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Death Gate

Moby ID: 175
DOS Specs
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Description official descriptions

Two thousand years ago, an advanced race known as Sartan split the world into five realms. The mensch races - the humans, dwarves, and elves - were split between four of those worlds named for the four elements, and the race of Patryn was banished to the deadly Labyrinth. After those two thousand years, some of the Patryn have found their way through the Labyrinth's exit. The game's protagonist is a young Patryn named Haplo, and his mission, given to him by his lord Xar, is to sail through the Death Gate into each of the other worlds to find each world's seal piece, so that the Patryn may reconstruct the planet and have revenge on the Sartan.

Death Gate is an adventure game that follows the tradition of interactive fiction with graphics. The entire game is viewed from first-person perspective and has plenty of text interaction through selectable verb commands, text descriptions, and dialogues with multiple choices. There are also many puzzles in the game, most of them inventory-based. A unique gameplay feature is Haplo's ability to cast magic spells, which are essential for solving many of the game's puzzles.

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Credits (DOS version)

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Based on the novels by
Design
Programming
System Design
System Programming
Graphics System
Dialog System
Music and Audio Direction
Room Art
Character Illustrations
Alternate Interfaces
2-D Animation
[ full credits ]

Reviews

Critics

Average score: 81% (based on 24 ratings)

Players

Average score: 4.2 out of 5 (based on 51 ratings with 7 reviews)

An excellent adventure game

The Good
Unlike other adventure game (the classic quests, especially those from the house of Sierra) this game is not so "heavy". Dying is very difficult, and you'll have to do something completely absurd to die. Most of the riddles are straight forward and require logical thinking, and you'll manage to solve them without having to resort to walkthroughs. There are a couple of nice puzzles in the game, and they're challenging, yet not too difficult.
Two things caught my attention most. One, the voice acting. All of the dialogues in the game are voice acted, and it adds a new level of depth to the game- the player actually wants to hear all of the dialogues, rather than scrolling further.
The second thing is the magic system. Although you have a list of the spells, it's fun to build them yourself from the "runes" your character can use.

The Bad
The fans of the series will be disappointed from the transition. While the original characters remained, they have completely different roles, including the main character...
Somewhere in the middle of the game, one of the characters will reveal the entire plot to you. It's not very difficult to figure it out yourself, but silly to see the designers unfold the complete story in a couple of minutes.

The Bottom Line
Get it, play it. It's fun, easy and not frustrating like other adventure games.

DOS · by El-ad Amir (116) · 2001

One of the best games ever

The Good
The story with its many twist is great even for someone who does not like fantasy in general (like me). The puzzles are hard but logical. It is very important that every place you come to only consists of a few pictures. That means that you do not have to walk through useless locations like it is in so many adventures. Every screen is full of puzzles and every single one is fun! The engine used in this game is one of the best (maybe the best) ever designed. If you click on something on the picture, possible verbs are displayed so that you do not have to try an unlimited number of words but you also have very specific choice of what to do. Graphics and sound are very good, too.

The Bad
There isn't anything negative.

The Bottom Line
Death Gate is made in classical IF-style. There is a lot of reading but on the other hand it is mouse controlled and has beautiful graphics. This game proves that adventure games are the best of all if they are designed well.

DOS · by Mr Creosote (366) · 1999

A surpisingly exceptional spin-off of the Death Gate Cycle books

The Good
*Though the story-line was greatly altered from the books (there being seven of them, they had little choice but to trunicate) the writers managed to preserve the basic plot and even gave the game some new interesting twists. I half expected the game story to seem choppy and inadaquate compared to the books, but I was presently surprised to see that it flowed quite nicely, even if gameplay seemed a bit short.

The game designers also came up with an extraordinary idea: spell creation. Instead of the typical 'find spell scroll - read spell scroll - know spell' play, in Death Gate you discover spell runes* through various means. The runes can then be placed into certain patterns that allow spells to be cast. Another great idea that never caught on.

The art work is quite nice by '94 standards, I recall being quite impressed the first time I played through. Though most scenes are static, there are a few cinematic cut-scenes through the game.

The Bad
The static scenery is kind of drab, though I think the exceptional art work helped keep it from being monotonous.

*Unfortunately, despite being great, spell casting was not developed as much as I would have liked to see it. Your character's entire spell repitoir is limited to just a few spell runes and patterns. It would have been nice if there were a wider range of combinations and more opportunities for spell creation.

Gameplay was a little short, but perhaps I only feel this way because I was a dedicated reader of the books.

The Bottom Line*
If you have read the Death Gate Cycle, I would greatly encourage you to try out the game. The story is much more simple, but fun nevertheless. The gameplay is very similiar to many Sierra games of the time, being static and puzzle based. I recommend this game to anyone else who enjoyes interesting games with intricate plots and puzzles.

DOS · by Gutter Snipe (21) · 2003

[ View all 7 player reviews ]

Trivia

Extras

Packaged with the game was an exclusive short story set in the Death Gate universe, by Margaret Weis and Tracy Hickman.

Graphics

The game includes two sets of artwork: a high resolution 640x480 SVGA version, and a low resolution 320x200 MCGA version. The graphics of the latter are not automatically scaled down from the SVGA version; they were manually redrawn to take advantage of the lower resolution.

Inspiration

Based on The Death Gate Cycle, a series of novels by Margaret Weis and Tracy Hickman.

Voice acting

Lead designer Glen Dahlgren provided the voice of Sang-Drax.

Information also contributed by Kamnari and Ye Old Infocomme Shoppe

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  • MobyGames ID: 175
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Contributors to this Entry

Game added by Eurythmic.

Macintosh, Windows, Linux added by Cavalary.

Additional contributors: Patrick Bregger.

Game added July 21, 1999. Last modified February 20, 2024.