Star Wars: Dark Forces

aka: Star Wars: Dark Forces (Classic, 1995)
Moby ID: 500
DOS Specs
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Description official descriptions

Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.

Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.

Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.

The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.

The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.

The game is entirely a single-player campaign; no multiplayer is included or supported.

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Credits (DOS version)

124 People (114 developers, 10 thanks) · View all

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Reviews

Critics

Average score: 81% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 189 ratings with 15 reviews)

Star Wars and DOOM fans, rejoice!

The Good
I'll kick this review off by saying that I'm a huge Star Wars fan. I've seen all six movies (and enjoyed them all, even the prequels) and I also yearly visit the FACTS comic, horror and sci-fi convention (a huge chunk of the fair is exclusively dedicated to all things Star Wars). So yeah, I'm quite a Star Wars nerd! Last Monday was also official Star Wars Day and to celebrate this event, I decided to replay one of the first great Star Wars games!

Star Wars Dark Forces takes place between episodes IV and V and focuses on Kyle Katarn, a former Imperial officer who now works as a mercenary for the Rebels. After successfully aiding in the destruction of the first Death Star, he embarks on his most dangerous mission yet, as he faces off against the Empire's newest and deadliest weapon: the Dark Troopers! These super-powered Stormtroopers, capable of destroying an entire Rebel base in mere minutes, are being massively produced in an unknown Imperial base and it's up to Kyle to find out where that is and thwart the Empire's plans.

Dark Forces is a first-person shooter, playing very similar to DOOM and other FPS games at the time. So you can expect huge, varied levels, filled with tons of enemies and secret areas. Locations you'll visit include the city-planet Coruscant, a Star Destroyer and Jabba the Hutt's personal spacecraft. Every level feels unique in many aspects. Some levels are very industrial, with lots of machinery, conveyor belts and computer terminals. Other levels feel more like caves and caverns, filled with carnivorous critters. In every level of the game you have a set of objectives to complete such as obtaining documents, planting explosives or rescuing a certain character. After all objectives are completed, you can move on to the next level.

The levels themselves not only feel very different from one another but they are also very nicely detailed. The detention center level (mission 6) for example, starts off at the outskirts of the prison and then goes on through various floors, every floor hosting a specific department (entrance, prison cells, command center, even the garbage compactor). Most of Dark Forces' levels are very fun to walk and shoot through and as I already mentioned, they're full of secret areas so that really encourages some deep exploration.

As for the graphics, since the game was released in 1995, you can expect a lot of sprites but you can see some 3D models (the ships in Couruscant, for instance are fully animated and in full 3D). The game's house-made Jedi engine also features floors-over-floors (a neat, new feature back in those days) and can show huge environments without hurting the frame rate. All these bells and whistles sometimes make me believe that the game uses an early version of the famous Build engine (the engine used in Duke Nukem 3D). And since that engine is so awesome, that definitely is a good sign!

Your weapons include a blaster, stormtrooper machine gun, grenades, mines and even a Mortar cannon. You also get a few gadgets such as night vision goggles, ice skates and a gas mask. Every weapon and item serves its own purpose. Some weapons are useful up close, while others are more effective from a distance. All weapons feel very satisfying to use and the blaster weapons gunshot sound effects are identical to those in the films! Ammo is plentifully available throughout the levels and trust me, you'll need everything you can find if you want to even the odds against what the Empire will be throwing at you in this game. You'll encounter regular Stormtroopers, Imperial officers, various types of droids and of course the aforementioned Dark Troopers! Some enemies are mere cannon fodder, but others will put your skills to the test!

Music and sound effects are virtually all borrowed from the original trilogy. The music tracks are MIDI remakes from John Williams' soundtrack and the musical score changes depending on the situation you find yourself into. During quiet moments, the music will be slow and brooding, while during firefights the music gets very epic and orchestra like. The sound effects include the aforementioned famous blaster sounds and the Imperial forces shouting things like "halt" or "you're not authorized in this area" in their typical stormtrooper voices. The authentic music and sound effects, added with the weapons, enemies and well-designed levels all help in giving the game a true Star Wars atmosphere.

The Bad
You can't save while playing through a level. So if you start a level, you better damn sure finish it if you don't want to start all over again. You have a limited number of lives (more can be found in secret areas) and if you die, you respawn at a checkpoint close to where you went out for the count. But if you lose all lives, you have to start the mission all over again. For me, it isn't a real issue since it adds to the challenge and thrill, but just remember this when you're going into this game.

Some levels have tenacious platform sections. The game's first person perspective makes it quite difficult to make certain jumps without falling to your death on the first try. I wished that the developers added an optional third person mode, that would have made these jumps significantly easier.

The Bottom Line
Overall, Star Wars Dark Forces is a very enjoyable and engaging shooter that I can warmly recommend to Star Wars and FPS fans alike. Hell, I would even say that non Star Wars fans should also play this game, as its gameplay is good enough without the Star Wars setting added to it. Anyway, thank you for reading this review and I'll see you all again in a galaxy far, far away!

DOS · by Stijn Daneels (79) · 2015

Cheap Spaceballs Knock-off!

The Good
Dark Forces was the first fps that made sense to me. I wondered why demons would just hang around in dark corners and why Nazi’s let their castles get so run down, but Dark Forces had a pretty strong internal logic. Dark Forces fit pretty well into the Star Wars universe. Touches of back story, such as finding the Death Star plans (and cool hologram) were fun, and the game’s story seemed plausible. Some major characters from Star Wars were here and only Boba Fett seemed forced into the story.

There was also a nice selection of weapons ranging from the trusty Bryar Pistol, to the fast but wildly inaccurate Stormtrooper rifle, to the Trandoshan ion cannon (I recognize that some of the names are wrong- sheesh!). Levels were mostly good. I hated the look of the sewage level but really liked the Ice planet. AI was non-existent (just like in the movies) but enemies covered a wide variety of Aliens and Imperials.

Sound and music were great. I recognize the music was midi, but it was good midi and fit the tone of the levels. Sound effects were great! I loved shooting the weapons and listening to their unique “zaps” and it rocked hearing Imps shout “Stop Rebel scum!”

The Bad
No in-game save and poor graphics. Now a note about the graphics, they were decent when I originally played the game, but upon replaying the game recently, I had great trouble suspending my disbelief. It was hard to identify a small cluster of gray pixels as being a turret, except when said turret lit me up.

Other than that (I'm yadda yadda yaddaing my usual rant about cliches in first person shooters), Dark Forces was and is a great game.

The Bottom Line
Duh, it's the classic Star Wars first person shooter. No big surprises here.

DOS · by Terrence Bosky (5397) · 2002

The first game that stood away from Id's FPS crap

The Good
This is a First-Person Shooter of the oldest age, yet it was solid enough to spawn the trilogy that was just getting better and better. I remember first time I played this game, I merely enjoyed first couple of levels and then tossed the game away when it came to those swamp stuff and such, guess I was under impression of games like Doom and such, didn't even stop to consider that LucasArts is smarter than to make that sort of crappish deja-vu with monsters and such. They just added various creatures from Star Wars universe to break away a bit from all the vast Stormtroopers you get to meet across the game.

The story itself isn't that bad, and it especially sounds good if you read the prologue in the manuals, and get to know the infamous Kyle Kattarn we all know from numerous sequels to this game which started it all. The only thing this game missed from its universe was the Jedi powers, but adding those would be too much, since Kyle was just a mercenary at the time. Jedi Knight takes good care of continuation to that matter. It was also the first such game where enemy actually communicated with you, even through the insults. There was no just yiking and groaning like in Id's games, but some cool Stormtrooper's yells like "Stop Rebel scum!", or "Surrender immediately!". None which had any meaning, 'cos they'd shoot you on sight anyway, but it was a neat boost for the atmosphere.

Levels are very rich and vary constantly so you can admire the scenery all the time, and occasional cinematics are just as cool, especially with Darth Vader in them. It's a great miss he wasn't in Jedi Knight though, when cinematics were made with live-actors and were really dazzling.

The Bad
I was quite unfair first time I played this game, but hey, I was only fifteen back then. It wasn't until 21st century that I bought this game, and played it fully around the time second Star Wars movie was in the theaters. Amazing as it may seem, I enjoyed it at that time as much as I would some recently released game with cutting-edge technology.

The Bottom Line
Star Wars universe is rich. The reason we like it's movies because they are rare (what, 5-6 altogether thus far) and hence they are done with utmost level of details, there are no SW series of all kinds like there are ST ones. However, on games' account, Star Wars franchise is rich and prosper and it entangled almost every genre it could, except the pure adventure (real pity, though), and these games amass almost all the time. Why do people like them? Sometimes they just create a feeling of being in the movies facing Lord Vader himself, sometimes it's just a part of the franchise, so why not getting it, and sometimes, just sometimes, the game becomes something else than the big whoop and actually presents itself two steps ahead of the others. Star Wars: Dark Forces is on of those SW titles, that breaks the mold of just being a part of the well known franchise, and becomes something more.

DOS · by MAT (240793) · 2012

[ View all 15 player reviews ]

Trivia

Action figures

Two Star Wars action figures were actually released based on characters from this game. One was the main character Kyle Katarn (whose image was lifted from the game, but they added a beard so he'd look more like the Jedi Knight version of him). The other was General Mohc (the final boss) in his specially modified Phase III Dark Trooper battle suit.

Animation

The animation of Darth Vader when he speaks to Mohc is 'borrowed' from the X-wing game. A similar animation is seen in a game over cutscene when your pilot is captured and Vader interrogates you.

Similarly. the close-up of Vader's face at the epilogue, is taken from TIE fighter..

Banned

Both the US and the German version were banned in Germany (German: 20.10.95, US: 30.09.95)

Cameos

Max from Steve Purcell's duo of Sam and Max (who star in their own LucasArts game, Sam & Max Hit the Road) makes a most unusual cameo appearance in Dark Forces.On the ice level, keep your map up during your investigations of its perimeter. You'll notice on the map one structure that looks very similar to the infamous rabbit. Coincidentally, both Max and Kyle Katarn are voiced by the same actor: Nick Jameson.

Ewoks also make appearances in the form of a few that are chained up who make fun of you (and you can shoot them if you're one of those Ewok hating Star Wars fans) and the 'Ewoks suck' graffiti you'll find in the some of the darker corners of the Imperial facilities.

The Imperial Blaster Rifle sprite was used in Star Wars: Rebel Assault II - The Hidden Empire on the second CD.

Cut content

The original idea was that Denny Delk (the narrator) would read the Star Wars scrolling text, but it was cut out. He actually recorded the lines. You can extract the sound files of these lines with one of the modding programs, available at massassi.net

In an issue of Lucasarts' old magazine; "The Adventurer" (that came with games of the era), Dark Forces was previewed with screenshots that did not appear in the final game. Among those included were a map of a standard Star Destroyer level (the "nose" of the Star Destroyer is very identifiable), an undisclosed Imperial base/Death Star/Star Destroyer level (with a very steep vertical drop), and an abused urban setting (that appeared to have an unfinished, bland sky overhead). Also, the emblem on Kyle Katarn's datapad was different at the time.

In the intro, there was a movie showing Kyle Katarn loading his weapons, but this was cut out too. It can be found in the game demo.

Howie scream

Dark Forces used the legendary Howie scream sample. If you tripped (or jumped) off of a tall structure, Kyle Katarn would scream "Uuuuarrrgggghhhh!!!!" This scream sample has been used in a countless number of productions, and there are several websites dedicated to spotting its use.

References

Kyle Katarn shares his name with a "katarn", a predator from Kashyyyk according to some Star Wars books and media.

The third level- planet "Anoat" caused some confusion, as many people believed that this was the system referred to by Han Solo in "The Empire Strikes Back" (when he detaches from the Star Destroyer). In later books and scripts, they say the term "Veronat" or "Varonat". Whether the creators of "Dark Forces" meant for the third level to be in the same system as Bespin remains speculation.

As far as anyone knows, the heavy android "Dark Troopers" were invented as the plot device for this game. Later, the Dark Troopers took on steam by appearing in later video games (Rebellion, Galactic Battlegrounds, etc.), and also in some comics and other media. A Dark Trooper's head/helmet is visible in a level of the expansion pack to "Jedi Knight" called "Mysteries of the Sith". It is safe to say that the Dark Troopers in later media are no where near as difficult as the ones Kyle Katarn went up against in this game.

Awards

  • PCGamer Magazine
    • April 2000 issue - voted #46 overall in a Readers All-Time Top 50 Games Poll* Świat Gier Komputerowych magazine (Poland)
    • 1995 - won the Golden Disk Award for the best foreign game

Information also contributed by Apogee IV, Boston Low, James1, Jason Musgrave, PCGamer77, phlux, Ray Soderlund, and Rola

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Contributors to this Entry

Game added by IJan.

Windows added by Picard. PSP, PlayStation 3 added by Lance Boyle. Linux added by Sciere. Macintosh added by Kabushi. PlayStation added by Grant McLellan.

Additional contributors: Alan Chan, Apogee IV, Monkeyhead, Gravesy, Starbuck the Third, Karsa Orlong, Plok.

Game added November 30, 1999. Last modified March 19, 2024.