Killer Instinct

aka: Brute Force, KI
Moby ID: 4287
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In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption.

Killer Instinct is a 2D versus fighting game that features 3D rendered sprite based graphics. Players choose from ten characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. The game is known for its heavy combo-based fighting system, allowing players to pull off moves that land a high number of hits on their opponent, the highest being the "Ultra Combo". The game also features combo breakers, finishing moves and stage fatalities, double energy bars, and a dance-music inspired techno soundtrack.

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Credits (Arcade version)

64 People (53 developers, 11 thanks) · View all

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3D Programming
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Reviews

Critics

Average score: 87% (based on 25 ratings)

Players

Average score: 3.7 out of 5 (based on 124 ratings with 6 reviews)

A wonderful fighting game.

The Good
This was the first game for Gameboy I ever had. I'm sure glad I have it. This is a wonderful fighting game on any standards. I've always been a fan of Mortal Combat but this game is better. Wonderful sound and tons of levels and enemies. This game is an excellent gem game. It has many attacks and maneuvers with challenging gameplay. An excellent storyline and a crazy hard boss.

The Bad
This is a wonderful game and there's really not much I didn't like. Really, all I didn't like is that you couldn't save your progress.

The Bottom Line
Killer Instinct is an amazing fighting game that every fighting/martial arts fan should have. If you liked Mortal Combat, you'll love Killer Instinct. This game has amazing sound and levels with tons of enemies. An advanced gameplay and AI, this is a game that you'll cherish forever.

Game Boy · by Dark Lord (31) · 2005

The Gameboy manages to inject some life into this dead horse

The Good
To understand what the Gameboy port of Killer Instinct does right one needs to understand just what the original Killer Instinct did wrong and what it was all about.

By the early nineties, If one should believe the stories, Nintendo of America's golden boy Rare had gotten so cozy with the big N that they finally got them to sign up into the development of an arcade-oriented 2D fighting game, (something Rare apparently had a fetish for and definetivly uncharted waters for Nintendo). Thus one day the world's arcades received Killer Instinct, a pretty repulsive fighting game to any seasoned gamer, but nonetheless a really smart vehicle for Nintendo/Rare who pretty much proved that they might not know how to make a good fighting game, but still knew how to carve themselves a niche in any market and sell you their version of that product by introducing their own gameplay innovations, or if that failed by simply resorting to cheap gimmicks.

And that's Killer Instinct in a nutshell, a game that replaces good-ol fashioned gameplay with gimmicks. Pure and simple. What we have here is your typical lame Street Fighter clone except with production values up the wazoo, which translate into: An incredible techno soundtrack with equally pumping sfx and digitized samples; atractive pre-rendered graphics to replace the good 'ol 2D bitmaps and looping FMVs for the backgrounds and other nifty details like dynamic scaling, particle effects, etc.

So what about the fighting? Know about those combo systems every fighting game nowadays has? Well Rare figured they could build a game solely around that and that's what they did, and for a while everyone took notice, for a while anyway. This is a slow and dull (but beautiful-looking) game were characters drag around the screen doing nothing until a combo is triggered (by connecting an "opening" move which nullifies the animation delay between hits and then following it up with some of the possible pre-stablished button sequences) and suddenly 5-12 hits are landed in a second and then the process repeats itself... If you are thinking Rise of the Robots with combos then you are pretty much right on the money and that's all I'm going to say about it. As with most things that are extreme in their orientations they always find a niche of fans that consider it a godsend in the face of the general public's lack of interest... Killer Instinct's legs carried it as far as most novelties go and that's that, but no hardcore gamer was impressed by KI for too long and barely anyone remembers it by now.

Now, as for "the good" one needs to thank the hardware limitations of the home ports which had to cut down on the flair and bring back gameplay into the spotlight (at least to an extent) when they got released. The snes version is understandably much more faithful to the original, but the Gameboy one having to contend with a smaller play area, less sprite memory and a much more constrained control scheme (2 buttons vs the original 6) made the fights much more simpler and faster than in the original game.

Following that train of tought the character rooster was reduced, tightening the package by loosing the pathetic Jurassic Park-ripped Riptor and the shitty Glacius clone Cinder, and the shitty fatalities were also filtered out leaving only the best ones around. Graphics while inmensely downgraded still managed to milk out the very best graphics the original Gameboy was capable of and the inclusion of a Vs and practice mode add substantial value to the usual lackluster fighting ports for the Gameboy.

The Bad
Tis' still Killer Instinct!!! Far from the world's best fighting game... with shitty gameplay, un-original characters, limited and stolen moves, etc, etc...

Finally as with most fighting games ported to the Gameboy, the lack of features limit it's appeal to a simple time-killer rather a full-fledged entertainment product.

The Bottom Line
A port that due to it's limitations makes the original actually more fun to play than it was. For as odd as it might seem the Gameboy makes Killer Instinct worth playing. Unfortunately it only makes it worth for about the half hour you have to wait at the airport to catch your connection.

Game Boy · by Zovni (10504) · 2004

A must have, never mind the age

The Good
#1 Graphics The Graphics are excellent (for the snes). Characters look 3D, and can be distuingished from other fighting games with their cartoony animation. The graphics in this game from the characters to the stages will keep you off your seat.

2 Sound

Although the sound effects are kind of dumb sometimes, the music is nothing to laugh at. Backround music is incredibly cool, as each character has their own, unlike Mortal Kombat. Plus, since the SNES can't really pump out excellent quality , jump off the chair music, a soundtrack CD is included with some of the best tunes Ive ever heard!

3 Everything Else!

All the characters are perfectly balanced out, and they all look great. There are no same characters over and over with few changes like in the MK series (Rain, SubZero, Scorpion, Ermac, Noob Saibot). While there may not be as much as MK3 & UMK3, the characters it does have are excellent, from their appearance to their type.

The Bad
There was absoulutely NOTHING wrong with this game, other than the fact that if you played single player on very easy, you can't fight the boss or see a character ending.

The Bottom Line
This game truly amazes me, and I still play it all the time.

My Rating ( 5 / 5 ) = solid gold

SNES · by ThE oNe (180) · 2002

[ View all 6 player reviews ]

Discussion

Subject By Date
New Platform Zaibatsu (20074) Dec 10, 2009
Odds Of Killer Instinct Appearing On The Wii VC? Guy Chapman (1748) May 26, 2007

Trivia

1001 Video Games

Killer Instinct appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Killer Instinct was originally developed for arcades as a prototype to the Ultra 64, later renamed the Nintendo 64. When the 64 project was delayed, Nintendo went ahead and released the SNES port instead.

Gameboy version

Missing from the Gameboy version are, of course, every animated cutscene, plus two characters: Cinder and Riptor. Also, the Game Boy version included in the box a metallic pendant with the Killer Instinct logo engraved on it.

SNES version

For the transition to the SNES, the only major item missing is the 3D animated cut-scenes. They are replaced here by stills of the animations for the VS. and winner screens. The SNES version also comes packed with a soundtrack CD, titled Killer Cuts, which features remixed music based on the background and main themes found in the game. Another unique feature of the SNES version of Killer Instinct is that the game itself is a black colored cartridge. Most SNES games were a plain, gray color.

Information also contributed by Guy Chapman, [Kartanym](http://www.mobygames.com/user/sheet/userSheetId,2666/), and [Kohler 86](http://www.mobygames.com/user/sheet/userSheetId,34837/)

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Contributors to this Entry

Game added by Zovni.

SNES added by Kartanym. Arcade added by The cranky hermit.

Additional contributors: Guy Chapman, Ben K, Zaibatsu, FatherJack.

Game added June 13, 2001. Last modified March 5, 2024.