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Wing Commander: Privateer

aka: Trade Commander
Moby ID: 611
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Description official descriptions

On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.

Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.

The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.

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Credits (DOS version)

58 People (44 developers, 14 thanks) · View all

Reviews

Critics

Average score: 80% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 83 ratings with 14 reviews)

General Review

The Good
Privateer is a Unique game when it comes to games. Rarely do we see an open ended game where the storyline, is optional! wanna go around wasting Kilrathi, or Confed Hotshots, hey, go right ahead! but, the storyline is very rewarding, revelaing lots about the WC universe you never knew.

The Bad
Well, the fact that it requires a special boot up on my machine, so, check the Tips section....

The Bottom Line
Its a Free-Form space combat game, Highly Recommended, Just, stick them infront of the Game and tell them to play, remember the keys are slightly different to WC

DOS · by Chad Henshaw (27) · 2001

A must-see game

The Good
This game is very much like a space-combat RPG. You have no limits as to where you can go, no limits to what you can do, and you can intereact with virtually every little detail. The ports are immersive, and the gameplay is fun. Smuggling, pirating, hunting, blatant anti-social tendencies, you name it, you can do it.

The Bad
While fun, space combat was so-so. This was obviously not one of the best space combat engines provided by Origin. To top it off, the ships one can fly, although great in their own right, are far too limited (number: 4 out of a good 15 ships in the game).

The Bottom Line
A definite must see and must get.

DOS · by Patrick McCarron (6) · 2000

Best game I've ever played, period.

The Good
Ability to play any way you wanted (merc, pirate, merchant, unpaid militia, or even friend of the Kilrathi). If you want, you can change, too.

It has elements of all types of games from action, adventure, sim, RPG, sci-fi, and strategy.

Graphics are superb. Sound creates an atmosphere and adds to the game. Clues are even given by changes in the sound.

Gameplay is balanced, and the entire game can go on without the actual story line ever being touched (although the story does offer some really nice perks).

Upgrades, different planets, trading, and merchant and mercenary guilds. The guilds really add something extra to the game, doling out credits for successful completion.

A little bit of a twist in communications. You can use your communicator to send ship to ship messages in an attempt to change a hostile ship to friendly, or vice versa.

With a linear story line you can stop the story, go get a better ship, and pick right back up where you left off.

The Bad
Privateer 2. It made a lot of good improvements in the game, but overall just didn't click.

Getting picky, here are some things that could have been better: more ships, more races to encounter, even larger universe, ability to actually make a large difference in the universe, time-line triggered events (like have new weapons be discovered as you progress throughout the game - as it was in P2).

P2 had a lot of improvements, but it totally lost the balance and flow of the game. It was basically just a movie turned into a CD-ROM game.

The Bottom Line
It is NOT another Wing Commander game. Sure, it has some parallels to the WC series, but it's totally different. It's just a well-designed game that actually works! It has a good deal of replay value as you can pick different ships, and you can always try to do something really strange like be a Kilrathi ally. It's really hard to find a game where you can ally with the enemy.

DOS · by Cyric (50) · 2001

[ View all 14 player reviews ]

Discussion

Subject By Date
disk 5 John Sheehy Dec 17, 2007

Trivia

Ending

When you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!

Hidden game

There is a hidden text adventure. Information on how to access it can be found in the hint section.

Manual

Although Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.

Player character

According to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.

System requirements

On the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.

Awards

  • GameStar (Germany)
    • Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Benjamin Dunham, Kasey Chang, xcorn1602 and Zovni

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Related Games

Wing Commander: Privateer - CD-ROM Edition
Released 1994 on DOS, 2011 on Windows, 2012 on Macintosh
Wing Commander
Released 1990 on DOS, 1992 on SNES, Amiga...
Wing Commander: Privateer - Gemini Gold
Released 2005 on Linux, Windows, Macintosh
Wing Commander 1+2
Released 2011 on Windows, 2012 on Macintosh
Wing Commander Academy
Released 1993 on DOS, 2013 on Windows
Privateer: Righteous Fire
Released 1994 on DOS
Wing Commander: Prophecy
Released 1997 on Windows, 2003 on Game Boy Advance

Related Sites +

  • Privateer entry on Old Skool PC - Classics Reunited
    Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors.

Identifiers +

  • MobyGames ID: 611
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Contributors to this Entry

Game added by IJan.

Additional contributors: Terok Nor, test test, Zeikman, Patrick Bregger.

Game added February 19, 2020. Last modified January 19, 2024.