Max Payne

aka: Dark Justice, Max Heat, Max Payne Mobile, Yingxiong Bense
Moby ID: 4529
Windows Specs
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Description official descriptions

Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.

Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.

Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.

Spellings

  • 英雄本色 - Simplified Chinese spelling

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Credits (Windows version)

253 People (181 developers, 72 thanks) · View all

Reviews

Critics

Average score: 88% (based on 75 ratings)

Players

Average score: 4.1 out of 5 (based on 415 ratings with 30 reviews)

Good, but way less than expected

The Good
Max Payne, the long-awaited shooter. Everyone has heard about it, but how many have really played it? I did, and... lets see... the good side: graphics are good. Very good. Also, the 'bullet time' and 'cinematic shot' features are awesome. Imagine this: you leap in a room with two Ingram-smgs blazing bullets, everything is in slow motion and you can see every single bullet, the enemies move like underwater but you are faster than ever. As the final opponent falls, you see his death in a cinematic sequence, blood comes from his knees, he falls down and screams. Feels just like a movie. Another good side is the gameplay, after you have learned the controls, controlling Max is very solid and feels good. The third thing that is good is the story. Although simple, it's much better than in Soldier of Fortune or any Quake. Usage of comic strips instead of video is also a good idea.

The Bad
Now the bad. First of all, although the graphics are good, they aren't as good as you could expect from the system requirements. The characters and weapons look good, but the environment doesn't. This spoils the atmosphere. Another thing I am missing are the bullet wounds. Although enemies have hit zones, a hit to head looks the same as hit to leg. The worst thing, however, is that the game crashes pretty often. I had also problems to get the game run. Maybe it's just my computer. Or then not.

The Bottom Line
Personally I like Undying and Soldier of Fortune better, but if you like shooters, this is a must!

Windows · by Aapo Koivuniemi (41) · 2001

As close as you will come to "play" an action movie

The Good
The style is evident, from the over-the-top dialogue ("the sun went down with false bravado...") to over-the-top gunplay (everything from Striker auto-shotgun to grenade launchers). The graphics novel interludes gives that stylized art that calls attention to itself. The plot... completely over-the-top as well... From shooting crime bosses all the way up to government conspiracy, even has a few elements of X-files and Twin Peaks... And boy, is bullet-time fun...

The Bad
The style can be too over-the-top for people. There's plenty of blood (heck, EVERYBODY you shoot leaves a puddle of blood, some more than others). The plot is also full of cliches (government conspiracy, Mafia "wiseguys", etc.), even has an evil twin thrown in the mix! In the final levels, the game becomes quite difficult (and that was on the LOWEST level of difficulty!) when you're assaulted by guys in bullet-proof vests armed with the latest weapons. There's usually no room for you to hang-back and pick them off one at a time. It's usually full-speed ahead guns blazing. No saved-replays of your "best" shots.

The Bottom Line
Max Payne is about as close as you will come to "play" an action movie. It may be short (but then, so are most action movies), it may be a bit trite and cliche (but then, so are action movies), and it may be over-the-top (again, like action movies) but it sure is fun.

Bullet-time effect as implemented in the game is a brilliant innovation in action gaming. As you're still able to aim (in real-time), if you have a good mouse or controller you can pull off action-hero style diving shots with side-dives (shoot-dodges) or just "plain" bullet-time like the way Neo went through the lobby in the Matrix. Of course, BT is limited and you can't keep using it (you get more by killing more bad guys).

Being third-person, this game lets you admire your own moves while evaluating the enemy shots. As each bullet IS modelled individually, this can be very important to decide which way to dodge. However, the viewpoint sometimes makes it impossible to see what you actually want to shoot, esp. in constrained spaces like in a doorway or against the wall. Still, it is possible to see "around" corners and that's part of the gameplay.

The game has a way to "leading" you through this one-way maze without making it too evident. There LOOKS like plenty of doors, but only a few of them are functional, and even the doors that seems to lead to alternate paths actually just provide a few more goodies (pain killers, ammo, etc.) for you, and you'd have to backtrack to the main path.

Occasionally when you come to an important dramatic point (come across TV or radio or paper on desk) you get a graphic novel update of your situation, like the police has joined the chase after you, and so on. While it adds to the atmosphere, it also breaks up the rhythm of the action.

The game is quite user-friendly. There are unlimited save slots, as well as a quick-save and quick-load buttons. When you die, you get a choice to reload from the most recent save, and you only need to press one key to load it. This makes you want to retry that part of game again immediately... Wish all games can do that.

The game runs tolerably on older computers, but if you can crank it up to maximum eye-candy, you're in for a full cinematic experience... Shoot a group of bad guys and sometimes that last guy's death will be replayed in slo-mo... Too bad you can't save that to savor over-and-over again... Expect to see realistic shadows, rag-doll physics (not REALLY implemented, but pretty close), and more.

There are occasional situational puzzles that forces you to figure out what to do next, but usually they aren't very hard, as mostly they involve jumping from one to another, or in some cases, shooting things. The solution for the final takedown was pretty ingenious as well.

Overall the game is short, about 10 hours at most. Still, it's one INTENSE 10-hour ride, and one you'd likely to savor over-and-over by going back for the higher-difficulty levels, as well as discover the secrets that lies within... There are quite a few hidden rooms and such for you to find.

And it's NOT really possible to describe the elation you feel when you pull off that perfect diving shot... Just imagine that you noticed 3 bad guys talking around the corner. You arm the grenade launcher... And you did a diving jump... Lobbing a grenade into their midst... They go "what the..." then the grenade goes boom, tossing them in all directions... You take a breath, then shots bounce off the wall behind you... Another group of bad guys to shoot...

This is one heck of a ride, so enjoy it.

Windows · by Kasey Chang (4598) · 2003

Streamlined action games never looked so good.

The Good
It's hard to know where to start, the whole package is so beautifully realized and meticulously presented that faults are hard to pick. Playing as Max Payne, you basically have to go from level to level blasting bad guys and finding the exit. However, what separates this title from others in the genre is you become wrapped up in the well written and interesting story which is spoon fed to you as you progress through the game, relishing every bite. Almost everything can be interacted with and the style of the game is very similar to a certain popular sci-fi flick from 1999 that has spawned countless imitators (you know the one I mean so don't make me say it.) This time though, we can actually PLAY OUT the scenes ourselves rather than just observe thanks largely to the use of the bullet time gameplay mode. When you enter this mode, the whole game slows down, you can see the bullets whiz past your head and fly from your weapon, the sound begins to convey a feeling of being under water and when the effect wears of it's as if we have surfaced again. Usually with a few more dead bodies than before. Max Payne is played out from the third person which some may complain about but I for one like this viewpoint. It's worked so well before in games like the criminally underrated Heretic II. If anything, it works better here and if the game were in first person, the bullet time features would just not work as well as they do. The story is conveyed through some beautifully done graphic novel cutscenes (that's comics to most people) and the voice acting suits the game perfectly with rough gritty representations of characters. The level design is very polished and looks lovely. Visually the game is unmatched on PC with some of the crispest graphics ever to grace a monitor. Some have complained that Max Payne is too short, while it isn't the longest of games, it is certainly of a decent length and when the quality of what's on offer here is considered, it is pure ignorance to expect anything more.

The Bad
The biggest complaint I have about Max Payne is that for some reason, the game would crash my whole system every time I exited from it, even after applying a patch. During the game it was fine but it's clear there are some nasty bugs that must still be ironed out. Also during the excellent dream sequence stage, I was irked to discover that it was possible to die. Being able to die in a dream is just plain silly and something that could have easily been avoided with minimum fuss.

The Bottom Line
Every now and then, a game comes out that innovates it's chosen genre and goes down in the hall of gaming fame as a true masterpiece that will be revered in years to come when it becomes a classic. Max Payne is one such game.

Windows · by Sycada (177) · 2001

[ View all 30 player reviews ]

Discussion

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XP SP2 Indra was here (20756) Jun 4, 2008

Trivia

1001 Video Games

The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Advertisement

In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.

Bullet time

The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.

Cancelled Dreamcast version

Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.

Development

  • Early on the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
  • In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website: http://www.3drealms.com/max/newyork.html

German index

This game was put on the German index on 29.09.2001. A short time afterwards, according to a Take 2 salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a "12+" rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it isn't the same as the banned game and even more, it's localized so more people could enjoy it.

The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.

The ban on the game was eventually lifted.

Inaccuracies

Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)

Music

The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.

References

  • The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
  • In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
  • At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
  • The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
  • In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
  • At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
  • Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
  • In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
  • In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
  • In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.

References: Self

  • In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
  • In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
  • Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
  • Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
  • In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.

Version differences

The PS2 version doesn't allow you to quick save during a level unlike the PC and Xbox versions.

Awards

  • Gamespy
    • 2001 - PC Action Game of the Year (Readers' Vote))
    • 2001 - Best Gimmick of the Year (for bullet time)
  • PC Gamer
    • April 2005 - #41 in the "50 Best Games of All Time" list

Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster

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Related Sites +

  • 3D Realms Site
    The official 3d Realms/ Apogee Website
  • A Rock-Solid Hero for a Rock-Solid OS
    An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002).
  • Max Payne
    The official Max Payne website
  • Max Payne
    3D Realms official Max Payne website
  • Max Payne Fan Site
    Tips, cheats, screenshots, modifications and links.
  • Official Webpage (Mac)
    The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars.
  • Payne Reactor
    A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc.
  • Sound fix for Max Payne and Vista.
    A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.

Identifiers +

  • MobyGames ID: 4529
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Contribute

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. PlayStation 4, iPad, iPhone added by Sciere. Macintosh, Android added by Kabushi. Xbox One, Xbox Series added by Eufemiano Bullanga.

Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, FatherJack, 64er.

Game added July 19, 2001. Last modified April 4, 2024.