Eye of the Beholder

aka: EOB
Moby ID: 835
DOS Specs
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Description official descriptions

Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.

Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.

Spellings

  • アイ・オブ・ザ・ビホルダー - Japanese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

34 People (32 developers, 2 thanks) · View all

Director of Product Development (Westwood)
Game Design (Westwood)
Original Programming (Westwood)
Amiga Programming (Westwood)
Graphics (Westwood)
Music (Westwood)
Sound Effects (Westwood)
Writer (Westwood)
Playtesting (Westwood)
Special Thanks To
  • Uncle Otto
Game Development (SSI)
Development Support (SSI)
Manual (SSI)
Playtesting (SSI)
[ full credits ]

Reviews

Critics

Average score: 81% (based on 39 ratings)

Players

Average score: 3.7 out of 5 (based on 164 ratings with 8 reviews)

Dungeon Hacking at it's best...

The Good
EOB was by far the PC's Answer to FTL's 1988 groundbreaking game "Dungeon Master". And although similar in most gameplay aspects, EOB has enough going for it to make it an extremely enjoyable game.

The first in a trilogy of games (the second also reviewed at MobyGames), it set a PC standard that other 1st person dungeon crawls would be compared against.

Excellent game system (based on AD&D 2nd edition rules), good plot and a great dungeon crawl make EOB a classic RPG.

The Bad
The graphics were a bit drab, even for VGA graphics. Compared to Dungeon Master, it's like watching Black & White television.

The Bottom Line
If you like games like Ultima Underworld or the Original Lands Of Lore, this is a MUST HAVE in your RPG collection. Buy it, play it, and finish the game. You'll thank me for it :)

DOS · by Chris Martin (1155) · 2000

Any game with Larry Elmore's art on its cover is a good game.

The Good
The interface. The change of interface from the traditional SSI gold box series was welcomed warmly. Don't get me wrong, I love the traditional gold box style of games but this was great because the battles now were in the same screen as the adventuring windows. It didn't feel like you left the game to go battle and then came back. It kept you right in there and the graphics greatly improved from the other series. It was just a fun game that was new at the time. Fairly large, I never did finish it but got very close.

The Bad
Some of the dungeons were pretty "blah". Monotonous and felt like you were just wandering aimlessly. I think that was their point in a way. It felt like the two guys in the back of your party were worthless unless they were spell casters.

The Bottom Line
Good. A good 7.5 out of 10. If you ever should have the chance to play it, check it out.

DOS · by OlSkool_Gamer (88) · 2004

A champion RPG for it's time.

The Good
The game has a never ending quality about it. Just when you think you've finished a level, you can find secret areas and such. The game play is outstanding, with it almost perfectly imitating the real AD&D game, and I'm still interested in playing after owning it for ~ 10 years. The graphics are good, and so is the sound quality.

The Bad
At the end of each level there is a ladder and it asks you to enter three specific words from a book. I don't have that book anymore. So I'm confined to the first level. And you have to have quick eye-mouse co-ordination to attack.

The Bottom Line
A very good game in all respects, and true to the game of AD&D.

DOS · by Andrew Morgan (2) · 2002

[ View all 8 player reviews ]

Discussion

Subject By Date
correcting a review Pseudo_Intellectual (66360) Jan 17, 2017

Trivia

1001 Video Games

The PC version of Eye of the Beholder appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Boss

The final big boss, Xanathar is actually The Beholder, as he (is it he? or was it she? :-) says to you (when you get to the endgame for final confrontation) that all those traps you encountered, and minions you fought was just a play to watch, and that he was watching you all the way (that only gets him beholder title). Now, as you can notice, he looks like a big bowling eye, with many pipes that ends also with an eye (that gives him eye title). So, Eye of the Beholder would actually be himself.

As in this game he's the main bad guy, in Eye of the Beholder II, there are actually many creatures that are from his race, and are no such threat.

Cancelled Lynx port

This game was being ported to Atari's Lynx by NuFX, Inc., but development was halted. Prototypes have since been leaked to the internet.

Character portraits

A number of the portraits in Eye of the Beholder were Westwood employees. These include Paul Mudra (Music and Design), Phil Gorrow (Lead Programmer and Design), Joseph Hewitt (Lead Artist and Design), Mike Legg (Programmer and Design), Frank Saxxon (Artist), Aaron Powell (Artist) and Eydie Laramore (Lead Writer and Design).

Ending

Eye of the Beholder was praised for its stylish cinematic opening sequence, which dazzled players and set the stage of the game to follow. However, since the final game's size weighed in at 5 3.5" disks, SSI decided to cut the ending cinematic, figuring very few players would see it anyway, and it was not worth the extra cost of the sixth disk.

However, many players who did slog it out to the end of the game and were not amused when they were "rewarded" with a simple text message and unceremoniously dropped to DOS. SSI soon realized their mistake, but the damage could not be undone. Many players assumed the game simply never had an ending, never suspecting it existed but was not included.

The Amiga version was later released with the final endgame graphic.

Also, there was one bit of the ending that most players never saw. Players were able to do what the developer's called the "EoB Two-Step," side-stepping, turning and side-stepping again, they were able to fight many monsters including the boss with risk of taking much damage. It was possible, though time consuming, to use this technique to kill Xanathar. This is not the way the game's designers had in mind for his defeat though. The player were supposed to lure and push Xanathar into one of the spike traps where there was a small animated sequence (basically 4 frames) of him being impaled and dying.

Title

Eye of the Beholder is one of many games that shares its name with a song by the heavy metal band Metallica.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #2 Least Rewarding Ending of All Time* Enchanted Realms
    • September 1991 (Issue #8) – Distinctive Adventure Award

Information also contributed by Игги Друге, Martin Smith, and MAT

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Identifiers +

  • MobyGames ID: 835
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Chris Martin.

SNES added by SAGA_. SEGA CD added by Stillman. PC-98 added by Terok Nor. Amiga added by MAT.

Additional contributors: Tony Van, Terok Nor, xcom1602, Jeanne, Cabeza2000, Alaka, monkeyislandgirl, Joseph Hewitt, Patrick Bregger, Azif Kylander, Narushima, FatherJack.

Game added February 7, 2000. Last modified February 13, 2024.