🕹️ New release: Lunar Lander Beyond

Deus Ex

aka: DX1, Deus Ex: The Conspiracy
Moby ID: 1749
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/24 1:56 AM )
Add-on (unofficial) Special Edition

Description official descriptions

Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.

Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.

Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant JC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.

The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.

Spellings

  • 杀出重围 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

184 People (144 developers, 40 thanks) · View all

Producer and Project Director
Lead Programmer and Assistant Director
Programmers
Designers
Dialogue
Additional Dialogue
In-Game Text and Intro/Endgame Cinematics
Art Director
Lead Artist
Artists
Audio
Music
[ full credits ]

Reviews

Critics

Average score: 89% (based on 78 ratings)

Players

Average score: 4.0 out of 5 (based on 532 ratings with 34 reviews)

The Bartender reveals much about this games depth.

The Good
There's a key moment in Deus Ex which told me I was playing a great game, one that tries to achieve loftier goals than most. It's a minor one, easy to miss and bears no influence on the plot. It's a conversation with a bartender, I can't remember which bar – there are a lot in the game. Rather than the usual filler dialogue you instead engage the bartender in a deep philosophical conversation about what's happening in the game and whether the organisations in the plot are right or wrong. It's a wonderful chat that came out of the blue. Talking to my friend who I'd borrowed the game from he remembered the conversation too, so it must be quite profound. That it was possible to have that kind of conversation displayed that deep thought had gone into the story and the setting.

I had already realised this by the time I reached that bar, Deus Ex had me hooked despite seeming initially disparaging. The setting seemed so-so like a limited Blade Runner rip-off, it too is set perennially at night - seemingly to limit the amount of detail needed. The first level seemed impossible, as I was endlessly gunned down in an overly-punishing mission that nearly made me give up – but I'm glad I persevered.

After completing this token opening the game completely opened up. No longer was I playing an awkward action game, now it was an adventure-RPG hybrid that seemed to be trying to suck the most out of it's engine. Part millennium conspiracy theory, part stealth adventure, Deus Ex tries to present a plausible near future full of doubt. I'd not played a game before which made you question your actions within the game only to possibly regret them later, creating the strongest aspect to the game. It's a smooth RPG, no levelling up or quests and side-quests - this is about your character. You naturally customise the protagonist the nano-enhanced super soldier JC Denton in his weapons and skills (including non-lethal ones) as you gradually mould his personality and actions to suit your playing style.

The story has conspiracy at its heart and has you travelling the globe to New York, Paris, Hong Kong and more as you unravel the mystery behind NSF terrorists and the 'Grey Death' virus. Before you know it you have to question your motives and why you exist. Ultimately the course of fate lies in your hands.

This is all handled through superb dialogue and creative writing which pops up in newspapers and elsewhere. There's even sections of a novel within the game which questions the games premise. The missions are all open levels, there's no set method or route through allowing you to improvise in a style that suits you. Often guns blazing is the worst but can be satisfying. The open levels are also persistent allowing you to come back later and pick up that important item right where you left it.

The Bad
When I wrote that the game squeezed the most out of it's engine, it's possibly because the engine seems so cumbersome in places. The graphics look blocky with low poly-count models who move in a stiff manner. This is in a world that is always dark, dawn is about the lightest it gets. Whilst I'd like to believe it's purely for mood I'm sure it's also to get away with lower quality textures. It counters the large scale feel to the levels as much of them are shrouded in darkness.

My only other real problem with the game is that opening level which is just too hard. Before I had a handle on the possibilities within the game I had to survive an onslaught with no real indication of how to succeed.

The Bottom Line
Deus Ex deserves recognition as a classic game. It set the tone for open-ended level design, and level design that felt like part of the real world, not simple a set for stunts. The RPG elements work well as you tailor abilities to suit play style. It really improved the standard of game writing making you feel that you had choice – influential choice in a living breathing game world where you could literally change the fate of civilisation. It did all this by putting some serious thought into the question 'why?' a real rarity and in doing so created the best conversation I've ever had with a bartender.

Windows · by RussS (807) · 2011

An impressive approach to debate "real-life" problems using the means of video gaming

The Good
Without adhering to the usual "best game ever"-ravings, it's save to say that "Deus Ex" is indeed one of the most interesting games of the last decade. Its graphics and animations are fairly well done and there's some interesting lighting, sound effects are all right and its music is, to my opinion, very impressive because it doesn't go for the usual "Hollywoody"-classical score but employs a very "mod"-like type of electronic music. I cherish this nod to a specific gaming tradition (oh glorious sound blaster!) instead of always imitating the way "they do it in the movies". Moreover, it's a fitting choice, for "Deus Ex", though using quite an array of movie clichés (from "Mission: Impossible" to "Ghost in the Shell" and "Matrix") is just that: a game, in the best sense of the word. The three most interesting points of "Deus Ex" would have to be gameplay mechanics, gaming philosophy and a reality-based storyline, combined with the intelligent use of effective symbols and motifs.

  1. Gameplay mechanics

"Deus Ex" hardly fits into any specific genre. Though one might argue that it's basically a shooter with RPG-elements (getting experience points for quests, spending them to improve certain talents) and some adventury icing (multiple-choice dialogue), it doesn't really play like a shooter, nor does it play like an RPG or adventure. It merges its different elements so well that it's closer to belonging to an altogether different genre than just being a combination of existing ones, and though it wasn't the first game to do that ("System Shock" comes to mind) it does it extremely well. One feature I especially like is limited inventory space, forcing the player to carry, say, five weapons instead of fifteen. Actually, this could be considered to be an RPG feature as well, for it encourages the player to assume a certain "role", i. e. a certain style of playing the game, since one has to select the type of items/weapons one is going to carry according to a preferred way of getting around problems (like sneaking, paralyzing, sniping, plain killing or completely devastating your enemies). Still, change is always possible, though it will most certainly make the game harder since the amount of experience one can get to increase stats is limited.

  1. Gaming philosophy

According to game producer Warren Spector, "Deus Ex" tries to strike a balance between linearity and non-linearity. It's story follows a more or less linear trail of events (ignoring that big choice at the end) but its individual, hub-based levels offer players maximum freedom of choice in getting around any obstacles. Due to that, "Deus Ex" feels fresh and quite "real" most of the time, for one always has to think about which is the best way for your individual character to "get the job done", and that's more or less the way real life works. Just compare it to the set clarity of approaches in, for instance, "Doom" (you shoot), "Thief" (you sneak), "Gabriel Knight" (you talk) or "Monkey Island" (you use the rubber chicken) - in "Deus Ex" all these approaches are basically possible. Well, three of them are.

Moreover, "Deus Ex" takes the player seriously enough to make him/her deal with moral choices, and though these may not always hit the mark, some really interesting dilemmas remain to be solved - and the wonderful ending is just one of them. Also, it's just nice to play a game which at least has a go at confronting the player with the outcome of his/her choices and actions. If one thinks further along that line, the creation of a FPS which could actually make a problem out of the use of violence, while still remaining violent itself, could become a reality (something like a real "anti-war" game, for instance).

  1. Reality-based storyline

To me, this is the game's most interesting feature. It's a science-fiction game all right, but it doesn't depict some far-fetched star-world, but a future situated quite close to our present (and becoming ever more so since 9/11). Especially striking about the story of "Deus Ex" is it's mixture between tackling serious political/ethical questions such as the problem of global terrorism or spreading information networks, and wild ramblings on all sorts of conceivable conspiracies. However, these two elements of the story are merged very well and all the fictitious conspiracy stuff is wonderfully used to mirror the "real fears" one may have when looking at the elusive problems of globalization - a process where it is, just as with a conspiracy, hard to pin down who's "pulling the strings" behind all that stuff one hears in the news.

Adding to that, "Deus Ex" is in fact one of the few games which employs meaningful symbolism from start to finish. I mean, this game is all about politics, about democracy vs. autocracy vs. tyranny, about freedom vs. necessary (?) constraints, etc. - and the player's first task is to find his/her way into a decapitated Statue of Liberty (the symbol of democracy if there ever was one)! And "Deus Ex" constantly moves further along this line, elaborating it by certain dialogues, books (quite an amount of world literature lying around in this game), moral choices and, especially, places. One of my favourite ones would, for instance, be occupied Paris, which is consciously used as the main city of "résistance" against a fascist regime - to my opinion, a brilliant use of a heavily "connoted" place (at least in Europe), and in all events remarkable for a video game.

     <br><br>**The Bad**<br>There's a couple of points to mention here, too, though some of the more badly done elements don't bother me too much in "Deus Ex". I can well live with a not-so-hot A.I., although I would have appreciated it being better nevertheless. I can also live with overdone accents, actually, I take that as a symbol of globalization, too (isn't globalization somewhat like "everyone speaks English, but no one's any good at it?"). I also don't mind that there's no freely explorable world, as with "Thief" I think this actually strengthens the game's experience, making the story's flow more focused and keeping it all to the point (which wouldn't be a good thing for every game, but for "Deus Ex" I think it is).

However, I do object to the game's somewhat wavering approach in simulating a "reality". After all, that's one of its strongest points, that's where it's good at. And yet one realizes that the developers must have thought it all a bit too daring and unconventional, so they implemented some "classic" game stuff, too. For instance, there's a whole lot of "secrets" lying around, waiting to be found by the exploratory player. Hey, it's cool to find a battle axe at the bottom of an empty grave in, say, "Ultima Underworld", but the same thing happening in "Deus Ex" is simply inappropriate and encourages a gaming style where the player will try to get to every oh so obscure corner in order to be "rewarded" for his/her sheer persistence in wishing to see every last inch of the game's world. That's very unreal. We don't go about our everyday business looking for health-packs at the bottom of the Mississippi, or for a grenade launcher at the top of the dome of Cologne or whatnot, and neither would a "real" secret agent...or would they? Any secret agents on MobyGames? Anyone?

The Bottom Line
All in all, "Deus Ex" is a brilliant game, and more than that. It has the courage to at least try to be meaningful and succeeds often enough, and that in an industry where you don't get a "Golden Palm" if you miss out at the "Oscars". The only lamentation one could bring forth is simply that it could have still been better. However, think about it: could a medium to large budget game, made in 2001 by financially already waning brand "Ion Storm", really have been any more daring? In fact, let's hope for our future that "Deus Ex" won't get any more relevant to real life than it is now.

Windows · by worldwideweird (29) · 2007

Sweet Merciful Crap, This Is Good!!!

The Good
It was like living an episode of the X-Files. Lots of details to uncover, conspiracies to unravel, and allegiances to choose. Plus, there's a way for everyone to play the game out based on their tastes. Whether you want to sneak in through the shadows Bond-style or charge through with guns blazing Terminator-style, the game will accomadate you. Playing settings are detailed and varied, from New York to Paris to Hong Kong. Graphics are excellent, as long as you have a system with the cojones for it.

The Bad
Frequent, if necessary, level loads, since the levels are just huge. And even though the game is very deep and provides numerous ways to solve every problem, it really has a very linear plot, even if it's a line in disguise. The only choice you make that actually affects the direction that the plot takes happens at the very end of the game. That might not be a flaw per se, but it is something that you should know about if you expect a game that has wildly differing storylines based on how you carry out missions. People will react differently to how you deal with situations, but you get the same missions and go to the same places.

The Bottom Line
First and foremost, worth your money. Secondly, worth your time, because it will suck up a great deal of it. In a nutshell, (Half-Life's shooter aspect)+(Theif's sneaking around in the dark aspect)+(Any RPG's depth as far as character interaction and plot twists go)=One Hell of a Game (Working Title: Deus Ex)

Windows · by Jordan Samuels (2) · 2000

[ View all 34 player reviews ]

Discussion

Subject By Date
Genres Cantillon (77031) May 7, 2021
20th anniversary Patrick Bregger (301024) Jun 22, 2020
First original US box design? sndwv Aug 28, 2016
Did you know? Donatello (466) Jun 23, 2013
Happy birthday! Patrick Bregger (301024) Jun 24, 2010

Trivia

1001 Video Games

The PC version of Deus Ex appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Alex Denton

Somewhere in Area 51 (the last stage of the game) you can see a number of containers with clones in suspension. One of them is called Alex Denton. Alex Denton is the lead character to the successor Deus Ex: Invisible War.

Books

Ever wonder about the books found in Deus Ex? The Man Who was Thursday by G.K. Chesterton is a real book written in 1901, and takes place in a fantasy version of Victorian England, in which anarchists take names of days of the week it has some similarities to Deus Ex. G.K. Chesterton also wrote a book about St. Thomas Aquinas whom is referenced several time in Deus Ex.

One of the many books you can read in Deus Ex is the beginning of The Eye of Argon by Jim Theis. This is a real book, considered by many to be the worst fantasy book ever written. Information about the book and the full text can be found online.

Cancelled Linux version

The Linux version of Deus Ex was supposed to be ported by Loki Entertainment Software. Unfortunately, they went bankrupt back in 2001. Although their company website still exists, it (obviously) hasn't been updated. The status of Deus Ex in the website is "coming soon". Not likely.

Non-lethal

Due to the array of non-lethal weapon and the numerous stealth options, it is quite possible to finish the game having only killed three people. That's a pretty non-violent option for a first person shooter! With the explotation of glitches, the number can be dropped to one.

References

  • There's a register in the hotel at the Hell's Kitchen location... click on it and you will see that the last name is Hyppolita Hall... a character from the Sandman comic books.
  • One of the computer passwords used in the game, "reindeerflotilla", is actually a reference to the 1982 movie Tron, where it was used by Flynn to hack into the computer network and challenge the MCP (the time when he's actually inside the Encom building).
  • The helicopter pilot Jock with which J.C. Denton allies himself in the game is possibly a reference to the movie Raiders of the Lost Ark. In the opening scenes of that movie, Indiana Jones makes a getaway in a biplane, flown by a pilot also named Jock.
  • Main voices of JC Denton and Agent Navarre are eerily similar to the protaganists of Nocture... as well as their general appearances.
  • A couple of tidbits. JC Denton was supposed to have a famous ancestor with the Initials J.C. If you look at the game logo, you see a very stylized J and C rotating around a tiny sphere.
  • Castle Clinton, as well as the Statue of Liberty, are real buildings represented in the game as playable maps.
  • In the hotel, in NYC, check the guest register. One entry is, Gabriel Syme, from London, England. Syme was the title character in the novel, The Man Who Was Thursday.

Special edition

Beware the "special edition" that's being sold for $9.99 in bargain bins at Best Buy, Circuit City, Target, etc. This is a one-level demo being passed off as a full retail version. Unlike other legitimate bargain bin software, the Deus Ex being sold in the bargain bin section is only a demo and not the full game.

Eidos has a nasty habit of releasing game demos disguised as full retail versions and pedalling them in bargain bin software racks (they've done this previously with Tomb Raider). Nowhere on the packaging is it mentioned the "special edition" is a demo and not the full retail version of the game.

Title

The title "Deus Ex" comes from the latin term deus ex machina. It means- 1. A god introduced by means of a crane in ancient Greek and Roman drama to decide the final outcome. 2. A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a solution to an apparently insoluble difficulty.

Twin Towers

If you run around Liberty Island, you can see the New York skyline. The Twin Towers are missing because allegedly, they were destroyed by terrorists. This was a design decision for a game released before September 11, 2001.

Voice acting

Lots of Ion Storm employees were used as voice actors. Tom Hall plays the villain in the game; Jay Franke, a QA tester, played the protagonist. He used to be on the TV sitcom California Dreams.

Awards

  • GameSpy
    • 2000 – Game of the Year
    • 2001 – #18 Top Game of All Time
    • 2011 – #3 Top PC Game of the 2000s
  • PC Gamer
    • 2000 - Game of the Year
    • October 2001 - #10 in the "Top 50 Games of All Time" list
    • April 2005 - #27 in the "50 Best Games of All Time" list

Information also contributed by Adam Baratz, Alan Chan, Dr. M. "Schadenfreude" Von Katze, emanjonez, Entorphane, Jason Musgrave, jeremy strope, MasterMegid, PCGamer77, Ryan Prendiville, Scott Monster, Stephen Atkinz; Tomer Gabel and WildKard

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Deus Ex: Invisible War
Released 2003 on Windows, Xbox
Deus Ex: Human Revolution
Released 2011 on Windows, Xbox 360, PlayStation 3...
Deus Ex: Game of the Year Edition
Released 2001 on Windows, 2011 on OnLive
Deus Ex: Human Revolution: Benelux Edition
Released 2011 on PlayStation 3, Xbox 360, Windows
Deus Ex: Human Revolution - Ultimate Edition
Released 2012 on Windows, Macintosh
Deus Ex: Human Revolution - The Missing Link
Released 2011 on Windows, Xbox 360, PlayStation 3
Deus Ex: Mankind Divided - A Criminal Past
Released 2017 on Windows, Linux, Macintosh...
Project: Snowblind
Released 2005 on PlayStation 2, Xbox, Windows
Tower of Deus
Released 2011 on Nintendo DSi

Related Sites +

Identifiers +

  • MobyGames ID: 1749
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by rstevenson.

PlayStation 3 added by GTramp. Macintosh added by Kabushi. PlayStation 2 added by NeoMoose.

Additional contributors: MAT, Adam Baratz, Unicorn Lynx, Shoddyan, Zeppin, DreinIX, Zeikman, Patrick Bregger, FatherJack.

Game added June 25, 2000. Last modified March 31, 2024.