Super Mario Galaxy

aka: SMG, Super Mario Wii: Galaxy Adventure
Moby ID: 31282
Wii Specs
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Mario takes to the skies and beyond in another outing to save the Princess. As the Mushroom Kingdom prepares to celebrate the arrival of a comet that appears in the skies every hundred years, Princess Peach sends Mario an invitation to attend. As Mario arrives, Bowser and minions attack the Kingdom and once again kidnap the Princess... and her entire castle. Mario gives chase but is lost as the ship leaves the atmosphere and ends up on a space station built on the visiting comet overseen by the mysterious Rosalina. It's up to Mario to brave new galaxies, find the elusive Power Stars, and bring his friends home.

Super Mario Galaxy plays similarly to Super Mario 64, as Mario explores his latest 3D world defying gravity, crossing various terrains, and even running upside down across the planet surfaces. Bouncing from planet to planet, Mario must collect Star Bits and coins, using his usual jump attacks and spins (now controlled with movement from the Wii Remote). The Wii Remote is also used to collect out-of-reach Star Bits and also can be controlled by a second player.

In addition, Mario can find new suits (similar to Super Mario Bros. 3) that give him the ability to turn into the ghostly Boo Mario, the high-flying Bee Mario, launch fireballs as Fire Mario and skate across frozen lakes as Ice Mario. New challenges also await Mario including ray surfing, balancing on a high-speed ball, floating inside bubbles, and other challenges in his quest to get all 120 stars. Even Luigi lends a hand in the search, making valuable contributions to the adventure.

Players can also take a snapshot of the worlds they've completed along with their best record times and send them to their friends via Wi-Fi.

Spellings

  • スーパーマリオギャラクシー - Japanese spelling
  • 超级马力欧银河 - Simplified Chinese spelling
  • 슈퍼 마리오 Wii 갤럭시 어드벤처 - Korean spelling (Hangul)

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Credits (Wii version)

149 People (129 developers, 20 thanks) · View all

Game Design Concept
Director & Game Design
Level Design Director
Level Design
Script
Program Director
Player Character Programming
Game Programming Lead
Movie Scene Programming
Camera Programming
System Programming
Boss Character Programming
Collision System Programming
Enemy Character Programming
Event Programming
Design Coordinator
Character Design Lead
Character Design
[ full credits ]

Reviews

Critics

Average score: 96% (based on 147 ratings)

Players

Average score: 4.2 out of 5 (based on 159 ratings with 10 reviews)

An very, very over rated game.

The Good
Super Mario Galaxy is bright, colorful and inoffensive. The game play is solid and the music is competent if a little derivative. The inclusion of symphonic tracks is finally welcome.

The Bad
The fact that barely anything has changed. Admit it, take away the sphere walking and star grabbing and you have essentially the same game that Nintendo released in 1996. Call me cynical but I don't believe 1 gimmick can carry an entire game and the sphere walking thing doesn't really impress me. The fact that little has changed since 1996 is weak and the only reason people love this game is because of a certain mustachioed plumber that has become somewhat of a messiah.

The Bottom Line
Super Mario 64 with Sphere Walking.

Wii · by AxelStone (34) · 2009

The most sophisticated platformer yet and the best Wii game there is!

The Good
Super Mario Galaxy is, like earlier games before it, made with compassion and attention to every little detail. This game just breathes all the love that went into making it, in almost every way!

This game starts pretty familiar, Mario visits one of Princess Peach's parties when Bowser appears. Bowser kidnaps the princess and takes her into space, blowing Mario to the stars while doing so.

And that's on of the things that set SMG apart from earlier games: It's in space! This allowed the designers to try out new concepts that make for very innovative and interesting new levels

Each of these levels is a galaxy that consists of several celestial bodies. It's that mechanic that makes the levels so great, because it allows for an awesome concept that few games have experimented with: multiple gravity fields !

Each celestial body has it's own gravity field. This means that Mario can sometimes literally jump from one planet to another. It happens often that when you reach the edge of a platform you can simply run onto the other side, effectively making Mario run underneath a platform upside-down. Another interesting object is the pull star, simply point the Wii remote's cursor on it and press and hold the A button to activate the gravity field, pulling Mario towards it. At some points in the game, entire courses are made around this concept. Finally, an important thing to note are the launch stars. These launch Mario towards certain Planets or even whole Galaxies, and are the main means of traversing the Galaxies when you can't simply jump towards the next planet of platform.

They are operated by performing the new Spin Attack. This move is performed by simply shaking the controller. You can also use it to attack, break objects and many more things. Simple, but oh so effective!

The other thing that makes this game a masterpiece, is it's diversity. This game succeeds not only flawlessly at feeling both fresh and familiar but also does it in a balanced way. All the familiar themes are there: from Super Mario Bros.' green fields and Super Mario Bros. 3's deserts and airships to the haunted mansions of Super Mario World and the marine levels seen in Super Mario 64 and Super Mario Sunshine. There are also a lot of new themes such as beehive galaxies, toy galaxies and space station galaxies.

Not just the themes are diverse, the gameplay is too. While some concepts are totally unique, like the ones I mentioned earlier, familiar platform jumping is still a big part of the game, too. These area's usually have black holes pulling you towards them, preventing you form walking on the opposite side of the planet. This results in more familiar gameplay. There is still a good deal of levels that rely on more traditional gameplay such as collecting coins and defeating old-fashioned enmies such as Koopas, Bullet Bills, chain Chomps and Goombas. Even old NES-style sidescrolling sequences are in SMG. Some new power-ups have been added such as a Ghost suit (go through walls) and a Bee Suit (flying power) while being complemented with familiar powers such as Fire Mario.

The main object started in Super Mario 64 about a decade before this game is still intact. Each level has some stars to collect. All levels are collected by a hub world, a space observatory in this game. The more you have, the more levels you can access. Get 60 to open up Bowser's final lair, and defeat him, which is not too difficult, then aim for collecting all 120 stars which is the real challenge.

All the main Mario characters return, such as Peach, Luigi and Toad. There is also a new character called Rosalina, which is a beautifully designed character. She's very much like a fairy-tale being. She looks after the Lumas, star-shaped creatures who grow up into becoming new worlds.

That actually happens now and then when you feed them Star Bits. These colorful meteorite rocks are all over and can be collected by simply pointing at them with the Wii Remote. If you feed them to the Lumas they will transform into launch stars or planets so you can reach new areas. You can even shoot them to attack enemies. This makes the Wii remote actually surprisingly useful in a platform game and adds another layer of innovation.

I could go on for hours about how awesome and diverse the gameplay is, but you'd better just find it out for yourself. This game has something for everyone, both younger and more experienced gamers.

Then there's the graphics. This game really is the first game that uses the Wii's full graphical potential. It's easily the best looking Wii game with advanced lighting effects that really fit the celestial theme nicely. Each world is presented in a different colorful style that's always nice to look at. There is no sign of dropping frame-rates. 480p and 16:9 wide-screen is supported.

The music is just as great. From classic Mario tunes to a majestic waltz and from rock to dramatic classical tunes. And to make it better, it's all fully orchestrated! Everything is complemented with Mario's familiar screams and yelps and some positively old-school sound effects.

With 120 stars to collect, accomplishments that can be shared with WiiConnect24 and lots of things to see and do, you won't have to worry about the replay value here. And this game is so awesome you'll want to go trough it again, anyway.

The Bad
Shaking the Wii controller around for the spin attack all the time may get slightly irritating after a while.

The Bottom Line
A game with a diversity unmatched by any platform game and as good of a balance of old and new concepts as you can possibly desire. There's something in there for young and old. One may argue that Super Mario Galaxy is a bit less revolutionary than its predecessors, but there is no denying that it's definitely the most sophisticated Mario game, as well as the most sophisticated platform game in general!

Wii · by Rensch (203) · 2009

WOPS, In Space!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The Good
I have nothing against Italian people. In fact, I think I really like Italians. I mean: they have really smoking hot women, excellent food, a long and fascinating history, and I enjoy the works of Dario Argento, and Federico Fellini. I just thought that it was a funny one-liner. So please, no hate mail as I already have an inbox full of it already.

So, I finally got a Wii. I knew the first game I had to get was Super Mario Galaxy. So this is my first Wii review. Are you as excited as me? No? Well that’s just because you are an assh…..I mean on to my review!

Like many gamers I grew up playing Mario games, and many other plat-formers. Even now as an adult I still enjoy them every now and again. There is just something fascinating to me about a game that is fun whether you are 8 or 80.(Unlike some callous gamers, I do not think that Mario games are just for certain age groups.-MM-)

In Mario’s latest adventure, we find that the Mushroom Kingdom, is celebrating the Star Festival. When the stars are out in full twilight, and magical Star-bits fall from the sky. Our fearless hero is invited to the castle, for a private party with the Princess.(Possibly for some backdoor action.-MM-) When, gasp! Bowser attacks, and Princess Peach, and her entire castle are spirited away. Mario gives chase, but cannot catch up. He is then sucked into space. He eventually ends up on a Space Station, where he meets the mysterious Rosalina. She offers him a Quid Pro Quo, help recover enough Power Stars, 60 total, and the Station will be powered up, allowing Mario to fly to the center of the galaxy and rescue The Princess….again.

Of course, this a Mario game. So completionists, can score all 120 Power Stars. I ended the game with 64 or so.(However, I am going to try and get them all.-MM-) There are also special Stars to collect. Red, and green. Red allows Mario to fly, while green opens up a new area to explore, or “galaxy”. There are also many other secrets. What’s a Mario game without them? Eventually, Luigi, and the toads, will help Mario find some of the “hidden” stars. Mario will be on his own for the rest.

There are many Galaxies to explore, and many of Mario’s old super powers return. Starman and Firepower. As well as new ones, Boo Mario, and Ice Mario. He will also fight old foes, goombas, boo’s, and green and red turtles.

The boss fights are much better. Now you do not repeat the same fights over and over again. Like in some Mario titles. Like Super Mario 64. The stages or, “Dark Star Reactors”. Are always different as well. Some times you will battle a big baddie. Other times it will be Baby Bowser, and yet other times it will be the big dingus himself: King Bowser.

Don’t be scared by the Wii Remote and Nunchuck. Once you learn how to use it, you will find that it is second nature. And Mario Galaxy is a good game to start with, as the learning curve is low.

The graphics are very good. And while it’s no: Xbox 360, high-end PC, or even Playstation 3. It still looks good. Better yet it looks good either in SD or HD. Unlike many Jap games for the other two consoles. One of the only other Wii games, that looks this good is Sonic: And The Secret Rings.

The music is quite nice, from the spacey themes, to the remixes of familiar old tracks. The sound effects are much what you would come to expect from a Mario game, love it or hate it. There is minimal voice acting. Which sucks, but the little that there is sounds good.

The Bad
This game is very easy. Much more so than Mario 64, or Super Mario Sunshine. Some levels do offer a challenge, but most of these can be skipped. On the plus side, it is better than getting stuck in the game and getting frustrated.

Some of the new powers are dubious. Like Bee Mario, for example.

My mushroom kingdom for full voice acting! Since Nintendo usually hires quality voice over people, would it kill them to have more of it?

The Bottom Line
I was skeptical. Epically after the let down of Super Mario Sunshine. Don’t be, Super Mario Galaxy, is a fine example of how Nintendo has still got it, even after all these years. And is a great game for those new to the Wii.

Wii · by MasterMegid (723) · 2010

[ View all 10 player reviews ]

Trivia

1001 Video Games

Super Mario Galaxy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cover

In the fall of 2007, it was discovered that certain letters on the box cover are marked with stars, and they spell the phrase "UR MR GAY" (you're mr. gay). The question is, how did this get past Nintendo's proofreaders?

References

The airships from Super Mario Bros. 3 make an appearance complete with the original music.

Sales

According to publisher Nintendo, Super Mario Galaxy sold 12.59 million copies worldwide (as of September 30, 2015).

Awards

  • GAME British Academy Video Games Awards
    • 2009 - Best Game
  • GamePro (Germany)
    • March 28, 2008) - Best Console Game in 2007
  • GameSpy
    • 2007 – #4 Game of the Year
    • 2007 – #3 Console Game of the Year
    • 2007 – Wii Game of the Year
    • 2007 – Wii Game of the Year (Readers' Vote)
    • 2007 – Wii Platformer of the Year
  • Official Nintendo Magazine
    • 2010 - Game of the Decade 2000-2009

Information also contributed by optrirominiluikus and sgtcook

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Contributors to this Entry

Game added by Guy Chapman.

Wii U added by Michael Cassidy. Android added by firefang9212.

Additional contributors: Sciere, Freeman, gamewarrior, samsam12, Cantillon, ymihere, CalaisianMindthief, Patrick Bregger, Grandy02, provisional_account, FatherJack, Shaw Li.

Game added November 25, 2007. Last modified February 17, 2024.