Baldur's Gate

aka: Battleground Infinity, Bode zhi Men, Forgotten Realms: Iron Throne, Puerta de Baldur, Wrota Baldura
Moby ID: 712
Windows Specs
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Description official descriptions

Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person - an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.

The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there.

Baldur's Gate is a role-playing game that uses the rule set of Advanced Dungeons & Dragons (AD&D). Set in the universe of Forgotten Realms, the game is the first part of the saga that lets the player explore various towns, wilderness areas and dungeons, undertake many side quests, and find companions for the long journey. The player creates the hero(ine) by selecting his or her class, choosing between fighter, thief, mage, priest, ranger, and druid (including sub-classes, dual- and multi-class characters); alignment (Good-Evil and Lawful-Chaotic axis), and weapon proficiencies. The 2nd edition AD&D rules are applied in the game during combat, character leveling, class restrictions, etc.

Up to six player-controlled characters can participate in combat. Battles occur in the same environment as exploration, and flow in real time, though the player is able to pause combat at any time to issue precise commands to any of the characters. Once the game is unpaused, the characters repeat the last action selected by the player until it is changed or becomes impossible to execute. Characters can freely move during battles; party formation and positioning in combat play a significant role.

Spellings

  • Ворота Бальдура - Russian spelling
  • バルダーズ・ゲート - Japanese spelling
  • 博德之门 - Simplified Chinese spelling
  • 柏德之門 - Traditional Chinese spelling

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Credits (Windows version)

375 People (324 developers, 51 thanks) · View all

Reviews

Critics

Average score: 90% (based on 56 ratings)

Players

Average score: 4.1 out of 5 (based on 296 ratings with 17 reviews)

Excellent game based on 2nd edition rules

The Good
It had a fantastic story, and it kept away from the hack-and-slash reputation that D&D games always seem to fall into. A lot of attention was put into the D&D rules.

Graphics and sound were well thought-out and they seemed to make sense (in BG2 the graphics were a little more distracting, although technically better - very odd). Overall they added to the game.

Very well balanced, and fairly easy to use. Keyboard shortcuts were customizable (by default they were actually confusing).

It was nice to pick up part members along the way - each with their own story and goals.

You could technically play evil characters, though it was difficult.

The Bad
Technically speaking, the game is only 640x480. It's sub-par for the era of game, but the details were done so well, you won't notice too much.

Every time you came to the end of a section, you KNEW there was a mage there. And he always had spells that were going to make life difficult. I actually grew to hate this.

While the story was fairly linear, it wasn't inherently obvious what was the next step, and sometimes you'd get off on a side quest, only to get off on another side quest, only to find another, only to find... .

The Bottom Line
Overall this is a fantastic game. It's well worth the going-price (I picked it up for $20) for any D&D fans out there. For non-D&D fans, if you want to see what D&D is all about, pick up this game. It's the best representation I know if in recent times.

Windows · by Cyric (50) · 2001

A Good AD&D Computer Game

The Good
I'd been waiting for a good D&D game since the old "gold box" SSI games. Baldur's Gate delivered by making a pretty good campaign-adventure to play here (the expansion pack made it sweeter). I really liked how you are able to learn the controls and play of the game (which is all in real time) while in a relatively safe environment (the initial town).

The Bad
I didn't like some of the NPC's in the game but that's just personal taste. Also, I found that by the time I got my party powerful enough to enter the city of Baldur's Gate, I lost interest in the game. I've talked to a few others who said the same thing. I don't know why this happened unless I just got old. : )

The Bottom Line
Bottom line: this is a good D&D computer game using 2nd Edition rules.

Windows · by AstroNerdBoy (35) · 2001

I really wanted to like this game. I really did. But I don't.

The Good
I remember when this game first came out. After viewing either the trailer or a demo (can't remember which), I knew that it was my destiny to one day play this game. At the time, I was freshly out of college and delightfully unemployed... thus, no way I could shell out the cash for such a game. Fast forward a few years, and I was able to locate the game at the local used bookstore for about $10. Imagine my delight!

This game looks great. The graphics are very well done, and still hold up today (2006). The game is set in a very detailed world, and the environment is very rich. Sound is also nice, though the random comments from your teammates get a bit boring and repetitive after a while.

I was a paper & pencil AD&D player right around the time they released the 2nd edition rules, and I always got excited when "official" AD&D games were to be released, since I felt as though I had a good feel for them. However...

The Bad
... The game (and, in fact, most AD&D games that I've played, going all the way back to the Gold Box series) is very focused on the rules. And, quite frankly, I think that the P&P ruleset is just too cumbersome for a computer RPG. If you have never read a D&D/AD&D rulebook in your life, you will have something of an awkward learning curve. It can take some time to get a feel for how to generate a decent character and how to balance the party... and nobody likes having to keep starting the game over to re-do the character generation.

Another thing that annoys me more than a little is the walking around. The game world is, as I mentioned, fairly large and detailed. However, once you are in a location (town, dungeon, etc...), there doesn't seem to be any sort of quick way to get from one end of the map to the other. You just click where you want your characters to go, and then they walk there. Pretty standard, except they don't really walk fast. So walking around a town ends up being a series of click, wait, click, wait, click, wait... Or, you can move the map around and click directly on the location you want to walk to. Then you have a reeeeeally long wait while your party walks there. I'm honestly not sure which way is less annoying.

My biggest gripe about the game, though, is that it seemed to get way too hard way too fast. In fact, it was because of this that I never got very far into it. The old meet-an-NPC-who-has-been-hired-by-a-mysterious-force-to-kill-you routine gets old, particularly when the NPCs seem to be either much higher in level -- or at least, much more familiar with all the AD&D rules and the combat system in the game. Near the beginning, I often found that while I was struggling to remember how to tell my party members to move around and do different things, I got more or less wiped out in a couple rounds of combat. I do tend to prefer a turn-based or phase-based combat system, so the pseudo-real-time setup in this game was too much for me to manage on top of everything else. (That's not necessarily a fault of the game, it's probably just that my brain doesn't jive with it.)

There is a difficulty setting, which I left right in the middle (I recall the game telling me that making it easier causes the characters to gain less experience points from fights... so it takes longer to level up). It is my opinion that someone who has never played an AD&D game before should be able to read through the rulebook, start playing at the standard difficulty level, and still have a fair chance at not having to save and restore each time combat starts.

The Bottom Line
Overall, I'm disappointed in the game. I know that it got great reviews everywhere so my first instinct was to convince myself that I wasn't giving the game a fair shake, and that I just needed to get used to it. However, the more I played, the more annoyed I got -- until I finally just stopped playing. Maybe one day I'll give it another chance, but for now it's just getting dusty on my shelf.

Windows · by Mirrorshades2k (274) · 2006

[ View all 17 player reviews ]

Discussion

Subject By Date
Remake Patrick Bregger (301024) Jun 6, 2013

Trivia

Cancelled Dreamcast and PlayStation ports

A Playstation 5-disc version was revealed to be in the works by Interplay on October 25, 1999. It was to be ported by UK developer Runecraft but on March 29, 2000 it was put "on hold" and never saw the light of day. Howewer, years later a nearly finished and working prototype was found and "leaked" to the net by an anonymous collector.

A Dreamcast port was also in the works during that time, but was dropped by SEGA for an unspecified reason in 2000.

Drizzt Do'Urden

Though he appears only once in the game, the legendary Drizzt Do'Urden makes a brief but sweet (and rewarding) guest appearance in a certain part of the game. Drizzt is a very famous D&D character that sprung from the Dark Elf Trilogy of forgotten realms-based novels by R.A. Salvatore.

German version

In the German version all blood and splatter animations were removed.

Graveyards

Visit the cemetery in one of the towns, and you'll be able to read many funny inscriptions on the graves. An example: "Here lies an atheist, all dressed up, and no place to go".

Narrator (Spoiler!)

The same person voices Sarevok (the hero's main adversary) and the narrator in the game. This might be a coincidence, but in Icewind Dale, another AD&D game by Black Isle, the ultimate evil and narrator are done by the same person again, and in that game it's a plot point.

Novel

Wizards of the Coast published a novelization of this game in 1999, written by Forgotten Realms series editor Philip Athans.

Remake

A fan-made remake called Baldur's Gate Reloaded was released as mod for Neverwinter Nights 2 in June 2013.

Sales

In 1999, Baldur's Gate has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best RPG of the Year
  • GameSpy
    • 2001 – #36 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #31 in the "100 Most Important PC Games of the Nineties" ranking
  • Origin
    • 1998 - Best Role-Playing Computer Game
  • PC Gamer
    • April 2000 - #9 in the "Magazine's Readers All-Time Top 50 Games" poll
    • April 2005 - #11 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best RPG in 1999
  • Power Play
    • Issue 02/1999 – Best Isometric RPG in 1998
  • Verband der Unterhaltungssoftware Deutschland<
    • 1999 - Gold Award

Information also contributed by Alan Chan, Chris Martin, PCGamer77, Pseudo_Intellectual, Scaryfun, Unicorn Lynx and Xoleras

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Related Sites +

  • Baldurdash
    A site by Kevin Dorner of Bioware containing unofficial bug fixes for both Baldur's Gate and Tales of the Sword Coast that weren't corrected by any of the official patches.
  • Baldurs Gate Trilogy
    A German Fansite - containing detailed item, spell, monster, and NPC descriptions (with stats), and others
  • Mike's Baldur's Gate pages
    A great Baldur's Gate resource site. Maps, weapons/armor, potions, spells, walkthroughs and much more.
  • Planet Baldur's Gate
    Everything about the Baldur's Gate serie, also including other games from the same publisher.
  • Pocket Plane Group
    Pocket Plane Group publishes a number of detailed mods for Baldur's Gate and other Infinity Engine games. BG1 projects include the BG1Tutu engine converter and the Indira NPC for BG1Tutu.

Identifiers +

  • MobyGames ID: 712
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Contributors to this Entry

Game added by faceless.

Macintosh added by Kabushi.

Additional contributors: Zovni, Unicorn Lynx, Jeanne, Rantanplan, a2136*tds354o12ng, JRK, Alaka, FloodSpectre, Xoleras, jean-louis, Jason Compton, Virgil, Ms. Tea, Paulus18950, Patrick Bregger, Dimi Morabito.

Game added January 9, 2000. Last modified March 28, 2024.