Sid Meier's Alpha Centauri

aka: Alpha Centauri, SMAC
Moby ID: 4
Windows Specs
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Description official descriptions

After the 20th century, humankind reaches its hand out across the stars. Seeking to escape the overcrowded chaos of Earth, the United Nations builds a single seedship, the UNS Unity, and sends her on a mission towards the Alpha Centauri star system. After a long journey in cryogenic suspension, the Unity reaches Alpha Centauri where the Captain is killed under mysterious circumstances. Suspecting the motives of one another, the officers and the crew split into 7 factions, each lead with a distinct ideology and motives that they seek to build the planet in their image...

Sid Meier's Alpha Centauri is best compared to Civilization II, but features many distinct differences in gameplay and thinking. In Civilization, the objective was to evolve a society from primitive tribes, whereas Alpha Centauri starts with the landing of colony pods on a barren planet with society becoming fractured. Each faction (aka nation) receives it's own share of the Unity's resources and tech base. For the basics, bases produce nutrients, materials and energy. Nutrients are required to feed to population, Materials are used in production and energy represents the commerce effect which can be traded to players diplomatically or spent on improvements. The 7 factions each have their own agenda, which is determined in large part by the Social Engineering. This enables a faction to customize its values, earning a bonus for what it considers important and a penalty for what it doesn't. Social Engineering system are discovered through research, the same as other improvements, such as structures and units.

Research is divided into 4 types of technologies, which form an intertwining tree of dependencies. They are: Conquer (direct military applications), Explore (indirect technologies for units and bases), Build (direct infrastructure application) and Discovery (Science for the sake of science, indirect applications). Because of the separation, factions can focus on what they hope the intended result of their science will be, and can be changed at any time. To explore the planet, units are needed. Any unit can be customized out of known technologies; consisting of a chassis type, reactor, weapon, armor and special abilities. Each of these components has a different expense, with untested technologies having additional overhead (prototype).

Finally, Alpha Centauri is not a desolate star system. There is life on the planet, in the form of alien fungus that litters the ground and strange creatures such as mindworms. Initially hostile to all factions, this form of life holds its own secrets and effects on the world at large.

Spellings

  • 半人马座 - Simplified Chinese spelling

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Credits (Windows version)

148 People (145 developers, 3 thanks) · View all

Reviews

Critics

Average score: 88% (based on 39 ratings)

Players

Average score: 3.9 out of 5 (based on 172 ratings with 16 reviews)

A terrific game with several annoying flaws.

The Good
This is actually my third review of this game, and every time I play it I tend to feel a bit differently about it. My first review was thoroughly negative, the second thoroughly positive and with this one I hope to finally describe the game to the best of my abilities.

So lets begin. What makes Alpha Centauri one of the best games I've ever played?

  • First thing to catch your eye about Alpha Centauri is its interface. Quite possibly the best interface ever created for a game, the huge amount of time spent perfecting the implementation is obvious in first glance. While the interface isn't overly simplistic, it is very simple to understand and control and makes a lot of sense for the beginner. On the other hand, an advanced player will find adequate control over the functions of the game, as well as automation features galore. While the original Civilization's interface isn't bad, Alpha Centauri's is almost perfect.
    Equally important is the visual aspect of the interface - slick design featuring small but very effective enhancements, effects such as pictures rotating about in the lower part of the screen and various other enhancements. These additions to the interface add a lot of realism and atmosphere to the game, and without them it would have probably been a lot more dull.
  • Good graphics. While not mind-boggling, the visual aspect of the game will please any viewer. The landscapes are, unlike most isometric viewpoints, easy to figure out and make a lot of sense as well. Unit displays look reasonably good as well, and the interface is generally very well designed.
  • Alpha Centauri features some of the best movies seen to date, and even if some aren't very interesting it does feature a few masterpieces (the Dream Twister movie comes to mind). The animations add quite a bit to the game. I also find the various historical quotes, as well as the ones from the faction leaders in Alpha Centauri, to be interesting and compelling as they add a lot to the general atmosphere of the game. There are also several in-jokes in the game which add a lot of flavor (the Network Backbone movie is a blunt joke on Microsoft, for example).
  • Alpha Centauri features a decent plot -- yes, an actual plot in a Civilization-style game, and a good one to boot. While not a literary masterpiece, Alpha Centauri's storyline would have made a decent science fiction book I would have enjoyed reading. The way the designers made the threat of the Mind Worms, combined with the several "Interludes from the Book of Planet" and other plot elements meld seamlessly with the game is astonishing, and one possible conclusion of the game (The Song of Planet) is the best I could ask for. What makes Alpha Centauri an amazingly interesting game to play is the endless little hints and pieces that abound throughout the game.

With all these features, Alpha Centauri is without a doubt of one the best games I have ever played (although I still consider Master of Magic to be the best game in this style.

The Bad
Unfortunately, Alpha Centauri is - while being an excellent game - not perfect. It does have some annoying flaws:

  • Diplomacy. Unfortunately, diplomacy has always been the bane of Civilization-style games. I can't remember even a single game of this genre in which the diplomacy was actually worth mentioning. The diplmacy in Alpha Centauri is no exception and is as weak as ever. Other leaders will be your best friends until they become bored, then attack you. So what else is new?
  • Drone Riots will drive you mad. Every few games, towards the end of the game several of your citires which - until the point - were perfectly contect, will "grow" drones all of a sudden and cease to function. There's not much you can do about this really - either change government (which isn't always a good choice), or move more units into the base (which isn't always feasible). This can become really annoying after a while.
  • Terrible music. Admittedly the menu music is actually quite good, but all other pieces are genuinely bad.

I most emphasize, however, that despite these flaws, Alpha Centauri is still a bliss for any Sid Meier fan.

The Bottom Line
The best game in this style since Master of Magic, and definitely another classic in the long line of Sid Meier games.

Windows · by Tomer Gabel (4538) · 2000

Total immersive strategy game - another time stealer

The Good
Science fiction turn based strategy. Wow!

The entire package (UI, game events, sound effects) is superbly integrated resulting in a game that is so immersive you lose all track of time.

The user interface is intuitive (at least to those used to these type of games), there are multiple ways to accomplish the same action so that as you become more familiar with the game you learn shortcuts and move more quickly.

The Bad
Learning curve for technology tree.

The Bottom Line
The best single player strategy game available today. Not for beginners.

Windows · by Steve Widdowson (19) · 2001

A good solid game that's definately worth buying

The Good
Pretty much everything. Specifically, the AI and the ability to customize units are a big plus when compared to other games like Civ/Civ II. Also there are some new unit management features which help prevent the end game from being a huge micro management nightmare. The combat system and Diplomacy options have been refined since Civ.

The Bad
While I liked the new 3D graphics, it's sometimes hard to tell where your pieces are located. The game is great, but it's basically Civ II with some added features and refinements (I haven't tried out the multi-player support).

The Bottom Line
A fun game that has the same adictive qaulities as most Sid Meier / Brian Reynolds games. You start out on an empty planet with six other factions. World domination is your goal. You build your empire city by city, and advance your technologies discovery by discovery. As you improve, you will be able to create bigger and better city improvements and more powerfull combat units. If you do the right things, you will be victorious.

Windows · by Brian Hirt (10409) · 2005

[ View all 16 player reviews ]

Discussion

Subject By Date
Upgrading units manually? Xoleras (66141) Aug 2, 2007

Trivia

1001 Video Games

Sid Meier's Alpha Centauri appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

Most of the secret project movies contain scenes from the documentary Baraka.You can find information about Baraka at IMDB.

Development

From an interview with designer Brian Reynolds Brian Reynolds with Computer Games Magazine (June 2000):

I always wondered if my degree in Philosophy would ever come in handy for something. My favorite part of this game was developing the characters and factions, and the AI to give them divergent personalities and agendas.

I think a part of broad appeal is merely choosing the right topic, and certainly compared to Civilization II, science-fiction was a lot harder, and gave the game more of an esoteric feel. Everybody knows what the wheel is, everyone knows what mathematics is, but linear mathematics? Particle accelerators?...It's even worse when you get into things you kind of made up.

Plasma bomb

The "planet buster" of the first-generation model, is listed in the game manual as technically called the Mark 714 plasma bomb, a single warhead delivered by a ballistic missile that locks onto its target by the signature of charged particles coming from it. The active kill radius, or the radius in which everything and everyone would be immediately destroyed (as opposed to people killed eventually by the side effects) is listed as 2,000 kilometers -- about 1,240 miles. The yield of the first-generation "planet buster" is said to be equivalent to 296 gigatons of TNT.

Here is what would happen if a bomb one ten-thousandth as powerful as that were detonated in a groundburst upon New York City:

There would be an overpressure of 15 pounds per square inch out to about five miles, or as far as the Receiving Reservoir at Central Park, Manhattan, and even reinforced concrete structures such as skyscrapers would be obliterated. Most water would be vaporized. No one would survive there. The surface of the land in that area would be melted to resemble black glass.

Smaller concrete structures would be destroyed as far as about six miles away.

In a doughnut shape covering the area between seven and nine miles away, all houses and other small buildings would be destroyed. Towards the outside, wreckage would remain.

Windows would be shattered as far out as about sixty miles away, from Scarsdale in the north to Keansburg in the south.

The above information about blast radii is from the HYDESim High Yield Detonation Effects Simulato.

Premise

As people who play Civilization know, at the end, one of the ways to win the game is get the expedition to Alpha Centauri first. So it was no coincidence that Sid's next game is Alpha Centauri.

Reception

As of August 2000, Alpha Centauri was PC Gamer's highest rated game ever with a score of 98%. Prior to the review this honor belonged to Sid Meier's Civilization II which had a score of 97%. In the December 2004 issue of PC Gamer, Alpha Centauri's "highest-rated" title was lowered to a mere tie when Half-Life 2 received a 98%.

Awards

  • Academy of Interactive Arts and Sciences
    • 1999 - Strategy Game of the Year
  • Denver Post
    • 1999 - Best Game of the Year
  • Gamespot
    • 1999 - Turn-based Game of the Year
  • GameStar (Germany)
    • Issue 12/1999 - #44 in the "100 Most Important PC Games of the Nineties" ranking
  • Origin Awards
    • 1999 - Best Computer Strategy Game
  • PC Gamer
    • 1999 - Turn-based Game of the Year,
    • April 2000 - #16 in the "All-Time Top 50 Games Poll"
  • Toronto Sun
    • 1999 - Best Game of the Year

Information also contributed by 88 49, Chris Martin, Indra was here, Kasey Chang, mulayim; PCGamer77 and Zack Green

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Related Sites +

  • Alpha Centauri 2
    single-player and multiplayer resources: game guides, game of the month, modding resources, MP ladder, all patches (official and unofficial), mirror of the AC official site (no longer online), downloads, articles, fan-fiction, fan art, links.
  • aliencrossfire.civ3.de
    German fansite for Alpha Centauri and its add-on; it offers background story, tips & tricks, scenarios, etc.

Identifiers +

  • MobyGames ID: 4
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Contributors to this Entry

Game added by Brian Hirt.

Macintosh added by Corn Popper.

Additional contributors: PCGamer77, Kalirion, Rebound Boy, Technocrat, Shoddyan, CaesarZX, Patrick Bregger, sisko, FatherJack.

Game added March 1, 1999. Last modified March 31, 2024.