Silent Hill 2: Restless Dreams

aka: Silent Hill 2: Director's Cut, Silent Hill 2: Inner Fears, Silent Hill 2: Saigo no Uta
Moby ID: 5069
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Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.

Spellings

  • Silent Hill 2: 最期の詩 - Japanese spelling

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Credits (Xbox version)

115 People (93 developers, 22 thanks) · View all

Reviews

Critics

Average score: 81% (based on 40 ratings)

Players

Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)

One of the scariest games I've ever seen.

The Good
As a huge fan of horror games it's pretty safe to say that I was really looking forward to this one. Silent Hill 2 at first glance seems a lot like a revamped version of the first game and in many ways it is. The graphics have been obviously updated with the fog that surrounds the town all day being the first noticeable change. It swirls, changes direction and is completely volumetric. Lighting seems fairly standard until you get inside one of the dark buildings. Suddenly huge shadows are cast all over the walls by the light of your flashlight making for some of the creepiest visuals ever seen in a game. Seeing the shuffling shadow of a mutant nurse coming ever closer really gets your heart going. The monsters are some of the strangest and most bizzare creatures ever concocted. They have form but a form that doesn't quite make visual sense. Truely the stuff of nightmares. Sound is nigh on perfect with strange musical accompaniments that send shivers up the spine as well as some of the creepiest sound effects ever to grace my speakers. Definately one to turn way, way up. For example: At one point I could hear something very faint and it wasn't until I paid closer attention that I noticed that it was some kind of ghostly whispering. Little touches like that really add to the procceedings and often have something to do with the story. Yes the vague, thought provoking story telling has returned but this time it's been much better written. There is a depth to the story that the first one never had and it's in this story that I feel SH2 truly excels. Easily this is the best story in any horror game to date and with multiple endings to find that are determined in an ingenious manner as you play, there's a lot to keep you interested. There are 3 immediately available endings plus a special forth one that you can get the second time through an an additional hilarious 'joke' ending that you really must see to believe. The puzzles in this game are really good and the difficulty of both the fighting and the puzzles can be scaled according to your own personal liking.

The Bad
SH2 may be great but it's not free of problems. The voice acting is for the most part pretty poor and really can be quite off putting with a game of this calibre. The lighting routine while it looks amazing, also uses vertex based lighting and so the light zig zags unrealistically across straight walls at times. James is also quite slugglish to control, particularly in combat. It can be infuriating when you are killed by a monster because James got stuck on something or was too busy standing in the one spot for 5 seconds after you tried to hit whatever evil creature was after your blood. The game itself is also pretty short despite the 5 endings. I got through the whole thing in 7 hours my first time through which is a little less sizable than an adventure should be.

The Bottom Line
It has its faults but it's still one of the best horror adventures ever made and a vast improvement over the original.

PlayStation 2 · by Sycada (177) · 2002

It's a rough but enjoyable return to Silent Hill

The Good
First of all I need to point out that, while I wasn't using any proper modifications for the game, I applied fixes to enable modern resolutions and some hardware improvements through my graphics card's panel. While these options aren't available directly in the menus they're all things that the engine can do natively. With these tweaks applied the game looks truly fantastic, especially considering that it came out in 2002. While the environmental lighting is rather flat and basic, the effects of the portable flashlight are also wonderful. The only problem with the game engine is that it's locked at 30 FPS.

Silent Hill 2 tells the story of James, who has received a letter from his dead wife. Despite the unlikely situation, he's decided to return to Silent Hill anyway and visit the resort where they had a holiday together. The game starts after he is forced to abandon his car and continue on foot, due to the road into town being blocked. The story revolves around James' obsession with his dead wife, Mary, and his confusion as he meets a woman named Maria who resembles her in an uncanny manner. I found Maria to be a rather well written and interesting character, while James felt very sloppy and his actions and reactions rarely made sense.

Both creature and level design are top notch: a complete new roster of incredibly creative monsters is introduced. All the locations are expansive and complex without being confusing or dispersive. There's a wide variety of places that James will explore in the search for Mary, ranging from the ever present hospital to a prison hidden beneath the bowels of the earth. Of course, most of these are reached by free roaming through the town, this time on the south side of the lake.

One of the biggest improvements that the development team brought over the first Silent Hill is that they've let the choice of control type to the player: people used to the “tank” system seen in the prequel or in the Resident Evil titles can continue using it, but also available is a much more comfortable and fluid-feeling directional control system. It's also interesting the double difficulty selection: players can choose settings for both the action and riddle elements. The first one will affect how many enemies show up, how hard they hit and how accurate they are, while the second will concern only the puzzles, with the higher settings making them more cryptic and hard to decode. As far as riddles and puzzles go, they're a bit hit and miss: most were fun to figure out, but occasionally they relied too much on a very particular interpretation of the hints received.

Besides the portable flashlight, other features from Silent Hill have come back. The most iconic is undoubtedly the crackling radio that emits static noise whenever there's an enemy nearby. My favourite, however, is the map system: the clean and easy to read maps that get updated automatically as you try to open doors have come back and are as good as ever. A fantastic feature that appears to me has gone often unnoticed and I've never seen in another game is that James will look at items that can be picked up: in the first Silent Hill there often was the risk of missing something because it was behind a corner, hidden in shadows or maybe just slightly off-screen. To solve this problem the developers, instead of having glowing items or some ugly floating marker highlighting the item, made it so James' head will nod towards the nearest item. This is incredibly subtle and non intrusive, yet extremely useful. While there are still save points scattered around, represented by red squares generally on a wall, the game implements also a free saving system that allows the players to record their game whenever they want. The presence of several different endings will help keeping the replayability high for people who enjoy them. The New Game + mode doesn't offer much besides a few special weapons, that are, however, fun to use.

Added as a bonus after the main game there's also a mini-campaign called Born From a Wish, which tells what happened to Maria until the point right before she met James. It's rather short and should only take about one hour, but it's a nice bonus. Unfortunately it is marred by a puzzle that could have been good had its interface been better: the player needs to arrange a few tablets in a specific manner and the only way to try the combinations is to go through the inventory each time. The short fade-out that happens every time one of the menus is opened, normally unnoticeable, becomes very tiresome when done several times in a row.

The Bad
Sadly not everything can be good. The game itself is very slow to start. Unlike the prequel which throws the player directly into the thick of things, in this one there's a long walking sequence on a path down the hill, that's supposed to set the mood. The problem is that like the rest of the game, the overall atmosphere is not as claustrophobic and smothering as the original title managed to do. The light and darkness mechanics have been almost dropped, because most monsters will still be able to see James even if his flashlight is turned off. The result is that there's very little reason to stay in the darkness and attempt to sneak around because the disadvantages of doing so far outweigh the benefits.

The voice acting and writing have actually improved significantly. They are still awkward and weird, but at least they're not just comically bad.

The worst aspect by far of Silent Hill 2, and what can ruin the experience completely, is the camera's behaviour and controls. Similarly to the previous instalment it has an annoying tendency to face the front of the protagonist. However, in this case, it's also very hard to manipulate it so that it's facing the correct direction and, when you've finally managed to orient it correctly, it will refuse to stay put and constantly try to get back in front. This irritating behaviour makes navigating narrow hallways and corridors a real pain. The second aspect that was made worse from the first game are the melee attacks: they've become sluggish and very hard to time correctly, making close combat not a fun choice.

It doesn't matter that much anyway, because just like its predecessor the game starts off pretending to be a survival horror, just to end up showering the player with ammunition. This is not necessarily a bad thing, and in particular with the terrible melee controls it means that the combat is overall bearable because there's no particular need to pay close attention to the bullet use. Healing items are abundant as well.

The boss fights were a huge let-down. Most of them were relegated to small arenas, way too cramped to have the proper mobility. Dodging the attacks resolves usually to just running along the perimeter of the room, trying to shoot whenever possible. Pyramid Head in particular, who appeared to me, before I played this game, like he was an important icon of the Silent Hill series, turned out to be pathetic and laughable.

I found that the hard difficulty wasn't well balanced: the common monsters were fun and challenging, but the bosses became just plain unfair. If you consider that they deal massive damage and their speed increases, and pair that with the fact that most of the arenas where they're encountered are small, you get to the conclusion that survival is more based on amount of healing items left in the inventory rather than actual skill. The easier difficulties are understandably unchallenging. Overall, normal felt like the perfectly balanced setting to me.

The Bottom Line
I may have sounded a bit harsh towards the game, but despite its flaws I still consider it a very solid title that deserves to be played and enjoyed thoroughly. It's possible to work around its shortcomings and get used to them: the good times far outweigh the frustration that's caused by the unresponsive camera and clunky fighting. The story and its developments are overall interesting, albeit confusing at times.

Windows · by BeamingLizard (15) · 2015

When playing this game, have an extra pair of underwear handy.

The Good
it freaked me out. I thought it was scary. Not in the way so much as something jumping out and going "Boo!" kind of scary but just the overall atmosphere of the game I found especially creepy. I don't scare easy, I found movies like The Exorcist hilarious but this game was scary.

I also thought the graphics were pretty good. The fog gets irritating but I thought the shadows cast by the flashlight were very realistic, reminded me of the quality of shadows on Doom 3.

Sound = excellent. Attributes to probably 70% of SH2's creepiness.

The Bad
Will the Silent Hill series ever understand that the movement and camera angles are completely inadequate?? There is nothing more frustrating than walking in to a room, hearing a monster in there but the camera is facing your characters face and you can't move the camera around to see whats in the room. Unfortunately, this happens almost every time you walk in a small room (i.e. especially the beginning apartments you explore).

I wouldn't say it's enough to ruin the whole game but it's definitely annoying. The fighting is pretty bad too. The response time is unrealistic. The guy, for some reason, has a hard time using a wooden plank as a weapon. Just swing it for gods sake. Nope. He has to stop ALL movement, then get in to a swinging position and then it takes about two seconds for the signal to go from his brain to his arms to make him swing. It's just very bad programming in my opinion and lazy quality control guys down at Konami who don't want to go back in and make it more enjoyable for us.

The Bottom Line
Lets face it, even if you're a dedicated fan of the SH series, you can't deny the camera angles, movement and fighting controls just plain suck. But I still don't think it was enough to ruin the game. I would recommend this game to anyone who likes these style of games. It's definitely better than Silent Hill 1.

Windows · by OlSkool_Gamer (88) · 2005

[ View all 14 player reviews ]

Discussion

Subject By Date
Pending correction Corn Popper (69030) Jan 14, 2011
Very well done Joe Price Apr 30, 2009
Best survival horror game? Donatello (466) May 24, 2007

Trivia

The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.

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Related Sites +

  • Hints for Silent Hill 2 for Windows
    Questions and answers to help you solve the game.
  • official homepage
    Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language.
  • official website
    "Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.

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  • MobyGames ID: 5069
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Contributors to this Entry

Game added by Jak Din.

Xbox added by Brian Hirt. Windows added by John Chaser.

Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.

Game added October 4, 2001. Last modified January 27, 2024.