Full Throttle

aka: Full Throttle: L'aventure plein tube, Vollgas
Moby ID: 940
DOS Specs
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Description official descriptions

Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.

Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.

As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.

Spellings

  • Полный газ - Russian spelling

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Credits (DOS version)

270 People (196 developers, 74 thanks) · View all

Reviews

Critics

Average score: 82% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 324 ratings with 13 reviews)

A highly polished, original and concise game

The Good
The production values on this tale of futuristic bikers are high. In fact you may be forgiven for thinking you're watching a cartoon rather than playing a game at points, the cut-scenes are long but very well written and expertly animated, no minutes spent watching the same screen of two sprites having a conversation.

The story is original and great, cast as a Hell's Angels type biker Ben, you have to clear up the framing of you and your gang for killing the boss of the last motorcycle manufacturer in America. The setting is expansive, the wide open spaces and roads, enhanced by an excellent sound track. the animation is perfectly done to really give a sense of speed to a point and click adventure, no mean feat. Pace is added by blending the game engines as well, most of the game uses the classic SCUMM engine, but it also throws in the engine from Star Wars: Rebel Assault for an arcade sequence, and then another custom built one for a Destruction Derby sequence. This blend works pretty well, aside from some control problems in the derby, and it's difficult to see the joins.

Something people often complain about it something that I like, the short length. It never overstays it's welcome, which is nice as the plot doesn't really twist and turn that much.

The Bad
It seems to counter the short length the designers made the puzzles quite convoluted. Often there's several steps to them which are entirely obvious, so whilst you know what you want to achieve and the method for doing it, sometimes you don't know exactly where to click to do it. This happens especially when you fail to notice the vital pixel on screen. I've always found that Lucasarts games have obscure puzzles, so I suppose I should have expected it.

The Bottom Line
Full Throttle is a fun short game which feels like you're watching a tv show whilst you're playing. As a staple of Lucasart's output it deserves to be played.

Windows · by RussS (807) · 2010

Cinematic cartoony bikes can be hazardous to gameplay

The Good
Full Throttle was created by Tim Schafer during an uneasy period in the history of adventure games. Comedy adventures were beginning to feel stale in the age of multimedia, and demands for more mature content eventually resulted in such works as Sierra's horror- and occult-themed Gabriel Knight and Phantasmagoria series. LucasArts never really responded to that tendency; indeed, until the very end of their creative output they haven't made a single adventure game without comedy elements. That said, Full Throttle at least attempts to shift the attention away from time-traveling hippies and mentally unstable rabbits to present a gritty - if somewhat cheesy and B-movie-like - tale of biker gangs, rough romance, and corporate injustice.

Full Throttle is very cinematic, more so that any previous LucasArts adventure. Cutscenes are more numerous than ever, and they are very well-done in the same cartoony, yet serious style that later also distinguished Outlaws. All the ingredients of teenage-oriented "coolness" typical of the 1980's are there: you have the impossibly cool, low-key unshaven protagonist with an attitude; the backdrop of constant cheerfully presented violence manifested in "manly" biker brawls; the caricature of a villain with an evil square face and sinister plans hinting at the general evil of capitalism; and so on. This stylish presentation is complemented by cartoony, edgy visual design and a metallic soundtrack.

I liked two things about the gameplay: the "Kick" command and the biker fights. Those are pretty much the only things in gameplay that adequately reflect the stylistic traits of the narrative (though the fights could have been better executed). The rest, sadly, is a row of singularly unimpressive "puzzles" devoid of wit and challenge. The part where you cross a minefield with the help of pink electric bunnies was certainly funny and quite original, but it was an isolated spark of brilliance rather than an indicator of the game's puzzle design. It also revealed a deeper weakness of Full Throttle: it tried to deal with more mature content in its story, but utterly forgot to do anything with the familiar light-hearted inventory puzzle system besides toning it down.

The Bad
Sometimes it's enough to play a game for a couple of hours, without even finishing it, in order to know it's going to stay with you for life. And sometimes one full playthrough can be deceptive: you return to the game after several years and suddenly discover it isn't as great as you thought it was.

The problem is that, with all its coolness, its cinematic flair, and its dramatic narrative, Full Throttle is a stunningly ordinary adventure game. I don't want to sound like a pompous ass, but I do prefer games that focus on gameplay above everything else - and, sadly, Full Throttle is not such a game. It gives you a cool protagonist, it gives you stylish visuals, it gives you cutscenes - but it doesn't give you what has always been the foundation of LucasArts' design philosophy: lively dialogues and challenging inventory-based puzzles. It's like a meal consisting only of a great sauce and spices, but without the actual main course.

Most reviewers state that Full Throttle is too easy and too short. I fully agree with this evaluation - it's just that I probably feel more bothered by that than the others. It's true that Loom was also too easy and too short - but it had such unique gameplay that it almost didn't matter. Full Throttle, however, is just a vanilla adventure game. It mainly consists of harmless object-manipulating activities that feel like pale shadows of the brain-twisting, wacky and witty schemes of Day of the Tentacle. With the exception of the bunny-hopping puzzle, I don't recall a single task in Full Throttle that was truly interesting. Simplified interface, reduced interaction, and narrow, confined spaces complement the bleak picture.

Ever since Monkey Island, abundant branching dialogue has become a trademark of LucasArts' adventures. Those humorous, well-written interchanges are almost completely absent from Full Throttle. There are only a few instances where you can talk to people and actually choose your answers - most of the conversation in the game is handled by cutscenes. The game has about as much player-controlled dialogue as Zak McKracken, if not less. But that game had a vast world, non-linear progression, multiple puzzle solutions, optional content, four different protagonists, and what not. Full Throttle has you completing linear tasks in small areas, without an actual world you can explore. That structure would be much more appropriate in a Sierra adventure, where gameplay was tight and dramatic, ripe with hazards and sudden deaths. It doesn't fit a game that follows a certain "hands off" philosophy, where rough edges have been removed and where the player begins to feel too safe, artificially guided to the happy end.

The Bottom Line
I know this is not a popular opinion, but I'll have to state it, and I'm doing it as a big admirer of LucasArts' work: Full Throttle is a nice game, but it's a far cry from the company's acknowledged masterpieces. It's refreshing to play through once, but lack of any gameplay depth essentially makes it a typical "rental". To me, Full Throttle is a symptom of crisis in adventure game design in general and in LucasArts' oeuvre in particular - one they would hardly recover from, despite the magnificence of Grim Fandango.

DOS · by Unicorn Lynx (181780) · 2014

Yet another fine addition to the LucasArts library of adventure games.

The Good
Like many LucasArts adventure games, there's a lot to like about Full Throttle. LucasArts has had a tendency to produce adventure games that are friendly, fun, and contain an interesting storyline. This rocking road trip of a game is no different.

The graphics are perfect for this type of game. The cartoon like style of Day of the Tentacle and Sam&Max Hit the Road is revisted here, only with a somewhat more serious tone. The style and animation easily beats out most Saturday morning cartoons, even at its pixelated low resolution. The characters are brought to life with expressive faces and little nuances (like reflections in chrome) make this a game worth watching, if not playing.

The voice-acting is top notch. Headed up by voice-acting veterans Jack Angel and Mark Hamill, the main speaking characters are defined as much by the voice and verbal mannerisms as they are their physical appearance, and the minor characters are all lively and enjoyable to listen to. There's really not one bad bit of acting among the batch, from Ben's gravelly voice to Ripburger's (excellently done by Hamill) menacing tone to the Ross Perot wannabe souvenir vendor.

The little semi-action games break up the adventure game and provide for a change of pace without disrupting the flow of the game. Much like the rest of the game (except for the end-game scenario), the arcade games are designed to be light on the difficulty and not force deaths or reloads over and over.

The soundtrack, mostly music from a genre I didn't expect to like, was very appropriate for the game, was coupled perfectly with scenes, and is actually quite good. I have found myself playing the opening sequence just for that theme and still get a kick out of music playing at the trailer guy's house.

The Bad
The game is relatively easy and doesn't last long. While the whole adventure is an enjoyable romp, it does run through quickly and seems over long before you want it to end. Usually that's a good sign for any media, but in this case, it's partially due to the story's brevity. This is made worse by the 'small world' sense the game gives, as you'll find yourself revisiting a number of the same places a number of time in order to complete some puzzles.

The Old Mine Road combat sequence is fun, but gets repetitive quickly and each important opponent needs to be taken down in a certain order (as you need a previous opponent's weapon to be victorious). Whether due to luck or a mistake in choosing the wrong weapon, you will find yourself needing to drive down the road many miles looking to get run through all the opponents you need to move on.

The Bottom Line
A semi-serious, enjoyable cartoon-looking biker gang adventure game filled with a friendly interface, puzzles that won't interfere too much with the game, and a fitting soundtrack. Fans of LucasArts games (and adventure games in general) won't want to pass this gem up. While not as hilarious as Day of the Tentacle or Sam&Max, Full Throttle is still a worthy addition to genre.

DOS · by Ray Soderlund (3501) · 2000

[ View all 13 player reviews ]

Discussion

Subject By Date
Full Throttle/Dark Forces Demo CD-ROM Edwin Drost (9385) Jan 22, 2017
Patch? RJ Pieper Oct 23, 2008
dog in junkyard s c May 26, 2008

Trivia

1001 Video Games

Full Throttle appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

A 3D sequel was in development, called Full Throttle: Hell On Wheels, but it was officially canned on 7th August 2003. A brief statement from LucasArts president Simon Jeffery said: "We do not want to disappoint the many fans of Full Throttle and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can."

Development

In addition to the SCUMM engine, lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.

The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continuous game world.

Full Throttle uses 3 engines: SCUMM, INSANE and iMUSE.

Mini game

Following what Lucasarts had begun with Sam & Max (mini-games inside the game), Full Throttle has one special 'game' in it. If you wanna play what Emmet is playing in the Kickstand (that is, after you leave the town where you first meet Maureen and the police set up roadblocks) all you gotta do is ask him several times (and I DO mean several times) using the "I can do that" dialogue option. You won't get any prize if you succeed in using the knife without cutting your hand but, hey, you won't lose anything by chopping it up either!

References

  • At one point in the game, Miranda, the reporter says "Help me Ben, You're my only hope!" This is, of course, a reference to Star Wars.
  • The Cavefish's suits are of course based on the Tusken Raiders (or Sand People) that you see in A New Hope.
  • Emmett the trucker has an Imperial logo tattoo on his right arm.
  • Some of the Vultures are named Razor, Wendy, and Sid - all names of characters in Lucasarts' Maniac Mansion.
  • When you've stalled the blue car in the demolition derby, run over to the box seats. Max's head (from Sam & Max) should be one of the posters on the wall.
  • The sequence near the game's end (with Ben and Ripburger fighting in a plane that's teetering on the edge of a cliff) is a parody of a similar scene in the 60s heist movie The Italian Job.

Soundtrack

The soundtrack to the game is basically its own CD, available at many record stores around the country. A San Fransisco biker band called the Gone Jackals did most of the "biker" music for the game. Their CD Bone to Pick features almost every song from the game, along with many other songs. It became the best-selling item in the LUCAS mail order catalog.

Also included is a non-Gone Jackals song: Increased Chances.

Awards

  • Computer Gaming World
    • June 1996 (Issue #143) – Adventure Game of the Year (Readers' Vote)
    • November 1996 (15th anniversary issue) – #9 Most Memorable Game Hero (Ben Whatsisname)
    • November 1996 (15th anniversary issue) – #5 Most Memorable Game Villain (Adrian Ripburger)
    • November 1996 (15th anniversary issue) – #10 Most Rewarding Ending of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #89 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Apogee IV, Itay Shahar, James1, Macintrash, Maw, Mitch Kocen, n-n, Swordmaster, Tiago Jacques and Zovni

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Related Sites +

  • Full Throttle - FAQs & Guides
    A collection of walkthroughs and hints by members of GameFaqs.com
  • Hints for Full Throttle
    These hints give you just the nudges you need so you can solve this great game yourself.
  • ScummVM
    Get Full Throttle to run on modern systems by using ScummVM, a legal freeware program.
  • The Kickstand
    The largest Full Throttle site, with features like biker haiku, movie casting call, and a listing of in-jokes
  • The rise and fall of Full Throttle
    an interview with Bill Tiller about the game, as well as the canned sequel, on Adventure Classic Gaming (29th August 2008)

Identifiers +

  • MobyGames ID: 940
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by MAT.

Antstream added by lights out party. Macintosh added by Jason Savage.

Additional contributors: Trixter, Terok Nor, Mickey Gabel, Kasey Chang, Jeanne, Apogee IV, Sciere, jean-louis, Patrick Bregger, FatherJack, Zhuzha.

Game added February 29, 2000. Last modified January 23, 2024.