Max Payne

aka: Dark Justice, Max Heat, Max Payne Mobile, Yingxiong Bense
Moby ID: 4529
Windows Specs
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Description official descriptions

Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.

Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.

Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.

Spellings

  • 英雄本色 - Simplified Chinese spelling

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Credits (Windows version)

253 People (181 developers, 72 thanks) · View all

Reviews

Critics

Average score: 88% (based on 75 ratings)

Players

Average score: 4.1 out of 5 (based on 415 ratings with 30 reviews)

Style over substance

The Good
Max Payne is a very simple, but fun cinematic shooter that takes genuinely old-fashioned gameplay and updates it with some tricks of its own.

The choice of third-person view, relatively rare for 3D shooters, adds the advantage of allowing the protagonist to perform moves that would be pointless in an FPS, such as rolling. We've seen many times how your FPS opponents were rolling to avoid your shots; but now you can finally do it yourself! Quickly navigating Max to save him from the constant barrage of bullets, madly rolling and jumping out of the way in time is often a life-or-death situation. The action becomes more intense and also more cinematic when you actually see your hero performing all those moves.

The famous "bullet time" effect makes the action even more stylish. Max Payne feels like one of those over-the-top kung-fu movies. Getting rid of your enemies becomes even more impressive when they die in "dramatic" ways, even the simplest kill turning into yet another scene.

The graphics of Max Payne are a sheer beauty; the engine is powerful and smooth, and the levels are quite detailed, filled with Duke Nukem 3D-style interactive environments: you can turn on and off TV sets, flush toilets, and so on.

Max Payne kicks in on a very personal note. The uncomplicated narrative is basically a vigilante quest for revenge. The player is easily able to identify himself with Max, and the following elimination of bad guys becomes more satisfying than ever.

The story is told in still screens with comic-book pages on them, which is an original and stylish idea. The dialogues and, most of all, Max's own comments, are well-written and convincingly spoken. An interesting thing is the usage of humor. At first sight, it seems there's nothing to laugh about here, but the more you advance the story, the more you realize it has a double edge. Its stylistic references to action movies are so obvious that it nearly becomes a self-aware parody.

The Bad
Max Payne is a very simple, linear game, almost to the point of turning into an "on-rails" shooter. You are typically taken to locations that look "explorable", but upon closer inspection it is revealed that there is only one path to proceed. Miraculously locked doors, blocked passages, and other assorted linearity enforcers are everywhere.

The gameplay is very basic, going back to the old days of shooters when problems were solved with blasting everything you see to pieces. Since the game is rather short and there isn't much variety in the enemy design, stylish bullet time kills can get quite monotonous with the time.

The game's heavily scripted AI and its reliance on simplistic setpieces make it feel even more restrictive, filled with situations where you are forced to do things a certain way. The difficulty is very much arcade-like, reflexes and quicksave abuse playing a dominant role; essentially, it's all about resorting to bullet time and frantic rolling over and over again. Max Payne is, in fact, short and repetitive at once.

Max's colorful comments may not fit everyone's taste; some of them try to be too sophisticated, making a strange expression. Also, Max has a permanent silly grin glued to his face, which makes him look like a maniacally-minded dork.

The Bottom Line
If your dream video game is an incarnation of those very uncomplicated action movies with ridiculously tough vigilante heroes who shoot bad guys in spectacular ways, Max Payne is just what you need. However, those looking for deeper, richer, and more varied 3D action might want to pass on this one.

Windows · by Unicorn Lynx (181780) · 2016

Max Payne on the Xbox turns out to be well done with only a few hitches.

The Good
+ Great soundtrack
+ Great storyline
+ Excellent storytelling
+ Bullet Time works with ease
+ Easy-to-learn level design
+ Autosave and quick-saving abilities


The Bad
- Stripped down levels from the PC
- Some visual glitches
- No level selecting


The Bottom Line
Presentation: 95/100 Max Payne is about the title character where he is looking for revenge after the death of his wife and newborn baby daughter. The great film noir storyline is told through graphic novel stylised cutscenes and narration.

Graphics: 90/100 The texture quality looks great with smooth framerate. The character models can look a little blocky. Bullets can also be seen flying through the air in Bullet Time with very high amount of details.

Audio: 90/100 The soundtrack is excellent. Max narrates his story well. Audio transitions while moving from one area to another can be sloppy at times.

Controls: 90/100 The controls work well with the Xbox controller. The left trigger enables Bullet Time and Shootdodging while the right trigger fires your weapon. The directional pad allows you the cycle around your inventory with ease; the left and right buttons switch groups, while up and down switches weapons within a group, and press the right trigger to equip your weapon. The only flaw with the controls is Max's lack of ability to walk, as Max constantly moves at a running pace; and there are also parts in the game where you have to get from one place to another by getting across narrow beams or grounds.

Difficulty: Challenging but just right The easiest difficulty can feel challenging at first, but after you beat the game, the Fugitive difficulty won't be as difficult. The Hard-Boiled difficulty is described as hard, but it's practically the same, hard at first, but feels easier after. Dead on Arrival is legitimately difficult, even you beat the game. New York Minute is where you have to beat each level in a minute. Ingame cutscenes and graphic novel panels pause the timer and killing bad guys will buy you some more time.

Gameplay: 95/100 The gameplay is different from typical shooters, as it is the first game to use Bullet Time, inspired by the films directed by John Woo and The Matrix. Bullet Time works like this: when triggered, everything slows down, but you can aim in real time, giving you the advantage over your enemies, using the Shootdodge maneuver will help you dodge bullets with ease. The AI's capabilities are scripted and could put up a fight, but they don't react to hand grenades. The level designs are shortened down, and some levels are shorter just to make the levels after them longer. This game also has auto-saving and quick-saving abilities, where the game automatically saves at the beginning of each level. You can also use quick-save or normal saving while in a level.

Overall: 91/100 Max Payne isn't a lengthy game, as there are 24 levels that are divided each. There is no multiplayer, which is forgivable, and also considering about how would Bullet Time work in multiplayer. This game is recommended to buy.

Score: 91/100

Xbox · by SamXNE_997 (167) · 2015

A wonderful action shooter that brings back the senseless-violence thrill of Doom.

The Good
"Are you saying this game is like Doom?"

No, no, that's not what I meant. Doom and Max Payne have only one direct link to each other, and that's guns and violence. Of course, many games have that link, so why did I mention doom in the one-liner? Because very few FPS games, or games in general since Doom have had that thrill of going into battle, killing everything and walking away triumphant. Games nowadays emphasize realism and bring the action to you in a very scripted and "realistic" way. Like having to take out that guard to progress, or being forced to defend yourself against assailants, or of course the end-game boss. Now, I'm not saying that's not good either. In fact, I love the type of game that emphasize strategy and realism. I just missed the action of a Doom-style shooter, and Max Payne has brought it back to me.

"So, Max Payne is basically a senseless kill-everything-for-no-reason shooter? Bah! Boring!"

That's not what I meant either. Max Payne has a dark and noir-like story and setting that make going from one level to another something more than "flipping the switch and counting up your score". I compare Max Payne to Doom because of the battles, because Max Payne is not realistic at all, but at the same time it is an edge-on-your-seat thrill ride. I remember playing Doom and firing off that shotgun at the horde of demon-spawns, running away from the cloud of bullets, rockets and fireballs, dodging behind walls and charging into battle with no hope of surviving, only to come out alive, standing in a field of corpses.

That is how the battles in Max Payne are essentially fought. You charge into battle with the odds against you and somehow, miraculously, come out on top. How does this happen? Well, you have one distinct advantage, and it's the real selling point of Max Payne - bullet time. Obviously influenced by The Matrix, Max has the ability to slow time down, allowing him to dodge bullets and fire off his ammo twice as fast as his opponents. Once the battle begins, it might only last one, two seconds before everyone in the room - except for Max - falls to the ground dead.

"Doom didn't have that feature!"

Okay, enough about Doom. Don't talk anymore.

The story is cliche'd, but it's certainly new to the FPS genre - or in this case, TPS (third-person shooter...blargh) and as you play it, it won't feel at all like an "I've seen this before" game. You come home one day to find a bunch of druggies murdered your family, and then you're framed for murder! As if things weren't bad enough, druggies and thugs and psychos and every criminal and politician in the city is after you! It's up to you to cut through the red tape - in slow motion, baby - and find the men responsible for your family's death and clear your name at the same time. Such a feat could only be accomplished by Max Payne (or maybe Duke Nukem).

"Hey, Duke Nukem! That came after Doom, why didn't you mention Duke?"

Wha - I said quit talking! Doom had a story to go along with it, and it was pretty cool. Duke's story was dumb. Now shaddap!

The battles in Max Payne are truly memorable. Sometimes, during the death of an enemy, there'll be a sort of camera-sweep cutscene that adds so much to the experience. During the battles, you'll actually see the bullets fly past you, smashing bottles and breaking small pieces of wood off the walls. And there's just something great about throwing a molotov cocktail accross the cafe in slow motion and watching it burst into flames on the fatass bartender as he charges at you with his shotgun. Max Payne brings a truly cinematic feel to the genre that isn't brought on by scripted cutscenes or FMVs.

It comes with an editor. Heh...if you can figure it out, you can make a Max Payne for yourself.

The Bad
While I didn't mind the linearity of the game - it is just an action FPS afterall - it should still be noted. You don't have any real area to explore in the game, save for a few secret areas that you're not supposed to visit. There are no sights to see or anything like that. It's all standard "go here, kill everyone, go there, kill everyone, go through the door, kill that guy".

Everyone wants to kill you. Most of the areas you visit are areas where you'd expect to see a lot of enemies, but it's just a little rediculous that a hotel has thirty criminals armed with shotguns and uzis, but no civilians staying there.

I really wish they'd done more with the camera-sweeps and stuff in the game. They were awesome, but there just weren't enough of them. Only a few guys had them when they died, and I only remember one area that had a different camera angle before the enemy was dead. They added a LOT to the game and made it so insanely fun to play, I really wish there had been more.

Strategy would have made the game cooler. While Max Payne diving in slow motion was a cool feature...it just gets dumb when Max dives around the room shooting ten times in one battle. I wish the bullet-time would have been a more optional feature rather than a must-have, because unless you get the first shot - and make it a fatal blow - in a battle, you'll die without bullet time. Also, there's really not anything else to do but bullet time. You can't really duck behind many things because your head will pop above it and the bad guys can just shoot it. You can't lean around corners, there is no stealth involved in the game at all. I love the senseless-violence action...but there could have been more to it.

Some people complain that the game is too short. I didn't think so, but...well, maybe it is.

The dream sequences were cool, but the level design was unecessary. It's filled with mazes and guessing games.

Bullet time drains waaay too quickly unless you're just diving. But it's pretty useless unless you're diving, which is a pity.

The Bottom Line
Doom-style action with some shnazzy cinematic effects. Max Payne rocks!

Windows · by kbmb (415) · 2002

[ View all 30 player reviews ]

Discussion

Subject By Date
XP SP2 Indra was here (20756) Jun 4, 2008

Trivia

1001 Video Games

The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Advertisement

In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.

Bullet time

The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.

Cancelled Dreamcast version

Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.

Development

  • Early on the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
  • In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website: http://www.3drealms.com/max/newyork.html

German index

This game was put on the German index on 29.09.2001. A short time afterwards, according to a Take 2 salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a "12+" rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it isn't the same as the banned game and even more, it's localized so more people could enjoy it.

The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.

The ban on the game was eventually lifted.

Inaccuracies

Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)

Music

The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.

References

  • The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
  • In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
  • At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
  • The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
  • In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
  • At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
  • Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
  • In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
  • In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
  • In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.

References: Self

  • In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
  • In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
  • Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
  • Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
  • In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.

Version differences

The PS2 version doesn't allow you to quick save during a level unlike the PC and Xbox versions.

Awards

  • Gamespy
    • 2001 - PC Action Game of the Year (Readers' Vote))
    • 2001 - Best Gimmick of the Year (for bullet time)
  • PC Gamer
    • April 2005 - #41 in the "50 Best Games of All Time" list

Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster

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Related Sites +

  • 3D Realms Site
    The official 3d Realms/ Apogee Website
  • A Rock-Solid Hero for a Rock-Solid OS
    An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002).
  • Max Payne
    The official Max Payne website
  • Max Payne
    3D Realms official Max Payne website
  • Max Payne Fan Site
    Tips, cheats, screenshots, modifications and links.
  • Official Webpage (Mac)
    The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars.
  • Payne Reactor
    A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc.
  • Sound fix for Max Payne and Vista.
    A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.

Identifiers +

  • MobyGames ID: 4529
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Contribute

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. PlayStation 4, iPad, iPhone added by Sciere. Macintosh, Android added by Kabushi. Xbox One, Xbox Series added by Eufemiano Bullanga.

Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, FatherJack, 64er.

Game added July 19, 2001. Last modified April 4, 2024.