Onimusha 2: Samurai's Destiny

aka: Guiwuzhe 2
Moby ID: 7351
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Description official descriptions

Ten years after the lone swordsman, Samanosuke, rose up against an army of demon warriors, Nobunaga's evil campaign continues to wreak havoc across feudal Japan. A young warrior, Jubei, returns home to find his remote and once vibrant village in ruins, destroyed by Nobunaga's minions. With vengeance in his heart, Jubei launches upon an epic and magical quest, which will reveal his ultimate destiny.

Like Samanoske before him, Jubei can absorb the souls of defeated monsters to strengthen his weapons and armor. Monsters can be defeated either by attacking them until their health is depleted, or by striking them at the very instant before they hit Jubei. This will make Jubei preform an Issen attack which destroys in a single blow. Jubei can find or buy treasures in the first half of the game, and give these to companions he meets, befriending them. Based on who Jubei befriends the events of the game will change.

Spellings

  • 鬼武者2 - Chinese spelling (Simplified)
  • 귀무자 2 - Korean spelling (Hangul)

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Screenshots

Promos

Credits (PlayStation 2 version)

286 People (272 developers, 14 thanks) · View all

Producer
Music
Scenario Writer
Character Designer
CG Movie Producer
CG Movie Director
Publicity Design
Title Logo Designed by
Japanese Manual Designed by
Localization
Promotion Staff
Video Editor
Test Players
[ full credits ]

Reviews

Critics

Average score: 85% (based on 28 ratings)

Players

Average score: 3.6 out of 5 (based on 26 ratings with 2 reviews)

Visually beautiful

The Good
What didn't I like! This game made the BEST visuals that I have ever seen! The graphics were gorgeous.

Other then that, I enjoy the gameplay, the choice of weapons. I liked the ability to interact with the villages and villagers.



The Bad
My pet peeve with games has always been camera angles. This game, though I love it, had problems with that. If camera angles don't bother you, then ignore the complaint. The other thing that bothered me was the fact that the game does not allow for you to change your weapon when you have started a battle. I had a problem with this and other players might too.

The Bottom Line
This game is so beautiful. Everything about this game was great. Capcom has never really steered me wrong. If you are a fan of the first game, then you ought to have a copy of this game on hand.

PlayStation 2 · by Jennifer Johnson (8) · 2003

Highly addictive sequel to underappreciated original.

The Good
I think this is one of those games that is best appreciated only if you've played the prequel. Mind you, "Onimusha 2" is a great game all by itself - controls are pretty good (although why can't I map my own buttons?), graphics are stunning, gameplay is compelling. But playing through a slightly altered Gifu Castle stage (from the first game, remember? No?) is quite a trip, as is slaughtering foes from the previous game.

Fans of the first "Onimusha" already know what to expect, so I'll direct my positives towards what has been changed. You get a grand total of six weapons: the beginning sword, which is crappy and therefore really doesn't count; the familiar lightning-based sword; a long spear imbued with the power of ice; the double-headed wind sword, making a return engagement; a really big-ass hammer, possibly the coolest weapon in the game; and the ultimate weapon, a great big fire-based sword. Each has its own uses, and different players will gravitate towards different weapons based on their individual styles. On top of this, you get a bow and a gun, although I really didn't use either of them that often.

The most celebrated modification to the series is the addition of four allies who assist you at predetermined points throughout the game. In order to win them over to your side, you must give them gifts, of which there are a staggering amount scattered in the game. Ekei, the fat, spear-wielding monk, likes food and liquor, while Magoichi, the mysterious gunman, enjoys reading and intellectual pursuits. I had fun with this aspect of the game, in large part because it determines the cutscenes that you see as you play. For example, if you are strongly allied to Kotaro, the ninja, you will see more of his plotline than the other characters. It invites repeated playing more than other devices Capcom has tried in the past with other series.

There are few negatives (see below), and I look forward to seeing where Capcom takes this series in its supposedly final iteration.

The Bad
Why oh why can't games feature workable cameras? Like the "Resident Evil" games, the camera in "Onimusha 2" is fixed in various points in the game maps. Usually, the camera is fine, and in some cases it even pans helpfully to follow your onscreen avatar. However, I found that frequently camera angles obscured the enemies I was fighting, particulary during heated boss battles. Although not enough to seriously detract from the fun, it is something Capcom should address in the sequel.

The Bottom Line
Much better than the "Resident Evils," the "Onimusha" series continues to shine with this excellent game.

PlayStation 2 · by Lucas Schippers (57) · 2003

Trivia

Inspiration

This game bears only too many similarities with the renowned animé classic, Ninja Scroll, which will not go unnoticed by someone who watched the movie: * In both, the main character is called Jubei and he's fighting against the demons for the greater good. * Jubei ends up with a reluctant female companion that eventually falls in love with him but due to constraints cannot be with him. * In the movie, there is a foe who thinks of himself as the greatest swordsman and even saves Jubei to have a fair fight with him. In the game, there is a demon who constantly refers to himself as the greatest swordsman among all demons, and unlike all other enemies, he's the only one that always fights fair, plus they both say almost the same sentence after being defeated, like in far disbelief. * Furthermore, the main nemesis in the movie was human but is now the boss of those demons Jubei fights, while in the game, main nemesis was also once human but is now the king of demons.

Sales

According to publisher Capcom, Onimusha 2: Samurai's Destiny has sold 2.1 million copies worldwide since its initial release (as of September 30, 2018).

Analytics

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Identifiers +

  • MobyGames ID: 7351
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Contributors to this Entry

Game added by vism.

Additional contributors: MAT, Unicorn Lynx, CalaisianMindthief, Rik Hideto.

Game added October 4, 2002. Last modified January 29, 2024.