Police Quest: In Pursuit of the Death Angel

aka: PQ, PQ1, Police Quest 1
Moby ID: 146
Amiga Specs

Description official description

Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld.

A typical Sierra parser game built with the popular AGI engine, Police Quest differs from the others release by the company in the realism of the setting and travelling, that is done by car, controlled by the player using a overhead view (instead of the cabbie of Leisure Suit Larry or walking around in Space Quest). Some sections of the game require the player to be efficient driving the car (as there are a fair number of chases, and traffic rules also apply to the player).

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Credits (Amiga version)

11 People

Reviews

Critics

Average score: 75% (based on 22 ratings)

Players

Average score: 3.8 out of 5 (based on 109 ratings with 12 reviews)

This beats Virtual Cop for sure.

The Good
This was the first Quest which I could compare to a movie in which you were an actor.

Most of you will remember that the "Quest" series only offered fantasy or sci-fi themes until Police Quest came out. It featured a more adult and serious theme. As a matter of fact, even if it was fiction, you felt more as part of the game than other unrealistic Quests of that era.

You could feel the game was designed by an ex-policeman as the game featured some jokes which are obviously seen in police locker rooms. For example, an officer is almost always in the shower and colleagues don't hesitate to find this rather funny. When you try to chat with him, he'll gladly reply "Do you know what's the best thing with this shower Sonny? It's free".

The object of the game was not only to be in "pursuit of the Death Angel". You had to do more down-to-earth cop stuff such as taking care of an accident or pulling off a drunk driver.

Actually, driving around town and pulling off bad guys was fun as it was something obviously not seen in another Quest before. The game actually came with a full-size map of Lytton, map which could still be used for the sequel.

As with any movie, the game reaches an expected climax at the end. However, I remember it being very intense.

The Bad
As it was the case with other Sierra games, the game went over instantly if you performed the wrong action, action which could be rather dull in this particular game. An approach à la LucasArts (in which games you have to be reallly reckless to die) could have been taken since this could get frustrating.

For example, if you forget to walk around your car before driving it, you'll end up having an accident since you didn't inspect it throughfully. Don't even try ordering a beer at the bar when you're on duty, this isn't allowed either and the game will end abruptly if you do so.

Traffic lights... The same goes on if you run over red lights. However, when driving you have a 90 degree bird's eye view of your car and lights are shown using simple rectangles on the street. Considering many people still had monochrome monitors back then, how in hell were you supposed to guess the color if you had one? I had to resign driving around with my siren on to prevent dying!

Technologically, the game didn't bring much, since the AGI interpreter used to develop this game was pretty limited in itself, especially the low resolution which was plain ugly.

In order to advance in one point of the game, you had to play poker - and win a lot. Don't laugh, but I've never played poker before trying this game. Even if it came with a reference card to show you how to play, it was simply annoying.



The Bottom Line
Even if it's old, it's a must if you're interested in being a police officer for a while.

DOS · by Olivier Masse (443) · 1999

Police Quest 1: A legendary start to a legendary series

The Good
I liked the story of this game very much, when you start your given a basic introduction to your avatar. an average cop (Sonny Bonds) in an average town. after you attend a briefing, and get ready to patrol in your car (car is driven by you in Realtime on a city screen). you hear of the case of "Death Angel" an infamous drug dealer. and after a few side-missions) you start to get leads for the death angel case. As this game was written by an ex-cop its packed full of realism and is one for any fan of any cop show or anyone who is interested in a good action&puzzle adventure game

This game combined the "text to action" format with the amazing story(s). You had to type "walk east" to walk east or "Pickup Radio" to pickup the radio, it wasn't a point and click adventure game (Flight Of The Amazon Queen, & Monkey Island style).

The Bad
If you didn't type it correctly it wouldn't work. and sometimes you had to type very fast. But all that does add to seriousness of being a cop, it helps the game become more real. Sometimes when driving around the city screen, you could be waiting a long time for a case to happen.

The Bottom Line
This is a great adventure game to start you off. Or even one for the seasoned pro. This game has a decent point scoring system and different speeds (Speeds come in handy when your in your car and in certain dangerous times)

Amiga · by phil buckley (19) · 2006

Experience what it's like to be a cop

The Good
Back in the Eighties, Sierra was on a role with many of their high-profile adventure games becoming successful. In 1987, they hired Jim Walls, a retired California patrol officer who was asked to create a new game based on everyday police life. Hence, it wasn't going to be like any other game that Sierra released, where everything in the game is make believe. Furthermore, the game was used by real police officers as a way to improve their skills.

In this game, you play Officer Sonny Bonds, a cop of the Lytton Police Department who starts his day doing normal police work. Later, he gets promoted to Detective and does bigger things like breaking up a major drug ring and stopping someone nicknamed "The Death Angel". It is nice to play a police officer for once, as you are given an insight of how things operate; and although the cop himself and the city is fictitious, how you go about doing things is not. The game provides plenty of fun and lots of adventuring as you spend your time issuing tickets, arresting criminals, and dealing with biker scum, among other things.

While patrolling the streets, you get to meet a variety of characters. Some characters are good and may help you get through the game, while some are dangerous. Only a few of them have ridiculous names like Morris Fudley, Helen Hots, Hoochie Coochie Hannah, Whipplestick, and Fuddrucker. For a game that focuses on the real world, you would think Sierra made up real names for these characters. Helen Hots, the girl you pull over, lives up to her name. You can get a close-up view of her, and you can see the top of her blouse is unbuttoned. This is a nod to Leisure Suit Larry.

There are quite a few locations you need to drive to. As soon as you start the engine, you are presented with a map that occupies more than one screen. Even under the low resolution Sierra's old engine was capable of, the map is well laid out and each section of it still looks good. Each location you visit is beautifully drawn, and I liked exploring each one.

The game encourages you to perform certain tasks such as inspecting your squad car to make sure there are no flat tires, obeying normal road rules, and locking your gun up before you enter the jail. The game ends if you don't do these things. Most of the reviews I read on here criticize these, but that's real life. If there is a red light blocking my way, I managed to bypass it by leaving the screen then coming back. Simple as that.

You can die in this game, in each situation you are faced with. Death is mainly caused by doing something foolish. Some of the actions you can perform are quite amusing, and so far I have managed to remove my clothes any time during the game, walk out of the locker room wearing nothing but a towel, and call up the girl I just pulled over.

The sound is PC speaker only, which means that you will only hear one voice for the music. That is what sound was like back then, at a time before soundcards were invented. If you have a Tandy computer, the music and sound effects are much better as they have three voices instead of one.

The Bad
I didn't have a problem with the parser in other Sierra adventures, but I found the parser used in Police Quest very strict. Many times did I try to execute an action, only to have the game respond with "How can you do that?" or "You can't do that -- at least, not now". There are no alternate command. You need to type in a specific command to perform the action you want.

Sierra went through a time where they just had to put a poker game here and there, and the player is forced to play them to progress through the game. Police Quest is no different, and in this case, it's a poker game that happens near the very end of the game. I would rather skip and lose points for doing so, which is what you can do in the SCI remake of the game.

The Bottom Line
As I said before, playing Police Quest showed me the day to day operations of a police officer. You spent half of the game patrolling the streets, arresting anyone breaking the law and having a coffee break with one of your colleagues, but eventually you get promoted to Detective where you eventually nab "The Death Angel". I would play this game again because I found situations and other bits about the game interesting. The graphics and sound are okay, but they are better if you happen to have a Tandy computer. The only real turn-off is the poker game that you are forced to play near the end of the game.

DOS · by Katakis | カタキス (43091) · 2012

[ View all 12 player reviews ]

Trivia

Cell Block Love

The love story between Sonny and Marie is retold - from Marie's point of view, and tongue-in-cheek - in the song Cell Block Love in Leisure Suit Larry 6: Shape Up or Slip Out.

Development

The game was written by Jim Walls, a former California State Police Officer, who also wrote the following two Police Quest games.

Humour

  • The unmarked cadillac used by the narcs is said to be confiscated from a recent arrest when Sonny looks at it personally, but if the player selects "See Object" and selects the key to the cadillac, the game will inform him that it is a government issued, unmarked car.
  • If Sonny trades his integrity for some quick sex with Helen Hots, she will give him a telephone number to call her at. If he calls this number, he may reach the Police Commissioner's wife. It doesn't end well for his career.

References

  • When the feathers of the chicken on the desk fall on the ground and the player types "pick up feather" the reply will be "Do that in King's Quest III"
  • When the chicken is in Dooley's office, the Astro Chicken tune from Space Quest 3, 4 and 5 is played.
  • Entering certain words in the crime computer comes up with amusing results. Some that work are programmers 'Al Lowe,' 'Ken Williams,' and 'Jim Walls.' Various dirty words also have listings.
  • Another King’s Quest III reference can be found in the beginning of the game. Enter the briefing room and pick up the newspaper lying there. Browse through it until you stumble upon an article about a town called Daventry under siege by a three-headed dragon. Daventry is the town in which the fantasy adventure King’s Quest III is played. In the article, a gnome is mentioned as well. This could well be the one sitting on a chair in front of a cabin at the end of King’s Quest III.
  • The pimp from Leisure Suit Larry in the Land of the Lounge Lizards makes a cameo appearance in the game. He can be found behind bars at the Lytton City Jail.

Information also contributed by -Chris, B14ck W01f, Erwin Bergervoet, Jason Mugrave, Ju, just Ju..., Sciere and uclafalcon

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Related Sites +

  • Crap Shoot
    A humorous review on PC Gamer
  • Hints for Police Quest 1
    These hints will help you solve the game.
  • ScummVM
    supports the DOS, Macintosh, Amiga and Apple IIgs versions of Police Quest: In Pursuit of the Death Angel under Windows, Linux, Macintosh and other platforms.

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  • MobyGames ID: 146
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Contributors to this Entry

Game added by Andy Roark.

Amiga added by POMAH. Apple IIgs added by Kabushi. Apple II added by Terok Nor. Atari ST added by Belboz. Macintosh added by lampadario.

Additional contributors: Trixter, Jeanne, Jayson Firestorm, Macs Black, Patrick Bregger.

Game added May 29, 1999. Last modified January 29, 2024.