šŸ³ Moby v2024.04.07

Asteroids

aka: Asteroids (AsterĆ³ides), Meteorlar Geliyor
Moby ID: 8872
Arcade Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 9:27 PM )
See Also

Description official descriptions

Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the player can then move on to the next round. In addition to the asteroids, the player will also face an Alien Robot Saucer which shoots randomly across the screen.

The player using the controller may rotate the ship (left or right) in any direction or move the ship forward. Shots will be fired according to the ship's direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid a collision. The warp, however, may also destroy the spaceship in the process.

Asteroids when shot will break up into smaller pieces or be destroyed. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot will break up into two smaller sized asteroids. Small asteroids when shot will be destroyed.

Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.

Game Difficulty and Variations

There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert.

The game also offers three different game variations:

  • Standard Play - For one or two players, taking turns when a player's ship is destroyed.

  • Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves.

  • Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined.

Scoring

The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points.

  • Small saucer - 1,000 points
  • Other player's ship - 500 points
  • Large saucer - 200 points
  • Small asteroid - 100 points
  • Medium asteroid - 50 points
  • Large asteroid - 20 points

Groups +

Screenshots

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Arcade version)

Developed by
Project Engineer

Reviews

Critics

Average score: 75% (based on 24 ratings)

Players

Average score: 3.4 out of 5 (based on 121 ratings with 8 reviews)

An Authentic Arcade Experience.

The Good
For one of Atari's earliest offerings, this was a surprisingly accurate recreation of the classic arcade title.

This version of Asteroids was different in two significant ways: Its vibrant colors for the asteroids, and its unrelenting Jaws-like "dun dun" music. Oddly enough, when I think of this classic title, the 2600 version usually surpasses the arcade as my first thought that comes to mind.

The game controls well. If you can do it in the arcade, it can be done here.

The Bad
Extra men can be earned every 5,000 points. While this may bother some, the game becomes more of an endurance test than skill in some ways. Can the player reach the next bonus life before the asteroids crush the ship again?

The game also has a tendency to respawn directly in front of an asteroid at times, meaning an instant death. The plus side is that's it's one less asteroid to contend with.

The Bottom Line
As mentioned, this is my default memory of Atari's classic game. As a shooter, it accurately recreates the arcade game's feel, and has become my preferred version over the years.

The game was released when the "Arcade comes home" concept was still an amazing possibility. From Atari's lavishly illustrated covers of the time, to the little black cart that held player cred over your friends and family to get the highest score possible, it was a fun time in the living room, and one of the few cartridges I actually still own.

Does it still hold up today? Microsoft recently released it for their "Game Room" on the Xbox, and the "dun dun" music put me back into an old "competitive mode, determined to crush a whole new generation of gamers. It's still a fun title, and the design, and the funk 1970's-early 1980's style colors really took me back to a different time.

Fun, simple, basic, and addicting. The true hallmark of a classic game.

Atari 2600 · by Guy Chapman (1748) · 2010

Great game. One of the only games I have worth playing on the emulators.

The Good
It just keeps going on, and you get another life every 5,000 points you get. Your not stuck in the middle or just on one line, like other games.

The Bad
Hard to beat.

The Bottom Line
Great game. Definitely one to buy if you own and still play your Atari 2600!

Atari 2600 · by Alex K. (3) · 2003

A timeless classic!

The Good
In the Seventies, Atari released a number of cracking games including Pong, Breakout, and Lunar Lander. They were simple and straight to the point. They continued this tradition with Asteroids. I didnā€™t experience the game when it first came out in the arcades (I was just born), nor was I able to get a copy of it for the various home systems it was ported to (I only had a Commodore 64). I only discovered it through emulation.

You control a ship that can rotate left and right across the screen, fire from the front, and thrust forward. Numerous asteroids float across the screen, and your job is to break them up. The physics are amazing; if you keep holding the fire button down, your ship will keep zipping across the screen for a long time until it eventually slows down and stops. Your ship can also hyperspace, where you are transported to a random location on screen. It is likely that you will appear on top of an asteroid, especially if there are too many asteroids on the screen.

The asteroids wrap around the screen; when they go off the top edge, they re-appear at the bottom. This means that if you are close to the top or bottom, and youā€™re not paying any attention to your surroundings, then chances are your ship will be killed. I have noticed that if you do lose a life, your ship will not respawn if there are too many asteroids floating in the same spot; rather it waits until an area is clear of them.

When I played the original arcade version through MAME, I felt that when you fire upon one of the asteroids, the projectiles are very faint and you canā€™t see where they hit. This has been rectified in the Atari 2600 version. In my opinion, this version is superior to the arcadeā€™s. For a start, there are sixty-six variations. Some of them let you use a shield instead of hyperspace, or face 180 degrees, allowing you to immediately fire upon an asteroid from behind. Then thereā€™s the Deluxe variant. With the shield variation, it is designed to protect you while the asteroids float across your ship. Any more than five seconds, and your ship is destroyed.

One difficulty switch (in the ā€œAā€ position) enables a blue flying saucer to appear and fire pot shots at you as it makes its way across the screen. Either it takes no notice of its surroundings, crashing into an asteroid, or it fires an accurate shot. If you make it to the later stages, you will be able to meet his little green brother who appears more frequently and is more accurate.

I am not a fan of Atariā€™s commercial for the game. An annoying, robotic voice I can hardly understand drowns out the dialogue between the actors. From what I can tell, the man of the spaceship went for a treasure hunt somewhere on Earth and managed to find a copy of Asteroids, which he returns to the spaceship to play with his children. They play for hours, to the point where his wife eventually gets so pissed off that she hurls a bowl of fruit at the TV screen. One positive thing I can say about this ad is that what you see and hear on the TV screen is what youā€™ll get.

The Bad
Why are the asteroids in different colors rather than just hollow like in the arcade version? This applies to all systems as well, not just the Atari 2600 version. Also, users who got the first revision of the machine or the Atari 2600 Jr. are unable to make use of this difficulty, since there is no such thing as a difficulty switch. Eric Schwartzā€™s ā€œAsteroids Arcadeā€ unofficial hack fixes both of these problems.

The Bottom Line
There is only one word to describe Asteroids: timeless. It can be played when you get home from work and feel like having a blast. If you love those classic Eighties shoot-em-ups, then give this game a try.

Atari 2600 · by Katakis | ć‚«ć‚æć‚­ć‚¹ (43091) · 2022

[ View all 8 player reviews ]

Discussion

Subject By Date
free browser version Rola (8483) Jan 26, 2014

Trivia

1001 Video Games

The Arcade version of Asteroids appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Atari 7800

Asteroids was one of the "Fabulous Eleven" launch games for the Atari 7800.

Controls

The original Asteroids arcade control scheme (five buttons, no joystick) is identical to the configuration employed in the early PDP-1 Spacewar! implementation.

References

Internally at Atari the two flavours of UFO in Asteroids (slow and fast) were referred to as "Mr. Bill" and "Sluggo", after characters in Saturday Night Live skits. After this was disclosed in an interview, Atari was sent a cease-and-desist letter by NBC's lawyers.

References to the game

Asteroids was popular enough to have a song inspired by it on the full-length Pac-Man Fever album: Hyperspace.

Technology

The original Coin-Op game of Asteroids in the arcade machines contained 4 kilobytes of code and 4 kilobytes of graphic data. Programmers managed to squeeze it in to 1 kilobyte of data for the Atari 2600!

Information also contributed by PCGamer77, Pseudo_Intellectual, Scott Monster and FatherJack.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Asteroids / Pong / Yars' Revenge
Released 2005 on Game Boy Advance
Super Asteroids and Missile Command
Released 1995 on Lynx, 2023 on Antstream
Asteroids Do Concern Me
Released 2010 on Xbox 360
Void
Released 1997 on Browser
Acornsoft Games Pack 1
Released 1981 on Atom
Asteroids Millennium
Released 2017 on Linux, Windows
Asteroids DC+
Released 2002 on Atari 2600
Asteroids: Recharged
Released 2021 on PlayStation 4, Nintendo Switch, 2022 on Stadia...

Identifiers +

  • MobyGames ID: 8872
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Servo.

Game Boy added by Patrick Bregger. Xbox 360, Windows added by Alaka. Atari 8-bit added by ZZip. Antstream added by lights out party. Arcade added by The cranky hermit.

Additional contributors: Guy Chapman, Echidna Boy, Patrick Bregger, FatherJack, firefang9212.

Game added April 12, 2003. Last modified March 31, 2024.