Metroid Prime

Moby ID: 7783
GameCube Specs
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Description official descriptions

Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.

The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...

Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.

Spellings

  • メトロイドプライム - Japanese spelling
  • 银河战士 - Chinese spelling (simplified)
  • 메트로이드 프라임 - Korean spelling

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Credits (GameCube version)

123 People (101 developers, 22 thanks) · View all

Reviews

Critics

Average score: 96% (based on 94 ratings)

Players

Average score: 4.1 out of 5 (based on 228 ratings with 16 reviews)

The first-person fans' dream come true..

The Good
well... Coming at this game from liking lots of various types of games ranging from platform, RPG, shoot em ups etc.. I didn't quite know what to expect from this game, or the GAMECUBE itself for that matter!! I had this game free with my Cube console and always wondered exactly what the whole METROID thing is about (being a Sega mega-drive/genesis owner, I didn't play super metroid on the Nintendo.. or even care about it!)

YOU MUST CARE! OK, If you want your game time to be graced with amazing gameplay then yeah, you care! There are lots of games out there, LOTS of which are just mindless (if you have ever played Men in Black 2 then you'll understand) shooting games too! The thing is, If you like shooting things, but, also like exploring and to have your game push your consoles power then your looking at the right choice.

I didn't quite know what to expect about this game. Mostly I thought this would of been just another first-person blaster. I was wrong.. again! Playing the first hour of it was just a simple way of getting you into the style of the game, then, you have to earn all your attributes to proceed through the vast world it has for you. The whole game is very well presented, very, very smooth and THE MOST AMAZING PART is that there is minimal loading times (you DO NOT get a loading bar or fancy loading screen or OPENING RESIDENT EVIL DOOR LOADING SCREEN! which is fantastic because you are constantly enveloped in its atmosphere) This game is a brilliant first-person shooter, always constantly giving you something new to achieve.

The Bad
There are a few disappointments.. Although, I never really complained until I completed it. Its nothing like the other metroid games (I personally don't think its better than or worse than, its a new type of game with the metroid name) The soundtrack is fun and atmospheric to start off, but then.. once you have played the same area for about an hour (being stuck) then it can get a bit annoying. But I actually quite liked the overall sound of it! Combining old style metroid soundtrack to a new metroid is an iffy subject because you can create a whole new atmosphere with new music (but i think the developers wanted to please fans of metroid as much as they can by sticking the other parts of this to its original form) Apart from that though the ONLY other bad point is that once you have completed it, the best extra bits you earn can only be earned if you have metroid fusion and a Gameboy Advance! Which costs alot if you add them up. And alot of money for just an old port over of the first metroid and a new outfit!

The Bottom Line
This game will probably take up a wonderful 17 hours of your life trying to achieve 100% glory and seeing the different endings and its a very well made product! Really smooth and the engine is spot on! Ever wondered what metroid is like in 3D? then you are in for a treat here. Also, if you want to own one of THE best games that has ever been developed then please, trust me, and get this on there!! This game is out on PLAYERS CHOICE now, which means its, like, HALF the price it used to be! Pick it up pre-owned somewhere and your in for the bargain of the year by far!

GameCube · by MrBee (28) · 2004

I really wanted to like this game....

The Good
The graphics..... AMAZING!!!!!!! Nothing compares except maybe Rouge Leader. If you walk under a waterfall, your visor will get water on it and drip. If you are in a hot enviornment, the visor will steam up. The weapons and visors look cool and it's fun scanning all the diffrent stuff. The first level also is terrific and fun to play.

The Bad
The gameplay. The controls are frustrating (like alot of other things in this game...) You'll destroy your controler the 50th time you fall down a cliff while trying to jump in FIRST PERSON!!! The power-ups make the game harder instead of easier as you go along. Instead of going through diffrent levels, you are dropped in an ENORMOUS enviornment. It's not so bad the first few hours, but after you get finished with the treasure hunt for diffrent power-downs, the enviornment will become very large. There are at least six enormous sections in the game. Each new power-down let's you get through a new door in a completely diffrent sections. So, you go through the same place over and over and over and over and over and over and over and over etc. This wouldn't be so terrible if enemies didn't respawn. After fighting to get to a new area, you just fight the same guys again when you come back after you get x to use with y to do z etc. This creates alot of frustration when for instance you get x. "Gee", you say, now I can get through door y. Getting through door y(after fighting the same guys you fought 50 times before) You unlock the door. You continue for an hour until you reach a seeming dead end. "You need z" a text message on the screen tells you. Now you get to go back, find z, and come back through the same enemies and obstacles you beat before and do the same jumping puzzles etc. After it took me 30 min just to get to the door you just spent an hour getting the needed power-down to open it, I quit the game and have never played it since. The prize for repeating the same levels and enemies 1000 times should be a refund for the money you just wasted. In the end, despite it's incredible graphics and music, repetition is what makes this game a frustrating and overall unenjoyable game experience.

The Bottom Line
Playing this is like reading a book where you have to read the all the other pages you've read before 50 times before you get to the new page.

GameCube · by James Kirk (150) · 2003

Best. Game. Ever.

The Good
There is nothing to dislike about this game, it is such a perfect piece of gaming history. Once you have played this stunning adventure every other first person game is instantly exposed as a boring piece of faecel matter. Those critical of it point to it's flawed control system which is utter nonsense. At first it is alien to the usual 1'st person controls but over time it becomes as unique as the game itself. The simple lock on mechanism invites you to explore new tactics in defeating enemies and the game is the first to ever properly allow you to jump. The way that Samus' abilities are re-introduced to you and their timing make the whole journey so fresh and interesting. There is a lot of backtracking and trying to work out the best way to go using the map system was a little frustrating but the acquisition of a new skill such as the double jump make it quicker and more enjoyable. You notice the 'Nintendo' difference when rolling Samus into a ball for the first time and enjoying not just the ability but the wonderful physics involved with just this tiny part of the game. Also the different views of the visor, which have been seen to some degree in other games but haven't affected the game as much as here. You need certain visors to access different parts of this game. I will never forget the feeling of being totally lost and isolated only to recieve a visor upgrade which allows you to see beyond the enclosed walls around you to your escape. Wondrous. This is the only game to ever keep me awake at night with the enemies and journey racing through my mind.

The Bad
Maybe the ease of use of the map, the 3d method is necessary but needed to be easier to control.

The Bottom Line
The God of games.

GameCube · by Gareth Day (7) · 2004

[ View all 16 player reviews ]

Trivia

1001 Video Games

The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.

Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.

Manual

The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).

Metroid Fusion

After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube

References

Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.

Screw Attack

While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.

Awards

  • 4Players
    • 2003 – Best Console Action Game of the Year (GameCube)
  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
  • GameSpy
    • 2002 – Game of the Year
    • 2002 – GameCube Game of the Year
    • 2002 – GameCube Game of the Year (Readers' Choice)
    • 2002 – Best Music of the Year (GameCube)
  • Golden Joystick Awards

Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .

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Contributors to this Entry

Game added by Servo.

Wii added by gamewarrior.

Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.

Game added November 20, 2002. Last modified January 22, 2024.