Project IGI: I'm Going In

aka: Project I.G.I, Project I.G.I: I'm Going In - L'intelligence reste votre meilleure arme, Project I.G.I: I'm Going In - Tested by the Military. Used by You.
Moby ID: 3193

Description official descriptions

Project: I'm Going In is a tactical shooter based on the Joint Strike Fighter 3d-engine. In the game, you are a special agent who has to complete missions all on his own, infiltrating bases with a fair number of enemies. Your overall goal is to locate a stolen nuclear device so that it can be recovered.

An assortment of weapons is in the game, including a sniper rifle, an AK-47, grenades and a rocket launcher to name a few.

In completing the missions you mostly have one goal: you should not be seen by the cameras or detected by a large group of the enemies at once so that you can complete the level. As soon as an intruder is detected, the enemies are alerted to your presence and the level gets quite difficult to finish. Since you can't save during the mission, you will have to start from the beginning if you don't complete it(i.e., getting killed).

Every mission starts with a little movie using the 3d engine introducing what the goals of the next mission is.

Most missions contain the same buildings and objects, so there's a strong deja-vu through the whole game.

Spellings

  • 秘密潜入 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (Windows version)

101 People (90 developers, 11 thanks) · View all

Game Concept
Programming
Additional Programming
Music
Level Design
Art
Producer
Executive Producer
Assistant Producer
External Development Manager
M/C Co-ordinator
Mastering Engineer
[ full credits ]

Reviews

Critics

Average score: 76% (based on 42 ratings)

Players

Average score: 3.5 out of 5 (based on 45 ratings with 7 reviews)

One of the most entertaining FPS games ever!

The Good
I think, above all else what I liked about this game was the AI and the way the damage worked. It brought on a sense of realism to a game, but not so much so that you'd have to spend your every moment crawling inch by inch through the levels so that you don't get shot, like realistic shooters like Rogue Spear or, eh, slightly less realistic Delta Force. You don't die in one hit; you die in three or four. But so do your enemies, and they're not just braindead zombies who can't shoot for shit. No, they're accurate, and you'll have to often outwit them rather than going in shooting.

All but a few missions require you to actually be stealthy, and even then it's just to avoid the cameras as to not alert the soldiers. But it was the moments in which stealth came in handy that I had the most fun. I'll admit, I usually can't stand "stealth" missions. They're usually too hard, too slow, and I die too often. But in this case, I loved them. I loved running by a soldier unnoticed, and then making a break for the hills after, say, I blow the compound. Watching bullet holes appear on the ground with a "pew!" as I'm running adds to the thrill.

Many people bitch about the lack of a savegame feature. I can see how some people would find it annoying, but I didn't mind it at all. The game is so much fun that I don't mind replaying the same level over and over. And after you've played the same level a few times, you know it by heart and you can annihilate your enemies because you'll know exactly where they're hiding and where they'll be going. There was one particular level that took me probably thirteen tries before I beat it. But after that, I went back and played through it again to see if I could do it quicker. Maybe I'm a fanatic, but I loved it!

One of the few games that have a realistic "health pack" health regeneration thing. You don't just pick up a box with a cross on it and regain health. You get a needle and have to inject it into your arm and wait for your health to slowly regenerate. This adds so much to the game - every game should adopt this.

Are those voxels? No way, they're polygons! The sheer size of the areas you fight in are gigantic, with no signs of slowdowns thanks to the engine's polygon removal thingamajig. Some levels require you to travel many miles to complete the mission.

Lots of seamless transitions from above-ground massively large scenic areas to buildings and underground enemy bases.

Many surfaces you can shoot through! Know there's an enemy behind that wooden door? Blow it apart with a shotgun and hear the "thump" behind the door. But beware - enemies can and will shoot through surfaces to get you. It is pretty hilarious to see the massive amounts of bullet holes on the wall after a skrimish.

While most of the levels are pretty straightforward "kill everyone" missions, some have some really nice twists to them. Like one where on your way to a destination, a gunship appears from behind the mountains and you must seek cover...but you can't turn back because suddenly there are tanks coming around the corner! Or another where you're helping someone escape from enemy territory and you fight your way to the roof of a building. Suddenly, swarms of enemies are climbing the stairs coming to kill you, while a helicopter is coming to pick you up. Swarms of enemies are coming at you, and you must hold them off until the helicopter gets you. The excitement of these levels - with the fact that you know if you die, you're dead, and one or two hits could do the trick - makes the game one of the most entertaining FPS games I've ever played.

The Bad
One particular thing that annoyed me about the game was the way the vehicles moved. It was not perfect, that was for sure, but that's not what I'm complaining about. If you watch the vehicles move, you can see that a lot of work went into programming their movement. They're not just objects moving around on the screen - they're actually driving. They have shocks, you see them bounce over hills and rocks, they are actually driving on the road. So why can't YOU ever drive them?! It LOOKS like it was going to be a feature that just never made its way into the game.

Like most FPS games, this one suffers from some fairly unobservant soldiers. Often times you can shoot a soldier dead and the guy next to him won't even notice.

I loved the fact that you could shoot through surfaces...but it seems EVERY surface is penetrable. You could be sitting through a ten inch steel door and a simple MP5 can blow right through it with no resistance.

The first level is awesome, because it allowed for so many possibilities of finishing the level. So many different routes through the enemy's base. You could slide down a rope from tower to tower, go through the front gate, climb over a gate in the middle, make your way through the hangar...there were many different routes to take, and you COULD finish this level in a stealth strategy, or you could go in with guns blazing. It was great. But the next five or six levels are just...dull. Kill everyone, no questions! I think out of all the levels in the game, the very first was the funnest. It's also the demo level.

Around the third-to-last level, the difficulty skyrockets. Suddenly, enemies are freakishly accurate and aware. I'm not saying this is that bad of a thing - it is almost the end, afterall - but there was no gradual transition to this...I thought the third-to-last level WAS the last level because of the difficulty...as well as the next...and of course, the next.

The Bottom Line
No save game option? Quit your whining. This game is so much fun you might just replay the level anyway!

Project: IGI is a game with enough realism to make you actually feel triumphant after taking down a number of enemies, yet unrealistic enough that you CAN survive the odds. It's the perfect blend, in my opinion.

Windows · by kbmb (415) · 2003

Sadly spoilt by one major flaw

The Good
Graphics and atmosphere are excellent. The huge areas of landscape you can explore. Sounds are realistic as is the physics model.

You have to be very precise with your actions. Very much a stealth game rather than a shoot em up. This helps build a tense atmosphere.

The Bad
The key flaw in this game is the lack of any save game feature within each mission. As the game is pretty difficult, it rapidly becomes a very tedious, repetitive effort to complete the missions.

The missions are often long and after 30 minutes of carefully avoiding being killed by a single shot, to be killed and start over again eventually drives you nuts.

A patch for a in-game save has never been released although pleaded for by the various Project IGI fan-sites.

No multiplayer option.

The Bottom Line
Cannot recommend this game until there is an in-game save patch released.

Windows · by Felix (129) · 2001

Excellent game, however, has a few bugs.

The Good
The game is great. It contains a realistic recoil and weapons. Characters (including you) can be killed very easily with head or body shots (just like in real life). Contains a lot of realistic weapons. This includes a sniper rifle and the AK47. Weapons can be picked up from other enemies. The game also contains tanks, security systems, heavy duty weapons, and alarms.

The Bad
The game has some glitches. For example, in some levels, you can go through walls (first level), and you can also fall through the ground on some areas. The key thing that really spoils the game is that it lacks a save game feature. You can really get annoyed when you get killed in one shot at the end of the game.

The Bottom Line
Very good game. Not for people who don't like replaying levels, though.

Windows · by Pavel Yeloyev (5) · 2002

[ View all 7 player reviews ]

Trivia

Alternate Titles, all being used on different ways in magazines and on websites:

Project: IGI Project: I.G.I. I'm Going In

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Going Up?
Released 2019 on Windows, Macintosh
Going Under
Released 2020 on Xbox One, Windows, PlayStation 4...
Crap! I'm Broke
Released 2012 on Browser, Android, iPad
I.G.I-2: Covert Strike
Released 2003 on Windows
Project Roll!
Released 2019 on iPhone, iPad, 2024 on Nintendo Switch
F.E.A.R. 2: Project Origin
Released 2009 on Windows, Xbox 360, PlayStation 3
Project Earth: Starmageddon
Released 2002 on Windows
System Training Project
Released 1952 on Mainframe
Project Buzz Bar
Released 1992 on Amiga

Identifiers +

  • MobyGames ID: 3193
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Erwin Bergervoet.

Additional contributors: Unicorn Lynx, tarmo888, jean-louis.

Game added January 31, 2001. Last modified March 14, 2024.