Breath of Fire

aka: BoF, Breath of Fire I, Breath of Fire: Ryū no Senshi, Long Zhanshi
Moby ID: 5601
SNES Specs
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Description official descriptions

Long ago in the days of darkness and magic, a young wanderer comes face to face with his destiny. You control the fate of Ryu, a young warrior and descendant of the Light Dragon Clan. Together, with your mystical friend, Nina, you must search for magic spells and mysterious secrets. Along the way, gain experience and skill as you battle against strange monsters. Uncover valuable secrets that will help you on your adventure and unlock the secrets of the Dragon Clan.

Spellings

  • ブレスオブファイア~竜の戦士~ - Japanese spelling
  • 龙战士 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (SNES version)

49 People (35 developers, 14 thanks) · View all

Director
Coordinator
Translation
Editor Writers
Graphics Evaluator
Special Thanks To
Planner
Scroll Staff
[ full credits ]

Reviews

Critics

Average score: 74% (based on 38 ratings)

Players

Average score: 3.5 out of 5 (based on 73 ratings with 4 reviews)

Not too bad, overall...

The Good
I liked the story. It had a fair depth to it. The characters were good also. I liked the depth of some of their stories. It was also nice that you didn't learn each character's total story right away but only as you played the game. And for some characters, you don't get their total story until much later in the game. It was cool that you can become a dragon in battle (later in the game). A dragon that you become near the end of the game is MAJOR powerful.

The Bad
The plot is rather linear, requiring you to complete certain steps before moving on. There are very few "Let me go explore here, first" options.. And towards the end of the game, the dragon you (and your party) can become is TOO powerful. It makes the last battle too easy. This dragon has 999 hit points! It was rather disconcerting to, at one point, fight what looked like a little girl. But I got over it.

The Bottom Line
Overall, a good game with a rather neat story. There are good characters and interesting castles, cities and dungeons. In this game, you, the main character, can learn to become a dragon! That is cool but a dragon near the end of the game is too powerful.

SNES · by LepricahnsGold (142748) · 2005

Old Skool Is In Session

The Good
The 16-bit era was more than any other the golden age of Japanese RPGS. So many great titles. From Phantasy Star II, Final Fantasy IV, Shining Force, Lunar, and Chrono Trigger just to name a few. But for now I am to review one of the “forgotten” JRPGS of the era. Namely Breath Of Fire.

Released in 1993. Breath Of Fire, or BOF, is a turn based traditional RPG. From Capcom. And released in the west by Sqauresoft, the company now known as Square-Enix. Just how does BOF measure up in the pantheon of 16-bit JRPGS?

In Breath Of Fire, you are the blue haired hero Ryu.(Who thankfully can be renamed.-MM-) He is a member of the blue dragon clan. Who have long been at odds with the black dragon clan. When the black dragons attack his village, Ryu, is sent of a quest of vengeance, and of course to save the world.

Eventually other characters will join him on his quest. And the are quite varied and unique having both in and out of battle skills. There is Nina the winged princess. Bo who can hunt wild game. Carn is a thief who can disarm traps. And several others.

At one point in the game, Ryu, gains the ability to turn into a dragon. And cast deadly spells in battle. Which in 1993 was pretty damn cool. And this idea would be used in later BOF games, as well as other RPGS. (Including, the amazingly bland Legend Of The Dragoon , but that is another review for another day.-MM-)

The combat is turn based and pretty strait forward. With the exception of the turning into a dragon, as mentioned above. But still fun is that way that only old skool games are.

The graphics are good for the time. Very bright vibrant colors. And all the towns and dungeons you will visit look great.

What can I say? I love the music in BOF. The main theme is heroic and epic. While the world map music is pleasant. And the battle music does not make me want to kill myself. Unlike in some JRPGS I might have played.

The Bad
Some newer gamers will be turned off by the style of this old skool adventure. As the game has some of the staples of the time. Such as leveling or “level grinding”.

The controls are weird, but not in the way you might think. They work well, it is just that they are not pre-set. So every time you start a new game you must also set the control scheme. Which I found very odd, as this is one of the only RPGS I can think of that does this.

The Bottom Line
Overall, Breath Of Fire, is a very enjoyable romp through the golden age of JRPGS. And while it may not be of the caliber of Chrono Trigger, or Phantasy Star IV, it is still a solid game. Worthy of a place in your old skool collection, or ROM collection, anyhow.

SNES · by MasterMegid (723) · 2008

Fun - if at times frustrating - fantasy ride

The Good
Graphics are pretty cool, and music is very good. The environments are beautifully drawn and the enemies are nicely detailed.

Sometimes, the whole thing gets completely Epic.

And on a personal note, there's this wolf guy as one side character and the lead character can turn into a dragon. That's so cool.

The Bad
As far as games go, this thing is really straightforward what comes to method of operation and plot.

The paper-thin plot goes on linearly without any surprises. I was expecting a more twisty plot, but looks like the game doesn't really get complex at any point.

Puzzles aren't very challenging, unless you forget what you was supposed to do. (Don't know how intricate they get, I'm only half-way done right now.) Gameplay is uninspiring: Random encounter after random encounter. Walk two paces, kill monsters, repeat ad nauseam.

Squaresoft did a pretty nice work translating the game and it hasn't been revised much because there was no need, but still, I would have hoped some more adjustments on GBA age. Due to the frequency of random encounters, that "Mrbl3" thing sure is useful, but some further explanation might be helpful, as I still don't know what that thing is....

The Bottom Line
1993: Let's see. Ultima VII came out the earlier year. And here, the wacky Japanese come up with a game that has the plot "Blue-haired guy kills the forces of the bad guy and saves the world", with tried and true game mechanics from the NES era. Please excuse me while I yawn...

...now, thank you for waiting. The game is actually rather interesting, but not really the best possible concept - not the best of its era, not the best of what has ever been released. Yet, it is very playable, and while the plot is completely unsurprising the game can still keep me playing it. The game is more about fights with random very strange creatures (yep, there sure are a lot of fights!), seeing beautiful locations, and exploration without any rewards.

You control one character at the time, the party is limited to four other characters (though up to eight can hang around with you - you need to choose which characters are active). The fights are rather typical to JRPGs (fight moves, spells, item uses, the works...). You can save in towns, and I believe an instant save feature was not present in the original (nor was the ability to swap stuff between carts using link cable).

I'd definitely recommend this to everyone who likes cartoony fantasy stories and who don't find constant fighting irritating. GBA version has been a very nice filler for longer train trips for me..

Game Boy Advance · by WWWWolf (444) · 2004

[ View all 4 player reviews ]

Trivia

References

  • By talking to the boy who thinks he is a magician in the town of Bleak, Chun Li from Street Fighter can make a small cameo in the game. Chun-Li will also make an appearance during the ending credits if the player has the BrokenSD equipped and beats the final boss in the Agni dragon form.
  • Arthur from Ghosts 'N Goblins makes a cameo in several portraits in the game.
  • Quite early on in the game you will find a town called Romero. This town is overrun with zombies during the night. The name Romero is a homage to George A. Romero who created the cult zombie movie Night of the Living Dead as well as its three sequels Dawn of the Dead, Day of the Dead and Land of the Dead.

Information also contributed by atadota, [festershinetop](http://www.mobygames.com/user/sheet/userSheetId,45521/) and [Zovni](http://www.mobygames.com/user/sheet/userSheetId,3250/)

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Contributors to this Entry

Game added by MA17.

New Nintendo 3DS added by Charly2.0. Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. SNES added by Kartanym. Browser added by glik.

Additional contributors: Roedie, Unicorn Lynx, fooziex, Alaka, Luchsen, Patrick Bregger, Thomas Thompson.

Game added January 11, 2002. Last modified January 17, 2024.