The Operative: No One Lives Forever

aka: NOLF, Nikto Ne Zhivjot Vechno, No One Lives Forever, Wu Ren Yong Sheng
Moby ID: 2617
Windows Specs
Conversion (official) Included in See Also

Description official descriptions

Some time in the 1960s, a former thief Cate Archer is the only female agent in the service of U.N.I.T.Y.; a worldwide secret espionage agency. Having been relegated to menial tasks over the years, Cate is finally given a chance to prove herself when a terrorist organization called H.A.R.M. starts to knock off active field agents. Under the qualification of being available as a trained agent, Cate is given the authority to track down and investigate these H.A.R.M. activities. In missions around the globe, Agent Archer will find herself sniping assassins, stealing documents, and doing a host of other suitably sneaky, often deadly espionage tasks.

No Ones Lives Forever is a first-person shooter with stealth elements, often focusing on remaining undetected and obtaining intelligence data. The game combines stylistic elements of James Bond espionage stories and games (such as GoldenEye 007) with a humorous attitude. Cate will need to use her weaponry and gadgets to get the drop on enemy agents. Among the gadgets available are photographic sunglasses, a lockpicking barrette, body remover powder, a cigarette lighter which can be used for wielding, lipstick explosives, and a robotic poodle for distracting guard dogs.

Emphasizing sneakiness, the game not only gives extra points for not being seen, it also features alarms that cannot be shut off and guards that don't return to their docile ways once alerted to the protagonist's presence. Enemies follow AI routines such as knocking tables over and ducking for cover. However, in most levels stealthy approach is not mandatory: theoretically the player may almost always opt for dealing with the situation aggressively, having Cate shoot first and ask questions later, gleefully blazing through the levels. However, while the mission will get completed, Agent Archer will receive a lower score for taking the non-subtle approach. In addition, by acquiring intelligence items Cate will obtain various bonuses to her health, armor, ammo capacity, damage, or accuracy.

The game's artwork and music reflect the 1960s setting, from the loud outfits to the beatnik rhythms in the bars. In a homage to spy movies and series of that time period, there are plot twists, shootouts, close calls, set pieces, confrontations against villains, and a few over-the-top action scenes.

Spellings

  • Никто Не Живёт Вечно - Russian spelling
  • 无人永生 - Simplified Chinese spelling

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Credits (Windows version)

163 People (76 developers, 87 thanks) · View all

Additional Thanks to
  • MCA
  • 1500 Records
  • Avalon
  • Panasonic
  • Language Institute
  • ATI
  • NVidia
  • GameSpy
Recording Studio
  • Asylum Studios
Producer
Associate Producer
Fox Quality Assurance Supervisor
Fox Quality Assurance Lead
Fox Test Team
[ full credits ]

Reviews

Critics

Average score: 88% (based on 53 ratings)

Players

Average score: 4.1 out of 5 (based on 141 ratings with 10 reviews)

Very shagadelic....

The Good
STORY: Set in the "swinging 60's" After seven U.N.I.T.Y agents are killed the company is forced to send in newbie Cate Archer - a thief turned spy. After a H.A.R.M agent kills Cate’s mentor in Morocco - Cate must unravel the mystery of H.A.R.M and stop their evil plans. This game takes a lot of it's story locals from the Bond film Moonraker - such as the space station, fall from the plane - and the hidden space launching facility in the jungle. Most of the levels have scenes in them - these are little "breaks" that split up a level - there are usually four or five of them in a level.

MENU LAYOUT Nothing much stands still in this menu layout - and despite moving backgrounds - they are not that distracting and blend in wonderfully with the 60's colour theme. All items are accessed with ease - a description of what is what is listed below.

GRAPHICS The Lithtech 2.5 engine has it's good and bad points. While it's not as detailed as the Quake 3 engine - it still holds a very good skeletal animation - with blending in it. This allows for very good character animations - I'll get back to that. Despite the rather obviously jagged edged graphics it still holds enough substance to shine in lots of points - like lighting. Everything is set in a 60's theme - so that means "Plastic Fantastic" as well as eye scorching coloured couches - fake flowers galore - and lots of stuff in pink and orange. This works very well and it's so tacky and kitsch that it's cool. The textures are very well done - nice and crisp with lots of detail. The characters - while a little rough on the edges - have lots of charm to them - from the large fat Opera singer to the fez wearing bad guys - all of the characters are memorable. Other effects - like snow is very well done - and it looks like you ARE in snow. Also you leave prints in the snow as well. Other great effects also include the mini welder from your Zippo lighter and the Super Atomic Laser. Overall the graphics in the game do it justice - while everything may not be as smooth as other games - you can sure bet you won't find as many colours in the other games.

SOUND The whole game is full of sound - from tape to tape reels buzzing in the background, to camera hums and footsteps. The voice acting on this game is top notch and adds to the atmosphere. One great thing about this game is the dynamic music. Start creeping around and there's a faint soundtrack ambience playing - get into some action and you are propelled into an authentic 60's action soundtrack - and it works. Overall the sound is brilliant and creates a wonderful atmosphere to the game.

LEVEL DESIGN This game houses one of the best level designs ever. The levels feel like you are in a bustling Arabic city - with lots of detail like rugs - pillows and powerlines strewing the area. There are a lot of open areas - and a good portion of the game is played outdoors. All of the levels feel like you are in the intended area - from a plane that's being ripped to shreds - to a sinking cargo ship all is done in wonderful detail. Never did I feel like I was going to one room from another - there was a pretty free world to explore.

GAMEPLAY This game can cater for many people’s tastes. If you prefer sneaking around past all the guards - then do so. Or if heavy gun action is your mood - you can also do that as well. The missions are very varied and fun to play - I was never stuck in a level -, as most of them are pretty linear. One of the more memorable missions involved you escaping from a sinking cargo ship - water slowly fills the land and the walls buckle in. Other great missions also included you free falling out of a plane in order to chase a guy with a parachute below you - ala James Bond and Jaws from Moonraker. There's even a mission on a space station - with its sectors titled weird names like "Security Sector Raspberry". The A.I in this game is something to be reckoned with - these guys are smart. If they hear a noise - see a flashlight - your footsteps in the snow or see a dead comrade - they get very suspicious and start doing a search for you. They also duck for cover behind any obstacle they can find - or make one by kicking a table over and hiding behind it while firing suppressing fire over their head. They also call for others to come and help attack you. While the gore in this game is only limited to a few small spatters of blood on the wall - there is still impact areas on the person. This means a shot in the head will bring them down instantly - while an arm shot will make them stagger back - sometimes with their finger on the trigger causing their gun to fire randomly about the place. Another great feature is that they will react to their environment - either falling off, over or down things like a flight of stars, ramps or railings. All this is not scripted and depends on how they are killed. There is a large arsenal of weapons to choose from - ranging your P-38 pistol to a one hit-kill laser gun all of the weapons are nice and chunky giving them a good solid feel to them. The lasers have little whirly things on them - giving them a kitchy 60's look to them. Most of the guns have alternative ammo in them - from dumdum rounds that encourage bleeding to Cyanide tipped bullets that if you are hit by one - you see phsycadellic goats floating and bleating around. Other weapons also include a crossbow that can impale people on the wall - can you say wall decor? Along with your weapons you get quite a few zany gismos and gadgets that may have rather silly look to them - yet they have a serious use to them. For example your hair clip can double as a lock pick and a poisoned blade. Others include explosive lipstick and a belt buckle grappling hook - there are many more that I had not mentioned that are all very cool. One thing that really makes this game is the humour. There is a running gag that involves code phrases - which revolve around pick up lines. The little conversations about the code names are very funny. The missions themselves have a very funny range of conversations spoken by guards and NPC's - from discussing what 60's spy TV show is the best to how bad some girls hair looks. One very funny moment was when you overheard someone going on about how much he loved this woman -upon entering the room you found a guy and a goat standing on either side of a crate that has candles and filled wine glasses. Stealth is also a very interesting way to play - from avoiding cameras and floodlights - you can shoot them. From stalking people - to sneaking around setting fire to bins to set off fire alarms. Also they have borrowed the floor element from thief - so if you face a greater chance of being caught if you walk on metal than carpet. And it's quite challenging too. Another thing that makes this game great is the little interludes where you can test upcoming gadgets in a Q-branch like lab. This works wonderfully because it gives you a good idea how they all work without having to guess. Oh and there a few missions involving you riding on a motor bike and snowtruck. The single player is full of wonderful intense and exciting moments - brilliant level maps - and the get hit - stay hit policy gives it a more realistic edge. This is one of the greatest games I've ever played - it's right up there with Half-Life.

Multiplayer was a bit of a disappointment - none of the stealth and sneakiness from the single player game existed - there were the two vehicles in the game to help traverse the levels. This adds a innovative touch to the game - but with it's severe lack of gameplay modes it fails to make a mark.

The Bad
While this is a great game - there are a few niggles. One I found most of the levels to be too dark - this may have been the designer's decision to force you to use the flashlight - but there were too many dark areas - and no brightness adjust for the game. I also experienced some lockups - this was related to the game's engine, as well as getting stuck in a level's architecture and being unable to move and being forced to reload. The game was a bit too short and the ending was a little too sudden and taken at a rush.

Also the multiplayer was a real sham - nothing new.

The Bottom Line
Get this game! There are none like it and it blends the best of all the great shooters like, Theif, Goldeneye 64 and Half-Life all into one giving you one of the best gameing experences ever.

Windows · by Sam Hardy (80) · 2002

An outstanding FPS which did not age one bit

The Good
Full disclosure: I played with a fan patch which makes the game playable on modern systems and adjusts the HUD for higher resolutions.

No One Lives Forever was made by shooter specialists who used their own established engine and it shows: the shooter mechanics are flawless and the gunplay is very good (although some of them are redundant). One of the strengths is the possibility to play much of the game stealthy if desired. It is very fun to do a section with a silenced weapon and kill everyone with headshots and switch to a machine gun in the next moment.

This is a very long game, but the levels are so varied (both in optics and gameplay) that it never becomes boring. NOLF has almost perfect level design: some are linear, some are more open (but always simple enough that you don't get lost) and others have adventure elements and consist of talking and collecting items.

The graphics are fantastic. Don't get me wrong: I don't say they are good for a 20 year old game, I say they are good for 2021. Of course they are blocky and technically outdated, but they are made so well it doesn't show much. The levels and assets are built with love, the offices and such are all furnished individually, the atmosphere is perfectly implemented. This is a game which could not have been made outside of the early 2000s - in later graphic engines the assets for one level alone would probably cost more to make than the whole game. It also helps that the game is genuinely funny.

The Bad
NOLF was made in a time in which every FPS had to have at least one shitty stealth level. This game is no exception, but since stealth is baked into the main gameplay mechanics those levels are not as bad as in other games like Return to Castle Wolfenstein. Still, NOLF works best when it leaves the choice between stealth and action to the player and therefore the forced stealth levels are among the weaker sections.

As a James Bond parody, the game also has a lot of gadgets such as a lighter which can meld locks or a knockout perfume. Unfortunately their usage is lacking: you'll only use them at pre-defined places when a specific gadget has to be used to proceed, which speeds down gameplay without benefit. You'll never use the gameplay gadgets because they are useless and unnecessary. The only not underused gadgets are the vehicles which even have their own levels dedicated to them. Unfortunately, I might add, because they handle very badly and the levels are boring slogs (drive, dismount in order to dispatch some distant enemies, rinse and repeat) which don't even look as well as the rest.

I already praised the humor, but nevertheless conversation cutscenes between levels can be tiring because they go on for too long. I also did not like the conclusion of the story - of course I can't go into the specifics, but there are some final twists which are only explained in another way too long conversation.

The Bottom Line
There is no way around it: NOLF is one of the best shooters ever made. Despite my complaints above, the good parts greatly outweigh the negatives and make a very fun shooter which is still worth playing.

A few words about the GOTY version
Later a GOTY version was released which added a new mission after the ending. It lasts for about 30 minutes and is pretty fun, although there is another driving section included. However, if you already own the original, it is not worth hunting down the re-release.

Windows · by Patrick Bregger (299646) · 2021

A groovy, spy game where you get to wear tight outfits and shoot bad people.

The Good
NOLF is a very fun, highly engaging first person shooter. Essentially, NOLF is a Bond parody, much in the same vein as Austin Powers, Casino Royale, Flint etc. The main character, Cate Archer, is a spy in training who is thrust into the thick of things early on. Accompanied by some fellow agents, well supplied by Santa (NOLF's version of Bond's Q), and directed by Mr. Jones and Mr. Smith, Archer uncovers a plot that threatens the world. Would you expect anything less?

Actually the plot is about as silly as a Jackie Chan movie although there are some interesting twists. What makes this a great game is, that like a Jackie Chan movie, there are some incredible action scenes. You will freefall out of an airplane and engage enemies midair, scuba dive through a sunken ship that implodes around you, and duel with some of the wackiest terrorists ever imagines.

Also incredible is the enemy AI. Enemies will assault in groups, run for cover, flip over tables, and change weapons depending on range. Even better dead'uns tumble down stairs and fall over balconies, some even become shark bait.

Graphically this game has its limitations, but there is great music and sound effects. Some areas are populated by civilians, which lends an element of risk to getting into firefights. One great feature is the ability to pick up intelligence during missions in the form of briefcases, microfilm, etc. This is a seldom required activity but does increase your spy rating and is both humorous and fleshes out the storyline. One particular piece of intelligence makes a sequence much easier.

Finally, similar to Thief or Deus Ex, stealthy players can eavesdrop on conversations. This would be a high point for the game, as many are hilarious. Guards will philosophize on the banality of evil, compare notes with other criminal organizations, wonder why so many crates are around, and so on.

The Bad
If this game has one major failing, it would be how the developers chose to advance the story. Most gamers have a love/hate relationship with cutscenes. In the early days of gaming, cutscenes almost acted as rewards for completing a particular level. They were of much higher quality than the rest of the game and often used impressive special effects. Now with the graphics quality being what it is, cutscenes are no longer that impressive and some gamers would rather have the story advanced through gameplay. Okay how does this relate to NOLF? NOLF not only uses cutscenes but some are unbearably long. Minutes go by, and eventually I felt like I was no longer playing a game but watching a movie. Ever worse, one particular cutscene thrusts you back into gameplay with a enemy at pointblank range.

So that's the major failing, minor gripes: intelligence items add flavor to the gameplay but you are unable to review them after you pick them up you cannot use weapons or equipment on vehicles- while largely not that important, there is a sequence when it is almost necessary at the end of the game I would have liked the option to see combined mission stats, etc and the ability to replay certain levels and finally, while stealth is encouraged enemies seem to have bat-like hearing; the ability to lean around corners would have helped.

I do believe later patches correct some of my minor gripes.

The Bottom Line
One of the best games I've played in a long time. Great level design and varied objectives keep this game exciting till the end. Hope there'll be more!

Windows · by Terrence Bosky (5397) · 2001

[ View all 10 player reviews ]

Trivia

Development

The game evolved quite a lot from its original conception. Originally you didn't play as a woman, but as Adam Church, operative for Her Majesty's Most Secret Service (MI0) and the game was not as Austin Powers-Swinging Sixties but strived for a more serious humorous take on the James Bond films (Adam himself was a satirical version of Bond). Early screenshots from late 1999 can be found on the web or in old magazines where you can see the early incarnations of NOLF.

ESRB

A few months after NOLF's release, the ESRB changed its rating to M and its descriptors to Animated Blood, Animated Violence. The Game of the Year Edition has this rating, and it is listed as M on the website, but the original boxes don't. Inquiries to the ESRB about why this happened result in a canned "When the game was first submitted, we gave it a T, but then it was resubmitted with more mature content," which is obviously not true.

Germany

Several of the game's missions take place in German cities such as East Berlin, Bremen and Frankfurt. While the developers did make an effort to create a proper setting by making signs that are correctly written in German there are some errors. One in particular is a sign in the Stasi (state security ) compound in East Berlin which reads "Begriff -- Kein Trespassing". This would literally translate to "Term -- No Trespassing". Additionally, most of the articles on posters and Inge Wagner's banner are wrong since they use the wrong gender.

Another noteworthy issue are the villains accent's: Most of the villains are supposed to be German. However, some of their accents sound rather East European. One voice actor seems to have based his supposedly German accent on Arnold Schwarzenegger with a more Austrian note to his German.

German version

In the German version, all blood and death cries were removed. This also means that the "MoreBloodOption" cheat has no effect.

Guards

On nearly every level the guards, if you don't alert them, will carry on conversations with each other. Many of these are very humorous, as the guards discuss things which range from high brow topics like sociology in how it relates to criminals and alcoholics to how to let the guard dog relieve itself at the guard's post. Even if it was not part of the point system, being stealthy would be something players would strive for just to overhear all these talks.

Inge Wagner

The game features Inge Wagner, supposedly a grand-granddaughter of the famous German composer Richard Wagner. During your battle against her, a tape recorder plays Wagner's music.

Inspiration

The model and actress Mitzi Martin was the inspiration for the heroine of the story, Cate Archer.

References

  • In one of the missions, Kate receives a codename "Foxhound". This is an obvious reference to Konami's Metal Gear series., Mitzi Martin, was the inspiration for the heroine of the story, Cate Archer.
  • In one of the cut scenes in the mission "The Dive" you'll see a submarine that has the number 5675-309. This is likely a reference to a popular rock song of the 80's by Tommy Tutone, called "Jenny 8675309". Notice the similarities between the numbers?

Sales

The game initially sold poorly until the reviews and word of mouth increased interest in the game. Notably, the sales spiked a few months after the games release and enough positive reviews were printed.

Soundtrack

The second disc includes In the Lounge: 9 exclusive music tracks inspired by the 60s, plus 2 groovy music tracks from the Fox Interactive & Indiespace.com music search. The track listing is:

  1. Goodman's Surprise
  2. Santa's Workshop
  3. Be-boppin' Shoo-woopin' Along
  4. The Operative
  5. Elevator of Love
  6. No One Grooves Forever
  7. Suisse Chalet
  8. UNITY's Spy
  9. [untitled track]
  10. El Dorado (by Archie Thompson)
  11. Void (by Red Delicious)
Tracks 1-9:
Written and composed by Becky Kneubuhl;
Doug Norwine, Flute;
Joe Finetti, Trombone;
Lee Thornberg, Trumpet;
Lisa Kable, Vocals;
Chris Lee, Guitars;
Mixed and recorded by Gabriel Rutman at Asylum Studios

"El Dorado" (Track 10):
Written and performed by Archie Thompson;
Published by ArchType Music (BMI);
© 2000 Archie Thompson;

"Void" (Track 11):
Written and performed by Red Delicious (Steve Baca, Sara Wallace, Rob King);
Published by Stompin' Music (BMI);
© 2000 Red Delicious

Source code release

The publishers have released the source code for NOLF for anyone to modify. For anyone interested, they can be downloaded at the download section of the official NOLF webpage (link available at the related sites section).

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Action Game of the Year
    • April 2001 (Issue #201) – Best Screenplay of the Year
    • April 2001 (Issue #201) – Villain of the Year (for H.A.R.M.'s Evil Hand Puppet)
    • May 2005 (Issue #251) – Introduced into the Hall of Fame
  • GameSpy
    • 2000 – Special Award for Story
  • GameStar (Germany)
    • Issue 02/2001 - Best Action Game in 2000
    • Issue 12/2008 - One of the "10 Coolest Levels" (for the level "Unexpected Turbulence". It is a short level of six minutes but manages to stay in the player's memory because of its original, funny and challenging main idea.
  • PC Gamer
    • October 2001 - #44 in the "op 50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2001 - Best Action-Adventure in 2000

Information also contributed by dasfatso, Emepol, Entorphane,, Fire Convoy, Marko Poutiainen, Scott Monster, Szajd, Unicorn Lynx, Zovni

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Contributors to this Entry

Game added by Ray Soderlund.

Macintosh added by Kabushi.

Additional contributors: Kalirion, Unicorn Lynx, Solid Flamingo, Szajd, oct, Patrick Bregger, Xy Yz.

Game added November 14, 2000. Last modified March 20, 2024.