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Command & Conquer

aka: C&C, Command & Conquer (Special Gold Edition), Command & Conquer for Windows 95, Command & Conquer: Der Tiberiumkonflikt, Command & Conquer: Der Tiberiumkonflikt (SVGA-Version), Command & Conquer: Teil 1 - Der Tiberiumkonflikt, Command & Conquer: Tiberian Dawn
Moby ID: 338
DOS Specs
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Description official descriptions

Command & Conquer develops ideas from Westwood's previous game Dune II: The Building of a Dynasty, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end.

The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative, which fight not only for global supremacy, but also over the mysterious extraterrestrial resource known as Tiberium which is highly valuable yet lethal to direct human contact. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry.

In most missions, a base needs to be built first in order to build new units and structures. Most important are the harvesters, which collect Tiberium and deliver it to a refinery, where it's converted into money, thus funding the construction of a base and an army.

The game also features FMV mission briefings and victory cutscenes.

Spellings

  • コマンド&コンカー - Japanese spelling
  • 命令与征服 - Simplified Chinese spelling
  • 終極動員令 - Traditional Chinese spelling

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Credits (DOS version)

115 People (107 developers, 8 thanks) · View all

Reviews

Critics

Average score: 85% (based on 42 ratings)

Players

Average score: 4.0 out of 5 (based on 209 ratings with 12 reviews)

The start of an awesome game series!

The Good
Command & Conquer is a game I still have very fond memories of. Playing it on the good old PSX (which was a good port, by the way), I remember I really had to get used to this kind of game. As a kid, I used to play platform or FPS games. You know, games wherein you control a single character with a simple objective, jump or shoot your way to the next level. Now I suddenly was in control of an entire army. I also had little to no clue of what the game's goal was or what I was doing. But eventually, I felt in love with the game. Later on, I sold my PSX version and got the original PC version through the First Decade compilation. And even to this day, I still love to play some good old Command & Conquer. And to celebrate the 20th anniversary of this series, it's an appropriate time to take a look at the game that started it all.

Command & Conquer takes place in a modern day setting and it plays on a fear that has been plaguing the Western world since the mid 90s. What if an ultra-violent extremist group suddenly decides to come out of the shadows in order to take over the entire world? In Command & Conquer, that fear becomes a reality when the Brotherhood of NOD, a mysterious extremist cult that allegedly has existed for centuries, starts an all out war against all nations of the globe. The cult is led by a charismatic man known as Kane and the group uses violence, manipulation and terrorism to strike fear into the hearts of everyone who don't share their ideals. As a result, the Western countries assemble themselves into the Global Defense Initiative (GDI) in an attempt to quell the Brotherhood's crusade for conquest. In addition, an alien mineral called tiberium started to appear all over the world. While being a very unstable and ecologically dangerous element, both sides want it for themselves. GDI sees tiberium as a perfect replacement to cope with vastly decreasing natural resources while NOD sees it as the coming of a new age in human evolution. Plenty of reasons for both sides to start an all out war for control of the world!

Command & Conquer was one of the very first Real Time Strategy games. In an RTS, you have to build units, structures, attack, defend and gather resources all at the same time. Unlike in a Turn Based Strategy game, you don't have much time to think everything over as your opponent will not stop attacking you until you're crushed. So playing a game like this certainly requires some skilled multitasking, flexibility and constant focus. You do not want to assault your enemy with GDI mammoth tanks only to find out that your undefended base gets burned to the ground by NOD flame tanks! It is that kind of fun tension that made me fall in love with RTS games.

Base and unit building goes as follows, you select a building or unit from the menu and the icon representing it gets darkened out. It starts to light up more and more as it gets build. Once it is finished, you unit will appear on screen or, in case of a structure, you can deploy it anywhere as long as it is located next to one of your already existing buildings. Building structures is important, as they allow you to produce units and advance through your side's tech tree, allowing you to build more advanced buildings and units. But of course, that requires quite a lot of cash. Cash that you can obtain by harvesting tiberium spread across the battlefield. Another important aspect about your base that you need to look out for, is power. It is vital that you build sufficient power plants as certain structures eat a lot of electricity. If you're low on power, you get a blackout, shutting down your radar, slowing down your production and turning off certain base defenses.

In C&C, you get to play as either GDI or the Brotherhood of NOD. Both sides have their separate storylines (which ultimately leads to your side defeating the other one) as well as their own style of play. GDI relies on traditional military tactics such as tanks, attack helicopters and even a satellite-based laser beam. Their main disadvantage, however, is that their units are slow and expensive to build. The Brotherhood of NOD's units are generally weaker but are faster and cheaper to produce. They also have quite some original stuff such as laser shooting obelisks and camouflage stealth tanks. NOD's forces are excellent for guerrilla tactics and for swarming the enemy with sheer numbers. Particularly their flame throwing tanks are a true joy to use on enemy infantry or on their base. In summary, both sides are pretty well balanced. Every unit has its own purpose. Some are powerful against infantry, others fare better against vehicles or structures. If you want to win a grueling battle, you will have to efficiently combine your unit's strengths and weaknesses and keep your eyes to what the enemy is throwing at you.

The missions in C&C include objectives that range from collecting a certain item to simply destroying every single enemy unit and structure on the map. Every game map starts off by being completely covered in darkness called the fog of war. When you explore the battleground, the fog of war disappears until the entire map is revealed. Unlike in later RTS games, you don't need to keep units patrolling the map if you want to notice enemies moving through the area. So you can just take a fast unit and explore the map quickly.

Gameplay aside, one other thing that was quite original about the Command & Conquer series is the use of live-action cutscenes. Unlike virtually every other game at the time, the game uses real actors to tell its story rather than just relying on text messages or CGI. I personally think that the actors do a pretty decent job in bringing their characters to life. Particularly Joseph Kucan, the actor playing the NOD leader Kane, is awesome. He's calm and calculating but at the same time has an intense and commanding presence. You just have to look at him and you can't help but believe that this guy truly believes himself to be Jesus Christ reincarnated and that he tolerates no objection nor failure from anyone.

Both the GDI and NOD campaigns have some very memorable scenes. Who can forget that scene in the NOD campaign wherein Seth, your commanding officer up till that moment, gets shot in the head by Kane himself while he was secretly plotting with you about attacking the Pentagon without Kane's permission? Or the final GDI briefing? Wherein your superior, who acted all cool and stoic during the entire campaign, began to show genuine emotion and anger over the horrors of the Brotherhood.

Music and sound effects are great. The game's soundtrack is made by Frank Klepacki and mixes synthesizer with heavy metal and war orchestra. I personally really enjoyed the game's soundtrack, it got me pumped up for some military ass kicking! As for sound effects, the weapons in particular sound powerful and beefy. Your units say generic military stuff like "yes sir," and "moving up." Nothing special, although their dying screams are quite convincing. I would probably also scream like Rob Halford if I was getting shot to pieces! But one unit that steals the show in the game is the Commando. He is basically the Arnold Schwarzenegger among the game's units. He always has a cool line ready for any situation. Shoot enemies and he says stuff like "keep 'em coming" and "that was left handed." Have him blow up a building and he will say "I've got a present for ya" before the targeted building flashes and explodes. Let him stand still for a minute and he will say "come on" while smoking a cigar (with a smoke cloud even bigger than the unit himself).

The Bad
Being of the very first RTS games, it doesn't have some features that have become standard in the RTS genre. For example, it is not possible to create a queue of units to build. So let's say you want to build three tanks, you have to wait until the unit is built before you can give the order to produce another one. It is also impossible to create way points for your freshly created units or to select all units of a certain type. One fun thing, however, is that you do not have a command limit. So you can build as many units as you can as long as you have money to buy.

The game's balance is great, but not perfect. For example, you can quite easily overrun the CPU's base using an army of NOD flame tanks or GDI grenade throwers. The game's AI also has the tendency of constantly sending the same group of units to the same direction of your base. Even if the CPU's units end up been burned to a crisp by a NOD Obelisk of Light. I wished that the CPU was more flexible in its attacks.

There are some missions (specially in the NOD campaign) where you only have a few units to control. And since the game's fog of war only disappears when you are very close to its border, it makes such missions pretty annoying as you can't see enemy units until they attack you. I do not really mind missions in which you need to deploy your forces wisely, but I wish that in those particular missions, the fog of war would disappear more quickly. Well, nothing that quick saves can't fix.

The Bottom Line
Even twenty years after the game's release, the original Command & Conquer remains very fun to play. It isn't the best RTS ever nor the best C&C game in the series, but it is still well worth checking out. The game itself is freeware and be sure to check the web for the unofficial patch created by Nyerguds that makes the game fully playable on modern systems in widescreen resolution. And be sure to check out the other games in the series (which I also plan to review in the near future). Now it's time to choose your side. Will you join GDI and fight to maintain our Western way of life? Or will you join the Brotherhood of NOD in order to help Kane create a new world order based on Unity, Peace and eternal Brotherhood?

DOS · by Stijn Daneels (79) · 2015

The yardstick by which all RTS are measured.

The Good
The gameplay is a refinement of Dune II : The Building of a Dynasty. You establish your base, build defences for it, and ensure you have a supply of income through the collection of tiberium.

C&C established the standard gameplay elements that all latter RTS were based on. The User Interface was well done with it being possible to create groupings of units that could be easily called and sent into battle.

Unlike WarCraft, C&C did not counter the two sides with duplicated units, but had GDI and Nod forces possess unique units that countered each other. Infantry could be effective in groups against tanks, yet were vulnerable to artillery. Artillery was in turn vulnerable to tanks. An intricate rock-paper-scissors balance was crafted.

Graphics were excellent and the carnage that ensued from the battles was a delight to behold. Infantry crawl on their stomachs to avoid being pulverized, tanks smoke when damaged, the bases are all well drawn and distinctive. Full Motion Video filmed top notch actors to help set the scenes of the game. Most of the missions had clear goals.

The music and sound is top-notch. The sound of the battles is loudest when your screen is centered on the action and is more muffled when you are away from the battles looking after your base or harvesters.

The Bad
The AI is weak, not mounting much of an assault, and is helped with some challenge base layouts. Basically, tackling a based requires a tactical hand, first of all disabling the defensive turrets, then throwing waves of armour at the enemy. It is not very skillful, but is a lot of fun. At times, units reacted poorly to being attacked and not responding with returning fire which was frustrating.

The Bottom Line
Set in a fictional future where two global forces (Global Defence Initiative & the Brotherhood of Nod) battle over an alien and powerful resource called Tiberium. Players must help guide their chosen faction through a series of missions by balancing micromanaging resource collection, base creation, and mortal combat all in real time!

Each successive mission introduces the player to new units and structures that they can build and employ. By creating a Tiberium Refinery, you create a Harvester that will intelligently collect resources, return to base, and refine these resources into credits that you then use to enhance your base and army. The interace is intuitive and incorporates mainstay features like grouping and map deployment.

Command & Conquer is the undisputed yardstick by which all following Real Time Strategy games were measured by. I give this game 29 out of 30.

DOS · by Doc Surge (7) · 2006

At last a REAL Real-time game!

The Good
What other strategy game is so Real, many games like Dune and Extreme Tactics are just plain Sci-Fi/ Strategy, even the so called "strategy" in Extreme Tactics is basically just bringing together a strong group and attacking (even a 6 year old could do it!), I have nothing against Extreme Tactics, in fact it's one of the best games I ever played, the graphics are quite good actually, at the beggining they look like any Real-time's graphics, then after playing the game many times, you'll notice the major improvements, the graphics are much more colourful and enhanced and they're just better.

The Bad
This game's only weak point is the sound (like in all strategy games), it's the usual beeps, and aaas.

The Bottom Line
Here's the bottom line: A good game that should be obtained by any action or strategy gamer. 4 and a quarter out of 5.

Windows · by Jim Fun (207) · 2019

[ View all 12 player reviews ]

Discussion

Subject By Date
Windows version Freeman (65099) Nov 27, 2016
Infringement Indra was here (20755) May 22, 2015
Hotkeys Donatello (466) May 12, 2014

Trivia

1001 Video Games

The game appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Controversy

The PC version of this game had an advertisement that read "Previous High Scores" and under these words were several photographs of historical and contemporary military figures with high death counts. Among those pictured were Adolf Hitler, Joseph Stalin, Benito Mussolini, Napoleon Bonaparte, Saddam Hussein, Muammar Gaddafi, Radovan Karadžić, Ratko Mladić and others. The controversy stems from the inclusion of then-president of France Jacques Chirac among them. The ad can be viewed here.

Cover screenshots

Obviously, the in-game screenshots on the back cover are faked (e.g. hovercraft landing from the side) or taken from a beta version that had different graphics than the release version (e.g. insignia on the Construction Yard's roof).

German version

Westwood voluntarily changed a few things in the German version, because they feared the game could be indexed.

  • The cover: the soldier on the cover was displayed bigger, so that the weapon on the left couldn't be seen anymore
  • The manual: the photos of the soldier units were censored with "Geheim" [secret], so that nobody could see that they had human faces
  • The game: the soldiers were called 'androids' or 'bots', and they spilled black blood (oil) when they died
  • Some videos were censored, e.g. when Seth gets a shot in the head, and a few video sequences are missing altogether.

A complete list of changes can be found on schnittberichte.com (German).

Kane

Kane is played by Joseph D. Kucan, the voice and video director for most of Westwood's games (including the Command & Conquer series).

While other roles were filled by Westwood employees (e.g. Eric Gooch who played Seth was an artist, and Kia Huntzinger who voiced the EVA unit was a receptionist) or local actors (e.g. Eric Martin who played General Sheppard), Kucan's role as Kane was the subject of frequent questions by the community. Kucan would intentionally answer with absurd fictional stories, except at Gamescom 2009, where he answered truthfully - he was told to record a test video for the VQA video format Westwood was working on, where he was to imitate a villain character. The role stuck since, and he would portray or voice the character in future titles in the series, as late as promo material for 2020's Command & Conquer: Remastered Collection.

Macintosh and Windows versions

In 1996, Westwood released the Macintosh version, which increased resolution from 320x200 to 640x400, brought a new interface with a different icon style, and Westwood Online multiplayer. These changes would be transferred to the 1997 Windows release (the Gold version).

Mega Score

It was the first game to be featured on the cover of Mega Score, the longest running Portuguese gaming magazine, on the second issue (November 1995). The honours of the first belong to the Sega Saturn.

Online servers

The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 20 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.

References

Open up the instruction manual to the page right after the table of contents, the one with the fire that has the quote from Kane. The last line says "(Global Net Interpol, file #GEN4:16)". That "#GEN4:16" actually refers to Genesis 4:16 from the Bible. That explains where they got the idea for Kane and the Brotherhood of Nod.

Sales

Westwood received an entry in the Guinness Book of Records, because they sold the game more than 10 million times worldwide.

Awards

  • Computer Gaming World
    • April 1998 (Issue #165) - Introduced into the Hall of Fame
    • June 1996 (Issue #143) – Strategy Game of the Year
    • June 1996 (Issue #143) – Strategy Game of the Year (Readers' Vote)
    • November 1996 (15th anniversary issue) - #48 in the "150 Best Games of All Time" list
  • Electronic Gaming Monthly
    • February 1997 (Issue 91) - Game of the Month (Saturn version)
    • March 1997 (Issue 92) - Strategy Game of the Year runner-up (multiplatform) (Readers' Choice)
  • Game Informer
    • August 2001 (Issue 100) - #28 in the "Top 100 Games of All Time" poll
  • GameSpot
    • 7th Best Villain in Gaming History (for Kane)
  • GameSpy
    • 2001 – #31 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #2 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 01/2007 - one of the "Ten Most Influential PC-Games". It is the milestone which stands for the change from turn-based to real-time strategy games.
  • PC Gamer
    • April 2000 - #24 in the "Readers All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/1996 - Best Game in 1995
    • Issue 01/1996 - Best Strategy Game in 1995 *Power Play
    • Issue 02/1996 – Best Multiplayer Game in 1995 *Total! (Germany)
    • Issue 01/2000 – Most Exotic N64 Genre in 1999

Information also contributed by Adam Baratz, Der.Archivar, havoc of smeg, Itay Shahar, Luis Silva, Maw and PCGamer77

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Contributors to this Entry

Game added by robotriot.

SEGA Saturn added by Kartanym. Macintosh added by Kabushi. Windows added by Plix.

Additional contributors: Terok Nor, MAT, Derrick 'Knight' Steele, Xantheous, Alaka, Xoleras, formercontrib, ケヴィン, Macs Black, CaesarZX, Paulus18950, Patrick Bregger, Plok, MrFlibble, FatherJack.

Game added October 31, 1999. Last modified March 16, 2024.