Fallout

aka: FO1, Fallout: A GURPS Post-Nuclear Adventure, Fallout: A Post-Nuclear Role-Playing Game, Fallout: Ein postnukleares Rollenspiel, Vault 13: A GURPS Post-Nuclear Adventure
Moby ID: 223
Macintosh Specs

Description official descriptions

A devastating nuclear war had wiped out almost the entire population of the Earth. The civilization, as we know it, has been destroyed. The Earth has become a huge wasteland populated by mutated creatures. Only small number of humans survived and they formed communities living on the surface, where they mostly scavenge what remains from the pre-war civilization. Some lucky people managed to reach safety of the Vaults, huge underground dwellings, during the war. Recently, the water purification controller chip in Vault 13 broke. Without clean water, the people of the Vault cannot survive. One person is sent to find a replacement chip and ventures outside to face a dangerous world, hoping to return within a hundred and fifty days.

Fallout is a role-playing game that utilizes a character development system called S.P.E.C.I.A.L., an acronym formed from the first letters of the game's basic character attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In addition to having these attributes, the protagonist can also learn and improve skills, as well as acquire traits and perks.

Skill points are awarded when the player character levels up; traits are assigned during character creation, while perks are obtained every three character levels. There are eighteen different skills in the game, divided into combat, active, and passive categories. Combat skills include weapon proficiencies (e.g. small and big guns, melee, etc.); active skills are used for support or interacting with the environment (doctor, lockpick, science, steal, and others); passive skills are mainly dedicated to social interaction (barter, speech, gambling, and so on). Traits bestow various benefits upon the character while also imposing penalties; in contrast, perks are purely beneficial. By developing and customizing attributes, skills, traits and perks, the player is granted a considerable freedom in shaping the protagonist in his combat-related and social behavior.

The game has an open world which can be freely explored from the onset. Only a few quests are required to complete in order to advance the main plot; a vast amount of side quests is available. Thanks to the game's emphasis on social interaction, many problems can be solved in a non-violent way; in fact, it is possible to complete the game without engaging in battles at all, running away from enemy encounters and concluding the final confrontation in a relatively peaceful fashion. Conversely, the player can opt for a destructive path, killing everyone in sight. A Karma system is used to track the player's moral decisions during the game.

Combat in Fallout is turn-based. Participants have a limited amount of action points (AP) per turn; each action (including movement) depletes a certain number of AP, eventually ending a character's turn. The player can target specific body parts of enemies during battles. Characters may join the protagonist, traveling together and participating in combat as a party. Though the player may assign general commands to the companions, their actions are controlled by the AI, and they cannot be customized.

Spellings

  • 異塵餘生 - Traditional Chinese spelling
  • 辐射 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

154 People (140 developers, 14 thanks) · View all

Reviews

Critics

Average score: 88% (based on 43 ratings)

Players

Average score: 4.1 out of 5 (based on 576 ratings with 22 reviews)

Alas, Wasteland is now #2 on my all-time favorites list...

The Good
If all RPGs were like this one, there would be peace on earth (because everyone would be home playing). The character development is amazingly detailed -- skill-based, not class-based. You can play a heavy-handed bruiser, a light-footed thief, or a slick con-man. Heck, you can play a heavy-handed thief, a slick bruiser, or a light-footed con-man... you choose.

Graphics are amazingly detailed, especially for such small figures (whichever weapon/armor you're using actually shows up on your character). The sound effects are quite realistic and perfectly timed to in-game events, and the background music is hauntingly subtle.

And playability. Oh, my.

Gameplay is almost completely non-linear, though the tougher quests do tend to show up later on. You can play as a "good guy" or "bad guy", and the world will change based on the choices you make. In fact, it's impossible to finish ALL the quests, since completing one may remove another from the game. You can play this one through several times, and have a different experience each time. The endgame sequence will change, too, depending on which quests you've completed within the game.

The Bad
Biggest complaint seems to be buggy code, though the 1.1 patch seems to have fixed a lot of these minor annoyances. I find it annoying that NPCs who join you can't wear armor or gain levels -- practically ensuring that they'll get shredded by a gatling laser cannon later on in the game. And while on the topic of NPC management, you have to use your "Steal" skill to transfer items back and forth between your NPCs... which gets old if they refuse to stand still. BUT, sometimes they do stand still... in a doorway... that you want to go through... and you have to wait... until they move... which is a pain.

The final scene from the game is horribly sad... almost brings a tear to the eye.

The Bottom Line
This game is available in a bundle with Fallout 2 for about US$10. If you own a computer, there should be NO reason that you do not purchase this game and play it until your spouse threatens to do hurtful things to you if you don't give it a break.

Windows · by Mirrorshades2k (274) · 2001

One of the best(if not the best) CRPG ever- a classic!

The Good
A post-nuclear role-playing game!!! Well this is is almost perfect in my opinion. it's oozes style! First of all the story is original! with some of the best ending I have ever seen. The atmosphere in this game is extraordinary. also the graphics while outdated (VERY outdated) are still pleasant to the eye. CGI movies are just GREAT (even for today standards). But the main thing that makes this game fantastic is the gameplay- the gameplay is pure drug! i couldn't stop playing until i finished it! you have multiple endings (depends on your actions) - you can play a good guy and a bad guy(and it will change your KARMA). Interface is very easy to use. Good tactical combat system. Great black humor!!! The soundtrack is highly ambient and spooky. lots of conversations to do. and there's lots of gore(for all of the gore fans- you can do very messy things to human bodies!) and there aren't any goblins or orcs. it's definitely one of the most detailed CRPG yet.



The Bad
well not much but... Interaction with NPCs is a bit disappointing. low resolution (640X480). and tons of bugs! you must download the patch before playing!

The Bottom Line
Highly recommended CLASSIC. if you enjoy RPGs just get it. Buy it, kill for it, just get it.

Windows · by BlackNightmare (259) · 2004

"When The World Is Gone, We Have To Hold On"

The Good
In the early 90’s PCRPGS were not so hot. Sure there was the occasional Ultima, or Might and Magic, but the market was still lacking. Enter Fallout, from Black Isle, a different type of CRPG. And one than would usher in a new era of fantastic CRPGS.

In Fallout, your are a inhabitant of Vault 13. The world above is dead, and those lucky enough to be saved, have not seen the surface for a long time. You are sent above to find a water chip, little do you know that this simple quest will change your life, and that of all the surface dwellers forever.

Topside a few scattered groups of people have banded together and have built up a primitive new world. Akin to “Mad Max” and the Phillip K. Dick novel, “The Penultimate Truth”. On your quest to save your Vault, you will meet hundreds of shady characters, and many will offer to join your cause, it is up to you who if anyone to trust. You will also uncover a city of mutants, they were once human but no more thanks to the nuclear wastes, that they have made home.

The plot is well written and full of mystery. From the awesome opening, till you achieve one of the multiple endings Fallout, will keep you glued to your monitor, as you explore a dystopian society that is more than it seems. Several factions have appeared in the new world and it is up to you to join or ignore them.

In Fallout you make your character. From basics like Male/Female, to stats, and cool perks. Perks include, being extra lucky, to the funny and bizarre spontaneous combustion. You can accumulate a party, or not, it is entirely up to you, as are the factions join one and gain the perks of being a member or be a loner. Or even betray your own Vault. This can all be overwhelming at first, but after an hour or so, you will wish all RPGS were this open-ended. This also lends to high replay value.

Skills include which weapons you are proficient with. You have many choices here, swords, guns, hand to hand, blunt, etc. Gun combat is probably the most satisfying. But once more it is up to you. There are skills you must “use” as well, from medic to increased defense. There are passive skills as well.

The combat can either be set to turn based, or real time. Turn based is somewhat easier, but the basics remain the same. You have action points or AP. Doing things in battle consume these points, from attacking, running, reloading, etc. In battle you will face mutants, humans, etc, all with a certain weakness.

You explore towns made of scrap, ruined Vaults, a Necropolis, and that is just scratching the surface. The setting makes Fallout one of the most unique RPGS out there, and give the game much personality. Rivaled perhaps only by Planescape: Torment, ShadowRun, and Arcanum.

The graphics are good for the time, and while a little dated today, they are still passable. The areas are well detailed and have a certain charm. The character graphics are nice and well detailed, such as when you equip a new type of armor or weapon. Lighting effects help convey dark areas, or the brightness of the wastelands.

The sound effects are nice. But the music and the voice acting steal the show in Fallout. The music is often just audible in the background, and never pretentious. The VO’S are all top notch.

The Bad
Getting Fallout to run on newer machines is a chore. Why can't there be an easier way?

Why couldn’t there have been full voice acting?

If you stray to far early on, you will be sorry.



The Bottom Line
Fallout helped get Black Isle off the ground, and remains as one of their best games. If you were not old enough to play the “Wastelands” CRPG, Fallout, is a good alternate. I cannot wait till Fallout 3!

Windows · by MasterMegid (723) · 2006

[ View all 22 player reviews ]

Discussion

Subject By Date
I guess I'm a bit annoyed by open-endedness. chirinea (47496) Jun 23, 2015
Again a Fallout (Jewel Case) cover bubbleman1987 Sep 5, 2012
Countries where have been sold the Fallout games bubbleman1987 Sep 1, 2012
Unknown Cover bubbleman1987 Sep 1, 2012
GOG.com giveaway Cavalary (11445) Apr 5, 2012

Trivia

1001 Video Games

Fallout appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

AI

The artificial "intelligence" makes the characters do some pretty amazing (amazingly stupid, anyway) things. Twice I have had _all_ friendly NPCs in combat repeatedly picking up a lit flare I'd dropped and throwing it at the enemy. An AI routine that makes people with firearms try to whack their opponents with flares deserves mention, in my opinion.

Alternative credits

Hold down shift key and click on the Credits button to see some alternative credits.

Bugs

Fallout shipped with a number of blatantly obvious bugs that almost inevitably seriously screwed up the game. One of the most amusing bugs caused Ian (one of the NPCs that can join your party) to suffer from "Agent Smith Syndrome", multiplying rapidly until there were 100s of him running around the game world killing everybody.

Besides screwing up the game world, this would also cause your game to slow to a crawl because whenever combat started, you'd have to wait for every single Ian to take their turn before control is returned to you.

Concept Art

As of 2002 people who worked on the Fallout games are employed by Black Isle or Troika Games, and have released a number of pre-production drawings and sketches. Thanks to "fallout.scifi.pl" website, you can see them in one place. Sketches - posters - un-used GURPS Vaultboy art

Fallout Bible

The best source of Fallout design and production memoirs, world history, and rare interviews would be "Fallout Bible", found on both official Black Isle website, and on "Duck and Cover" fan-site.

Goodies

Original release includes a "Goodies" folder that includes a Windows screensaver as well as the prototype version of the game developed in 1994, which consists of a knight walking around an isometric landscape and which would eventually evolve into the Fallout engine (requires dos4gw to run).

GOG release

In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on January 01, 2014. They were readded to the catalogue with Bethesda as publisher on August 26, 2015.

Inconsistencies

The Fallout manual says the thickness of Vault's blast door is '4 yards of steel'. 1 yard is almost 1 meter, which means the door's thickness is more than twice your height. That's 12 feet! In comparison, NORAD's 25 ton door is mere 3.5 feet thick.

Low intelligence

If you create your own character, you need to have an intelligence of at least 4. Any lower than that, and you will find it very hard to complete the game because you can't converse with anyone -- your only dialogue options are various grunts or other gutteral noises. I'd recommend trying it once, as it's rather amusing.

An interesting aside is that the dialogue with the cook in Shady Sands doesn't seem to be affected... a character with the lowest possible intelligence can still proclaim, "That smells great! I bet it tastes terrific!" Must be some good food, indeed.

Maybe

The song that plays during the introduction and closing credits is Maybe by the Ink Spots, a black vocal quartet from the 1930s-1940s. As of 2001 most of their work has been re-released and can be bought for $10 - $12 per CD.

Recipes

Fallout's manual comes with a "survival recipes" appendix, which has actual recipes!

References

  • The game includes all sorts of odd references - you may stumble onto a UFO which has a sign reading, 'Property of Area 51. Please return if found' and an alien corpse with a ray gun and a picture of Elvis.
  • There is a way cool reference to the 1960's era blue UK Police Box that gives you a motion scanner. Doctor Who fans will pick up on that one. The TV which appears in the Introduction Movie is a Radiation King. In The Simpsons*, Homer once said that he spent hours as a child watching tv in the old Radiation King.
  • Set your Windows to use large icons and have a look at the Fallout icon or shortcut. This is probably a face of one of game's creators.
  • If you search the log files in the computer in the upper level of the Military Base, you will see that two of the names in the actually are developers of the game: Boyarsky and Anderson. Try to download those log files and you will get an "unexpected end of line" error message.
  • At one point you'll have the opportunity to chat with a member of the Brotherhood of Steel who says the line "I'm here to kick ass and chew bubble gum. I'm all out of gum". This is a play on the memorable "I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum." from the movie They Live which is also referenced in Duke Nukem 3D.
  • There are references to Mad Max in the game. Dogmeat is the first reference, as Max has a dog in Mad Max 2. In addition, when the description of the previous owner of Dogmeat is given, it describes a person with a shotgun and wearing a leather jacket. This is basically what Max wears in Mad Max 2. The shotgun is his weapon in the movie as well. The other reference is in the ending cinematic. The player has a single barrel shotgun on his hip, same as Max, the player wears what appears a shoulder section of the football pads on his left shoulder, so does Max. There is a bit a limp in player's walk, Max limps because of his injured knee. Finally player is heading in to the wasteland just like Max did at the end of his movies.

References to Wasteland

There are several references to the original Wasteland in the game: * Far Go Traders: Brian Fargo was one of the lead developers of the original Wasteland game. * Tycho: Talk to him a bit, and you find out that he's been through "Ranger Training". In Wasteland, the Desert Rangers were the "heroes" of the game. * The Red Ryder BB gun: Red Ryder showed up in the small town of Highpool in Wasteland (eerily similar to Shady Sands in Fallout). In Fallout, the Red Ryder LE BB Gun is one of the more powerful non-energy weapons you can find, if you're lucky. * Dugan, the Blades' Nuka-Cola addict, is probably named after Bill Dugan, who was part of the Wasteland team

RPG System

During early stages of development, Fallout was designed using G.U.R.P.S. roleplaying system. However, when Steve Jackson Games (owners of G.U.R.P.S. license) pressured the development team to cut down on violence, a decision was made to switch to S.P.E.C.I.A.L., home-brewn rules-light GURPS clone, and abandon G.U.R.P.S. altogether.

Secrets

During your travels from city to city, you may come across a GIANT footprint in the ground with a bloody mess in the middle of it. Search the mess and you will find a Stealth Boy.

I guess the Stealth Boy works really well, since the thing that stepped on the guy carrying the (active) Stealth Boy never saw him. :-)

Text to speech

The Macintosh version of the game supported a system extension called "Text-to-Speech" which enabled text on screen to be read out by a computer generated voice. The game's PipBoy could be used with the extension which "spoke" all replies this PDA like device gave the user. For example, when the player used the alarm clock to rest the PipBoy would speak a long-stretched wake-up call: "waaake uuup!".

The option for "PipBoy speech" could be toggled in the options menu.

Time limit

The original release of the game had a 500 days time limit in which to complete the game (400 if you hired the water merchants). This was because the mutant army was constantly looking for your vault, which they eventually find and invade once the limit expires. The limit was removed on the subsequent patches, but you can still see the cutscene that played when the limit expired if you select to willingly join the army and reveal the vault's location to the master.

Although you no longer get an automatic "game over" after 500 days after installing the patches, taking too long to finish the game still has consequences. The mutant army is still on the march, and even if they no longer can seize your vault, they will still gradually conquer the various towns as time progresses. This has no in-game effect (the mutants don't actually show up in the towns), but during the game's ending you'll get a bad "we got smooshed" ending for places like the Necropolis, Hub, or Followers if you took too long to stop the mutants.

Violence

In the game's options, you can adjust the game's violence level: * US Release - 4 violence levels available - no cuts * UK Release - 3 violence levels available - the most brutal setting is blocked * German Release - 2 violence levels available - the two most brutal settings are missing...

In both the UK and German release all children are missing.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Role-Playing Game of the Year
    • June 2000 (Issue #191) – Introduced into the Hall of Fame
  • GameStar (Germany)
    • Issue 12/1999 - #51 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #18 in the "Readers' All-Time Top 50 Games" Poll
    • October 2001 - #4 in the "Top 50 Games of All Time" list (together with Fallout 2)
    • April 2005 - #10 in the "50 Best Games of All Time" list
  • Power Play
    • Issue 02/1998 – Best RPG in 1997

Information also provided by Adam Baratz, Ajan, Alan Chan, Alexander Schaefer, ApTyp, Entorphane, Fire Convoy, glidefan, Heikki Sairanen, Kabushi, Late, MirrorshadesUK, n-n, PCGamer77, Trixter, Ye Olde Infocomme Shoppe, ZombieDepot, Zovni and Evolyzer

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Fallout 2
Released 1998 on Windows, 2002 on Macintosh, 2021 on Windows Apps
Colony Ship
Released 2021 on Windows
Wasteland
Released 1989 on DOS, Windows, 2013 on Linux...
Fallout 3
Released 2008 on Windows, Xbox 360, PlayStation 3
Fallout Tactics: Brotherhood of Steel
Released 2001 on Windows, 2021 on Windows Apps
Fallout / Fallout 2
Released 2000 on Windows
Fallout: Trilogy
Released 2008 on Windows
Fallout Shelter: Lunchbox
Released 2018 on PlayStation 4
Fallout Radioactive
Released 2002 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 223
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Droog.

OnLive added by firefang9212. Linux added by Evolyzer. Macintosh added by LepricahnsGold. DOS added by Spartan_234. Windows Apps added by Koterminus.

Additional contributors: Unicorn Lynx, Apogee IV, Kabushi, Vaelor, Pseudo_Intellectual, jlebel, Solid Flamingo, Luchsen, Paulus18950, Tatar_Khan, Patrick Bregger, Plok, FatherJack, ZeTomes, Evolyzer.

Game added August 17, 1999. Last modified April 13, 2024.