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Wing Commander: Privateer

aka: Trade Commander
Moby ID: 611
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Description official descriptions

On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.

Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.

The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.

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Credits (DOS version)

58 People (44 developers, 14 thanks) · View all

Reviews

Critics

Average score: 80% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 83 ratings with 14 reviews)

General Review

The Good
Privateer is a Unique game when it comes to games. Rarely do we see an open ended game where the storyline, is optional! wanna go around wasting Kilrathi, or Confed Hotshots, hey, go right ahead! but, the storyline is very rewarding, revelaing lots about the WC universe you never knew.

The Bad
Well, the fact that it requires a special boot up on my machine, so, check the Tips section....

The Bottom Line
Its a Free-Form space combat game, Highly Recommended, Just, stick them infront of the Game and tell them to play, remember the keys are slightly different to WC

DOS · by Chad Henshaw (27) · 2001

The definitive space mercenary experience.... man, I LOVE this game!

The Good
The best thing that could happen to Wing Commander was to take the concept behind Elite, Starflight, and other space traders and merge them with it's trademark action-oriented gameplay to create what stands today as probably one of the best space-shooters ever conceived.

Taking place in a far-off section of space bordering Kilrathi space, you take the role of a space jock out to make a living. Of course, in the border worlds of Gemini Sector there's only one way to make a living for someone like you, and that's as a space pilot/mercenary/trader, in other words: a privateer.

The trick is that as a private entrepreneur, it is in you who all the responsability lays, so you not only have to go out and shoot the hell out of everything, but you also have to balance your checkbook, take care of repairs, upgrade your equipment, decide on what missions to take, etc. etc. Not a novel concept historically speaking, but certainly brand new on the WC universe. No longer you are tied to a military carrier and listen to a CO brief you on your next mission without worrying for such things as ordenance, ships, etc. You now have the freedom to go anywhere you want in space from New Detroit, to that shady pleasure station, to a peaceful agricultural planet tradding commodities and taking randomly generated missions as well as special assignments from fixers and guilds that go from bounty hunting, cargo transport, escort, raids, etc... What to do with the bounty? You can upgrade your ship to include better weapons, smarter radars, repair bots, jump drives, tractor beams, etc. etc. or if your piece of junk just doesn't cut it no more, buy a different ship more suited to your needs or just blow it all on cargo to reap even bigger profits! To spice up the action there's a main plot which is actually very well paced out and takes you around the galaxy as you try to uncover the mistery behind a misterious alien artifact that you get stuck with and a misterious fighter seemingly bent on your destruction, but you can but the plot on hold anytime and just fly around at your leisure. The space is appropiatelly populated, with pirate ships hidden on dangerous shipping lanes, military carriers on the lookout for criminals or illegal cargo such as drugs, or pleasure bots, border systems filled with Kilrathis, cargo freighters and privateers constantly flying around and religious zealots stirring trouble anywhere you go, and each of these factions can be friend or foe depending on your actions.

Technically speaking the game is awesome, with graphics even better than on WC2, and spectacular sounds and effects, which coupled with Origin's trademark production values and quality art make the game a fantastic experience. The interface also benefits from the WC legacy, with the classic "hotspot" animated backgrounds that serve as menus and the classic WC control scheme that makes for an engrossing, yet extremely fast paced and entertaining action sequences.

The Bad
It could be pretty hard at the beggining. I remember struggling for ages to destroy a stupid Talon with nothing but a laser when I couldn't even afford an afterburner.... It certainly is worth to get past the beggining, but introductory missions would have really helped this game out.

Also while the amount of features, equipment and whatnot is excellent, not so is the amount of original missions, neither of flyable ships. You just have the starting junker, a mercenary-oriented fighter, a cargo-oriented freighter, and the "plain vanilla" one...

The Bottom Line
Takes an already exciting gameplay premise honed to perfection and adds more gameplay depth and features while mantaining the balance between breackneck action and space exploration. That's genius in my book. As far as I am concerned it's one of my top 4 games ever, sure. Those "top XX" lists are always quirky and depend as much on personal experiences as well as on objective acomplishments, but while Privateer may not have been the first, it certainly was the one that managed to combine all the gameplay depth without bogging down the game to board-like standards and keeping all the whiz-bang flair intact in the midst of space trading and exploration.

Try picking up Elite nowadays and you'll throw it out the window in no time, despite it's more engrossing and open-ended gameplay, Privateer on the other hand remains a class act with all of it's gameplay bonanza intact and accessible, it is to Elite what Half-Life is to Wolfenstein 3D. With it's possibilities endless yet well defined and not obscure: you can get on the Kilrathi's good side and be hunted by Confed fighters, you can become a bounty hunter that rivals Boba Fett, you can keep an eye on news flashes and run cargo shipments for a living, transport food and medical supplies while avoiding pirates or run from the law as you take Brilliance and slaves to distant space stations. That spells masterpiece for me. And Heck! this game has one of my favorite videogame moments ever!: Tractoring an ejected opponent in, and then selling him off as a slave!! :)) Or if you feel merciless just ram him and watch him splatter all over the cockpit!! Yeah... that's for getting in my way Retro scum!... ah...All in a day's work in the life of a privateer...

DOS · by Zovni (10504) · 2001

This one is a blast and a good way to explore the Wing Commander universe.

The Good
The two things I loved the most was the ability to break away from the plot to explore around and run random missions, and upgrading/buying your ship. It was always nice to make a bunch for bounty hunter runs or a little pirating to gain some extra credits without sacrificing the plot; you could pick it up where you left off. Also, being able to buy better equipment, weapons, and such for your ship gave a lot of incentive for making those extra runs. It also made flying a "hunk of junk" a little more interesting in the beginning.

The Bad
There were a few silly missions you had to complete for the plot to continue. The most annoying one was the dash you made from the alien ship to a confed base with the egg chasing you through the various asteroid fields. It was obviously doable, but annoying all the same to be running full speed through asteroid field through asteroid field.

The Bottom Line
It's an excellent diversion from the Wing Commander game without leaving the universe. You can follow the plot or go off and be a merchant, pirate, and/or bounty hunter......or do any combination thereof whenever you wanted to. You still have the Kilrathi to contend with from time to time while you are working your way through the plot. I felt it was a very refreshing perspective of the WC universe.

DOS · by Spectre (126) · 2000

[ View all 14 player reviews ]

Discussion

Subject By Date
disk 5 John Sheehy Dec 17, 2007

Trivia

Ending

When you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!

Hidden game

There is a hidden text adventure. Information on how to access it can be found in the hint section.

Manual

Although Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.

Player character

According to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.

System requirements

On the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.

Awards

  • GameStar (Germany)
    • Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Benjamin Dunham, Kasey Chang, xcorn1602 and Zovni

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Related Games

Wing Commander: Privateer - CD-ROM Edition
Released 1994 on DOS, 2011 on Windows, 2012 on Macintosh
Wing Commander
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Wing Commander: Privateer - Gemini Gold
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Wing Commander 1+2
Released 2011 on Windows, 2012 on Macintosh
Wing Commander Academy
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Privateer: Righteous Fire
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Wing Commander: Prophecy
Released 1997 on Windows, 2003 on Game Boy Advance

Related Sites +

  • Privateer entry on Old Skool PC - Classics Reunited
    Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors.

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  • MobyGames ID: 611
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Contributors to this Entry

Game added by IJan.

Additional contributors: Terok Nor, test test, Zeikman, Patrick Bregger.

Game added February 19, 2020. Last modified January 19, 2024.