Quake II
Description official descriptions
A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
Spellings
- 雷神之锤II - Simplified Chinese spelling
Groups +
- 3D Engine: Quake II
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Game feature: In-game screenshot capture
- Gameplay feature: Drowning
- Gameplay feature: Recordable replays
- Games with Dopefish
- Games with officially released source code
- Quake series
- Setting: Space station / Spaceship
- Total Entertainment Network (TEN) multiplay platform
Screenshots
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Credits (Windows version)
43 People (40 developers, 3 thanks) · View all
Manual Design |
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Ending Cinematics by |
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Environment models for Introduction Cinematic by | |
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Sound Design by |
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Music Composed and Produced by |
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Music Composer (additional music) | |
Level Music by |
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Quake II Theme Song | |
Climb | |
Voice of computers by | |
[ full credits ] |
Reviews
Critics
Average score: 87% (based on 44 ratings)
Players
Average score: 3.8 out of 5 (based on 302 ratings with 15 reviews)
The Good
Quake II was far ahead of anything else in its time graphics-wise, with vibrant, fully 3D maps and realistic (for its time) enemies. Its fast-paced action lead you through a long campaign where you play the role of Bitterman, a lone soldier trying to take down a killer race of cyborgs called the Strogg. Sure, it's a cliche storyline, but who really gives a damn about plot in an id Software shooter? Multiplayer is also fun, and the ways you can play online has since expanded with a huge amount of fan content. If you're looking for a mindless, "pick up and play"-type first person shooter, this is a great option.
The Bad
As good as Quake II is, it's far from perfect, and contains a few negative aspects. First and foremost is the horrible AI of the campaign enemies. You'd often find these guys running in place, in-fighting, and or dying in traps which are really meant for the players (lasers and lava pits, for the most part). Another major issue is that the game is almost completely unrelated to the original Quake, minus the ubiquitous Quad Damage (who could live without it?). The weapons seem more like those of Doom, with the return of the Shotgun, Super Shotgun, and Chain Gun. The Plasma Gun and BFG are also reincarnated as the Hyperblaster and BFG10K. The Axe, Electrobolt, Nailgun, and the rest of the familiar Quake I weapons are gone. What gives?
The Bottom Line
Quake II is a generally well-done first-person shooter, and offers hours of fun to those who get into it. The graphics, multiplayer capability, and ease of play make it very entertaining. Although it has nearly nothing to do with the original Quake, it is still a genuine id Software FPS, and deserves a larger audience. If you ever get a chance to play this game, and are a fan of old-school shooters, I guarantee you will enjoy it.
Windows · by Idkbutlike2 (18) · 2009
More of the same. Good, but needed?
The Good
Single player is nice, considering this was Id's first attempt to put a story in a game (Doom 3 just happens to be the second...).
Although, by todays standards, the AI may look very weak, it was impressive at that time, and those Stroggs were just tough! The guns are the definitive FPS standards. In other words, almost every generic FPS will have equivalents to these ones. They cover the all of most simple and generic weaponry needs in a game of this type.
The multiplayer, the only thing that Id really tries to care besides the engine, is said to be awesome, but I never really cared about it, so I can't comment.
Graphics? Were all good by the time it came out, so... They don't need to be discussed. (Nowadays, it's plain weak.) Sound is nice, and I really love the musics...
The Bad
For a game that should correct Quake's "brownness", this one is quite "Brown" too. The weapons lack muzzle flashes for some odd reason, and it just wasn't packed with any multiplayer maps (they come with the patches). Considering multiplayer is always Id's main target (except for Doom 3) this is pretty weird.
Id could have used a better plot than the Cybernetic alien invaders and it lacks a bit of level theme variety too.
The Bottom Line
While trying to create another multiplayer blaster and another massive licensing engine, Id happened to forget about game design when they came out with Quake 1. Not that the levels were crap (Building levels is something those guys are good at) but they never fitted together and the "story" was plain Doom, with barely no changes.
Quake 2, while being nothing different from number 1 in objectives, is clearly, an attempt to say "We're sorry" and make a real plotted game.
It doesn't fail in doing that, but it happened to come out right at the end of the times for the Weak Story driven FPS (not that they don't keep coming out, but they don't get as much attention as before).
In the end, one can easily say: It's good old Id style FPS. Fun, Violent and Empty.
Windows · by Geraldo Falci (12) · 2004
Just another Doom sequel; nothing to see here, move along.
The Good
Like any other Doom game, the game offers immersive 3D slayfestivals, either in single player or multiplayer mode. On a decent system, it's a smooth, efficient little combat game.
The Bad
There's really no substantial difference between this and Quake, Doom, Doom II, Duke Nukem 3D, or any one of a bunch of first-person kill-the-monsters games.
Quake II's color palette is one of the ugliest in gaming history; everything is brown and grey. I'm not sure what id's obession is with publishing games that are entirely brown and grey, but to each his own.
The game has no backstory and there's nothing unique or even interesting about the levels, weapons, or interactivity.
The Bottom Line
OK shooting game. Might be a decent diversion if you can get it for cheap.
Windows · by Rick Jones (96) · 2001
Discussion
Subject | By | Date |
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Screenshots | Geamandura (2326) | Dec 10, 2009 |
Trivia
1001 Video Games
Quake II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Action figures
In 1998, Quake II action figures were released to stores by ReSaurus. There was only one series of figures. The series was composed of: Marine (& Barracuda Shark), Jungle Marine (& Strogg Parasite), Iron Maiden (& Strogg Technician), Tank, and a limited edition Psycho Marine.
European version
The UK Windows Version Quake II CD has the following printed on it:
This product is intended for sale outside North America only and will not function on North American operating systems.
Upon testing this seems to be untrue, it works on every North American version of Windows tested. Assumedly this was to prevent people importing the CDs from the EU and selling them in the US.
German index
On December 20, 1997, the PC version of Quake II was put on the infamous German index by the BPjS. The Nintendo 64 version followed August 31, 1999.
For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Language
This is the second time id Software has invented an alien language for use in their games (the first was in Commander Keen). Like Keen's Simplified Galactian Alphabet, the Strogg language in Quake II is a simple letter-by-letter cipher. Although no-one has ever made a Strogg font pack, you can decipher signs and messages in the game using the Strogg translator at id's Quake 4 site.
Release
The game was rushed to be ready for the very lucrative Christmas 1997. It shipped with a lot of bugs, missing features (no multiplayer maps) and multiplayer was almost unplayable on the net at first, but id fixed all these issues with numerous patches.
Soundtrack
The soundtrack, composed by Sonic Mayhem, features a total of ten tracks in CD-Audio quality. If you listen to the CD be sure to skip the first track, which is the data information.
The rest of the tracks are:
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Operation Overlord
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Rage
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Kill Ratio
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March of the Stroggs
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The Underworld
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Quad Machine
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Big Gun
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Descent Into Cerberon
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Climb
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Showdown
Source code release
On 22 December 2001, the full source code was released. It can be downloaded from the ID software website.
Zeebo version
On June 15, 2010, both Quake and Quake II were removed from Zeebo's wireless network, the Brazilian Zeebonet. Both games were offered for 10 Z-credits and each Brazilian Zeebo came with 35 Z-credits, so the games were sold virtually for free. They were replaced for Zeebo Extreme Rolimã and Zeebo Extreme Jetboard as free downloads.
Awards
- Computer Gaming World
- March 1998 (Issue #164) – Action Game of the Year
- GameSpy
- 2001 – #47 Top Game of All Time
- Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
- 1998 – Computer Action Game of the Year – Won
- PC Gamer
- April 2000 - #8 overall in the "All-Time Top 50 Games" poll
Information also contributed by Apogee IV, chirinea, Maw, Mike Quigley, PCGamer77, Sciere, Xoleras and Zovni
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Related Sites +
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Bill Brown - Music Composer (additional music)
Listen to streaming and MP3 music tracks from this title at the composer's official site including the intro and ambient tracks -
Linux Quake HOWTO
This Linux HOWTO describes how to get Quake, Quake World and Quake II running on a Linux Box -
PlanetQuake
One of the most comprehensive Quake, Quake II and Quake III: Arena sites, PlanetQuake is multiplayer-oriented and contains huge amounts of information, patches, maps, addons and just about anything Quake-related. -
Quake II
Official page on id Software's website -
S&F Prod.'s Quake 2 Page
Here you'll find a funny skin and more.
Identifiers +
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Contributors to this Entry
Game added by Brian Hirt.
Macintosh added by Corn Popper. Windows Apps added by Kam1Kaz3NL77. Zeebo added by chirinea. Amiga added by Kabushi. PlayStation added by Adam Baratz.
Additional contributors: Tomer Gabel, Cochonou, Adam Baratz, Unicorn Lynx, Frenkel, AdminBB, Dan K, Havoc Crow, Patrick Bregger, Titan10, FatherJack.
Game added November 10, 1999. Last modified March 30, 2024.