Whiplash

aka: Fatal Racing
Moby ID: 685
Included in See Also

Description official descriptions

Whiplash is a fast-paced racing game where you choose from eight different cars and race on over sixteen different tracks to brave death-defying loops and corkscrews in stunt racing. The different players are organized in teams of two cars each. The aim is of course to reach the finish line first, but on harder difficulty levels opponents can also be killed by repeatedly bumping into them. The damage is visible, with dents and smoke. Each track has a pit stop where cars stand still to be repaired, but they can be pushed out of the area. When going for kills, team members will not engage each other.

There are different camera angles, a replay function, and both automatic and manual transmission. Next to quick races, the main portion of the game are the cups, unlocked one after another.

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Screenshots

Credits (DOS version)

49 People · View all

Creative Management
Track Design
Original Programming
Executive Producer
Director of Action/Arcade Division
Producer
Announcer Voice
Voice Mastering
Intro Music and SFX
Director of Quality Assurance
Assistant Director of QA
Administrative Assistant
Lead Tester
Testers
Compatibility Coordinator
Marketing Manager
Compatibility Technicians
[ full credits ]

Reviews

Critics

Average score: 72% (based on 16 ratings)

Players

Average score: 3.8 out of 5 (based on 31 ratings with 5 reviews)

One of the best racing games I've ever played

The Good
I really just liked everything about this game. Although my computer was able to run the game in SVGA mode I prefered to use VGA because the game just ran so much faster and was even more enjoyable to play. The tracks are also well designed. They include everything from corkscrews to loop-the-loops and I found that occasionally if you hit a wall just right you may find yourself launched high into the air. I found this just plain bizzare when it first happened. The two-player mode is also fun which means that you can race against another human opponent on the same computer.

The Bad
Quite often during a race you will find that one of the computer controlled cars would drive the wrong way round a track. If you are winning a race and you hit a car coming in the opposite direction then you can risk losing your position in the race.

The Bottom Line
Overall Fatal Racing is an excellent racing game. The game runs well in SVGA but even better in VGA mode. Even though sometimes slightly odd things can happen like being able to drive through walls and end up landing UNDER the race track can happen I have had years of enjoyment out of this game.

DOS · by James Walter (271) · 2001

Without doubt the greatest ever network racing game.

The Good
As a single player game this is a great game. As a networked game it is simply magnificent.

The graphics are not a patch on modern driving games, but that doesn't matter. It's brutally fast, and you have no time to look at the scenary. The same can be said for the sound - it lets you know what's going on without intruding.

There are 8 cars to choose from - some slow with great hadnling, some fast with no grip - take your pick. There are 3 championships of 8 races each, with some devastating tracks, including corkscrews and loop-the-loops. The Bonus Cup (the third championship) even has a track with no corners!!

The cars can get damaged, but you can make pit-stops to repair. Too much damage and your car gets destroyed. Destroy soemone else and you earn championship points.

When networked, this game can make or break friendships. At Impossible level (the ONLY level to play at) the races can last up to 12 minutes. That's 12 minutes of sweat-inducing, back-breaking tension, praying that your mates don't take you out on the final bend as your wounded car struggles to cross the line.

The game's best feature is the fact that you actually get to race in a proper championship against 15 opponents (we usually have 6 players and 10 computers in each race) in 8 races, earning points for race position, fastest laps and kills.

Very few games, even today, offer this kind of in depth multi-playing gaming, and the fact that this game does offer this is why it is so damn good.

The Bad
I actually got into a fight with my brother-in-law over this game. It does get that intense if you take it seriously. We've actually stopped playing it for a while because we wanted to stay friends.

Netwroked under Windows tends to make it unstable, and it usually crashes, so we play in DOS. A bit of a pain (especially to those with PCI soundcards), but well worth it.

The Bottom Line
This is the greatest ever networked racing game. Don't bother to argue - you will lose.

DOS · by Steve Hall (329) · 2000

Lots of fun on the crazy tracks where timing is everything

The Good
The tracks all have interesting designs, some with moving ramps, some with twists, 360 loops, split loops, etc. etc. etc. The different companies have cars that perform somewhat differently (different in top speed, acceleration, handling, braking, toughness, etc.) so choosing the car will lead to somewhat different strategies. There's a pit area for repairs so pitting strategy is important too.

The Bad
Some of the stunts are just too hard (esp. the corkscrew jump), the AI that doesn't care if you're in the way (imagine being pushed off the corkscrew jump ramp!), typical euro design of locking out advanced levels until you complete the initial level of difficulty, the cars aren't THAT different. The damage model is just a bit TOO relaxed.

The Bottom Line
Whiplash is like being inside your own "Hot Wheels" toy set... All those crazy stunts in those tracks? You can now DO them yourself. Add the racing motif, the ability to coordinate two players on the track with pitting strategies, and it's a great racing game.

DOS · by Kasey Chang (4598) · 2000

[ View all 5 player reviews ]

Trivia

A GLIDE-accelerated version was bundled with Diamond's Monster (Voodoo I) card. The visuals aren't that different, but the frame rate is faster and the texture more detailed.

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Identifiers +

  • MobyGames ID: 685
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Contributors to this Entry

Game added by Benjamin Tucker.

Additional contributors: Trixter, Kasey Chang, Jeanne.

Game added January 8, 2000. Last modified January 19, 2024.