Mafia

aka: Mafia Classic, Mafia: La Cosa Nostra, Mafia: The City of Lost Heaven
Moby ID: 7190
Windows Specs
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Description official descriptions

Tommy Angelo was an ordinary taxi driver trying to make a living on the streets of Lost Heaven until one day an unexpected meeting changed his life forever. Two men jump into his cab, telling him to drive as fast as he can. Bullets begin to hit the cab, and a car with armed pursuers gets closer. Barely escaping a violent death, Tommy obeys the instructions of the two men and delivers them to a bar of their choice.

Impressed with his driving skills, the men pay him and offer him a job in the mafia. The next day, while Tommy is taking a coffee break, his cab is smashed by two rival gangsters. After this, he recalls the proposition from yesterday, and, without much hesitation, joins the Salieri family, making his first steps on the path of organized crime. While performing missions for Salieri, Tommy gradually begins to regret his choice. However, it turns out that joining the mafia was much easier than leaving it.

Mafia is an action and driving game set in the 1930s in Lost Heaven, a fictional city in the USA modeled after New York and Chicago of the Prohibition Era. Similar to GTA games, it consists of free-roaming (driving or on foot) in a large city, completing missions to advance the narrative. The missions often include driving to various locations, car chases, and one race; however, most of them are structured like fairly large and long third-person shooter levels.

The player will have the chance to drive over sixty vehicles that are reminiscent of the 1930's period. Each car handles it differently, with various degrees of damage. It is possible to smash windows, destroy bumpers, lights, and mirrors, dent the car, shoot out the tires, or shoot the tires so much that they fall off. To add to the realism, if the car's gas tank gets punctured, gas will slowly leak out until the car totally empties. There are gas stations scattered throughout the city, allowing the player to refuel. With these vehicles, the player is able to explore twelve square miles of the city, visiting areas such as Central Island, Chinatown, and the Downtown district.

Complementing the vehicles is an array of weapons, such as pistols, tommy guns, shotguns, explosives, baseball bats, and crowbars. While driving a car, Tommy can perform a drive-by, sticking his hand out the window and firing. Trying to impede him is the police force; they will act on anything suspicious. If they see Tommy carrying a weapon, they will attempt to arrest him. Going over the speed limit, running red lights, crashing into buildings, cars, or objects will result in fines.

Tommy is often given new cars to use during the missions, usually provided by Ralph, the mechanic of the Salieri family. The player can also save hijacked cars in the backyard of the bar belonging to Salieri. Weapons can be acquired at the beginning of a mission by Vincenzo, the local arms dealer.

Spellings

  • Мафия - Russian spelling
  • מאפיה - Hebrew spelling
  • 四海兄弟:失落的天堂 - Simplified Chinese spelling

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Credits (Windows version)

196 People (195 developers, 1 thanks) · View all

Development Director
Producer
Lead Programmer
LS3D Engine Director
Music
Director Of Photography
Art Director
Written and Directed by
Level Design
Programming
Collision, Facial Animations and Cutscene Editor
AI Programming
Physics Engine Programming
LS3D Engine Team
Additional Programming
LS3D Editor Plug-ins
Character Design
[ full credits ]

Reviews

Critics

Average score: 85% (based on 53 ratings)

Players

Average score: 4.1 out of 5 (based on 215 ratings with 9 reviews)

A good story, and great fun, if a bit short

The Good
The best thing about this game, in my opinion, was the storyline. The characters were extremely well-developed, and the voice acting was excellent. As a driving simulator, it's not half-bad either.

The flow of the missions was very smooth. With a couple of exceptions (detailed in the next section), nothing was too challenging or frustrating, although some missions were a tad on the easy side.

As for the actual driving part, it's a blast. The physics engine has a couple of issues, but on the whole, driving a 1930's era car actually feels like.... driving a 1930's era car. They're sluggish, and handle like tugboats, but later on in the game, you can pick up some real high performance cars.

The <u>Free Ride</u> mode is a fun diversion, it's sortof like GTA3-Lite. You can drive people around in taxicabs and kill gangsters for money. Unfortunately, aside from driving around and exploring, that's all you can do in Free Ride, but it's fun to see how long you can last against the cops in a high-performance sportscar.

The city is also persistent - if you abandon a car on a street somewhere, and then come back hours later (at least, in Free Ride mode), your car will still be there, in the middle of the road. (In addition to about eight million other cars piled up behind it.) So, if you so desire, you can make use of some of numerous empty parking lots in the game to store cars in, when playing in Free Ride mode.

As an added bonus, once you complete the game, you unlock "Free Ride Extreme". There are a number of missions in this mode, and each one rewards you with a special, unique car. These cars can be used in the basic Free Ride mode.

The Bad
As mentioned earlier, some missions are very difficult, compared with other missions. Most noteably, "That Friggin' Race Mission". Completing this mission with keyboard controls is, at first blush, nigh-impossible, and caused no end of frustration. There is also one other mission where it's not really clear what you should be doing; I had to consult a walkthrough for this one.

While the music was well-done, it got repetative very quickly. I mean, very quickly. When toolin' around in Free Ride mode, I try to avoid Little Italy altogether, just because of its ambient music.

Do doot doot do de do...
Do doot doot do de do...
Do doot doot do de do...
Doot do doot doot do!
[.....]
Do doot doot do de do...
Do doot doot do de do...
AARGH! ENOUGH!

I mentioned the physics system earlier; it has one fault. At times, it's possible to knock your car on its side. No matter what you do, you'll never get it back on its wheels again. Ramming it with another car just pushes it around, instead of flipping it back over. Hope you weren't too attatched to that car...

There is one bug I've found with the AI, and it's actually almost a good thing, due to the humor it invokes. Check this out:

I got pulled over by the cops for speeding. I got out of my car, and paid the fine. The two cops went back to their policecar, and one of them got in the passenger side. The second cop opened the door, hauled the first cop out of the car, and climbed in. The first cop got back up, opened the door, hauled the second cop back out, and then SHOT HIM. The surviving cop then walked around to the driver's side, and drove off.

I'm still laughing about that one.

The only other drawback is that the actual storyline was over too quickly. I managed to complete this game in about a week, and it usually takes me forever to complete any game.

The Bottom Line
Fans of GTA3 may like this game. Even though it's not as freeform, it seems to be a lot more realistic, and the city feels a lot more "real". The excellent story more than makes up for the driving simulator's few shortcomings.

Windows · by Dave Schenet (134) · 2002

One of the most revolutionary games of all time

The Good
Nearly everything is to like about this game.

You are Thomas "Tommy" Angelo, a regular day-to-day taxi driver back in the early 1930s. Tommy goes about doing his taxi duties, until one night while taking a break he hears a sound coming from an alley. Two men come out of the alley, one of them is wounded by a gunshot. They hold a gun to Tommy's head and tell him to get in the car and drive them to a certain restaurant. As he drives them, Tommy realizes the two men are gangsters who are running away from their assailants. From here on out the game turns into an awe-inspiring mafia story of epic proportions which basically plays out like a top of the line mafia film.

You have everything you would expect from a mafia story here. You have dozens of beautifully modeled cars with huge amounts of detail that look and drive just like old 30's cars did, and with impeccable damage modeling usage. Do not expect the cars to drive fast as it is the 1930s, the realism factor is very evident here. You have a wide array of weapons (from a simple bat to Molotov Cocktails to pistols and revolvers and automatic weapons and sniper rifles) and all of them are in great detail and operate as they should in real life.

The game revolves around a city called "Lost Heaven" which is basically a real life Chicago or New York back in the 30s. The city design is extremely well done and features high quality rendered buildings and street lights, roads, bridges, and anything you would expect. Since the city consists of certain islands which can only be crossed by bridges or by train, the water detail is impressive, the train tracks are nicely situated throughout the city for easy access. Boats are seen from time to time in the waters and airplanes appear up in the sky. People are walking and talking in the streets just like normal people would. The people models look very different from each other and with different clothing and hats that suit the 1930s era.

The main character models are the best around in any genre or system to date. With superb detail to every little aspect of a model's face or body or clothing. This is backed up with some of the best speech and acting around, to an extent that you can truly relate to and understand every character in the game.

Music in this game is perfectly suitable to the 1930s and it probably won't appeal to everyone (especially teens) as it features old Jazz and melodies of some of the best performers of the time. You won't find Pop/Rock/Rap/Disco/Dance/Soul/whatever here, so if you can't appreciate true music, please stay away. During the intense moments of the game, the game features a kind of dramatic music to increase the effect and it really does the job well.

The game features an incredibly strong and long story that will certainly keep you up during not so few nights, featuring superb car chases and gun-fights in the old style.

You can also choose to play "Free Ride" which is different from the story mode since it allows you to roam the city freely and do whatever you want. If that is not enough for you, once you complete the game once, you get to play "Free Ride Extreme" which basically consists of many little quests that you have to do throughout the city, with every mission you complete you get a new fancy car in reward. Those cars are nothing like the game's regular cars as they are some of the most bizarre cars (and fast too) you'll see.

The Bad
If one had to be VERY picky about this game I would say that it is somewhat disappointing that you do not have enough freedom and other activities to in the city outside of the main story mode.

Another little rant I may have is about the fact the you'll have to spend a long time driving just to start a particular mission and thus just getting to the point where you can start a mission may sometimes be a little tedious.

However, these little rantings should not keep you from missing a game of a caliber of this size and strength.

The Bottom Line
Bottom Line - You need to own this game already. It does not matter whether or not you like action games, this is so good it can appeal to everybody who can appreciate a true art of a game.

This is easily one of the most revolutionary games of all time and one that is at the top of my game list, one that I'll probably play when I'm 60 and one that I will forever remember and enjoy just thinking about. Folks, games don't get better than this and all should appreciate the art that is this game.

Windows · by Clark Gable (72) · 2004

Ha ha! Game over, DORK!

The Good
Oh man. I was just blown away really. When I bought it, I had serious fears that it won't run at all, since I only have a 750Mhz computer with 128Mb RAM and Voodoo3 card (which doesn't pull GTA3, for one, which is why I can't compare this game to that one very well) - but it did run, and I fell worshipfully down before the beauty of it. As far as I'm concerned, this game has set the standard for mafia/cops and robbers games that the releases of the next few years will have to measure up to. And point 1 of that standard is this: COVER EVERYTHING. Every single thing from all those crime and mafia movies that you've played out in your childhood with model cars and toy soldiers with fat plasticine cheeks sticked on (each to his own) - you get to do it LIVE, in glorious Technicolor, 3d and all beautifully designed, from the laundry drying in the yard to the lead characters' remarkably done faces.

Let's see if they've missed something: a Tarantino-style break-in in a mansion full of armed bandits holding your wounded mafioso-mate hostage (complete with a gangster coming out of the toilet), check, shooting it out with the police on the rooftops and fire-escapes, check, shoot-outs in the church while hiding behind an altar (!), check, a massacre of policemen trying to escort a valuable witness onto an airplane, check, a shootout in a multi-story car-park, check, protecting the Don in an ambush as you're hiding behind an upturned table in a restaurant with a battalion of hoods firing at you from the street, check, massive shoot-outs in the docks among ships, trains and cranes with bandits on top, check, assasinating important people in public, check, sniping off politicians giving speeches from an abandoned prison tower half-a-mile away, check, a massacre in the city museum, check, and of course car chases galore - fleeing, chasing, drive-by shooting, taking it out at chasing cars with a tommy gun from the back of a truck, shooting down an airplane taking off - check, check, check, check. Oh yeah, and a bank-job too, of course.

In short, it's all here. And they've done it with style. No budget cuts here - beside your basic huge GTA3-style city, beautifully done locations include a church under repair, a five-story brothel, MASSIVE docks, an airport, country roads (seems it's always autumn in the country), a bank, a cruise ship, an abandoned jail-house, a restaurant, a bar, a huge museum, an apartment block, a rich villa with a surrounding park, a road-side motel and a realistically done 1930's racing track. And the level design is intense, unpredictable and action-filled, tying in plot elements and using the locations excellently. For example, you're meeting somebody who has some booze to sell: dark night, lightning, storm, a broken door creaking, a bunch of farmhouses on a lonely road miles from anywhere and these guys want you to go there alone to check out "why no-one's here yet" (make a wild guess); suffice to say that at the end of this one you're on the top story of one of those barns, with a mafioso mate bleeding to death on the floor next to you, and you shooting through the window at a bunch of cops outside.

The essence of the game is the heart-breakingly beautiful changes of pace from the excitement of a wild chase (though you better make sure you have a faster computer than I do to enjoy it all properly) to the cliff-hangers that are most of the shoot-outs. Forget your Quakes and Jedi Knights and Half-lives: in this game, you can't charge into a room and just shoot a bunch of people dead - in this game, the bunch of people shoot YOU dead before you manage two steps inside. Basic survival tips for you FPS-type people: 1. crouch; 2. hide behind objects (preferably ones that don't blow up); 3. wait until the enemy reloads, pop up, let him have it; 4. shoot in the head; 5. keep the distance - people with shotguns and sawed-offs will blow you away with one shot if you come close enough; 6. watch your back, watch every tower, crane or upper-story window, and expect surprises. The level design is tricky to say the least and the AI is devious - people will move about and surround you; one moment they'll hide, the next they're charging at ya, and blowing you away with their portable cannons. Together with the no-save-games approach, it makes the combat missions not entirely unalike to walking a tightrope blindfolded over a bottomless pit with some level designer bastard shaking the rope about on the other end. It's a thrilling ride that'll probably make you cross the street the next time you see a warehouse or a hangar coming your way, waving their hands in a friendly greeting, but it'll also make you smile wryly the next time somebody forces you to go to a museum or a church.

And that's obviously the designer's intent. The game really DOES make you feel like a mafiosi - a nervous wreck hiding behind the steely blue-eyed glare of Tommy Angelo, the lead character, a cross between de Niro in Godfather 2 and that third guy in Goodfellas whose name nobody remembers (at least I don't). The other characters range from the brilliance of your best friend Pauli (an obvious tribute to Joe Pesci in the aforementioned classic) to the servicability of Don Salieri to the open plagiarism of Don Morelo (de Niro in the Untouchables) to the plain idiocy of the moron romantic interest, Sarah - but everyone's kept in line, and everyone is eventually sacrificed to the game's grand message: crime doesn't pay. I don't want to give any plot elements away here, but after Tom and Pauli shoot Salieri and side with his mortal enemy Morelo who then commands them to kill their former best friend Sammy - hah! Fooled you! That's not at all what happened! As I said, I'm not giving away any plot elements here. I'll just quote the lead character's final speech: "we wanted more from life than other people but we ended up a lot worse than most" - and you should have an idea how the superbly written story of the game proceeds. It starts out happy-go-lucky taxi-cab driver turns to mafia for help, then proceeds into stylish cool mafioso professional hitmen fun until it turns all dark and creepy and everything falls apart for a very bleak ending. All the characters are very well worked out, their personalities really drive the story and you can really identify with the lead character's point of view - "the world is not run by laws written on paper, it is run by people, and it just depends on whether you'll play by somebody else's rules or you'll create your own". In fact, the story touched me so masterfully that I didn't at all want to explore the game's free-ride options after I had finished the game - after the deadly serious ending, I wasn't in the mood for any light-minded car-jacking and gangster-killing. It really was that good.

The Bad
I won't say anything along the lines of, "two words - race mission". I actually liked that one - it took a couple of hours, but they were a couple of fun, realistic 1930's racing filled hours. I really have no idea why people would complain about that one so much - I guess racing sim fans and GTA3/Max Payne fans are seperate groups of people. The REAL problem with the game is with its attitude to the player. It's like there was this one sicko of a level designer who thought that his job was not to create an entertaining experience but to simply OUTSMART THE PLAYER: I guess the guy thinks like this, "huh, he thinks he's so smart that he got through that predicament; he thinks he's getting a save game now - what about a guy hiding behind that door instead, letting you have it from a double-barrel shotgun straight in the face, ha ha ha!" What a moron! It's like all his experience with level design was from those old cartridge Nintendo games, or "pre-postal experiences" as I like to call them. OK, I understand that you shouldn't be allowed to save games where you want in a game that depends so heavily on tension and realism - but why shouldn't I get the feeling that the game is my friend instead of my enemy? If I get through one major shoot-out alive, why do I have to make it through one more shoot-out alive and then one more and only THEN is the game saved? If I can't figure out how to get out of the third one, why must I replay the first two ones as well, the ones I've figured out already?

An illustration of the game's attitude: in the final mission, in the museum, you first have to shoot some 15 people in 3 or 4 separate small gunfights, then a cutscene comes - but the game is NOT saved - and you resume in the open, on some stairs, with people firing at you from all sides and you can't even see where they are and you get killed of course. So you have to make it through the first 15 people AGAIN, just to see where those people shooting at you are. In the process you get killed again. But now you have a strategy - so you go through the first 15 again, then employ your strategy, kill the 6 or 7 people shooting at you on the stairs, then go through a bunch of corridors and rooms crouching, killing people, your nerves totally on fire because you know that if you get killed now, you start all over. Thus you manage to kill another dozen. And then - you come to some stairs, tuck tuck tuck, huh, what's that?, BANG! Somebody threw a grenade down the stairs and you're dead! Start over! You could almost hear the level designer chuckling there! It's so incredibly frustrating - half a dozen times at least I stared at the CD and had to literally clench teeth and count to ten in order not to do violent things to it.

Actually I did have to use a trainer in two missions. The first one was the 8th one I think, where you have to go against some thugs with a BAT. I'd like to beat with a bat the guy who came up with that idea. What am I doing beating people with bats in a mafia game? And it's so incredibly frustrating - you're totally outnumbered, you have to watch out for your psycho pal Pauli, and it's just so hard to get a good whack in when three or four people are beating you at the same time. And after you get through that lame idiocy of a fight, you're then thrown into a tough gunfight, no savegames again, and get killed. Fun. The other mission was the airport mission - I couldn't get through the hangar alive, and again was being frustrated to the point of CD-mauling. I just think this game could've done a lot better with what is common practice in most other games, ie, a difficulty setting. Real hardcore players maybe should've been allowed to even go through the ENTIRE game without any saves, but surely hardcore players constitute only a small percentage of the game's intended audience. So what gives? What kind of marketing strategy is that? I read in a Max Payne review on this site one guy advising to buy the game before the weekend and return it on Monday. So maybe these guys thought that if they'll make the game normal difficulty, most players will finish it quickly enough to cheat and get a refund? I just can't see any other reason for this - are there actually any normal people out there who'd rather have a game incredibly frustratingly hard just so that it wouldn't be over in a couple of days? Well, Illusion Softworks - if you want to make your games longer, just make more missions for godssakes!

As for other things. The battle AI, though sometimes very smart, was sometimes also incredibly dumb - you'd go up to a guy and he just wouldn't shoot you! He'd weirdly circle around you, crouching, trying to get an angle where he could see your head from down there, I guess. And would you just look at how people are driving on the streets! In one mission I had to follow a guy who was driving at approximately 25 mph in a SPORTSCAR, and he still drove over some grandma! And didn't look back or anything! Nevermind police cars driving over people, nevermind cars generally turning out to be driving around in circles if you take care to follow them for some time, nevermind them piling up behind your car if you've parked it on the verge.

Hilarious but true story: in one mission you had to stop at some house and wait until a car drives out of it and then follow it; so when you arrived at the house, you had a cutscene of sorts, which was sort of an interactive cutscene as it took into account the actual situation on the street as you had left it before the cutscene began: so, this black car drives out the house, and drives away, and your character is sitting in a car on the opposite side of the street, and says to himself, "whew, that was close!"; only thing is, there were five cars already piled up behind Tommy's car, all hooting (you could actually see it in the cutscene!) - those guys must've been bleeding BLIND not to notice that!).

And why do police cars only notice if -I- exceed the speed limit? I'm chasing some car which is obviously driving at something like 70mph (40mph is the speed limit), and the policeman doesn't give a hoot when it passes him by, but when -I- pass him by, he immediately turns on the siren!

And what's up with that Thief rip-off mission? Couldn't Looking Glass sue? This game is brimming over with original ideas, it didn't need to unimaginatively borrow stuff like that.

And one more complaint. This game takes the old approach of having your character enter the scene already after the events of the game have taken place, and narrate his life's story to some cop. All the actual missions are in fact flashbacks of sort. Well, in that case I can't help thinking how exactly did he "tell" the story of the carpark shootout to that policeman. Must've been pretty emotional: "oh yeah, man, and then I threw a grenade, and then, BANG, and WOW, like all the cars go up, and then I run, BANG, BANG, I shoot at the guy, he falls dead, I pull out a Thompson and shoot THRADDADDA, then Pauli shoots me in the back by accident but it's nothing I go bang bang again, there's this guy hiding around the corner, I crouch, pull back a little, jump out, bang bang, he shoots at me, I go like , ouch.... etc."

The Bottom Line
Well there was once a game called Syndicate. This game is like a 3d version of it, with a super-cool film-quality story thrown on and the squad tactics exchanged for some stealth/commando tactics. If you could manage with the no-save-games tactic of that game and enjoyed all the massacres and the cold-blooded realism, you're going to enjoy this game as well. Only thing is - I can't help thinking that Illusion Softworks must've tried REALLY hard to come this close to totally screwing up such a great game.

Windows · by Alex Man (31) · 2002

[ View all 9 player reviews ]

Discussion

Subject By Date
References to heavy metal?! Simoneer (29) Sep 12, 2010
Mafia: The City of Lost Heaven Indra was here (20756) Sep 1, 2010

Trivia

1001 Video Games

Mafia: The City of Lost Heaven appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

German version

The German version of Mafia has been censored. There is no blood when running over or attacking people. Also, pedestrians cannot be killed, they just lie down on the ground and take cover. Interestingly enough, the in-game cutscenes still have all the blood effects.

Phaeton

The game features a fictional luxury car called the Phaeton. Two years after the game's release, Volkswagen has released a new luxury car also called the Phaeton. Coincidence?

References

  • One mission has you entering a hotel named "Hotel Coreleone". Coreleone is the famous family name from the The GodFather movies.
  • Another mission has you stealing cigars from a box labeled "Scorsese Import/Export". Scorsese is in reference to the film director Martin Scorsese, who has directed many mob movies, including GoodFellas and Casino.
  • The names of the opponents during the car-race are taken from actual people, mostly frontmen of heavy metal bands, like Mark "Barney" Greenway from Napalm Death, Chris Barnes from Cannibal Corpse or Kirk Windstein from Crowbar.
  • The museum at the end of the game is a detailed clone of the "Kunsthistorisches Museum" in Vienna, Austria. Illusion Softworks, the Czech-based company who developed the game, obviously chose the building as an inspiration for the level.

Voice acting

In the German version of the game, Mogens von Gadow voices Paulie. Von Gadow is the German voice of actor Joe Pesci who performed in Scorsese's mob movies Goodfellas and Casino.

Awards

  • 4Players
    • 2002– Best PC Action Game of the Year
    • 2002– Best PC Action Game of the Year (Readers' Vote)
    • 2002– #6 Best PC Game of the Year (Readers' Vote)
  • Computer Gaming World
    • April 2003 (Issue #225) – Best Music of the Year
  • GameStar (Germany)
    • February 13, 2003 - Best Game in 2002 (Readers' Vote)
    • February 13, 2003 - Best Action Game in 2002 (Readers' Vote)
    • February 13, 2003 - Most Innovative Game in 2002 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 11/2005 - #4 Game Which Absolutely Needs A Sequel (it eventually got in in 2010)

Information also contributed by Daniel Saner, Gargaj, Indra was here, Lumpi, Wizo and Zack Green

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Contributors to this Entry

Game added by JPaterson.

Xbox added by Corn Popper. PlayStation 2 added by Horny-Bullant.

Additional contributors: Unicorn Lynx, Isdaron, Jeanne, Zack Green, Crawly, Klaster_1, Patrick Bregger, Plok, Victor Vance, FatherJack, UgraUgra.

Game added September 4, 2002. Last modified March 6, 2024.