Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 8:51 PM )
Included in

Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

Groups +

Screenshots

Promos

Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

Quirky, atmospheric, low-stress, a classic!

The Good
This game has more "soul" than almost any other PC game. By that I mean something like the integration of graphics, music, and content to generate a deep sense of the game's personality or atmosphere. The graphics are amazing for 1995. I never get tired of the music, which is very spacey but also a little like an old Morricone soundtrack. It's got a great-looking and easy to use 3D star map, and 21 species with cool pictures and their own musical themes (which you only get to hear for a minute).

As a reviewer wrote elsewhere, this is the most low-stress of all strategy games. You never feel hurried, and apparently you can keep playing indefinitely. Some players won't appreciate this.

The Bad
There's no way to know what a new item DOES before getting it, so no basis for a decision on which technology to research.

The help-click feature is a joke, compared to games where it's done well, like the Heroes of Might & Magic series where you can right-click on practically anything and get useful information.

As everyone has pointed out, all interactions with computer opponents are clunky.

I suppose this is asking too much of the programmers, but after the mind-blowing diversity of the species descriptions, gameplay-wise they're just about identical. Tree people, giant amoebas, and microscopic parasites all build the same industrial-style planet improvements and research the same technologies.

The Bottom Line
Beautiful, compelling, somewhat flawed space-conquest strategy game.

DOS · by Ran Prieur (17) · 2004

Terribly addictive!

The Good
This game does take a little effort (but not too much) to get into but, boy, does it pay off! The graphics are still very crisp and attractive and even rival that of certain brand new strategy games - for a 13 year old game, that's not bad at all!

But there's also the incredibly orchestric music which remains so recognisable and easily trumps the pseudo-modern beat music you find in far too many new games.

The game itself is highly addictive, with the search for new suitable planets while expanding your army being a constant drive to expand. The strategy side isn't too complex yet it's surprisingly deep.

The combat is lots of fun too with the explosions still feeling really sweet. Blowing up alien ships has to be one of the most fun elements of Ascendancy.

The Bad
Well, I have to agree with the biggest criticisms that the game has received in the past.

First of all, the AI isn't that great. There has been a patch that improves it but the original unpatched game saw the AI really badly manage planets. Every planet you captured, you had to completely rebuild from scratch. The AI never posed a real challenge.

The second problem with the game is that some might find the macromanagement tedious after you've captured 50 planets. Maintaining such a large amount of planets means a lot of work and nearly every day you have to create several buildings, start constructing a new ship, etc. My advice is: stick to smaller universes with fewer aliens to compete with. The moment you tackle a large universe, you're doomed to give up out of boredom.

The Bottom Line
This really is a different take on Master of Orion. The difference is that you have much better control over combat and have to maintain planets on a much smaller level. You constantly have to research more, upgrade buildings, build better ships, explore new solar systems, colonize new planets.

This game can really suck you in. 13 years old yet when I played it recently in Dosbox, I couldn't tear myself away from the screen until I had vanquished my opponents! My entire day went up in smoke, something which for me, few modern games are capable of achieving.

DOS · by Icarus Lytton (19) · 2008

Good game killed by braindead AI.

The Good
The scope and the execution were excellent in general -- this was one of the first space games that really depicted depth in space battles. The graphics were good, as was the sound and music. Gameplay was also good, if not totally revolutionary.

The Bad
Totally incompetent AI kills the game. It has no multiplayer, so you're stuck with the AI. The first 500 days or so of the game are exciting, but after that, it becomes far too easy to kill the computer, who just sits there.

The Bottom Line
It was so close, you might just pick it up if you can find it to see the pretty sights. Don't expect to get the longevity you can out of MOO 2, though.

DOS · by Vincent Valentine (23) · 1999

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70767) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

Information also contributed by Afterburner

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Tak: The Great Juju Challenge
Released 2005 on Nintendo DS
Englisch macht Spass
Released 2008 on Nintendo DS
Masters of the Elements
Released 1997 on Windows, 1999 on Macintosh
Magical Tetris Challenge
Released 1998 on Arcade, 1998 on Nintendo 64, 1999 on PlayStation
Astérix: Caesar's Challenge
Released 1993 on CD-i, DOS, 1995 on Macintosh
Alternativa
Released 2010 on Windows
Magic & Mayhem
Released 1998 on Windows
LEGO Star Wars: The Force Awakens
Released 2016 on iPhone, iPad, Android...

Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tomer Gabel.

iPad, iPhone added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.