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The Elder Scrolls III: Morrowind

Moby ID: 6280
Windows Specs
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Description official descriptions

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Spellings

  • 上古卷轴III:晨风 - Simplified Chinese spelling
  • 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling

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Credits (Windows version)

118 People (80 developers, 38 thanks) · View all

Reviews

Critics

Average score: 89% (based on 83 ratings)

Players

Average score: 4.0 out of 5 (based on 285 ratings with 23 reviews)

One Giant Ball Of Awesome

The Good
The Environments were spectacular and the creatures and landscapes were amazing. Bethesda crammed so much wonder into a little disk. The characters were wonderfully designed and beautifully generated. The random weather system itself was good. And just the amount of caves and tombs they could fit in and did fit in are just..wow.

The Bad
Well It lacked an actual conversation system. The only reason you talked to a guy was to ask for directions or kill him.On another note the combat system is repetitive.Just slash and slash and hope you kill your enemy before it can kill you. Also I believe that there isn't enough good loot to steal. That's what I love most about the game but you can pretty much only get cups and plates from someone you rob.

The Bottom Line
It's good still outweigh the bad. A perfect game for any true Elder Scroll lover. While others might have trouble with it just give it time. It's a wonderful game.

Xbox · by Lord Dayin (9) · 2007

Probably the biggest disappointment in my RPG career

The Good
First things first: I loved Arena. I loved Daggerfall. And I tried so hard to love this game, but I failed. The best things about this game is its story and its world, that's basically a continuation of the first Elder Scrolls games. Other than that, there's not much to like about this game. I will explain why.

The Bad
Morrowind is a huge game. It is huge and extremely open ended. Now both these descriptions are usually used to point out the good things about a game. But not this time! Morrowind manages to make both huge and open ended be bad things. The game is so huge the developers ran out of juice after, like, the first village. The rest of the game is bland, generic and colourless. Also, since there's no speech and no real physics system, the game feels horribly dead. The npc's are even worse. No matter who you talk to in the entire game, they always say the same things! If you would talk to a child (there are no children in Morrowind by the way!) you'd get exactly the same, detailed descriptions about the world as if you were talking to the village elder. Everyone, and I mean everyone, seems to know everything about everything.

For some reason this game is well known for its graphics. The same graphics that look bland and yet drives even the meanest gaming computers to its knees. The viewing distance is short and the human models look like.. monsters. Oh, right. The monsters. Take a stroll through the wonderfully repetitive landscape of Morrowind and within ten minutes you will have fought at least ten flying lizard birds. And so it goes on and on and on. Should I mention the equipment? It's incredibly easy to get hold of and since the economic system doesn't work, it's unsellable. You start at level 1 in the game. 20 minutes later you'll be level 10. Around three hours later you'll be level 20 and have most attributes and equipment maxxed out. And if you don't want to wait that long there are trainers that can train you to max in every skill in the game. Practical? Yes. Fun? NO.

A bad game can still be saved by a strong story and fun quests. Does Morrowind have any of these? Unfortunately, no. Most side quests consist of you getting item X to character Y and as a reward you get the useless item Z. Repeat forever, since there are lots and lots of these quests in the game. Due to its open endedness the game feels totally unfocused and there's nothing to drag you into the story. After about an hour of playing you will have forgotten what the hell you're even doing in the game world. And after you've completed the game you'll be feeling confused, empty and disappointed because you will still not have grasped why you did everything you did.

And on top of all of this, the game is way too easy, it has lots of show stopping bugs, suffers from minimal dungeons and it isn't even true to the world set up by the previous games.

The Bottom Line
After buying and playing Daggerfall in the mid nineties I was eagerly awaiting Morrowind as soon as I first heard of it. It took the game five years to arrive (I think) and when it came out it turned out to be this. I don't think I have ever been so disappointed in my entire life when it comes to a computer game. Fortunately for me I found the excellent Gothic game series instead.

Windows · by Mattias Kreku (413) · 2003

Never since Ultima 7 has a game been so expansive

The Good
STORY You are a captive, onboard a slave ship that has docked at the Island Vardenfell...off the coast of Morrowind. Having no idea what you are doing here you must start off greenlimbed and form a life for youself in this new world.

The main story also revolves around a few aging gods, plots to end the world amongst other many many sub plots...

GRAPHICS Probally some of the best I've seen for a RPG...there's so so so much detail in this game - and if you have a good graphics card to boot - well you're in for a treat!. Firstly the island is chock full of details - you are not just wandering around a blank plain with a few trees here, a rock there...no you are wandering around an incredibly varied enviroment that is filled with many sights and sounds...from giant mushrooms, to rolling hills...it's pretty much all there (save snow and forests). There are plenty different races living here and each have their own style of accomodation...Some races like the Imperials live in large impressive fortresses that dot the sky, others may live in the ancient massive city of Viviec where the tiered cantons reach into the sky...or some choose to grow their homes out of large impressive fungi. The details on these dwellings is very impressive...from the simple Tudor style house to the massive intricately twisted and spirialing plant homes the textures are just incredibly done, the same goes for objects and characters. Each character has a different face...though some faces are more commonly repeated - mainly on guards...and some races don't have many faces to choose from...which kind of spoils it a bit...also there are different hairdos for each race as well that adds to the viarity. Lighting is also well done, there's just something wonderful about seeing the sun slowly set and the stars comeout...you can even see the birth signs in the night sky. There's just so many more things graphcially that make Morrowind so wonderfully immersive...you can't really explain them all.

GAMEPLAY Ok this is very different from most other RPGS...other RPGS offer the usual - kill more things...get experience...Morrowind...does it differently...the more you use a certain weapon the more skill you get with it...after you fill around 200 experience points of whatever (be running, using a sword...etc) you gain a level...it's a bit confusing.

Acessing something is done by using space, attacking is by the right mouse button...then comes accessing the inventory.. The inventory, map and stats are all one one screen...this is really irritating because there's not much room for it all - unless you are running the game at a high resolution. It would have been better to have the map and so on a different button. Sword fighting is a bit too dull - you move in a direction and you strike in a direction - a but too limited in my opinion - and it's made even more limited by ticking the "best attack" option in the menu.

AI is pretty lax...they either attack when provoked, or just attack...no real tatics involve - just run up and whack the crap out of the offender. Also the crime system is a tad weird as well...when you loot or kill someone - you can either pay the guard, go to jail (lowers experience) or fight (making yourself an outlaw).The things to do in Morrowind is large and plentiful...you can even become a vampire - adding a twist to the game as you can only travel at night - and most people want to kill you outright.

There are many many quests that you can partake on - and some are simple, others are just weird...but all really involve just either killing someone, or retreving an object (usually by killing someone). There's alot of walking involved as well, while there is transport to and fro areas...most of the time you are on foot power...which comes to another game flaw...you walk like you have had your legs bound! It's very slow and irritating...even when you're constantly running.



The Bad
It's hard to get into. You start off with no idea what to do...or really where to go, not many people like you, and you have next to no cash...and you just got beaten up by a rat. Also the scope of Morrowind is just massive, there's so many things to do in the game it's just crazy...and you kind of get bored in the end because you end up doing so many side quests that you never get around to the main story. Also the Journal is just not very well done. It records many little notes and conversations in there and is a good book of reference...but...it gets too messy fast and you are constantly flipping backwards and forwards trying to find information about something...there's an index - but that does not really help as well. Also the game is bit of a resource hog...after a while the game starts to slow - so you have to close the game to clear the memory a bit. Also the game is prone to just crashing...no warning...just click boom back to desktop...which is very annoying if you have not saved.

The Bottom Line
Morrowind does have a few weird gameplay flaws in this in comparison to the other RPGS out there...but there are so many things to do in this game world that you will rarely get bored.

Windows · by Sam Hardy (80) · 2003

[ View all 23 player reviews ]

Discussion

Subject By Date
Add Game Group karnak1 (22) Dec 24, 2012
Morrowind vs. Oblivion Unicorn Lynx (181775) Jul 26, 2007

Trivia

1001 Video Games

The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • 4Players
    • 2002 – #9 Best PC Game of the Year (Readers' Vote)
  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
    • 2011 – #14 Top PC Game of the 2000s
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year

Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard

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Contributors to this Entry

Game added by NeoMoose.

Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.

Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.

Game added May 10, 2002. Last modified April 19, 2024.