Master of Magic

aka: Civizard: Majutsu no Keifu, MOM, Master of Magic Classic, Maître de la Magie
Moby ID: 200
DOS Specs
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Description official descriptions

The plot of Master of Magic is to become the dominant wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrror". You can do this by destroying your competing wizards (up to 4 computer players) or by casting the Spell of Mastery.

Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles.

The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.

Spellings

  • シヴィザード 魔術の系譜 - Japanese PlayStation release (Japanese spelling)

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Credits (DOS version)

48 People (46 developers, 2 thanks) · View all

Design
Programming
Art
Composer
Music Producer
Sound Effects
  • Midian
Marketing - Product Manager
Marketing - Packaging
Producer
Art Director
Quality Assurance Lead
Manuals - Writer
Manuals - Editor
Manuals - Design & Layout
[ full credits ]

Reviews

Critics

Average score: 79% (based on 19 ratings)

Players

Average score: 3.9 out of 5 (based on 119 ratings with 11 reviews)

The immortal manifestation of perfection (and some bugs :( in computer strategy games!!!

The Good
Everything! From the excellent never-seem-outdated graphics to the moody atmospheric music to the extremely diverse magic and summoning system to the unlimited gameplay and replayability, this game is going to be eternal! The only strategy game that is so close to perfection on itself, except some very nasty bugs... This is the game that really trascended Civ series and mixed RPG and strategy element just right, and I just cannot stop playing it again and again!

The Bad
Some VERY nasty bugs! From the disruption of music to nasty crashes to system lock-ups... And the game can appear to be a little bit too easy when you completed it the 100th time (but then it really doesn't matter alreay :)

The Bottom Line
The must-have for every gamer, the really instant classic from Microprose with extremely fun gameplay and replayability. This game will be eternally remembered for its closeness to perfection and a horde of nasty bugs...

DOS · by DarkTalon (156) · 2000

Empire building game full of game elements to keep you busy

The Good
Like any other SimTex game, Master of Magic just has so much to it. There's exploration, empire building and city management - which by themselves establish it as an above average CIV clone. This non-magic element of the game is so good, I played my first few games of MOM almost completely ignoring the magic aspect. (Don't ask me why I hadn't discovered the spellcasting - It's great, I guess I was too busy building catapults or something) There truly are many ways to play MOM - you can build a completely non-magickal army out of catapults like my dumb ass, or create a completely summoned army consisting of only goofy looking stone giants with big heads and fuzzy bears. A closer examination of the units, though, reveals that each unit has a lot of stats and special abilities - and this gives the game its depth. Add in heroes - superunits that carry artifacts worth 10 times as much as they are, and building armies and attack groups becomes more fun than any other strategy game of this type.

The Magic also adds a lot of depth. A player chooses or creates a wizard when beginning a game of MOM - with proficiencies in one or many of 5 books of magic, and special abilities. Each book of magic requires a different style of playing. Life magic will assist your armies and towns, but won't help you much when you want to be really mean to an opposing wizard, whereas Chaos magic will allow you a lot of spells with direct attack damage to enemy armies.

What to do with all this destructive power? Even at peace your armies will find some heads to bust open. Much of the game consists of the player fighting neutral creatures in nodes - sources of power, and keeps, temples, etc. for gold, artifacts and other goodies (even extra spell books that you hadn't picked at the beginning!)

The best thing about MOM is that even with this high level of detail - you don't have to keep track of everything if you don't wish. You can ignore whether or not your Dragons have firebreath or not and just send them to eat some people. But once you know the special abilities of each unit, it helps to decide what to use in special situations.

The Bad
The only significant problem with MOM is it isn't as much fun as it should be fighting the enemy wizards. The diplomacy seems much weaker than in Master of Orion, as are the enemy wizards personalities. Hatred of the enemy - as could develop in games like Master of Orion and Civilization, never develops. Also, they don't seem to put together attacking forces with any kind of order, hordes of 1 type of unit will often roam about your territory until you get annoyed enough to do something about it. Though they do use magic well (at least in v1.31) and will cast something nasty like Counter Magic at the beginning of a major battle.

The graphics weren't great, even for the time, and I constantly get hounded for playing something so "crappy looking." If that happens to you, just cast a bunch of overland spells. Those have pretty pictures. The sound stinks and the music is awful when you're trying to establish yourself in your mind as an evil wizard of death and chaos. (Turning off the sound will also free up a lot of conventional memory) The interface for moving your armies around is a bit quirky, but the patches have just about fixed the pathfixing and moving units around in groups of nine is a hellofalot less time consuming than moving 1 at a time.

And with any strategy game with so many units and variables it's tough to keep everything balanced, but Master of Magic does a good job nonetheless, adding in unit weaknesses to balance out the strengths, and a way to defeat almost any strategy.

The Bottom Line
So accessible yet so complex, MOM is likely to be 'playable' for a long long time.

DOS · by Nathan Kovner (49) · 2000

Civilization meets Magic: the Gathering.

The Good
The Magic system. It's like in Magic: the Gathering. Very quick to learn, and the summonings are handled similiar to the Wizards of the Coast game too! Town managing system was carbon copied to Master of Orion II, because it was so good. Another easy-to-use interface! The battles are also nice, no complaining in them. And the spells! IMHO researching spells instead of tech as in MOO is more... well, fun because you can use them right away, instead of waiting years to the Stellar Converter ship of yours to construct in Master of Orion 2.

The Bad
It's 21th century. If I had played this game 5 years ago, I would have said that graphics are good and sounds are average. Now I must say that graphics do their job, but sounds are terrible! First time I heard Fire Elemental grunt like bear, I laughed. But after 50th time...or Night Stalker move sound is pounding of horse hoofs? Or.. okay, unit sounds are few. And musics? Terrible. First I tried adlib sounds. Worse than midi. Then SB Pro. A bit better, but still below the line. Star Control 2 was released two years before MOM, and it had better, MOD-style musics. Come on SimTex, you can do better (as in MOO 2). Also, diplomacy has no versatility, as in Orion games. Why? Not even in version 1.31. And AI is stupid diplomat in this one. If SimTex had corrected these flaws, Master of Magic would have been the greatest strategy game of 20th Century!

The Bottom Line
Combine the best sides of Civilization and Magic:the Gathering and you have Master of Magic. Strategy-game, that is based on two planes, Arcanus (near to Earth) and Myrror, chaotic plane. Build up your armies and cities, deal with other wizards, these are the Civ elements. Summon horde of fiendish monsters or noble heroes, cast fireballs and life drains, these are the Magic: the Gathering elements. Absolutely worth of trying, because it's nowadays abandonware. You can get it free.

DOS · by Lord Zimonov (8) · 2000

[ View all 11 player reviews ]

Discussion

Subject By Date
Dragonsword has moved to Realms Beyond Hans Noe Oct 23, 2010
MoM unofficial patch v1.40 kyr ub (1) May 16, 2010
Active fan site at dragonsword.com Hans Noe Apr 24, 2010

Trivia

References

One of the merchants may try to sell an item called "idspispopd". This is a cheat for Doom.

Release history

The original game had an onslaught of bugs that almost prevented playing. Microprose released a patch and later a completely new version of the game (which had a different manual and disc). The original disc and manual can be considered a collector's item.

Unofficial patch

There is an fan-made, unofficial patch (v1.40) that focuses on the correction of many bugs still left in the 1.31 version and tries to improve the game's AI performance. The download link can be found in the related links section.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #141 in the "150 Best Games of All Time" list
    • November 1996 (15th anniversary issue) – #13 Most Rewarding Ending of All Time
    • May 1997 (Issue #154) - Introduced into the Hall of Fame

Information also contributed by Andrew Grasmeder El-ad Amir, and kyr ub.

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Related Sites +

  • Help Site for Master Of Magic
    This is an interactive guide on Master of Magic. For those who do not have the manual paper because they download abandonware version of this video game.
  • Master of Magic: Hero Page
    A site dedicated to everything about heroes in Master of Magic, including cheats, oddities and descriptions.
  • Sector 5, Ratai's Realm
    Master of Magic Online Guide. Has other things like chat rooms and custom wizard submission.

Identifiers +

  • MobyGames ID: 200
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Contribute

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Contributors to this Entry

Game added by Tomer Gabel.

Windows added by Picard. PC-98 added by Trypticon. Linux added by Lugamo. PlayStation added by Yanis Lukes.

Additional contributors: Andrew Grasmeder, Kalirion, Laey'zur Tiberius Hawke, Thibault Droulers, 6⅞ of Nine, Cantillon, Patrick Bregger, Plok, Yanis Lukes.

Game added August 10, 1999. Last modified February 13, 2024.