Super Mario 64

aka: Chaoji Maliao 64, SM64, Shindou Super Mario 64
Moby ID: 3533
Nintendo 64 Specs
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Conversion (official)

Description official descriptions

Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.

Super Mario 64 is the first Mario game done entirely with 3D graphics. The core gameplay is similar to previous platform installments, focusing on jumping, avoiding obstacles, and defeating enemies. Levels can be explored without time limits. Stars must be collected in order to unlock new areas, eventually gaining access to various parts of Bowser's castle. Defeating Bowser on each floor procures keys necessary to unlock big doors and enter other floors, which contain more areas.

Mario has more moves at his disposal in this installment. Besides running and jumping, he can now walk, crouch, crawl, climb, and punch enemies. Double and triple jumps, long jumps, wall jumps, and backflips can be executed as well. Swimming underwater now depletes Mario's oxygen level. Items must be picked up and carried in some instances in order to solve puzzles.

Power-ups include the Wing Cap, which allows Mario to fly; the Metal Cap, which protects him from damage (including environmental hazards such as poisonous gas); and the Vanish Cap, which makes Mario ethereal, allowing him to walk through certain obstacles (such as wire mesh). Mario can also enter cannons and be shot from them; combining this with the flying ability grants access to high areas.

Spellings

  • スーパーマリオ64 - Japanese spelling
  • 神游马力欧 - iQue-Player Simplified Chinese spelling
  • 超级马里奥64 - Chinese spelling (simplified)
  • 슈퍼마리오 64 - Korean spelling

Groups +

Screenshots

Promos

Credits (Nintendo 64 version)

46 People (43 developers, 3 thanks) · View all

Game Director
Assistant Directors
System Programmers
Programmers
Camera Programmer
Mario Face Programmer
Course Directors
Course Designers
Sound Composer
Sound Effects
Sound Programmer
3D Animators
Additional Graphics
Technical Support
[ full credits ]

Reviews

Critics

Average score: 94% (based on 53 ratings)

Players

Average score: 4.1 out of 5 (based on 338 ratings with 13 reviews)

A True N64 Classic

The Good
This game was a release title for the N64. One of the most anticipated games of all time, the game boasted graphics ahead of its time, along with superb gameplay.

Honestly, I can say that it lives up to its name. The game features Mario, in his first 3D adventure, facing Bowser, who has trapped everyone in the castle and stolen all of the castle's star power. He has hid them in worlds behind secret paintings. Its up to Mario to take back the stars Bowser stole and free the Princess and the rest of the castle.

The game leaves you off in front of Peach's castle. After you venture in, Bowser explains what he has done, and the game gets going. Mario must find 7 stars in each of the 15 levels (6 objectives, 1 for collecting 100 coins), as well as 15 other "secret" stars (for a total of 120).

The game style is platforming, but most of the game varies in challenge and type. One level you will be racing a Koopa to the top of the mountain, and another time you will be helping a snowman find his body. Its stuff like this that make the game interesting.

Mario now has health, instead of his traditional one hit kill. Mario will take damage by getting attacked by enemies, touching them, falling from tall heights, touching lava, etc. There are also a number of one hit kills in the game such as drowning or falling in an endless pit.

One problem of the game is its lack of twists in the story. Its pretty much the same throughout the game: "Collect enough stars to rescue Princess Peach". However, the game makes up for this hugely by added sub-quests and side-stories to each individual world. Other than that, the game is very straight-forward.

Bosses and enemies, are, different. They pretty much don't stray much from "Kill Mario regardless of personal safety" theory. However, bosses vary nicely, each with different weaknesses. While enemies are mindless, it would have been nice if they put some thought into their actions.

The game is very open. If you do not feel like getting one star on a certain level, you can leave the world, go to another painting in the castle, and get stars there. This leaves a very open-ended gameplay feel to the game, because you do not have to get all of the stars to face Bowser (only about half is needed), however a reward is given to those who collect all of them. Levels are no-longer straightforward. Levels are literally massive, expansive areas, where all of the stars can be acquired. Even though you usually choose the star you are aiming for before the level starts on a select screen, this rule can, and is usually, broken.

Controls are done exceptionally well. They can be mastered fairly easy. All of Mario's moves are given from the start, so there is no backtracking to get stars you missed. The exception is the caps, which are generally gained less than a quarter length through the game. Besides that, they are not used in levels before they were discovered.

Sound is one of the best features of the game. Mario does not talk much, however this is the first time in history where he yells "Ouch!" or "Woah!" when damaged. The sound effects are nice, but pretty basic. The main feature is the brilliantly composed music, ranging from fast paced to slow and sober. They become part of the game itself.

The Bad
The story line did not stray much from the typical "rescue princess peach" storyline. However, varying challenge types and sub-quests help to break the monotony.

Another annoying feature was jumping. This really got on your nerves when you had to time the jump JUST RIGHT, or else you would fall back down to restart, or worse, die.

Finally, the enemy AI is mediocre. The AI is perfect for an adventure, but you will find that the enemies are more annoying....than challenging. However, variety and numbers make up for this.

The Bottom Line
Super Mario 64 is a classic platformer, adventure game that will never die out. In my opinion, this is one of the best games ever made because it is innovative in so many ways. I think it is worth buying an N64 over, especially since they are so cheap. An updated version has recently come out for the DS, however, This will always be the game that kicked off the 3D platformer series.

Nintendo 64 · by Matt Neuteboom (976) · 2005

Delayed this for way too long.

The Good
The controls are very fluent, something I find quite odd for one of the first 3D games of this size and with so much freedom. Even more amazing than the fact that it works so well is that it goes so far that the controls also allow various acrobatic tricks such as backflips, long jumps and even flying and swimming. All of this happens with almost no glitches or graphical errors, so I really do have to admit that the first 3D game for the system also perfected the practice of 3D game-design.

Now that we can move around, it is of course also important to have something to move around in. Super Mario 64. Features a total of 15 stages (I believe the Bowser stages and switch-levels do not count here) and each and every single one of them is filled with brilliance. The developers tried to not to go for levels that made sense or even had a tiny bit of realism in them and instead created maps that are memorable and full of interesting places to see. My favorite level is by far the lava level that also features a slider puzzle with a picture of Bowser on it (and moves out of itself for that matter) as one of the many obstacles that can lead to a fiery death.

Mario games used to be about reaching the end of a level within a given time limit because that was what 2D platformers were good at, however the switch to 3D changed all that. It was very hard to make a "race to the finish" entertaining to play in a 3D environment, so instead Nintendo changed things up. Whenever you enter a level you will be shown a number of stars and by selecting one the level will be altered slightly to allow you to get that specific star. It is not so much about doing something fast as it is about figuring out how to actually do it (most objectives require you to explore the world and discover the secrets it harbors).

It's also nice that you get a hint for each objective (which is hidden in the name of the star you chose). Going into a level blind would have been very hard and while exploration will get you so far, it would be near impossible to get a 100% completion if it wasn't for the hints you are provided with. One mission was called "Stand tall on the four pillars", so I knew that whatever I had to do, it would involve four pillars. I really liked that hint because it gave me a direction without telling me precisely what to do.

At first it looked like Mario was going up against the standard enemies again; goombas, koopas, thwomps and Bowser just to name a few. However, the game does add some new enemies for you to fight, my favorite of which are the bullies. These enemies run up to you and shove you out of the way in an attempt to drop you into hazards. They are harmless when caught alone, but when grouped together they can be a real pain. Aside from that there are also monkeys, moles and blowing clouds that will try to hurt Mario one way or another.

Boss-battles, while very rare, are very spectacular and memorable. I am not talking about fights with Big Bullies or other enemies like that, I am talking exclusively about Bowser here. You face him several times throughout the game and he has one hell of an imposing entrance accompanied by one of the best theme songs in the game. Everything about these fights look awesome and they get pretty tough very fast.

It is pretty nostalgic that Mario 64 still has some of the franchise's classic elements in it. I already mentioned that the switches make an appearance again, as well as some of the enemies and good old Bowser, but there is certainly more. One of the levels might use certain mechanics that will be very familiar to fans of Super Mario Bros. 3 for example and there are some very awesome secrets to find that I just don't want to spoil for anybody.

While the graphics are up for debate now that we are in 2012 and photo-realism is very popular, but the soundtrack is just awesome and everybody knows it. The tunes are so memorable and their cheerful nature also fits very well with the overall (lighthearted) tone of the game. Looking at the series' very long lineage, I do have to say that this is my favorite soundtrack of all the games I have played or watched so far.

The Bad
While the controls are your best friends throughout this game, the camera can be considered to be a second villain. The problem is that you can't center the camera behind Mario like you could in Ocarina of Time and Majora's Mask, creating the problem that most of the time you are going to have to do precision-platforming while watching the action from an angle. One of the most memorable moments was when I was in the second Bowser-stage and went up using an elevator, but the camera just stayed down there. I reacted to this by running around a bit and jumping, but this resulted in me dropping into the lava.

I have never been a big fan of collecting items, especially when you have to find a certain number of them. There are two stars in each course that you only get when you have collected 8 red coins and a 100 gold coins. I simply don't like to collect coins, I always end up not been able to find one or two and if you die or leave the stage you have to do it all over again. Also nice are the stages where you can enter certain areas, but not leave them again afterwards (or at least not easily), like the volcano in the aforementioned lava stage.

One of the most common problems with this game is putting it down for a while and then coming back to discover your cap was stolen or lost and you have no idea where it is now. Several enemies can steal your cap and numerous hazards can cause it to fly off Mario's head, but there is no way to know where you left it when you last played it. Why is this such a big deal? Well because Mario takes more damage when he has no cap and he is already not very durable.

The Bottom Line
Super Mario 64 was the first game I ever played and I will always cherish it for that very reason. I like the game a lot and the few flaws I can nitpick are not enough to change my (or anybody's) mind about this title. It is one of the greatest game ever (according to IGN "the best" even) and it will be remembered for generations to come, thanks in part for a number of remakes or releases on different systems.

Mario 64 will appeal to all kinds of people, but I personally found it is best played with the whole family. Nobody was able to resist the charm of Mario and his "yahoo!!!" and everybody wanted to play or suggest something to try (often resulting in a star). For solo play it is pretty good for children and teenagers. A parent might find it funny for a while, but without company they might start to feel lost at one point or another.

Nintendo 64 · by Asinine (957) · 2012

itsa me! Mario!

The Good
The first N64 game we ever bought! Great game. Our chubby plumber with the Italian accent is back and now in 3D! Mario has a lot of moves (he looks like a damn ninja) which look very smooth. A lot of different levels, every level different and original in it's own way.

The Bad
Every boss is Bowser! altough he gets harder to beat, it would be a lot cooler if the old Bowser gang got back in this game (mouser, birdo, maye even some koopa kids!), but sadly it was just Bowser. The graphics are a little bright, all the HAPPY COLOURS tend to hurt your eyes after a while. =)

The Bottom Line
A cool game, long, challenging and fun! A must have, and it's a bargain for the price it's sold now!

Nintendo 64 · by Robert Pragt (27) · 2001

[ View all 13 player reviews ]

Trivia

1001 Video Games

The N64 version of Super Mario 64 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

There was going to be a sequel done, for either the N64 or 64DD, that would have Luigi as a playable character too, but it was never completed. It is possible that this game later became Luigi's Mansion.

Collecting all stars

After collecting every star in the castle, Bowser will say a different message upon his defeat in the sky. Also, a cannon opens outside the castle to launch you onto the roof for a surprise.

First N64 game

Super Mario 64 was the very first game for the N64.

"L is real 2041"

One of the biggest mysteries surrounding this game is that of an inscription on the star statue in the castle courtyard (near the entrance to World 5). The inscription reads, "L is Real 2041" or "Eternal Star". However, a sign in The Legend of Zelda: Ocarina of Time also says this when you look at it (but reads something else when you read it). This sign is located in the Dodongo Dungeon, near the Gorons' home. Whether this was a gag by Nintendo or if they just decided to recycle textures is unknown.

Awards

  • EGM

    • September 1996 (Issue 86) - Game of the Month
    • March 1997 (Issue 92) - Game of the Year (All Systems) + N64 Game of the Year + Adventure Game of the Year + Best Graphics and also Game of the Year (All Systems) (Readers' Choice) + N64 Game of the Year (Readers' Choice) + Adventure Game of the Year + (Readers' Choice) + Best Graphics (Readers' Choice)

    +November 1997 (Issue 100) - ranked #10 (Titles That Revolutionized Console Gaming)

    • November 1997 (Issue 100) - ranked #2 (Readers' Top 10 Games of All Time)
    • November 1997 (Issue 100) - ranked #4 (Best 100 Games of All Time)

      +February 2006 - #6 out of 200 of the "Greatest Games of Their Time"

  • Game Informer Magazine

    • Issue 100, August 2001 - #12 in the Top 100 Games of All Time (poll)
    • Issue 138 - October 2004 - one of the "Top 25 Most Influential Games of All Time"
  • GameSpy
    • 2001 – #11 Top Game of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #17 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #4 in the "Top 25 Platformers of All Time" (poll)

Information also contributed by Big John WV, Brolin Empey, PCGamer77 and Tiago Jacques.

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Contributors to this Entry

Game added by Chris Martin.

Wii U added by Michael Cassidy. Wii added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: Unicorn Lynx, Sciere, Alaka, Opipeuter, gamewarrior, the_penguin, Luchsen, Big John WV, DreinIX, Patrick Bregger, Thomas Thompson, Deleted, Rik Hideto, FatherJack, lightlands.

Game added March 29, 2001. Last modified April 13, 2024.