Return to Castle Wolfenstein

aka: RTCW
Moby ID: 5385
Windows Specs
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Description official descriptions

Two secret agents are captured while they are investigating Nazi Germany's occult activities in Castle Wolfenstein. Agent One is subsequently tortured to death by his interrogator, but B.J. Blazkowicz manages to escape his cell by killing the guard.

Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The game puts the player in the combat boots of Blazkowicz, who will first have to escape the castle and report back to his superiors, and afterwards restart the hunt for the SS Paranormal Division. This division was founded by Heinrich Himmler and is trying to find the grave of Saxon warlord Heinrich I to bring him back to life. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades.

The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.

Spellings

  • 重返德军总部 - Simplified Chinese spelling
  • 重返德軍總部 - Traditional Chinese spelling

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Credits (Windows version)

251 People (165 developers, 86 thanks) · View all

Return to Castle Wolfenstein is powered by
  • id software's Quake III Arena technology
Production, development and technical assistance provided by
  • id software
Director
Executive Producer
Art Director
Programming
Character Artist
Technology and AI Programming
Texture Artist
Technical Lead Design
Lead Level Designer
Level Designer
Models and Animation
Animation
Scripting
Writer
Sound Design
Production Coordinator
Controller
Additional Programming
Additional Level Design
Spec. Ops. Consultants
[ full credits ]

Reviews

Critics

Average score: 85% (based on 43 ratings)

Players

Average score: 3.9 out of 5 (based on 193 ratings with 13 reviews)

The REAL sequel to Wolfenstein 3-D

The Good
So you thought that Spear of Destiny was the sequel to Wolfenstein 3-D? Well, you thought wrong. In Return to Castle Wolfenstein, B.J. Blazkowicz is asked by the Office of Secret Action (OSA) to uncover the reason behind the Nazi's activity centering around Castle Wolfenstein. The leader of the Nazi Paranormal Division, a General by the name of Himmler, has increased his activity in this area. Apparently, reports have come in that his group is experimenting in occult magic and horrific scientific experiments involving cybernetics and genetic manipulation.

So B.J. and another agent is sent on a mission to do just that, only to be captured and held in Castle Wolfenstein for interrogation and, eventually, execution. However, like in Wolfenstein 3-D, B.J. waits on the ceiling for a guard to come in and falls on top of him and takes his gun. As you explore the many locations within the game, you can interact with certain objects by going up to them and pressing <ENTER> on the keyboard, but only if its corresponding icons shows up at the bottom of the screen. Walk up to a button, and a icon representing a finger is shown, indicating that you can press it; go up to a painting or a notice board, and the "break" icon appears, indicating that you can break the object. (A blue bar may or may not appear below this icon, telling you how much strength is required in order to do justice.) Secret areas can often be found by breaking objects. Walk up to the ladder, and the "ladder" icon appears meaning that you can climb up or down.

RTCW is not split up into numerous levels like Wolf3D. Rather, the game is split up into seven missions, consisting of roughly four or five parts, and each part has various objectives, which must be completed before leaving the part. It is important to review your objectives, as well as the mission summary. If you do, you will also be able to see a map, showing where you're heading. During most of the game, you will usually be going around the level shooting nazis that get in your way until you get to the exit. When killed, nazis will leave their weapon behind. Your default weapons are the knife and pistol, but a variety of weapons can also be collected, and range from assault rifles, tesla cannons, sniper rifles, and guns that emit laser beams and electrical charges. You also have the opportunity to use grenades and dynamite. However, every person you encounter are not just nazis, as you will also encounter innocent citizens and scientists. If you are facing them, a red X will be on their faces, telling you not to shoot them. If you do, you will fail your mission. Also, there are a couple of scenarios where you have to go around the territory undetected. If you are detected in these scenarios, the alarm sounds and you'll also fail the mission. Another situation where you can fail your mission is losing all your health.

Also laying about in every location are some treasures, which may include gold or chalices. Once you have completed one of your objective, a notebook icon appears telling you so and it's time for your next task. Once you reach the exit, a dialog box details the time taken to complete the part; and the objectives, secrets, and treasures found, as well as the number of attempts. Too bad the dialog box doesn't include the number of nazis killed. As expected, there are cut-scenes within the game. Once you have completed a mission, you get to watch cut-scene showing the two guys over at OSA outlining your next mission. By the way, some of the tasks you have to complete are interesting. Somewhere in Mission 3, for instance, you have to abort the V2 rocket launch that will destroy London, and much, much, later, you have to stop the resurrection of Heinrich I.

The character AI is rather good. Nazis are not standing still while they shoot. They shoot and move around at the same time, making it a little difficult for you to shoot them. They even go out of the room, only to come back seconds later to have another go at you. The stereo sound gives realism to the game, as sounds travel between speaker to speaker whenever you shift your gaze, and are facing left or right of the nazi. The manual that comes with the game is interesting too, especially the "Wolfenstein Lore" trivia, feeding you information that you may or may not already knew about both id Software and Wolf3D.

The Bad
There is only one problem that I've noticed in the game. The nazis don't speak English in both Wolf3D and Spear. So why do the nazis suddenly speak English this time. Seems like ID/Gray Matter forgot this fact. Perhaps someone will point out this mistake to them.

The Bottom Line
As far as I know, this game was released in Germany as a modified version, really modified. The German version of RTCW had some parts omitted, such as the song, a definite no-no in Germany. As well as this, turns out that the plot is crap. I'm glad that I'm not one of these people who aren't living in Germany.

Rating: ****½

Windows · by Katakis | カタキス (43092) · 2004

A legendary sequel to a legendary game.

The Good
Starting with the visual look, Return to Castle Wolfenstein looks very good. Everything is detailed very correctly - the characters look just like taken from movies, weapons and items look just like they've been taken from a real weapons depot and put into this game, architecture - just can't describe it with my words, it speaks totally for itself. Even the zombies, robots and other fictional creatures look very realistic with this detailed elaboration. The effects of explosions, fire, gore and so on are less satisfying, but still look descent.

Of all first person shooters, RTCW has the most impressive sound effect I've ever heard, especially when shooting from a weapon. All weapons sound so powerful like they wouldn't sound in any other PC/video game ever. What Nazis say during the battles fits it nicely. The voice acting is very excellent, maybe not even from the best in video games, but still, very, very descent. The soundtrack is a perfect 5 also and has some of my favourite soundtracks from video games.

And of course, lets talk about the main component, the gameplay. Well, what should I say, brilliant, nothing else. Greatly done architecture gives good variety in level design, levels themselves are just epic, a good weapons arsenal with fictional weapons also in it, cool, hot, and hostile enemies, and a very good storyline. Besides an epic single player campaign RTCW has a great multiplayer component, which was later given a stand-alone add-on Enemy Territory, and which is simply one of the best on-line games in FPS history. Nuff' said about the gameplay, it's just a masterpiece, that is it.

The Bad
I can't really think of any bad sides of this game - technically perfect, fun factor is also a 5 out of 5, is there even anything bad in it? Maybe somebody could even point out a few things, but I just can't.

The Bottom Line
A must have game for any FPS fan out there, RTCW is not only a descent FPS game by itself, but its also a perfect sequel to Wolfenstein 3D. If you feel good of killing Nazis in a PC game, this game will give you an orgasm.

Windows · by Medicine Man (328) · 2009

A worthy sequel to the grandfather of all 3D shooters.

The Good
What's so good about this game is the thought and dedication Gray Matter and id Software have put into its design. They've preserved all the elements that made the original Wolfenstein 3D fun, and managed to include all the technological and gameplay advances that occured since the release of the original Wolfenstein 3D a decade ago.

Just in ways of technology, the game's brilliant. With a decent video card (Nvidia Geforce level or higher) the game never looks less than beautiful. id Software's Quake III Arena engine allows the player to explore everything from dark, murky crypts and catacombs to large outdoor areas - and the detail in geometry, textures and characters is amazing at times.

But this isn't just a technology showcase like (according to some) Quake III Arena was. The gameplay pretty much sticks to the classic 3D shooter formula pioneered by the original, though it's full of surprises and great moments. You'll sprint trough the shady streets of a German village leveled by Allied bombardments, supported by artillery fire. You'll have intense dogfights with Nazi troops in dungeons, forests, tunnels and villages - all realised with very convincing realism and great atmosphere.

And that's just the single player game. Multiplayer games are great too, with an Axis and Allied team battling each other in brilliantly balanced maps - some new, some modified single player maps.

In short, the game's great. It's not an earth-shaking masterpiece like Doom or Half-Life, yet it accomplishes its mission : to be a near-perfect 3D shooter for new and old Wolfestein fans alike. Killing Nazis was never this much fun.

The Bad
RTCW actually avoids the usual pitfalls of 3D shooters - repetitive switch-flicking puzzles, predictable AI and unimaginative weapons. So in short, I can't really think of anything bad :)

The Bottom Line
Pick it up. Now. I'm not kidding, y'know.

NOW.

Windows · by Lord FlatHead (14) · 2001

[ View all 13 player reviews ]

Trivia

1001 Video Games

Return to Castle Wolfenstein appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Castle

Castle Wolfenstein is based on Castle Wewelsburg which Heinrich Himmler used for occult rituals and practices.

German index

On February 28, 2002, the English version of Return to Castle Wolfenstein was put on the infamous German index by the BPjS. The German version followed April 30, 2002.

For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

In addition, the game is violating §86a of Germany's penal code (for using characteristics of unconstitutional organizations), therefore it is illegal to produce, distribute, import, export and use it in the public. But this does not mean it is illegal to just own the game.

German version

For the German release, the story was altered: You fight against the "Wolf-Sekte" (Cult of the Wolf), which is very dangerous to the freedom of the country because of their dark experiments.

That's it. Nothing else. No word of Himmler and his dark plans, no Nazis at all. It is clear that this "background" was made up for the only purpose of getting the game past the German feds - the word "Nazi" is a red sheet for them. They altered some of the names, too: Himmler is now called "Holler" and Oberst von Bülow has been renamed too. With this new storyline, the game makes absolutely no sense.

The funniest thing about this is the packaging which shows Doktor Zan (appearing at the very beginning of the game when he fries our comrade) - and on his jacket, you can clearly see the Nazi emblem (an eagle sitting on a circle in which is a swastika).

Even more changes to the German version, most of them regarding speech:* The "Horst-Wessel-Lied" (a Nazi song) was changed to a classical piece - the same is being played on a record player in the first outdoor mission. Seems they put it together in a hurry. * A picture of the "Führer" (Hitler) was changed to an odd-looking guy without beard but with the well-known army cap. Found in a more-or-less secret room in the village (accessible via the rooftops). * a speech of Hitler about the Reichstag (map: dam) was deleted and replaced by classical music * The speech "Wie geht's, Willie?" (How are you, Willie?) has been replaced by "Was ist passiert, Willie?" (What happened, Willie?), removing any sense from this talk. * A drunk soldier in the wine cellar under the cafe (map: village1) babbles: "Shut up you slowenian swine". In the German version, the word "slowenian" was removed. * In the labs, someone asks "What are your orders, Herr Oberführer?". This was changed to "What are your orders, pack leader?". * A voice of the generic German soldier was changed: In US, he said "Halt, Schweinehund!" (Stop, you pig!) - in Germany, he says "Halt, Verräter!" (Stop, traitor!), removing the profanity.

Language

Some posters in the game, don't have a German description, but it is in Dutch!

Music

  • Record players can be heard playing either Für Elise or Moonlight Sonata, both composed by Germany's own Ludwig Von Beethoven.
  • Bill Brown's score for this game was influenced by war movies made during the late 50's to the late 60's. Movies like The Bridge on the River Kwaii and The Dirty Dozen.

Technology

The developers included a unique set of motion captured animations for each character. Gray Matter also incorporated a skeletal animation system so they could articulate the models in a fluid and realistic way.

They also incorporated a brand new music system to change with the scene, much like LucasArts Imuse system.

Weapons

Gray Matter Studios really did their research for this game. In-game, you find the following guns:* Luger, MP-40 and the Sten which use 9mm ammo. * Colt and Thompson that requires .45caliber. * Mauser and the FG42 that require 7.92mm.

These guns were manufactured and commonly used during WWII. Gray Matter even included a temperature gauge for the Sten, since the real life counterpart had a tendency to burn the hands if the user sustained fire for a period of time. A sizzling sound would trigger every time your hands would be burnt. The developers also took great efforts in modeling the guns and stock cartridges.

Some weapons in the game are fictional, but the M1S Snooper Rifle does really exist. It is based on the M3 Carbine and uses .30 caliber ammunition.

Awards

  • Computer Gaming World
    • April 2002 (Issue #213) – Best Weapon of the Year (Flamethrower)
  • GameStar (Germany)
    • Issue 03/2002 - Best Game in 2001 (Readers' Vote)

Information also contributed by Der.Archivar, Medicine Man; RobbertC, Scott Monster and Xoleras

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Contributors to this Entry

Game added by Kartanym.

Macintosh, Linux added by Corn Popper. Windows Apps added by Plok.

Additional contributors: Unicorn Lynx, Indra was here, JPaterson, Jeanne, phlux, AdminBB, Zeppin, Paulus18950, Patrick Bregger, Titan10, FatherJack.

Game added November 21, 2001. Last modified March 14, 2024.