Red Faction

Moby ID: 4194
PlayStation 2 Specs
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Description official descriptions

The Ultor Corporation of Mars is successful because of the mineral wealth of that planet. It employs a number of miners and scientists to mine the Noachite ores far underground. The miners are constantly pressured by the guards to work harder and faster, while at the same time being forced to share their meager resources. While the mines itself are dangerous, so too is the mysterious plague that has broken out among the ranks of miners, killing many. Into this low morale situation, propaganda against Ultor has begun appearing, signed only by "Eos". These pamphlets and posters urge the miners to rise up against their oppressors and take a stand, also recruiting members into their secretive "Red Faction". As a result of Eos' efforts, tensions are rising high between the Ultor corporation and its workers, any little incident could ignite...

Red Faction is a first-person shooter. Players take the role of Parker, a miner working underground for the Ultor Corporation. Equipped in an environment suit, Parker is protected from various hazards and able to breathe deep in the mines and in airless locations. At times, Parker also needs to travel undercover in a less protective disguise. Parker defends himself with a variety of weapons, most of which feature a primary and secondary firing mode. The weapons are divided into: hand weapons such as riot shields and flamethrowers, light arms which include pistols and shotguns, heavy arms featuring rocket launchers and sub-machine guns and finally weapons that are thrown or placed such as grenades and explosives. The game features a variety of vehicles to drive in first-person; including jeeps, drillers, flying craft and submarines. In order to survive, Parker must link up and aid his fellow miners, receiving direction and objectives via com-link messages.

Red Faction features a game engine called Geo-Mod. It allows holes to be blasted into all manner of terrain including floors, walls and ceilings. While limited to certain surfaces, such as rock, ice and concrete, this nonetheless results in a more destructible environment where deviation from the level design is encouraged. Players are able to at multiple points, create their own paths, tunneling past obstacles and into new environments. Only heavy explosives; such as missiles, torpedoes, grenades and plastique will allow the terrain destruction of this sort.

Spellings

  • Red Faction :สงครามแดงเดือด - Thai spelling
  • 红色派系 - Simplified Chinese spelling

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Credits (PlayStation 2 version)

127 People (103 developers, 24 thanks) · View all

Reviews

Critics

Average score: 80% (based on 58 ratings)

Players

Average score: 3.5 out of 5 (based on 146 ratings with 17 reviews)

Just misses my expectations

The Good
PRESENTATION: The game's menu were well presented, easy to read and pretty funky with the mars landscape scrolling at the back.

STORY: You are Parker, that's it for a name, you thought working with Ultor would be cool, how wrong are you. In fact the opening dialouge is spoken with surprise. Anyhow the conditons are bad, and the miners revolt. The story kinda trails off from there but remains through the game, in one way or another. It's ok but....you'll have to play to see what I mean. In a way it's just recycled from other story lines.

CONTROLS: All of them can be remapped, thank god, the default key configuration is too far paced across the keyboard for one hand, so remapping the enter key for operating doors is must.

GRAPHICS: Fairly good, the people/things in the game are well done, not perfect but enough to get things rolling. The GeoMod engine is lacking when it comes to curvy walls so some corners looks a little rough and jagged. The textures are also a bit lacking, the game WAS taken from the PS2, so that's one problem. The set pieces (desks clocks) are well done as well, there is even a little pencil on a desk, and the clock hands move, nice touch of details there. Lighting is fairly well done as well with a few ok shadow effects thrown in, and the light glare from flying craft is well done as well. Underwater is well animated as well with little particles (fish food?) floating about, and bubbles from gun shots are also included. The animations are fairly well done, keep an eye out for the shotgun death animation.

SOUND: All the gun effects work just perfect, the reload effects for the Persision rifle and the Sub Macheine gun are really fun. The game also notices little things like crunching glass when you walk over it. Foot steps are a little off set and the voice is not really that good. But it works.

GEO-MOD This has been given a section because it is different from GAMEPLAY. Firstly you all know what GEOMOD is? For the people who don't know, GEOMOD, is the first gaming engine to utilise a realtime world destruction engine. In other words, you can make a level swiss cheese with time and a rocket launcher. This also means you can make a cieling collapse by taking out the support struts, or make APCs plummet into a abyss by taking out the bridge. And if you have time, carve out large sections of the cieling and watch them fall onto people. All the effects that I have mentioned are possible. Glass is well done as well. Fire at a pane from a distance with a pistol and you will only get a little bullet hole. From close range with a rifle, and the glass will shatter from where it is hit. And the pieces fall down every where as well as get thrown about with an explosion. Perfect.

GAMEPLAY: Ok a mixed bag. Firstly the A.I in this game is GOOD. The enemy run to cover to reload as well as call in others and dodge their way around you. The weapons are wonderful to play with. The pistol has a nice silencer screw on animation and the heavy machiene gun has a really cool reload action. The only bad bit about the weapons is the uselessness of the close combat weapons. The riot shield only deflects so much in terms of bullets. The rail driver on the other hand is a weapon of mass fear, even in the hands of the enemy. Firstly it can drive a charge through the wall into somebody, or you. The levels are interesting, a bit boring at some points, mainly with the missions in the mines, but it really shines in the space station mission, with low gravity and interesting recol effects.

Multiplayer is interesting as well as chaotic. People try their best to terraform the enviroment to their advantage and other's disadvatage. In this game the floor can vanish below your feet with no warning. Fun.

The Bad
Ok time to dish out the diss.

Firstly the GEO MOD engine. The programmers offered us this new technology and do not let us use it fully. For examples all doors cannot be destroyed and the wall around them cannot be carved into with a rocket launcher. On top of all that the office levels walls are stronger than mars rock.

Apart from that major niggle, the game is a well thought out game.

The Bottom Line
Yes it is worth your $89.00 (Aus). The multiplayer levels are a dream and the single player, while lacking still is a good challenge. It may not be the next Half-Life, but it is very close.

Windows · by Sam Hardy (80) · 2001

A great game with some downfalls.

The Good
Red Faction is a very unique game. It uses GeoMod technology, which allows you to blow apart most areas of the game. This really adds to the overall excitement of it.

Graphics: They are top notch. The characters look crisp, and the levels are sharp. The high resolution textures make the game look more beautiful.

Sound: The sound is good; not great, but good. Each weapon sounds good, and the environmental sounds are equally done. Rock crushers, tumbling rock, whirring machinery...all makes you feel like you are a miner on Mars, as far out as that sounds.

Story: Unlike a lot of FPS games lately, Red Faction has a story, and a good one at that. You are a miner on Mars, and a rebellion takes place. You're caught in the middle. Pick up a gun, and start killing the Ultor guards. Throughout the game, there are numerous dialogue with the main characters of the game, namely Eos and Hendrix.

Acting: Speaking of Eos and Hendrix, they both sound professional and real, and not some corny acting that plagues most games. There are the occasional dialogue foul ups, but otherwise, it's good.

Multiplayer: The multiplayer was awful on the PS2 version, and it's good to see Volition has done some improving. Connecting to and creating servers are easy, and the game is lag free most of the time. On the day Red Faction was released, there was about 60 some-odd servers online, which leads me to believe this game will be around forever.

Vehicles: It's nice to be able to drive the vehicles, including a Jeep and a Submarine. They add to the overall value of the game.

GeoMod: Blowing up stuff is just damn fun.

The Bad
The GeoMod also has it's downsides. For once, there is a limit to how much you can blow up. Once the amount of "debris" has been reached, the game will simply start showing rocks flying all over (little, pebble-like rocks) instead of actually creating holes or bringing down structures.

Multiplayer - Vehicles = Sad. Volition should've included the vehicles in multiplayer mode, or at least the Jeep, which supports a driver and a gunner.

The Bottom Line
If you are a fan of story driven FPS's, then by all means pick up Red Faction. It's single player will get you going, and it's multiplayer will finish you off.

Windows · by JPaterson (9502) · 2001

A day late and a dollar short. Extremely disappointed.

The Good
Red Faction promises a much more diverse experience than typical first-person shooters inspired by Half-Life, and that promise is worth half the purchase price alone: Many weapons new to the FPS genre; drivable vehicles, some with weapons; and geo-mod technology, which allows explosives to deform the game world and affect gameplay.

On these particular hopes, Red Faction delivers. Some of the weapons are inspired: An "accurate rifle" allows you to zoom in and deliver several shots as fast as you can pull them off. The sniper rifle has a crazy zoom that can traverse a kilometer. Your melee weapon can be used to either bludgeon or shock. The best weapon is unarguably the "rail gun": One-shot kills, deadly accurate, and the viewfinder can see people through walls (which is good because the rail gun can kill them through walls).

The vehicles, while used sparsely, are effective. A truck can be used to get past enemies quickly (or mow them down). The submarine makes it possible to get past some enemies in the water. The flyer providers hot metal death from above. And so on.

Geo-Mod, the most distinctive aspect of the 3-D engine truly does make many surfaces deformable. And the deformations are legitimate, not just texture decals: Ground that has been peppered with craters is hard to navigate in a vehicle, for example, and some areas of the game require blowing the crap out of walls to get past doors that won't open.

The Bad
It is with a heavy heart that I write this section. I didn't want to do it. Red Faction is a new effort from Volition, half of the team that made the original Descent series the awesome landmark that it was. They tried to introduce new features to the genre -- heck, they created a new title in an already-crowded genre. That takes some pretty big cajones.

That being said, there are just simply way, way too many things wrong with the game for me to recommend it. One of the most major issues is that the story is overlooked. Granted, FPS games don't need a deep involving story, and the absence of one isn't a crime. But when an involving storyline is hinted at and then later neglected, it is a crime. Too many times there were "significant emotional events" in the voice messages and cutscenes, but without any proper setup or explanation they all sounded cliched.

Another big problem was the sometimes-repetitive level design. It is unavoidable that a game that takes place in the mines of Mars is going to look mostly the same (brown rock tunnels, brown rock caverns, etc.), and the designers try to alleviate that with a kidnapping mission inside the mining administrative offices, battling company guards in the armory, and even sabotaging a space station in orbit above Mars. But barring appearance, the repetitive level design itself cannot be excused:

  • Progression throughout the game was extremely linear. A typical level had a tunnel open up into a cavern with a door on the other side, which would lead to another tunnel, ad infinitum. Even inside complexes, corridors would lead to rooms with a single door on the other side; lather, rinse, repeat. Only on the orbiting space station were there a significant number of paths to explore.
  • There were some "detours" sprinkled along the way in the linear parts, but they almost always ended up with "rewards" in the form of extra weapons or ammo. Only once or twice did a detour end in a plot point, story device, or otherwise interesting story element. If you were loaded up on ammo, there was no reason to take the detours, which shortened the length of the game considerably.
  • Too many times there were manned turrets in the middle of large rushes of enemy forces. You know the drill: Take out the turret, then jump on it to mow down the massive forces of enemy soldiers running at you from multiple directions. This is always fun, and some could argue that you could never get tired of it. But after the fifth time, it loses its appeal. (I would imagine that anything would lose its appeal after five repetitions.)

More overall problems that affect gameplay lie with the enhancements (weapons, Geo-Mod) themselves:

  • Weapons: While some weapons are cool, others are redundant and overkill. Why are there two types of rocket launchers when neither are guidable or homing? Why are there two types of sniper rifles when one can easily do the job? Why are there no less than three types of machine guns when any two of them would have sufficed? And what is the point of including a riot shield in the game if you can't fire weapons while wielding it?
  • Geo-Mod: Some blow-the-wall-to-get-past-unopenable-door puzzles require blowing away a certain part of the wall. Shouldn't any part of the wall be deformable enough to get past the door?

Even the cutscenes had problems: The beginning and end cutscenes are rendered. For rendered cutscenes, they look terrible; polygons are blocky, for the most part. This isn't really that significant until you realize that they were rendered with the output from the game engine itself. If they used the game engine for rendering the beginning and end cutscenes, why didn't they just use the game engine itself? Why waste 200MB of disk space in video files that could have been just played with the in-game engine just like all the other cutscenes?

But the most irritating thing about the game was its inconsistency and general lack of polish. This is expected for what is inevitably a clone of Half-Life, but it is inexcusable for a clone that came out nearly four years after Half-Life did! What follows is a list of some of the things that really, really irked me during the entire course of the game (this is long, get a cup of coffee):

  • The cutscenes, both in-game and rendered, lack any significant cinematic feel. Also, the dramatic timing is off in certain places, blowing any sense of tension out the window.
  • If you fell a great distance, you died. But if you fell a great distance onto an item you could pick up (health, ammo, etc.), you didn't die. Silly game bug.
  • The voice acting is not very good. It's not laughably horrible like some minor bit players in Deus Ex (which were voiced by some Ion Storm staff members), but it never reaches a non-irritating level of quality.
  • There are security monitors that you can view throughout the game. I found many of these useless, because they showed you areas that you had already fought through and cleared.
  • The voice messages you receive throughout the game are quite often cut off as a new level loads. They do not continue after the load, nor is the subtitling for the voice message displayed, nor are they replayed if you go back to the section you just left (prompting another load).
  • The music is sub-par. Nothing is really inspired or stands out. This isn't bad, but the poor instrument choices (some sound like 1980's synth-piano) don't help matters any.
  • Most puzzles in the game (overload the water pump, blow the reactor, get to the vent, etc.) are as simple as pushing a single button. Not exactly a challenge.
  • The level-of-detail (LOD) engine doesn't scale gracefully at all, which is irritating at resolutions like 1024x768 and up. LOD, you'll remember, is the process of displaying simple 3-D models for objects that are farther away (where high detail simply isn't noticable) to more complex models and geometry the closer the camera gets (where high detail is noticable). The idea is to improve performance without affecting display quality. But since the LOD doesn't scale gracefully, it has the effect of people and objects quite noticably "popping" into greater detail the closer you get to them.
  • The guards say no more than about 12 different things, including hurt grunts and screams. This gets repetitive very quickly.
  • Light halos shine through objects, pure and simple.



The Bottom Line
I really wanted to like Red Faction, honest! It had the potential to be reminiscent of the current FPS bar of excellence Half-Life by infusing new elements into the genre. But the multitude of nagging problems noted above detracted from the overall experience so much that I just couldn't enjoy it. I was really disappointed.

The 100% user-mod-gone-retail Gunman Chronicles is worth buying for $9... but I cannot recommend even that much for Red Faction.

Windows · by Trixter (8952) · 2002

[ View all 17 player reviews ]

Trivia

Game engine

Although hailed as its main feature, the GEOMOD engine is really the SECOND 3-D engine to allow deformable realtime terrain. The first engine was part of an independent game, Tread Marks

German PC version

On March 29, 2003, Red Faction (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. The German PC version of Red Faction is heavily cut. The flame thrower is missing and there is no blood at all. The game still got an "Age 18+" rating.

Hidden movie

There's a hidden movie in the game's data\movies\ folder. It's a executable file named technochunk.exe,and running it gives you a short movie of various game characters dancing to techno music.

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Related Sites +

  • Red Faction Section at Levels 4 You
    The biggest map and mod database for Red Faction containing thousands of files some of which are real gems.
  • redtechnologies
    Everything you need to know about the RED level editor for Red Faction. This site also has a forum for RF mappers and mod-makers.

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Contributors to this Entry

Game added by Kartanym.

PlayStation 4 added by Charly2.0. PlayStation 3 added by Sciere. Macintosh added by Kabushi. Windows added by MAT.

Additional contributors: Unicorn Lynx, phlux, Alaka, Lumpi, Abhisit Chanmana.

Game added May 29, 2001. Last modified January 21, 2024.