LEGO Star Wars II: The Original Trilogy

aka: LEGO Star Wars II: Die klassische Trilogie, LEGO Star Wars II: La Trilogia Classica, LEGO Star Wars II: La Trilogie Originale, LEGO Star Wars II: La TrilogĂ­a Original
Moby ID: 23874
PlayStation 2 Specs
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Description official descriptions

The Legos strike back in the sequel to the original LEGO Star Wars: The Video Game, where players now get to explore the original trilogy (Episodes IV, V, and VI) of the Star Wars movie series. Players use LEGO-ized Star Wars characters to reenact all three of the original movies. All of the sets and props are also made out of LEGO bricks, and retain their properties such as the ability to be rebuilt and fall apart. Like its predecessor, the game puts a spin on the series by adding a light-hearted, humorous touch to the movies, and also by using no dialogue.

LEGO Star Wars II is a third-person action game with platforming elements. Players take control of the characters and vehicles of Star Wars. In Story Mode, players reenact the key events of the original movies with LEGO bricks. Each character has different weapons, like lightsabers for Jedi or crossbows for Wookies, as well as new character-specific attacks and maneuvers. Each character also has different abilities, e.g. Jedi being able to use the force, R2-D2 being able to unlock doors, or Boba Fett being able to use his jetpack. It is up to the player to use these abilities to solve simple puzzles and traverse the levels of the game. Vehicle levels are more prominently featured than in the previous game, with longer sequences dedicated to piloting traditional Star Wars aircraft.

In addition to a single-player game, there is also a co-op mode that allows two players to go through the Story Mode. In the single-player mode, the second character is controlled by the AI. Like in the first game, the Free-play mode allows players to go back and replay beaten levels with any playable character they have unlocked. A new feature allows players to create their own mixed-up LEGO characters and vehicles. Power Brock items and coin stubs collected in Story Mode will also unlock new characters, vehicles, and items for players to experiment with.

Spellings

  • レギ ă‚čă‚żăƒŒăƒ»ă‚Šă‚©ăƒŒă‚șII - Japanese spelling

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Credits (Windows version)

263 People (186 developers, 77 thanks) · View all

Reviews

Critics

Average score: 81% (based on 72 ratings)

Players

Average score: 3.9 out of 5 (based on 101 ratings with 4 reviews)

Hilarious and entertaining until the very end

The Good
About a year ago, my friends and I were enjoying the amazing experience that was the first LEGO Star Wars. We had played the demo of the first level in a GameStop at the mall, and my friend Matt J. got it for his birthday. The actual game was even better. LEGO Star Wars was an example of a game that takes a franchise and injects it with its own charm and uniqueness. The addicting adventure/platformer game play combined with LEGO characters and light-hearted humor made it one of the best games that year.

It’s not surprising then that they returned this year with a sequel, which is not that much different from the first. Not that that’s a bad thing. I can’t stand it when game companies take a winning formula and change it to appeal to a different audience or to “make it better”. LEGO Star Wars II: The Original Trilogy has all the charm the previous installment brought, plus fine-tuned it downfalls for an even greater experience.

One cannot deny the charm and wittiness of the LEGO Star Wars universe. Even for adults, LEGO Star Wars is guaranteed a chuckle for those big fans of Star Wars. Every story part and even the characters themselves have a warming and charming part about them. The humorous storyline entices you until the very end, and leaves you with a satisfied feeling inside you. And what is better is that these guys can do it all without dialogue. They can convey an entire movie through its light-hearted and somewhat exaggerated humor. Its parody-like yet innocent humor is probably the highlight of this game. Plus, you have to combine this with the element of making everything out of Legos. Everything is made out of Legos. The characters, the sets, the props, and all of the spaceships are made entirely out of Legos. Just the eye candy of staring at the Death Star from space or the inside is amazing. Every single piece from the lights, buttons, computers, walls, and switches is amazing. Every item and object is build from actually existing Legos in real life, so you could even recreate your favorite scene from the game. Just the work they put into the sets and props is a signature of how much effort these guys put into this game. The atmosphere of the game will definitely envelope you, leaving you with a heartwarming and satisfying adventure until the very end.

LEGO SW II sticks to pretty much the same formula as the first. You are reenacting the Star Wars movies in an entirely LEGO universe. The previous installment had you cracking heads with Anakin and the gang, now you’re going to play through with the more favorable set of characters: Luke, Han, Leia, Chewie, those damn droids, and anyone else you encounter along the way. In this one you have got the same addicting platforming/action game with the quirky puzzles of the first. You control your characters on-screen from a third person point of view. You can do things like attack (different depending upon which weapon), build objects from the Legos around you, use the force, rappel on a hook, etc. Every level you (and possibly a friend) get a set of characters (based on the movie canon) to control, and you can switch between them with a simple press of a button.

Each character has a different ability. Shooters can rappel, Jedi’s can use the force, storm troopers can access restricted areas, etc. This is where the game gets a bulk of its puzzles, trying to work around the character limitations of each class. C3PO can’t jump, so often you will have to find an alternate route or build him a ramp. Jedi’s can’t rappel, so shooters must do so in order to hit a switch. As well, there are sometimes Legos scattered about that can be used to build objects that progress your quest or find a secret item. These are the main things that comprise of LEGO SW II, and the puzzles are nearly everywhere. Single player is very refined and fun to play, even alone. LEGO Star Wars II starts off a bit slow, but once you get into it you just can’t stop. Like the first, LEGO Star Wars II is fast-paced and action packed. Lasers, enemies, and allies are almost constantly moving around the screen. The controls continue to be simple so that the learning curve is quick and easy.

In a number of ways, however, LEGO Star Wars II is a bit of an improvement over the first. The most obvious point would be that most people have greater sentiments for the original trilogy over the prequels. This is good, because you will love this game ever the more so. But of course, TT’s also improved upon the gameplay to make it feel a lot more fine-tuned. The game seems a bit harder, with the so-called “adaptive difficulty”. This actually makes dying a lot more common, and the game much faster. The levels are also MUCH longer than the first, making levels nearly 20 minutes long if you stop to find secrets. There are more moves and actions to use, such as melee combat moves, which makes kicking C3PO’s ass all the more hilarious. As well, flying has been greatly improved. Vehicle levels are now free-flying, allowing for a lot more freedom. I thought they might screw up the controls, but they seem perfectly fine, and your ship pretty much goes where you want it to go. It probably won’t seem like it to an observer. Your ship can do flips, reverses, and spins, making it look as though it is a bitch to control. In reality it is actually very easy, and vehicle levels are extremely action-packed and over the top, with TIE Fighters and lasers bolting all across the screen.

Also, this time through, the amount of items you can collect is INSANE. There is so much to do. Some of it requires you to come back at the end of the game to collect stuff at the beginning. So, even when you have “beaten” the game, you’re barely half way through it. At the end of the game, there are still secret areas and items to find. It raises the replay value astonishingly, and keeps you more entertained for quite a long time. One would think that you would have a hard time trying to keep track of everything. However, the game keeps a good track of everything you’ve done so far, providing plenty of in-game menus for you to keep track of, and even provides a nifty percentage bar at the main bar in the Cantina. The variation in moves and characters is refreshing and helps to renew a formula that we played almost less than a year ago. Traveler’s Tales also brings some newer puzzles to the table to accommodate for some cool new characters, which also makes the game play feel fresh for the veterans of the first.

One of the good things is that also, in most levels of the game, there are way more people in your party than the first. Every level can have up to 5 people in it, sometimes even more, given the scene in the movie. This makes the game a lot more fun in terms of how much is going on while you are playing, while enemies and allies dueling it out around you. In the past game, this was only a treat for a few levels of the game. Now its almost commonplace, and very much welcomed.

The best part of this game is the amazing co-operative. Co-operative play is a game mode that many game developers fail to realize the full potential for. LEGO Star Wars II does not do that. LEGO SW II is an example to the rest of the gaming world what co-op should be about: plenty of space, easy controls, and best of all, teamwork. Unless you work together in LEGO SW II, you will only get in a screaming fight. Every puzzle requires a different type of person to help out. One person can never do it all. This makes the game feel a lot nicer, and actually keeps you reminded that you are playing with your buddy, and not just on single-player with a bot running the other guy while you do your own thing. If you plan on buying this, bring a friend, or better yet, friends. You and your friends won’t stop laughing at the fast-paced, over the top gameplay. For those who absolutely loved playing the co-op of the first, prepare to be “wowed” again by LEGO SW II’s fantastic co-op mode.

Oh, and yes, Han does shoot first.

The Bad
I think the main thing is that those who didn’t like the first won’t like this one. Those who did love it are in for a great treat. But for those who didn’t, the new features probably won’t be enough for you to consider this game a purchase. I know many people complained about the fact that you couldn’t die in the first. In this one its much better, as the action is much faster, and the game is a bit harder, the not dying thing is actually pretty nice this time around. But those who found it too kiddy might not like the fact that this wasn’t taken out of the game.

I also never found player editing that much fun. It was there, but I never used it. It seemed like another thing I had to do, and the Lego pieces it gives you really don’t go together that well. You can never seem to create a character that is really cool, and even if you did it really does not have much of an effect on the game at all.

While in co-op, there can be problems with collisions at the edge of the screen. It is lenient, but if the screen stretches too far, you can be pulled back by the edge. This can cause some shouting matches with your partner in co-op. It’s frustrating to be staring at your TV, sucked into a daze by the lure of the LEGO universe and have yourself jerked from that daze by the screen pulling you.

Probably the biggest gripe I found with this game, however, was there was lot and lots of collecting. In this game, you have to go back and collect all of the studs twice, once for story and another time for free-play. On levels where stud-collecting is hard, doing it twice is a damn chore, especially on levels where you die often (like a few of the vehicle levels or Dagobah). A lot of the secrets also require you to wait and unlock characters and come back later in the game, something I wouldn’t mind if it gave you enough secrets to find while you are playing the first time through. A majority of the secrets need to be found towards the end of the game, when you have a lot more characters

The Bottom Line
The charm of LEGO Star Wars is irresistible. Combing light-hearted, parody-like humor with the cute and colorful world of Legos was a stroke of pure brilliance. LEGO Star Wars II: The Original Trilogy continues its tradition of awesome humor that both adults and kids can enjoy. This time through, it’s a bit harder, a lot longer, and its downfalls have been greatly improved. If you’re a fan of the first and are hoping this game has all the charms of the first, or a parent looking for a good game for your kids, then do not worry. LEGO Star Wars II is the game you want to get.

GameCube · by Matt Neuteboom (976) · 2006

The Force Remains Strong.

The Good
Lego Star Wars II continues what made the first game so appealing, but just adds on to it. The first game made its mark by adding scenes that you wanted to play, but never could in other games, and just the fact that it made the Prequel Trilogy actually interesting to explore.

The sequel takes this mold and simply adds on to it, not taking away any of the elements that made the first game so appealing. With this game, we get a stronger storyline (based on the original, unaltered DVD releases that coincided on the same day - in other words, Han shoots Greedo first, and the Ewok "Yub Yub" music returns), a fun character creation, new vehicles to build and ride in, and the humorous takes on familiar scenarios. I personally enjoyed the first game quite a bit. This one is even better.

Without a doubt, one of the coolest features of this game is that it allows you to export all of your characters from the first game to give players 100+ characters to play with in "Free Play". Anakin and Luke Skywalker? Check. Mace Windu and Lando Calrissian? Yes. Boba and Jango Fett? It's possible. Wicket the Ewok and Jar Jar Binks? Well, if that's your thing....

Vehicle modes are greatly improved. In the regular levels, characters can jump in and out of vehicles at will, allowing for new areas to be explored, and it's simply fun to tool around Tatooine in a Landspeeder. The vehicle-exclusive levels are no longer on rails, which allows for greater exploration of the levels. Some of the key scenes and battles genuinely are exciting, especially to see how they will be handled in humorous toy form.

And there is more than a fair share of things to explore. New areas that are completely off-limits unless you have the correct character class with you, and some of the areas are surprisingly huge. The items found increase the depth of the game, so there is actually a lot of incentive to keep earning and buying items to open up more and more areas of the game.

Graphics are pure Star Wars.... albeit more silly and playful. But they animate well, are accurate representations of the levels and worlds, and it's admittedly very cool to have your entire party of heroes working together as a team to complete levels as they did in the movie.

Sound is... pure Star Wars. You know what to expect. It's hard to rate a Star Wars game in this category because you know exactly what's supposed to be there, and it is.

The humor in this game should also be noted. It provides a lot of funny moments without being overly silly in its presentation. It tells the classic scenes from the trilogy... with just a slight humorous twist. And some scenes made me genuinely laugh.

The Bad
The team member AI seems a lot more "stupid" in this game. One of the more impressive aspects of the first game is that the AI controlled characters would have your back during a firefight. In this game, there's a lot of wondering if their shots do any damage at all. And a lot of times, they just stand there. The first game handled this much better in execution.

They also talk about "adaptive difficulty", which is supposed to ramp up in challenge based on your skill. The only thing I saw that might be this feature are the waves upon waves of endless Stormtroopers that would fill up the screen in levels and blow your characters to pieces repeatedly until you managed to be fast enough to accomplish the task at hand, and do so before the puzzle reset. If this is their idea of more responsive AI, it's cheap and not well thought out. Not to mention very frustrating.

Also frustrating is the two-player camera. The camera needs to better adjust if the characters get too far away each other. There is nothing worse than the camera pulling you towards a cliff trying to compensate for the distance, only to push you off a cliff and lose precious Lego pieces.

The Bottom Line
Despite its quirks, Lego Star Wars II is a virtual romp through a very big toy box. It's fun playing with all of the little action figures in and out of vehicles, and it's like revisiting a part of childhood again. That said, it does provide enough challenge that doesn't make it a "kid's game", which I've grown to think of as a derogatory term used for those games dumped on a system at the end of the console's life cycle.

The best way to describe this is as an "all ages game". It's fun as single player, and can be enjoyed with two players as long as both play as a team. I looked forward to this sequel all year, and I am glad to say that I am not disappointed. It captures a lot of the excitement and appeal of the original films, and proves to be a worthy companion piece to the first game.

A very fun and humorous title. Recommended.

PlayStation 2 · by Guy Chapman (1748) · 2006

Better Than The First Game

The Good
Undeniably, this game does not take itself too seriously. From the first cut scene showing the opening to A New Hope in the lego world to the hysterical actions of Jabba's guards in his palace when you build a radio, this game is extremely charming and cute. This helps the game have a feeling that allows anyone to enjoy it. Long-time Star Wars fans will chuckle at the humor and reference while kids can play with siblings or other family members using the drop-in/drop-out co-op system seen in the first Lego Star Wars video game.

The game's presentation is, once again, fantastic. The Star Wars universe has been translated with such detail using Legos that players rarely tire of the game's diverse, plastic environment. Animation is excellent and the framerate throughout the game was top-notch. Audio-wise, the game borrows a variety of tunes from John Williams' now-famous score. It was nice to hear familiar Star Wars tunes in a different environment than most players are used too. The array of sound effects in the game are limited, but never seem to get old (R2D2's "woaaaaah" comes to mind as always raising a smile).

When it comes to new features, Lego Star Wars II does not disappoint either. Players can now build their own characters using interchangable Lego character pieces. This feature seems like a natural inclusion given the Lego-themed world of the game and allows for some very hilarious combinations. Melee attacks also make their debut in this game. While not entirely useful, some of them have a lot of chuckle value. Chewbacca, for example, rips the plastic arms out of enemies with a pop. Speaking of ripping arms out, this game retains all the action of Star Wars without ever being violent. Most of this can be attributed to the fact that, while there may be dismemberment and the like, it all takes place with small plastic Lego characters. Lastly, the game features a ton of wonderful unlockables (I won't spoil any secrets regarding the best one) that will keep players busy collecting Lego studs for hours and hours.

The Bad
Unfortunately, the game carries over some of the bad from the first game. Most notably, the length of the game. While unlocking everything will keep people busy for a while, the actual levels can be stormed through in probably less than six hours. Star Wars purests may also note that some of the story details have been altered to provide a better gameplay experience. For example, Emperor Palpatine DOES use a lightsaber during the final level unlike the Return of the Jedi film in which he simply uses a force lightning attack. Also, if fans weren't keen on the original Lego Star Wars, they may not be that eager to dive into the sequel. That tends to be less of a problem with the game, however, and simply a player's opinion.

The Bottom Line
Fun for all ages! The multiplayer shines and the humorous delivery of the original Star Wars trilogy are the high points. While the game can be completed rather quickly, the sheer amount of unlockables will keep many players busy for weeks to come. If you enjoyed the original Lego Star Wars video game, definately rent this title at the very least! You will not be disappointed!

GameCube · by Steve Thompson (87) · 2006

[ View all 4 player reviews ]

Trivia

Charity

To celebrate Red Nose Day, the day on the UK calendar when the nation unites to raise money for good causes in the name of comedy, players could donate money on the developer's website in 2007 to receive a cheat to unlock red noses for all the characters, from R2-D2 to Mr Vader himself.

Awards

  • 4Players
    • 2006 – #2 Best Licensed Game of the Year
    • 2006 – #3 Most Humorous Game of the Year
  • Computer Games Magazine
    • March 2007 - #5 Game of the Year
  • GameSpy
    • 2006 – Xbox Game of the Year (Gamers' Vote)
    • 2006 – #2 GameCube Game of the Year
    • 2006 – #8 PS2 Game of the Year
    • 2006 – #10 PC Game of the Year
    • 2006 – PS2 Platformer of the Year
    • 2006 – Best Use of License of the Year (PC)

Information also contributed by PCGamer77

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Contributors to this Entry

Game added by Matt Neuteboom.

PlayStation 3 added by Charly2.0. Macintosh added by Kabushi.

Additional contributors: Jeanne, Sciere, Kabushi, DarkDante, Sicarius, Zeppin, DreinIX, coenak, Patrick Bregger, Starbuck the Third, Danfer.

Game added September 14, 2006. Last modified March 27, 2024.