IndyCar Racing II

aka: IndyCar Racing 2
Moby ID: 4082
Windows Specs

Description official description

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pi telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound.

You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.

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Credits (DOS version)

72 People (71 developers, 1 thanks) · View all

Reviews

Critics

Average score: 84% (based on 19 ratings)

Players

Average score: 3.9 out of 5 (based on 14 ratings with 2 reviews)

great game. bad A.I.

The Good
it's a racing sim and it's fun to play.

The Bad
the steering locking when you spin just a little. the opponents just drive around like maniacs. hard to break & block at the same time.

The Bottom Line
it's about the same as NASCAR Racing (another great racing game with A.I. problems.

Windows · by j ozzman (1) · 2003

One of the greatest racing games of all time!!

The Good
This is one of the first games I bought for my old Pentium computer and I have to say this is one of those games that provides a challenge without reducing the fun factor. Every detail is there including the amazing wrecks in which your car will come apart in pieces. The amount of realism is unbelievable, but the realism can be too realistic for some gamers. The introduction is nice with a good upbeat song while you cruise around Laguna Seca. Each track is modeled directly from the originals, including the corkscrew turn at Laguna to the wide speedway at Michigan in which you can reach speeds of 220mph plus.

The sound is great, from the starting engine to the top speed whirl.

The Bad
Because of it being too realistic, for beginners starting out with no tweaking of their cars, the cars will fishtail in the turns alot and you'll be spinning in out several times. There are many different setups to choose from and it just takes time to get used to it. It's not the overall jump right in and play type of game.

They forgot to add crew members and pit-talks like they did with Nascar 2 also from the same company. So you won't be hearing your crewchief tell you that you're running out of gas or to come in for repairs. Also there are no actual racer names, all you'll get is a numbered car, and you'll have to add real racer names manually or download a roster set.

The Bottom Line
Overall, this game still beats the modern marvels of CART racing. No game has come this close to the real thing. Cart Precision Racing was the next in line but didn't meet up to expectations, and then you have IndyCar Series Racing which is typically IRL series and has oval tracks. An aging game that still outclasses today's racing games!

DOS · by Twilightseer (252) · 2006

Trivia

Graphics

The base game did not have 3D acceleration, but this was later added through a patch. Papyrus supported Sierra's short-lived Rendition 3D standard, which was not supported by all 3D cards at the time. One year later, the game was re-released with 3D support as CART Racing.

Sales

Only about 180,000 units were sold, which was setback for Papyrus, as their previous game, NASCAR Racing, sold over 1,000,000 units.

Tracks

The Homestead, Rio de Janeiro, and Indianapolis tracks are not included because the game is based on the 1995 CART season. Some of the tracks were changed in the 1996 season, and Papyrus also did not have a license agreement with the Indianapolis Speedway.edway.

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  • MobyGames ID: 4082
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Contributors to this Entry

Game added by Cromaa.

DOS added by Sciere. Macintosh added by Jeanne.

Additional contributors: tarmo888, Sciere, Patrick Bregger.

Game added May 15, 2001. Last modified January 21, 2024.