Manhunter: New York

Moby ID: 24
Apple II Specs

Description official descriptions

The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.

Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view. By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity. At the end of the day, the player must report the correct name of their suspect to the Orbs.

Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.

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Credits (Apple II version)

11 People

Written by
Designed by
Music Composed and Performed by
Executive Producer
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Programming
Animated and Background Scenes
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Reviews

Critics

Average score: 65% (based on 7 ratings)

Players

Average score: 3.5 out of 5 (based on 50 ratings with 5 reviews)

Dark and brooding

The Good
Firstly the lack of graphical interfaces made controlling the game a piece of cake. You used the arrow keys and the TAB key to select your inventory.

Story: You are a Manhunter, a human assigned by the orbs to watch other manhunters and track their movements. You are awoken to investigate an explosion at a manhunter hospital, from then on, things get dicey. You embark on a quest to stop a madman from killing people and work out the truth behind the manhunter organization.

graphics: Great for it's day. The realism of the graphics, the accurate map of N.Y, landmarks are recognizable. The graphics are good in the tracking parts where you can track any known being, hopefully working out where they head off to. The death scenes are gory, from your head becoming a ceiling decoration to your body being flung to kingdom come.

Sound: Rather dull, the usual blips and beeps, but the manhunter theme still rings in my mind, quite memorable.

Gameplay: Controlled by the cursor keys, you have to spend a lot of time in mazes or puzzles where one wrong click means your body is strewn across the place. A note pad is VERY useful as a lot of minor things become large clues.

The Bad
The mazes were hard, although you have the map, it is still annoying. Also the little arcade game you HAVE to play is hard as the little guy only stops when he reaches a goal. The puzzles take a lot of time to work out hint the first day has something to do with an orb.

The Bottom Line
Hard, yes but your brain gets VERY stimulated after playing it. Play the sequel Manhunter:San Francisco.

DOS · by Sam Hardy (80) · 2001

In 2002, the Orbs invaded New York....

The Good
Gotta love a game that dates itself. Reminds me of the movie Escape From New York, which was set in 1995, if memory serves.

But, I digress.

Manhunter came about during an odd "grey area" of Sierra's game development. It seems that they wanted to move away from a parser-driven interface, and make something more modern; a "point and click" game.

Problem was, mice weren't in common use at the time.

So Manhunter (and its sequel, Manhunter: San Fransisco) used a keyboard-based "mouse interface".

Basically, your cursor was a flashing orb. You moved it around the screen with the arrow keys; whenever you floated over a hotspot, the orb would turn into a grabby-hand or an arrow. You'd then click... sorry, I mean, hit enter, to confirm the "use item" or "move in this direction" action.

Now, with the interface description aside..... This game, on the surface, rocked. New York (and, presumeably, the rest of the world) have been invaded by an alien race called the Orbs. The Orbs, who look like large floating eyeballs, have bombed New York practically back into the stone age, and have enforced strict laws on mankind. No humans must ever speak. All humans will wear concealing, hooded robes, to hide their disgusting forms. Play nice with each other, and maybe we won't turn your planet into a very small, very dense sphere.

All hail our alien masters!

ahem

Anyway, in this game, you play the role of a Manhunter employed by the Orbs; your job is to track down and identify criminals, and submit their identity to the Orb Alliance. You're sort of like a police detective, and despite its setting, the game plays out like a gritty detective story. Or, it tries to, anyway.

The game takes place over four days; at the beginning of each day, you're awakened by an Orb floating into your apartment (as if it owned the place), and giving you an assignment to track down a criminal. Using your trusty laptop computer, you can view the latest tracking data for these criminals (the Orbs have oh-so-helpfully implanted all humans with tracking devices), and then start figuring out what they were doing, and who they are.

As the days pass, and as you follow various criminal's trails, you discover that maybe our new alien masters aren't so benevolent after all. What're you gonna do about it?

The Bad
Oh, man, where to begin.

First of all, while I loved this game's story, the game developers really botched the job. This game is almost nothing but mazes followed by arcade sequences, followed by mazes, followed by arcade sequences, followed by mazes.... You get the idea.

And another big gripe is the total lack of mouse support. I mean, sure, mice weren't common when this game was made, so they had to give you keyboard controls to move your cursor around. But would it have really been so difficult to actually add mouse support?! I mean, seriously, where's the logic in making a game that pretends to be mouse-based, if you don't actually support mice at all? Sheesh!

Sorry, I'm ranting. Where was I.... Ah, yes.

At one point in time, Sierra was re-releasing some of their "classics" with new interfaces. For example, Space Quest 1 was given a massive facelift, and converted from a CGA game with a text-parser interface into a VGA game with a mouse interface (using the same engine used for nearly every game after, and including, King's Quest 5.) I really, really wish Sierra had re-done Manhunter in such a fashion. Maybe add more "plot", and remove a bunch of the maze-and-arcade "filler".

But, alas, such was not to be. More's the pity.

The Bottom Line
I would say that this game has an excellent story, and a very unique world. Especially for Sierra. I'd love nothing more than to see a movie based on this game, or even a book or two. Unfortunately, the actual game experience is extremely short.

It's also maddeningly frustrating; I'd strongly suggest not even trying to solve the Central Park puzzle, and using a walkthrough instead. Trust me, you'll know it when you run into it, and you'll be glad you've consulted a walkthrough.

DOS · by Dave Schenet (134) · 2003

A futuristic scenario presented with an old game engine

The Good
The scenario itself was quite fun. You were working as an investigator in New York for aliens named Orbs. The gaming interface required no keyboard input and showed that you could actually play adventure games without typing up every command. It probably served as a precursor to King's Quest V's interface.

If I remember right, the manual was really cool, it was in fluorescent yellow and consisted as a book prepared by the Orbs for human investigators.

The Bad
This, along with Manhunter 2, was one of the last games made with Sierra's adventure game interpreter. This means that there was no sound card support (Editors's note: There was additional 3-voice sound if you had a PCjr/Tandy) and low resolution graphics. Back in 1989, many games (including some from Sierra) started supporting sound cards and the EGA, so I guess this one looked pale compared to other high tech games released back then. The graphics were nice, but they would have been a lot better in 320x200.

The Bottom Line
If you liked the movie Escape from New York, you'll defintely like this game, as it recreates the same atmosphere in the Big Apple. It shows a lot of New York landmarks either destroyed or occupied by aliens. Working for the vilians is also very fun!

DOS · by Olivier Masse (443) · 1999

[ View all 5 player reviews ]

Trivia

Interface

Manhunter: New York was the first Sierra-published game to break the text parser interface, instead going with a complete "point-and-click" interface. Many people think that King's Quest V was the first game to abandon text input, but it was really Manhunter: New York that was the first.

Awards

  • Power Play
    • Issue 01/1990 - #2 Best Adventure in 1989

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Related Sites +

  • Hints for Manhunter: New York
    These hints help you solve the game on your own.
  • ScummVM
    supports the DOS, Amiga, Atari ST and Apple IIgs versions of Manhunter: New York under Windows, Linux, Macintosh and other platforms.

Identifiers +

  • MobyGames ID: 24
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Contributors to this Entry

Game added by Trixter.

Macintosh added by Trypticon. Amiga added by POMAH. Apple II added by The Game Boy. Apple IIgs added by Scaryfun. Atari ST added by Belboz.

Additional contributors: Jeanne, Macs Black, Patrick Bregger.

Game added March 1, 1999. Last modified August 13, 2023.