious, more on that later.

The Bad
Some obtuse puzzles can kill the fun of the game, and there are parts of the game in which you will do a lot of wandering, as it is not always clear what has to be done next.

The Graphics suffer from typical PS problems, this is only a minor flaw, but one none the less.

The voice acting is horrifying, but not in a good way. But it is not only the way the lines are read, but how they are written, is often howling bad. “Dahlia Gillespie”. And the whole “Gyromancy” thing, what the hell is this? The magic of sandwiches?

Finishing the game with the best ending takes very special requirements, and if you miss something you will not get the best ending, the only way to assure gaining this ending, is to either have a game guide, or by having already finished the game.

Also you unlock special weapons, but the catch is that they are not always where they are supposed to be when you start a New + game, WTF? They only appear about 75% of the time, you can likely imagine how pissed I was when the chainsaw I took the trouble to unlock was not available. You can also likely imagine the expletives I let fly upon this discovery. Why Konami?

The Bottom Line
Overall, Silent Hill is still one of the best horror games on the PS, and one of the best Japanese ones as well, despite it’s many flaws.

PlayStation · by MasterMegid (723) · 2006

Scariest Game on the Playstation!

The Good
Silent Hill is a game that has more of a focus on psychological horror than the action horror that the Resident Evil series have dominated.It forces you to think more than on any other survival horror game.It also has the best storyline out of all the survival horror.You play Harry Mason,a man who just wants to take a nice long vacation with his daughter.Unfortunately,you crash and when you wake up,your daughters gone.That's just the basic storyline.If you go in just knowing that,you're going to be terrified.If you go in knowing more,there'll be less tension.

Another plus is the contols sytem,that works great for the 3D enviroments.The camera never gets in the way and you're always able to see behind and in front of you with just a push of a button.There's still some problems with it,but it works fine enough to look right through them.

The Bad
The main thing was the save system.It uses the same one where you can only save in select spots.This doesn't really work in this game because it's a pretty big enviroment and only a select few places to save,so you end up playing longer than you wanted to.Another problem is with the voice acting.While the music and sound effects are excellent,the voices are done poorly for a game of this calbire.

The Bottom Line
Silent Hill is a tension filled trip through a little town full of horror and surprises.Expect everything in this game because anything can happen in Silent Hill...

PlayStation · by SamandMax (75) · 2001

[ View all 15 player reviews ]

Discussion

Subject By Date
Opening sequence is brilliant Donatello (466) Sep 9, 2013
1st person mode Donatello (466) Aug 11, 2007

Trivia

1001 Video Games

The PS1 version of Silent Hill appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bloopers

This game features a "blooper reel" that can be seen upon completion of the game.

Censored content

The Pal release of Silent Hill is slightly censored, specifically it's missing the deformed child-like enemies that appear in the school and other places of the game. For this release they were replaced with the "Clawfinger" monsters (which only have a minor appearance late in the original game).

Development

When Silent Hill was first announced, press releases indicated that there would be two playable characters with different scenarios, like Resident Evil 2, but the retail version was released with only one playable character: Harry. Apparently, Cybil was originally intended to be the other playable character, and another side of the story would be viewed from her perspective.

Cybil's scenario was never completed, but not all the clues were taken out of Harry's scenario. On the map it would seem most places marked out in dark pink are significant to you on your adventure, however there is a shop on Simmons St. that doesn't open. There is also a boat below Indian Runner that you cannot get to. The door of the diner next to Norman's Motel is only locked, not jammed. In the school Chemistry Equipment Room, there is Glucose and Distilled Water — these are among the ingredients needed to make bombs, but you are told you have no reason to take them.

On a side note, Cybil as a playable character would later appear in the Japan-only GameBoy Advance text-adventure remake of the game, Silent Hill Play Novel.

References

  • Most of the street names in Silent Hill are names of sci-fi or horror authors: Finney - Jack Finney, author of "Time and Again" Bachman - Richard Bachman, Stephen King's pseudonym Bloch - Robert Bloch, author of "Psycho" Matheson - Richard Matheson, author of "I am Legend" Ellroy - Jack Ellroy, author of the "Black Dahlia" Bradbury - Ray Bradbury, author of "Something Wicked This Way Comes" Levin - Ira Levin, author of "Rosemary's Baby" Sanford - John Sanford, author of the "Prey' books Simmons - Dan Simmons, author of "Song of Kali" Sagan - Carl Sagan, author of "Contact" Crichton - Michael Crichton, author of "Sphere" Koontz - Dean Koontz, author of "Phantoms" Wilson - F. Paul Wilson, author of "Nightworld"
  • Blood marking a garage door across from the church spells out "Redrum", a reference to Stephen King's "The Shining"

Sonic Youth

The teachers on the register in the school, Moore, Ronaldo, and Gordon are the three main members of the band "Sonic Youth", Kim Gordon, Lee Ronaldo, and Thurston Moore. Also, the school section ends with you picking up the "K. Gordon" key and going to her house!

Information also contributed by Dr. M. "Schadenfreude" Von Katze, hydra9, Lain Crowley, Tiago Jacques, and Zovni

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Contributors to this Entry

Game added by Grant McLellan.

PSP, PlayStation 3 added by Jeff Hazen. PS Vita added by GTramp.

Additional contributors: Unicorn Lynx, Richard Simpson, JPaterson, Alaka, Zeppin, DreinIX, Zaibatsu, Jon Collins, brandon221234, FatherJack.

Game added April 4, 2001. Last modified February 8, 2024.